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Roadmap Progress Update
As planned, the remaining months of the Early Access revolve around adding the main storyline, and I've been making good progress on this, including new story missions, as well as large amounts of story planning which can't easily be shared in the usual way. The main story missions will not only bring more handcrafted, lore-filled dialogues, but will also introduce whole new game mechanics. As a simple example (already developed) some missions will now require you to transport NPCs, rather than goods or other items - you can also chat to the NPCs while they are on board your ship!
This is just a simple example - without giving spoilers, the late game missions will bring major new mechanics to help keep things fresh and surprising...
Adding more story also introduces some complexities about how this fits with the existing roguelike game mode. For example, players might want to be able to play the tutorial missions, but still have random missions rather than the full story (as in the current EA version), and this will require some reorganisation of existing game modes (e.g. a 'random missions' mode separate from an 'enable tutorial' mode). Also I expect many players will prefer to wait until the full storyline is available before diving in to the story missions (rather than playing only 'chapter 1' say, and then having to wait until full release before seeing the rest of the story). For these reasons I am proposing to defer further major game updates until the full story is complete in early/mid-2024. Full release is still targeted for Month 13 (May 2024) of the roadmap, but there will likely be beta releases for Discord members before that.
Finally don't forget you can join the Discord to discuss the game with fellow fans and ask any questions you might have.
[ 2023-10-28 09:35:11 CET ] [ Original post ]
Hi all, it's now Month 7 and I want to give you an update on development relative to the roadmap.
EA Plans
As planned, the remaining months of the Early Access revolve around adding the main storyline, and I've been making good progress on this, including new story missions, as well as large amounts of story planning which can't easily be shared in the usual way. The main story missions will not only bring more handcrafted, lore-filled dialogues, but will also introduce whole new game mechanics. As a simple example (already developed) some missions will now require you to transport NPCs, rather than goods or other items - you can also chat to the NPCs while they are on board your ship!
This is just a simple example - without giving spoilers, the late game missions will bring major new mechanics to help keep things fresh and surprising...
Update Timetable
Adding more story also introduces some complexities about how this fits with the existing roguelike game mode. For example, players might want to be able to play the tutorial missions, but still have random missions rather than the full story (as in the current EA version), and this will require some reorganisation of existing game modes (e.g. a 'random missions' mode separate from an 'enable tutorial' mode). Also I expect many players will prefer to wait until the full storyline is available before diving in to the story missions (rather than playing only 'chapter 1' say, and then having to wait until full release before seeing the rest of the story). For these reasons I am proposing to defer further major game updates until the full story is complete in early/mid-2024. Full release is still targeted for Month 13 (May 2024) of the roadmap, but there will likely be beta releases for Discord members before that.
Join the Discord
Finally don't forget you can join the Discord to discuss the game with fellow fans and ask any questions you might have.
[ 2023-10-28 09:35:11 CET ] [ Original post ]
Relic Space
Fourfold Games
Developer
Fourfold Games
Publisher
tbc
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
Positive
(35 reviews)
Public Linux Depots:
- [1.74 G]
Tactical turn-based space combat
Use your tactical skills on a hex grid with ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.Flexible development
Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree.Deep Simulation
Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects.Immersive setting
Uncover a rich, branching narrative threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.Open World
Explore a vast procedurally generated solar system with handcrafted elements. Factions and NPCs pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.
Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.
After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...
The early Alpha version of the game contains a tutorial, followed by a limited selection of randomized mission types in the open-world solar system.
The full single-player campaign is not yet available. Ship and pilot development is limited to a few pieces of equipment and pilot skills.
There are only two main factions, whereas the full game will have four main factions as well as numerous minor factions.
Sign up to take part in the testing and join the game Discord via the Website (click 'Visit the Website' on the right-hand side of this page).
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: 2.2Ghz Dual CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 1 GB available space
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