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Post-Next-Fest Update (v184)

So a great Steam Next Fest is behind us, with over a thousand new players trying Relic Space! While there's been lot's of positive feedback, there's also been a number of reports of bugs and balance issues, as well as some really detailed discussion of game mechanics, particularly on the Discord. So since then (after a bit of a break!) I've jumped straight into fixing what I considered to be the highest priority bugs and balance issues. While not the most exciting of updates, it will make the Demo a more polished and well-balanced experience for those trying the Demo for the first time (still available for download from the Steam page). BALANCE CHANGES MOD: all mission types are now more evenly distributed in the system MOD: reduced frequency of stolen goods mission variants MOD: reduced frequency but increased difficulty of ambushes MOD: reduced frequency of ambushes further for adventure mode MOD: adventure mode now has a slower event clock MOD: increase loot from enemy ships MOD: voidfliers now have two random light weapons instead of medium laser OTHER IMPROVEMENTS MOD: improved character selection descriptions MOD: amended heat warning text display to clarify ability to disable weapons using 'X' MAP NEW: added pulses to sector map for additional clarity NEW: display indicating how many sectors have been explored compared to the maximum available (limited to 8 in the Demo) FIX: unexplored sectors are now correctly marked with a glowing outline in the system map, and this is noted in the map key section
FIXES FIX: too heavy for ship message incorrectly shown when selling equipment FIX: bug where pressing R activates equipment skills other than weapon skills FIX: bug where using power shot can lead to weapons being deactivated FIX: bug where incorrect skill level shown for techie trait skills in character selection screen FIX: bug where circle faction stats are initially not shown in faction stat spider chart FIX: bug where projectiles fired from platforms are too small to be visible FIX: some issues with explosion animation for certain ships FIX: incorrect chance of occurrence for certain faction event types FIX: bug causing soft-lock when loading a 'random missions only' game straight after launching the game. FIX: incorrect ship class icon for certain ship and platform types FIX: weight warning sometimes shown when jettisoning goods FIX: bug where cutscene audio is played at full volume irrespective of saved music volume preference FIX: bug where background music in splash screen does not initially load with saved music volume preference FIX: rare unexpected loud sound effect when returning to main view from system map Thanks for reading and watch this space for more news as we progress towards Early Access!


[ 2022-07-07 22:22:13 CET ] [ Original post ]

Relic Space
Fourfold Games Developer
Fourfold Games Publisher
tbc Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
Positive (35 reviews)
Public Linux Depots:
  • [1.74 G]

Tactical turn-based space combat

Use your tactical skills on a hex grid with ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.

Flexible development

Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree.

Deep Simulation

Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects.

Immersive setting

Uncover a rich, branching narrative threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.

Open World

Explore a vast procedurally generated solar system with handcrafted elements. Factions and NPCs pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!




It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.

Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.

After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...


The early Alpha version of the game contains a tutorial, followed by a limited selection of randomized mission types in the open-world solar system.

The full single-player campaign is not yet available. Ship and pilot development is limited to a few pieces of equipment and pilot skills.

There are only two main factions, whereas the full game will have four main factions as well as numerous minor factions.

Sign up to take part in the testing and join the game Discord via the Website (click 'Visit the Website' on the right-hand side of this page).

MINIMAL SETUP
  • OS: Ubuntu 12.04+ / Steam OS+
  • Processor: 2.2Ghz Dual CoreMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: 1024mb Dedicated VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6037 ]

25.19$ (16%)
10.07$ (16%)
16.01$ (11%)
7.54$ (16%)
12.88$ (14%)
13.34$ (11%)
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25.19$ (16%)
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16.99$ (15%)
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14.27$ (71%)
16.97$ (15%)
8.25$ (17%)
12.89$ (14%)
33.19$ (17%)
16.59$ (17%)
17.79$ (11%)
2.69$ (73%)
13.27$ (17%)
16.97$ (15%)
17.79$ (11%)
12.59$ (16%)
5.21$ (13%)
25.47$ (15%)
25.59$ (15%)
8.39$ (16%)
38.99$ (22%)
GAMERSGATE

[ 1408 ]

12.74$ (58%)
2.55$ (83%)
0.9$ (85%)
3.83$ (87%)
15.29$ (49%)
2.68$ (70%)
3.4$ (91%)
3.4$ (57%)
2.5$ (50%)
5.7$ (81%)
0.85$ (79%)
10.63$ (79%)
1.7$ (91%)
8.8$ (65%)
0.85$ (91%)
20.39$ (49%)
0.9$ (85%)
5.74$ (62%)
4.05$ (73%)
0.75$ (85%)
3.4$ (91%)
0.26$ (91%)
7.5$ (75%)
1.35$ (85%)
8.5$ (79%)
0.85$ (91%)
4.35$ (56%)
0.6$ (85%)
1.5$ (85%)
5.0$ (75%)

FANATICAL BUNDLES

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