▶
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/1146420/ss_ca7b6af8a8f65a146c760f87691223da0a9d5827.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/1146420/ss_3e49a7cdf4ba5bf492ca1d49e4dd03b710181793.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/1146420/ss_f50355be70a497532a17110b2f5bd497ef35a31b.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/1146420/ss_cd87bbf558fcd505d230b624f8483f651072947b.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/1146420/ss_97f88c1cfe584b2fa9ac7efe31c3e44e613ee090.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/1146420/ss_26b783d3990ab92540dd44771a609705af8a3b42.1920x1080.jpg)
Month 4 Roadmap Update
The Pilot Skill tree has been completed and refreshed, and now includes 18 brand new pilot skills (taking the total to 32 - not including up to 3 skill levels for each skill). New skills include![](https://clan.cloudflare.steamstatic.com/images/39741526/131cd3710ac87104d0ef342fc5a3a4072ae71901.png)
In addition, skills have been rebalanced (particularly cooldown times); some new skill levels have been added to existing skills; new upgrade paths have been introduced; and it is now also possible to manually or automatically reorder skills in the hotbar.
As suggested by players (including Splattercat in his great stream) Wreck exploration and mining have been made more interesting by the addition of success rolls, which can be boosted by pilot skills, and new 'Create-your-own-adventure' micronarratives when exploring wrecks.![](https://clan.cloudflare.steamstatic.com/images/39741526/f127b417d56e173a07fd6c9240232f0637c0aedb.gif)
Another addition drive by player feedback, the new 'endless' game mode lets you to switch off the main victory-point based win condition, allowing for more open and less time-pressured gameplay.![](https://clan.cloudflare.steamstatic.com/images/39741526/26fb1f04c622a4f780b30ab4fbb766b3044eb656.png)
Some stations now have transport hubs - a brand new station module allowing you to 'fast travel' to distant sectors.![](https://clan.cloudflare.steamstatic.com/images/39741526/e6a62fd8c898d87e7c3b45edf99a84a2b6914276.gif)
Beyond the features already mentioned, this update also includes a host of more minor UI improvements and bug-fixes (over 50 distinct changes in total) including:
As mentioned in the last update, some of the above changes have already been made accessible to players via the Discord Beta branch. Do check in there to get access to bleeding edge builds as well as to discuss the game with fellow fans and the developer.
[ 2023-07-09 12:19:46 CET ] [ Original post ]
Hi all, the Month 4 Update is here, right on schedule for the Early Access roadmap:
Here's the lowdown on what's new:
Full Pilot Skill Tree
The Pilot Skill tree has been completed and refreshed, and now includes 18 brand new pilot skills (taking the total to 32 - not including up to 3 skill levels for each skill). New skills include
- 'Commandeer' - allowing you to capture and fly enemy ships
- 'Drone Pilot' - allowing you to deploy combat drones (new 'utility' equipment)
- New maneuvres: 'Strafe' and 'Reverse thrusters'
![](https://clan.cloudflare.steamstatic.com/images/39741526/131cd3710ac87104d0ef342fc5a3a4072ae71901.png)
In addition, skills have been rebalanced (particularly cooldown times); some new skill levels have been added to existing skills; new upgrade paths have been introduced; and it is now also possible to manually or automatically reorder skills in the hotbar.
Improvements to wreck exploration and mining
As suggested by players (including Splattercat in his great stream) Wreck exploration and mining have been made more interesting by the addition of success rolls, which can be boosted by pilot skills, and new 'Create-your-own-adventure' micronarratives when exploring wrecks.
![](https://clan.cloudflare.steamstatic.com/images/39741526/f127b417d56e173a07fd6c9240232f0637c0aedb.gif)
A new 'endless' game mode
Another addition drive by player feedback, the new 'endless' game mode lets you to switch off the main victory-point based win condition, allowing for more open and less time-pressured gameplay.
![](https://clan.cloudflare.steamstatic.com/images/39741526/26fb1f04c622a4f780b30ab4fbb766b3044eb656.png)
Fast travel mechanics
Some stations now have transport hubs - a brand new station module allowing you to 'fast travel' to distant sectors.
![](https://clan.cloudflare.steamstatic.com/images/39741526/e6a62fd8c898d87e7c3b45edf99a84a2b6914276.gif)
UI improvements and bug-fixes
Beyond the features already mentioned, this update also includes a host of more minor UI improvements and bug-fixes (over 50 distinct changes in total) including:
- 'Continue game' button in splash screen
- Auto-scaling of font-sizes for equipment names
- Ability to highlight mission targets for a specific mission
- Ship speed and cargo information added to main UI
- Numerous improvements to tooltip info
Join the Discord
As mentioned in the last update, some of the above changes have already been made accessible to players via the Discord Beta branch. Do check in there to get access to bleeding edge builds as well as to discuss the game with fellow fans and the developer.
[ 2023-07-09 12:19:46 CET ] [ Original post ]
Relic Space
Fourfold Games
Developer
Fourfold Games
Publisher
tbc
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
Positive
(35 reviews)
Public Linux Depots:
- [1.74 G]
Tactical turn-based space combat
Use your tactical skills on a hex grid with ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.Flexible development
Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree.Deep Simulation
Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects.Immersive setting
Uncover a rich, branching narrative threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.Open World
Explore a vast procedurally generated solar system with handcrafted elements. Factions and NPCs pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.
Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.
After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...
The early Alpha version of the game contains a tutorial, followed by a limited selection of randomized mission types in the open-world solar system.
The full single-player campaign is not yet available. Ship and pilot development is limited to a few pieces of equipment and pilot skills.
There are only two main factions, whereas the full game will have four main factions as well as numerous minor factions.
Sign up to take part in the testing and join the game Discord via the Website (click 'Visit the Website' on the right-hand side of this page).
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: 2.2Ghz Dual CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 6037 ]
GAMERSGATE
[ 1408 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB