With the EA launch only days away, here are some of the new features and gameplay you can expect from the upcoming version of Relic Space!
Explore a Procedural Universe
First off, youll be able to freely explore over 45 procedurally generated sectors, each with their own distinct mix of factions, stations and environmental effects. And of course each with missions generated out of this local context, which you'll need to complete to help your faction to victory.

And I do want to stress the 'procedurally generated' part. During the Early Access period I'll be adding a complex, branching narrative, told through handcrafted missions. But as the game is right now it's best to think of it more as a classic roguelike experience, where the fun comes not so much from the storyline, but the tactical challenge of taking on ever harder opponents, with an ever wider range of ships, weaponry and equipment, in runs that are never the same twice.
Find a Winning Strategy
Speaking of victory, the '4X-style strategy' layer of the game will work, for now, just as it did in the Demo - except you'll need a whole lot more victory points for a win! Youll need to roam widely and choose the right missions to boost your faction in specific ways - all the while keeping a close eye on the progress of your rivals.

You'll balance regular missions that boost faction stats, with the rarer missions that give you a chance of discovering relics that unlock research goals. Unlike in the Demo, progress through the tech tree is essential to keep pace with your enemies, as their ships will be upgraded with their faction's latest tech.
Game-changing Upgrades
Full access to the tech tree opens up a wide range of weapon and equipment options, including over 50 'base' equipment types, which each come in numerous variants in terms of size (Large/Medium/Small) and quality (Normal/Good/Exceptional).

Combine this with the wide range of ship hulls you'll be able to acquire, together with the fact that many equipment types come with new active skills, or offer entirely new combat strategies (Stealth Field anyone?) and you have a recipe for classic-RPG-style progression that never gets old!
Make Friends - or Enemies
Finally, while on your travels, you'll now discover a total of 7 minor factions in addition to the 3 main factions. Just to take two examples:
- The Ludist faction structure their lives around games and play: many believe the universe itself to be a game, and the laws of physics its rules. Their stations are well-known for their combat arenas, in which bets are placed on battles between custom-built drones...
- The Makers value pure creativity above all. Their anarchic, freewheeling culture often tips over into violence, and their combat ships are deadly works of art.

FYI in case you were wondering after playing the Demo, a fourth main faction, the Intelligence, will be gradually added during the Early Access, and will be integral to the main story.
The countdown begins
Thanks for reading, and watch this space for news of the actual release, along with a range of fun in-game challenges to complete - and prizes to win! - starting on launch day!
Join the Community
The best way to keep up to date on the very latest on Relic Space, including the competitions mentioned above, is via the
Discord. During Early Access you'll also be the first to gain access to bleeding edge builds, and of course will be able to discuss the game with fellow fans as well as the developer.
Alternatively sign-up to the low-volume
newsletter to be notified of key updates and new releases.
[ 2023-03-07 00:25:07 CET ] [ Original post ]