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Hi folks, its time for another update to the Demo in preparation for the upcoming Going Rogue Festival here on Steam. While it may not be obvious from the screenshots, 'under the hood' Relic Space is many ways a traditional roguelike: it's turn-based and grid-based, with procedurally generated levels and missions, and like many classic roguelikes it's a non-party-based RPG where you focus on controlling a single character. And the full version will also feature a Permadeath game mode. So it's super-exciting to be participating in Steam's Going Rogue festival! As there may be quite a few new players trying out the Demo, we wanted to make sure it's as polished as it can be - meaning there's a whole host of bugfixes in this update! But there's also a few significant new additions gameplaywise as well: Difficulty Levels This update introduces difficulty levels to the game for the first time. 'Adventure' difficulty offers a gentler introduction to the game for those who prefer to focus on uncovering storylines, or who find the more demanding 'Tactical' difficulty too challenging. (The full game will also feature a third, harder difficulty for veterans who need even more of a challenge) [img width=500]https://i.imgur.com/f3Mnmbg.png[/img] 16 new sector environmental effects The new environmental effects are features that affect an entire sector, like quantum storms, asteroid showers or radioactive residue. Some of these have a potentially game-changing impact on combat, for example by making shields unusable, or reducing the effectiveness of specific weapon types. This will help each sector feel more distinct, as well as offering interesting new challenges. [img width=500]https://i.imgur.com/ScHfew2.png[/img] New Gas Cloud Types While all gas cloud types offer a useful bit of extra cover, the new explosive and corrosive gas clouds come with an additional risk as well. Being fired at wil hiding in an explosive gas cloud could cause the whole cloud to go up in flames, and your ship along with it! [img width=500]https://i.imgur.com/P4ujWjS.png[/img] Bugfixes and balance change As mentioned there are plenty of bugfixes, particularly as relates to the new weapon display that was introduced in the last updated. In terms of balance tweaks, the biggest change is around fuel, where the fuel capacity of all ships have been decreased, so that fuel has more of an impact on progress. Change log Full details of the changes can be viewed on the (see Demo 152) website. Join the community To discuss the game with fellow fans and get free early access to bleeding-edge builds, join the Discord. Alternatively sign-up to the low-volume newsletter to be notified of key updates and new releases.
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