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OpenTTD 13.0 has been out for two months and we've found some bugs to fix in 13.1!
Most notably, we've fixed two kinds of crashes:
* Road vehicles inside multi-track level crossings no longer crash into the side of trains.
* The game no longer crashes when a spectator in a network game tries to interact with a town's local authority.
For NewGRF authors using the new engine variant feature, we've added a callback to select how the engine's name is displayed in the buy menu.
Go check it out and try not to crash!
* Changelog
* Bug tracker
* Questions and player support (Discord)
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