Build
Connect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a network of roads, railways, docks, and airports. Navigate dense city streets, cross oceans and rivers, and conquer high mountains in one of four climates.Transport
Work alone or with friends to complete production chains and transport finished goods to towns. Assemble a fleet of hundreds of vehicles, transferring cargo as needed in an interconnected, multimodal network with optional cargo destinations.Upgrade
Keep up with technological improvements through the years as towns grow; new modes of transport are invented; and industries appear, change production, or fail. Expand stations and build network capacity to keep up with demand and avoid delays.Extend
Customize your OpenTTD experience via community-made mods downloaded through an in-game content service, including real-world vehicles, new industry sets, custom scenarios, and more.Free and open-source
OpenTTD is free and open-source software, licensed under the GNU General Public License version 2.0. OpenTTD is under ongoing development. OpenTTD is not an abbreviation of anything.Did you have a lazy summer? Over at OpenTTD HQ, we did not!\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39729487/b6a98b7925b6e16d7abf8c7fa3885f6d59461fca.png\"][/img]
Weve continued to make improvements to OpenTTD, both very visible to player and under the hood. Its time for another beta so you can help us test. Highlights include:
Bridges can now be built over stations (NewGRF stations must be updated to support this)
[/*]\\[NewGRF] Bridge GRFs can now have pillar information, so that a pillar can be skipped if it obstructs the tile below (rail, road, or station)
[/*]Ships traveling in opposite directions try not to drive on the same line of tiles
[/*]Purchase and picker menus can now be filtered using NewGRF Badges
[/*]Settings and Options menus have been merged
[/*]Scenario Editor has improvements for placing and expanding towns
[list]New buttons to expand town roads and buildings separately
[/*]Many random towns button now prompts for the number of towns
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Picker window sprite previews can be increased in height, so you can see the entire skyscraper in the house picker (for example)
[/*]The Infrastructure list window now has a scrollbar
[/*]A variety of bugfixes
[/*]You can find this beta under the \"testing\" beta in Steam.
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Minimum Setup
- OS: Linux
- Processor: YesMemory: 256 MB RAM
- Memory: 256 MB RAM
Recommended Setup
- OS: Linux
- Processor: 2+ GHzMemory: 512 MB RAM
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