Build
Connect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a network of roads, railways, docks, and airports. Navigate dense city streets, cross oceans and rivers, and conquer high mountains in one of four climates.Transport
Work alone or with friends to complete production chains and transport finished goods to towns. Assemble a fleet of hundreds of vehicles, transferring cargo as needed in an interconnected, multimodal network with optional cargo destinations.Upgrade
Keep up with technological improvements through the years as towns grow; new modes of transport are invented; and industries appear, change production, or fail. Expand stations and build network capacity to keep up with demand and avoid delays.Extend
Customize your OpenTTD experience via community-made mods downloaded through an in-game content service, including real-world vehicles, new industry sets, custom scenarios, and more.Free and open-source
OpenTTD is free and open-source software, licensed under the GNU General Public License version 2.0. OpenTTD is under ongoing development. OpenTTD is not an abbreviation of anything.Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate!\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39729487/f0c19455a8b3e47ea12a5ae7a39ffcb175529575.png\"][/img]
With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there\'s anything you notice, head over to our issue tracker and make a report.
If you\'ve already played any of the betas and use the OpenGFX baseset, you might have noticed a message about missing sprites. This is due to some of the new features in OpenTTD 15. We recommend switching to the newer (and still updated) OpenGFX2 baseset, which you can easily get via the in-game content downloader. Some notable changes over the previous beta3 release are:
Automatic font loading for characters not part of the normal language files (like e.g. player names or chat messages)
[/*]Signs, waypoint and station names may be moved
[/*]Terrain generator can make wetlands for rivers unable to reach the sea
[/*]Island maps and heightmaps can be surrounded by infinite water instead of black
[/*]Bridges can now be built over locks and docks, too
[/*]Various tweaks to interface scaling
[/*]Improvements and fixes to badge support
[/*]\\[NewGRF] Support for trains with multiple rail types
[/*]A variety of bugfixes
[/*]
You can find this beta under the \"testing\" beta in Steam.
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Minimum Setup
- OS: Linux
- Processor: YesMemory: 256 MB RAM
- Memory: 256 MB RAM
Recommended Setup
- OS: Linux
- Processor: 2+ GHzMemory: 512 MB RAM
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