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Early Access: What's New?
First off, youll be able to freely explore over 45 procedurally generated sectors, each with their own distinct mix of factions, stations and environmental effects. And of course each with missions generated out of this local context, which you'll need to complete to help your faction to victory.![](https://clan.cloudflare.steamstatic.com/images/39741526/6b5e006f1dfa608787bc9ba80f0fbe923b137e29.png)
And I do want to stress the 'procedurally generated' part. During the Early Access period I'll be adding a complex, branching narrative, told through handcrafted missions. But as the game is right now it's best to think of it more as a classic roguelike experience, where the fun comes not so much from the storyline, but the tactical challenge of taking on ever harder opponents, with an ever wider range of ships, weaponry and equipment, in runs that are never the same twice.
Speaking of victory, the '4X-style strategy' layer of the game will work, for now, just as it did in the Demo - except you'll need a whole lot more victory points for a win! Youll need to roam widely and choose the right missions to boost your faction in specific ways - all the while keeping a close eye on the progress of your rivals.![](https://clan.cloudflare.steamstatic.com/images/39741526/28a28c3032d4f75d7be149762b1fa34e25395a07.png)
You'll balance regular missions that boost faction stats, with the rarer missions that give you a chance of discovering relics that unlock research goals. Unlike in the Demo, progress through the tech tree is essential to keep pace with your enemies, as their ships will be upgraded with their faction's latest tech.
Full access to the tech tree opens up a wide range of weapon and equipment options, including over 50 'base' equipment types, which each come in numerous variants in terms of size (Large/Medium/Small) and quality (Normal/Good/Exceptional).![](https://clan.cloudflare.steamstatic.com/images/39741526/c8e9830409616d3531d573e072481711d6357464.png)
Combine this with the wide range of ship hulls you'll be able to acquire, together with the fact that many equipment types come with new active skills, or offer entirely new combat strategies (Stealth Field anyone?) and you have a recipe for classic-RPG-style progression that never gets old!
Finally, while on your travels, you'll now discover a total of 7 minor factions in addition to the 3 main factions. Just to take two examples:![](https://clan.cloudflare.steamstatic.com/images/39741526/66d70d8cb8867685da0230d42d3c4db220aa17b6.png)
FYI in case you were wondering after playing the Demo, a fourth main faction, the Intelligence, will be gradually added during the Early Access, and will be integral to the main story. The countdown begins Thanks for reading, and watch this space for news of the actual release, along with a range of fun in-game challenges to complete - and prizes to win! - starting on launch day! Join the Community The best way to keep up to date on the very latest on Relic Space, including the competitions mentioned above, is via the Discord. During Early Access you'll also be the first to gain access to bleeding edge builds, and of course will be able to discuss the game with fellow fans as well as the developer. Alternatively sign-up to the low-volume newsletter to be notified of key updates and new releases.
[ 2023-03-07 00:25:07 CET ] [ Original post ]
With the EA launch only days away, here are some of the new features and gameplay you can expect from the upcoming version of Relic Space!
Explore a Procedural Universe
First off, youll be able to freely explore over 45 procedurally generated sectors, each with their own distinct mix of factions, stations and environmental effects. And of course each with missions generated out of this local context, which you'll need to complete to help your faction to victory.
![](https://clan.cloudflare.steamstatic.com/images/39741526/6b5e006f1dfa608787bc9ba80f0fbe923b137e29.png)
And I do want to stress the 'procedurally generated' part. During the Early Access period I'll be adding a complex, branching narrative, told through handcrafted missions. But as the game is right now it's best to think of it more as a classic roguelike experience, where the fun comes not so much from the storyline, but the tactical challenge of taking on ever harder opponents, with an ever wider range of ships, weaponry and equipment, in runs that are never the same twice.
Find a Winning Strategy
Speaking of victory, the '4X-style strategy' layer of the game will work, for now, just as it did in the Demo - except you'll need a whole lot more victory points for a win! Youll need to roam widely and choose the right missions to boost your faction in specific ways - all the while keeping a close eye on the progress of your rivals.
![](https://clan.cloudflare.steamstatic.com/images/39741526/28a28c3032d4f75d7be149762b1fa34e25395a07.png)
You'll balance regular missions that boost faction stats, with the rarer missions that give you a chance of discovering relics that unlock research goals. Unlike in the Demo, progress through the tech tree is essential to keep pace with your enemies, as their ships will be upgraded with their faction's latest tech.
Game-changing Upgrades
Full access to the tech tree opens up a wide range of weapon and equipment options, including over 50 'base' equipment types, which each come in numerous variants in terms of size (Large/Medium/Small) and quality (Normal/Good/Exceptional).
![](https://clan.cloudflare.steamstatic.com/images/39741526/c8e9830409616d3531d573e072481711d6357464.png)
Combine this with the wide range of ship hulls you'll be able to acquire, together with the fact that many equipment types come with new active skills, or offer entirely new combat strategies (Stealth Field anyone?) and you have a recipe for classic-RPG-style progression that never gets old!
Make Friends - or Enemies
Finally, while on your travels, you'll now discover a total of 7 minor factions in addition to the 3 main factions. Just to take two examples:
- The Ludist faction structure their lives around games and play: many believe the universe itself to be a game, and the laws of physics its rules. Their stations are well-known for their combat arenas, in which bets are placed on battles between custom-built drones...
- The Makers value pure creativity above all. Their anarchic, freewheeling culture often tips over into violence, and their combat ships are deadly works of art.
![](https://clan.cloudflare.steamstatic.com/images/39741526/66d70d8cb8867685da0230d42d3c4db220aa17b6.png)
FYI in case you were wondering after playing the Demo, a fourth main faction, the Intelligence, will be gradually added during the Early Access, and will be integral to the main story. The countdown begins Thanks for reading, and watch this space for news of the actual release, along with a range of fun in-game challenges to complete - and prizes to win! - starting on launch day! Join the Community The best way to keep up to date on the very latest on Relic Space, including the competitions mentioned above, is via the Discord. During Early Access you'll also be the first to gain access to bleeding edge builds, and of course will be able to discuss the game with fellow fans as well as the developer. Alternatively sign-up to the low-volume newsletter to be notified of key updates and new releases.
[ 2023-03-07 00:25:07 CET ] [ Original post ]
Relic Space
Fourfold Games
Developer
Fourfold Games
Publisher
tbc
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
Positive
(35 reviews)
Public Linux Depots:
- [1.74 G]
Tactical turn-based space combat
Use your tactical skills on a hex grid with ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.Flexible development
Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree.Deep Simulation
Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects.Immersive setting
Uncover a rich, branching narrative threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.Open World
Explore a vast procedurally generated solar system with handcrafted elements. Factions and NPCs pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.
Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.
After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...
The early Alpha version of the game contains a tutorial, followed by a limited selection of randomized mission types in the open-world solar system.
The full single-player campaign is not yet available. Ship and pilot development is limited to a few pieces of equipment and pilot skills.
There are only two main factions, whereas the full game will have four main factions as well as numerous minor factions.
Sign up to take part in the testing and join the game Discord via the Website (click 'Visit the Website' on the right-hand side of this page).
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: 2.2Ghz Dual CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 1 GB available space
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