Full Release 19 July 2024
This is the big one - a whole new game mode allowing you to continue on from the story-based missions previously available in the tutorial, right through to an epic victory scenario. We'll avoid going into details to avoid spoilers, but I can say it should take at least 10 hours to complete, and has been designed so that there continues to be an incentive to participate in the random missions already in the Early Access version (adding significantly more hours to a run!). In addition to the main story missions, the universe of Relic Space will also be fleshed out by numerous brand new dialog options with random NPCs. And look out for a major new faction - with 5 challenging new ship classes to defeat - that will gradually be encountered as you progress towards the endgame.
This will hopefully be a big plus for those who prefer to use a controller, or steam deck. Since Relic Space is quite a keyboard-heavy game it's not 'full' controller support, and unlikely to be 'verified' on Steam Deck anytime soon. However from my own experience during testing, it'll be very possible to do a full playthrough on steam deck if you're willing to make a few compromises - in particular moving your ship using a joystick actually feels better than mouse or keyboard imho!
Every game needs them, right? With so many game modes and difficulty levels available - including ironman mode - they might also inspire your next Relic Space challenge. There are 40 achievements already live on the Steam page - so feel free to check them out! - and potentially more to come.
Getting difficulty and balance right is a challenge in a game as big and procedurally generated as Relic Space, and it's been fantastic to get really useful feedback on this area throughout Early Access. The full release will incorporate numerous tweaks to how enemy ship difficulty changes during progression from early to late game, while at the same time hopefully provided more variety and challenge where needed. As you'd expect there's also a host of user experience improvements and bugfixes too, Some I particularly like are the ability to highlight Relic missions in the sector map, and that the main equipment status/heat/energy panels stay open after entering and leaving a station.
As usual to check out the Discord to discuss the game with fellow fans and the developer.
[ 2024-07-09 06:07:40 CET ] [ Original post ]
Hi all, that's right - Relic Space is finally ready to transition out of Early Access, with the release date set for 19th July!
Here's a preview of what the full release will include:
Main Story Campaign
This is the big one - a whole new game mode allowing you to continue on from the story-based missions previously available in the tutorial, right through to an epic victory scenario. We'll avoid going into details to avoid spoilers, but I can say it should take at least 10 hours to complete, and has been designed so that there continues to be an incentive to participate in the random missions already in the Early Access version (adding significantly more hours to a run!). In addition to the main story missions, the universe of Relic Space will also be fleshed out by numerous brand new dialog options with random NPCs. And look out for a major new faction - with 5 challenging new ship classes to defeat - that will gradually be encountered as you progress towards the endgame.
Controller and Steam Deck support
This will hopefully be a big plus for those who prefer to use a controller, or steam deck. Since Relic Space is quite a keyboard-heavy game it's not 'full' controller support, and unlikely to be 'verified' on Steam Deck anytime soon. However from my own experience during testing, it'll be very possible to do a full playthrough on steam deck if you're willing to make a few compromises - in particular moving your ship using a joystick actually feels better than mouse or keyboard imho!
Steam Achievements
Every game needs them, right? With so many game modes and difficulty levels available - including ironman mode - they might also inspire your next Relic Space challenge. There are 40 achievements already live on the Steam page - so feel free to check them out! - and potentially more to come.
Balance improvements and bug-fixes
Getting difficulty and balance right is a challenge in a game as big and procedurally generated as Relic Space, and it's been fantastic to get really useful feedback on this area throughout Early Access. The full release will incorporate numerous tweaks to how enemy ship difficulty changes during progression from early to late game, while at the same time hopefully provided more variety and challenge where needed. As you'd expect there's also a host of user experience improvements and bugfixes too, Some I particularly like are the ability to highlight Relic missions in the sector map, and that the main equipment status/heat/energy panels stay open after entering and leaving a station.
Join the Discord
As usual to check out the Discord to discuss the game with fellow fans and the developer.
Relic Space
Fourfold Games
Fourfold Games
tbc
Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Positive
(36 reviews)
https://www.fourfoldgames.com/relicspace
https://store.steampowered.com/app/1146420 
[1.74 G]
Tactical turn-based space combat
Use your tactical skills on a hex grid with ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.Flexible development
Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree.Deep Simulation
Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects.Immersive setting
Uncover a rich, branching narrative threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.Open World
Explore a vast procedurally generated solar system with handcrafted elements. Factions and NPCs pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.
Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.
After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...
The early Alpha version of the game contains a tutorial, followed by a limited selection of randomized mission types in the open-world solar system.
The full single-player campaign is not yet available. Ship and pilot development is limited to a few pieces of equipment and pilot skills.
There are only two main factions, whereas the full game will have four main factions as well as numerous minor factions.
Sign up to take part in the testing and join the game Discord via the Website (click 'Visit the Website' on the right-hand side of this page).
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: 2.2Ghz Dual CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 1 GB available space
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