Name | OpenTTD | ||
Developer | OpenTTD | ||
Publisher | OpenTTD | ||
Tags | |||
Release | 2021-04-01 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Linux [47.75 M] Linux SoundFont [141.52 M] |
Welcome to 14.0!
For more details, check out our release post here, or the full changelog below. * Changelog * Bug tracker * Questions and player support (Discord) |
Features: added. Gameplay: improved. Bugs: squashed. Final testing pre-release: probably, unless time is accidentally stopped. |
I was once the hottest new model on the street. Newspapers heralded my arrival in every town. The titans of industry were inspired to produce more goods when I visited their factories. |
OpenTTD 14.0 is soon to be released. You guys already worked hard to break the game, and we've been working hard to fix the issues you've reported. Today we release RC2 with all of the recent fixes. |
With OpenTTD 14, we introduce an opt-in survey system; a method where we can finally ground our debates with facts! Additionally, BaNaNaS content will use HTTPS (instead of HTTP), and many more small infra-related changes. |
Ever wondered how a new OpenTTD release is made? |
Can you believe it? It's been 20 years since OpenTTD 0.1 was released! Time really does fly. |
Always wanted to know what kind of OpenTTD game your friends are playing on Steam, Discord or GOG Galaxy? You finally can! |
OpenTTD 14.0 comes with a new ship pathfinder which allows ships to travel great distances without the use of buoys. |
It's getting hot for OpenTTD 14 with the release of the first Release Candidate. This means that we're now focusing on fixing the remaining bugs and are not adding any new features anymore. |
How do you update a 30-year old pixel font to make it more suitable for today? |
Have you ever waited for a late bus, and then two arrived at once? |
Well, third time's the charm, or so they say. |
You found some bugs in the beta1-release, and we found a new beta. |
OpenTTD turns 20 this year, and to celebrate we are preparing for one of our largest ever releases.
There are many more things worth talking about, and this will be made more clear when we approach the release of 14.0. But for now, play the game, and please report any issues you find. You can find this beta under the "testing" beta in Steam. The usual titlegame competition has also been announced on the forums. See the page for the exact competition rules if you are interested. * Changelog * Bug tracker * Questions and player support (Discord) |
It's been a while since we've seen a .4 release, but quite a few people have reported a crash when a news item appears while a drop-down menu is open. |
OpenTTD 13.0 has been out for two months and we've found some bugs to fix in 13.1! |
Breaking news: OpenTTD 13.0 is now available! Depending on your perspective, we're either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.
In addition to these features and improvements, we've fixed lots of bugs. (If you played with the RC2 testing release, most were fixed before then. See the changelog for full details.) * Changelog * Bug tracker * Questions and player support (Discord) |
We found some bugs in the 13.0-RC1 testing release that need cleaning up. |
Rejoice, for we are now in feature freeze for the 13.0 release series just in time for a new year! |
Multiple beta releases often indicate lots of bugs to be fixed, but in this case we got carried away adding features and thought more testing was needed.
In addition, some new tools are available to AI and Game Script authors:
(As ever, see the changelog for further details). If you've been working on an entry for the title game competition, it's time to finish and submit it! * Changelog * Bug tracker * Questions and player support (Discord) |
Are you spooked? We are too with this spooky release date, even if nothing in OpenTTD itself is spooky.
(As ever, see the changelog for further details). The usual titlegame competition has been announced on the forums. See the page for the exact competition rules if you are interested. * Changelog * Bug tracker * Questions and player support (Discord) |
We tried to release OpenTTD 13 on April 1st, but supply chain issues are affecting new feature production and forced us to delay the release. |
We thought it time for a bugfix release. |
The time is finally here: 12.0 is officially released!
To name just a few. And as always, we made sure to include tons (over 85!) of bug fixes in this release. A special thanks goes out to our translators: they translated the game in full for 29 (!) languages. We hope you enjoy this new version, and make sure to try it out with a friend! * Changelog * Bug tracker * Questions and player support (Discord) |
With 12.0 in feature-freeze, it is time to talk about what is in 12.0, and why we release early.
There is no need to setup port-forwarding, or anything like that. The above will just work, for everyone, as long as you have a working Internet connection. Depending on your connection, there are some extra infrastructure costs to us, but we hope to cover that increase with donations. Thanks to many of you, we see regular donations. This currently covers our infastructure cost, and we currently foresee no issues going forward. If this changes, we will let you know, and run some kind of fundraiser. Well, I guess in a sense this post is also a fundraiser ;) As you might understand, this changes the multiplayer experience drastically, and we felt that waiting 6 more months to deliver that to you is not fair. As a result: we are releasing 12.0 early! (current ETA: mid October; you can already try it out via "Testing" beta branch on Steam) To read more details how we got here and how it works, please check our full blog post: https://www.openttd.org/news/2021/09/26/new-multiplayer-experience.html |
Rejoice, for we are now in feature freeze for the 12.0 release series! |
Thanks to your awesome testing, we found one critical bug in 12.0-beta1.
See the changelog for the full list. To sweeten the deal, we also sneaked in a feature for cargodist that will make it take travel time more into account when routing passengers, mail and other express cargoes. As the first issue is critical, and if you are using 12.0-beta1, we urge you to upgrade to 12.0-beta2 as soon as possible. Please keep up the testing, and report any issues as normal! * Changelog * Bug tracker * Questions and player support (Discord) |
Are you dreaming? No, you are not!
(As ever, see the changelog for further details). And, the much more invisible change, mostly Rubidium has been very busy reworking our codebase to be a bit more modern C++. This hopefully makes a lot of things easier in the future, and make the code more inviting to new developers! The usual titlegame competition will be announced on the forum shortly. The theme for this version will be winter, something to prepare for. Whats up with the 12.0 you ask? We got tired having the discussion: 2.0 when? So here we are .. 1.11.1 is followed up by 12.0 :) And no, this is not an April Fools joke. * Changelog * Bug tracker * Questions and player support (Discord) |
Today we released our second bugfix release of the 1.11 release series! |
We present the first bugfix release of the 1.11 release series! |
Come ask us questions about OpenTTD! After our fun but disagreeable second Twitch livestream yesterday and a very successful release here on Steam, we will host a chat Q&A stream on April 9th. Tune in at 18:00 UTC on Twitch heres a handy countdown and time zone converter. |
Another year, another release.
And that is not all. We also fixed over 100 bugs and added / changed / improved over 100 more things. As always, check the changelog for a detailed overview. So, to stay in the spirit of the current world situation: if your friends ask you why you are not visiting, tell them it is because OpenTTD 1.11 just released ;) * Changelog * Bug tracker * Questions and player support (Discord) |
On April 2nd, 1800 UTC, we will have our next developers livestream. Come chat with us about NewGRF and OpenTTD development over on Twitch! |
OpenTTD will be released on Steam on the first of April! |