





OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
Build
Connect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a network of roads, railways, docks, and airports. Navigate dense city streets, cross oceans and rivers, and conquer high mountains in one of four climates.Transport
Work alone or with friends to complete production chains and transport finished goods to towns. Assemble a fleet of hundreds of vehicles, transferring cargo as needed in an interconnected, multimodal network with optional cargo destinations.Upgrade
Keep up with technological improvements through the years as towns grow; new modes of transport are invented; and industries appear, change production, or fail. Expand stations and build network capacity to keep up with demand and avoid delays.Extend
Customize your OpenTTD experience via community-made mods downloaded through an in-game content service, including real-world vehicles, new industry sets, custom scenarios, and more.Free and open-source
OpenTTD is free and open-source software, licensed under the GNU General Public License version 2.0. OpenTTD is under ongoing development. OpenTTD is not an abbreviation of anything.
New Multiplayer Experience
Depending on your connection, there are some extra infrastructure costs to us, but we hope to cover that increase with donations. Thanks to many of you, we see regular donations. This currently covers our infastructure cost, and we currently foresee no issues going forward. If this changes, we will let you know, and run some kind of fundraiser. Well, I guess in a sense this post is also a fundraiser ;)
As you might understand, this changes the multiplayer experience drastically, and we felt that waiting 6 more months to deliver that to you is not fair. As a result: we are releasing 12.0 early! (current ETA: mid October; you can already try it out via "Testing" beta branch on Steam)
To read more details how we got here and how it works, please check our full blog post:
https://www.openttd.org/news/2021/09/26/new-multiplayer-experience.html
With 12.0 in feature-freeze, it is time to talk about what is in 12.0, and why we release early.
In summary: 12.0 makes setting up multiplayer games painless. You no longer need to configure anything in your home network. Playing together are now just four simple steps:
- You just start a server.
- You set the server to invite-only or public.
- You share your invite-code with your friend.
- Your friend joins your server based on the invite-code.
Depending on your connection, there are some extra infrastructure costs to us, but we hope to cover that increase with donations. Thanks to many of you, we see regular donations. This currently covers our infastructure cost, and we currently foresee no issues going forward. If this changes, we will let you know, and run some kind of fundraiser. Well, I guess in a sense this post is also a fundraiser ;)
As you might understand, this changes the multiplayer experience drastically, and we felt that waiting 6 more months to deliver that to you is not fair. As a result: we are releasing 12.0 early! (current ETA: mid October; you can already try it out via "Testing" beta branch on Steam)
To read more details how we got here and how it works, please check our full blog post:
https://www.openttd.org/news/2021/09/26/new-multiplayer-experience.html
[ 2021-09-26 11:36:16 CET ] [Original Post]
Minimum Setup
- OS: Linux
- Processor: YesMemory: 256 MB RAM
- Memory: 256 MB RAM
Recommended Setup
- OS: Linux
- Processor: 2+ GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
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