Thank you everyone who played Joyspring during our launch! The dev team was hard at work going through your feedback and implementing fixes and changes.
Our most important addition is controller support, but due to our small dev team size, we only had remote access to an xbox one controller and a ps4 dualshock controller. Please keep in mind that because of this, controller support is an experimental feature. We recommend using wired over wireless for improved stability and compatibility. If your controller is still not working, try changing the "Override for Joyspring" setting in Properties > Controller to "Disable Steam Input."
Here's a complete list of what we did:
Added experimental controller support
Fixed infinite slide sound effect bug
Made moving platform dots more obvious and made them show up in background layer
Added blobs in level 25 to prevent crushing
Made level 44 more fair
Fixed zoom in level 12
Made cutscenes skippable with any key or button press
Other small bug fixes and performance improvements
ASCEND the peak in search of the Joyspring. Explore every cavern and cave, crevasse and chasm. Hear the wind sing. Keep dashing and find the spring. And when you return, return smiling.
A story-driven 2D adventure that explores the meaning of failure and acceptance with over 100 lines of dialogue and text
A mountaintop structured in 47 rooms full of platforming challenges that demand precision and ingenuity
Simple controls that combine in unique abilities to master