TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Month 1 Roadmap Update

Its almost exactly a month after the Early Access Roadmap was published, and the first major update is now live! As planned, the focus of this update is on responding to the most urgent issues and feature requests raised in feedback from players following the Early Access launch. (Future Roadmap updates, by contrast, will focus more on adding new game content.) These fall into 3 main areas which Ill dive into below (major UI improvements, difficulty and balance, and bug fixes) along with some additional bonus features Ill cover at the end. A full list of changes can be found here.

UI improvements


One of the most frequently requested changes from Early Access players so far has been improvements to the system map, to make it easier to locate missions available from specific factions as well as the specific goods that are needed for some mission types. I could see that this would be a big step forward in terms of user friendliness, so this was a priority for the month 1 update. The system map screen has now been enhanced to include filters for both factions and goods types, and more detail on available goods is also available via tooltips.
Other UI improvements include UI scaling (another roadmap feature) and a new timeline graph display for energy and heat.
There is also a brand new map view, making it easier to get a quick overview of key locations, stations and mission targets in a sector.

Difficulty and Balance


Another consistent bit of feedback from players has been that the game is a little too hard overall, and that adventure difficulty in particular should be made easier compared to tactical. Like many turn-based tactics fans, I think it is very important to offer enough of a challenge so that a wide range of tactical choices are required. At the same time it is important to offer players a choice of difficulty levels to suit different play styles, and the changes in this version contribute to that goal. These changes should have the overall effect of making adventure mode significantly easier; tactical mode should also be a little easier than previously, especially at the start of the game; while extinction difficulty remains as a challenging difficulty mode for hardcore players. Aside from the big changes affecting overall difficulty there are some smaller balance changes as well, such as changes to reputation requirements for some high level ships, and a personal favourite of mine: if you capture a holoship projector from a Maker ship you can now use it yourself to generate a friendly holoship that will support you in combat.

Bug Fixes


Aside from the usual range of bugs, Early Access players discovered some creative exploits allowing them, among other things to:
  • Generate infinite relics and sell them to get rich quick!
  • Complete goods delivery missions quickly by delivering goods, buying them back and reselling them
  • Achieve permanent cloaked status by unequipping a cloaking device while cloaked
These exploits have been quashed, along with a range of other bugs, making for a more balanced and consistent experience.

Bonus Features


As mentioned, new game content and mechanics are not the focus of this update, but there are still a few fun additions to look out for. A brand new utility item, the 'Shield Modder' (short for 'modulator') helps protect your shields against weapons that would otherwise overload them. Cargo management is now easier and more forgiving, as 'cargo pods' are now generated when jettisoning goods, meaning you'll no longer lose out on trade goods due to your cargo bay being full.
While some wider changes addressing balance issues to do with fuel management did not make it into this update, one change that has been made is that fuel can now be found as loot in debris, making it just a bit easier to keep your ship from running out of fuel. There are also some new 'strobe-light' visual effects indicating whether wrecks have been fully explored or not.

Join the Community


Finally, don't forget you can keep up to date on the very latest in Relic Space's development, you can join the Relic Space Discord. During Early Access you'll also be the first to gain access to bleeding edge builds, and of course will be able to discuss the game with fellow fans as well as the developer.


[ 2023-04-23 21:18:31 CET ] [ Original post ]

Relic Space
Fourfold Games Developer
Fourfold Games Publisher
tbc Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
Positive (35 reviews)
Public Linux Depots:
  • [1.74 G]

Tactical turn-based space combat

Use your tactical skills on a hex grid with ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.

Flexible development

Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree.

Deep Simulation

Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects.

Immersive setting

Uncover a rich, branching narrative threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.

Open World

Explore a vast procedurally generated solar system with handcrafted elements. Factions and NPCs pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!




It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.

Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.

After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...


The early Alpha version of the game contains a tutorial, followed by a limited selection of randomized mission types in the open-world solar system.

The full single-player campaign is not yet available. Ship and pilot development is limited to a few pieces of equipment and pilot skills.

There are only two main factions, whereas the full game will have four main factions as well as numerous minor factions.

Sign up to take part in the testing and join the game Discord via the Website (click 'Visit the Website' on the right-hand side of this page).

MINIMAL SETUP
  • OS: Ubuntu 12.04+ / Steam OS+
  • Processor: 2.2Ghz Dual CoreMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: 1024mb Dedicated VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

5.92$ (15%)
12.71$ (15%)
13.34$ (11%)
8.29$ (17%)
16.89$ (16%)
2.66$ (11%)
25.19$ (16%)
20.99$ (16%)
49.99$ (17%)
16.49$ (18%)
20.74$ (17%)
16.01$ (11%)
15.29$ (15%)
24.89$ (17%)
7.62$ (15%)
8.29$ (17%)
26.69$ (11%)
9.78$ (11%)
29.74$ (15%)
5.94$ (15%)
10.19$ (15%)
7.99$ (80%)
8.59$ (14%)
25.46$ (15%)
32.95$ (18%)
17.19$ (14%)
16.39$ (18%)
4.54$ (35%)
37.79$ (16%)
1.28$ (91%)
GAMERSGATE

[ 1352 ]

0.3$ (85%)
0.75$ (85%)
4.35$ (78%)
4.25$ (79%)
0.75$ (85%)
3.28$ (78%)
4.37$ (78%)
19.24$ (45%)
5.22$ (65%)
0.9$ (92%)
8.69$ (57%)
1.5$ (85%)
0.26$ (91%)
3.92$ (87%)
3.4$ (57%)
20.39$ (49%)
6.38$ (57%)
5.1$ (83%)
16.99$ (15%)
8.99$ (55%)
7.5$ (75%)
2.25$ (89%)
18.0$ (55%)
0.45$ (85%)
1.8$ (70%)
1.2$ (85%)
12.0$ (60%)
7.22$ (58%)
24.0$ (60%)
1.5$ (85%)

FANATICAL BUNDLES

Time left:

14 days, 7 hours, 29 minutes


Time left:

356438 days, 23 hours, 29 minutes


Time left:

25 days, 7 hours, 29 minutes


Time left:

11 days, 7 hours, 29 minutes


Time left:

21 days, 7 hours, 29 minutes


Time left:

20 days, 7 hours, 29 minutes


Time left:

27 days, 7 hours, 29 minutes


Time left:

53 days, 6 hours, 29 minutes


HUMBLE BUNDLES

Time left:

12 days, 1 hours, 29 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE