Last November, 10 developers flew hundreds of miles from England, Australia, Germany and all over the United States, to create a new game. Tired from the trip, we spent the week relaxing, discussing and creating the foundation of a game that would become Galacide. It was developed from the start using a prototype that would drive the direction of the game. After 9 months of grueling work, exhibiting at our first conference, and opening a new office, we feel Galacide is ready for prime time.
From the bottom of our hearts, we must thank you. Our readers, our players, our fans, friends and family, who have all helped support this project from inception to completion. This is a game that we're proud to call ours, and now we want you to have it.
We're releasing Galacide to the public today, July 28th.
The last Early Access content patch is releasing this morning, Build 8. It includes tons of polish, optimizations and new content. Here are some of the changes that we've been hard at work on for the last few weeks.
Conclusion of the campaign
In this patch we are releasing our final set of levels including Debris Field, Desert Ruins and Scrapyard. Also we have added the character dialog to the game if you would like to read about the creation of the characters for Galacide you can go to our blog
New Bosses
Pretty much everything has been updated including the old bosses but I will just focus on two of the new ones. First off we have added fight sequences that you will encounter at the ends of levels 1 and 4.
We have also added our end boss into the game, The Bit-Matriarch, you will encounter her after fighting your way through the Scrapyard!
Military Ship
We added the final ship to the game it focuses primarily on offense with a fast shooting machine gun, missile volleys, and the ability to dash through bits and enemies.
Release Build Change logGameplay:
- Bomb damage increased from 500 to 1200 so it now destroys most enemies.
- Scrap no longer fire bullets.
- Increased the size of Player respawn blast radius.
- Holding a scrap highlights all Bits of that color.
- Cleared Bits now spawn projectiles that damage enemies and do damage based on your combo.
- “Taking Out the Trash” achievement now requires you to clear 750 Bits in a level.
- “We’ve Got Hostiles” achievement now requires you to kill 500 enemies in a level.
- “The Final Frontier” now requires you to travel 500k units.
- Added Military Ship
- Weapon Levels: Autogun, Wave Gun, Extra Missiles
- Ramming Speed! Smashes through Bits in the direction being held.
- Unlocked by defeating the Bit Matriarch.
- Added an achievement for unlocking the Military Ship.
- Freighter now becomes unlocked when beating level 1.
- Ships now all have a win animation, instead of a warp-out explosion.
- Gun Turrets no longer spawn on the top/bottom rows of bits that are mostly off screen.
- Linking Turrets now maintain their link for a while after their connection goes off screen.
- Snake Boss spawns powerups based on the color of the scrap used to damage him.
- Scrap inside the Snake Boss belly is easier to see.
- Eradicator bombs drop experience powerups when destroyed before exploding.
- Added a new Eradicator boss that will appear in level 5 Desert Ruins.
- Added a fight sequence to the end of Campaign Level 1 - Asteroid Belt, which acts as a boss.
- Tutorial is now named Introduction.
- Remade the Tutorial to include updated mechanics and hopefully better explain old mechanics.
- Eradicator in Campaign Level 2 - Mine Entrance is now at the end of the level instead of in the middle.
- Added Campaign Levels 4-6: Debris Field, Desert Ruins, and Scrapyard.
- Added Dialog to Campaign
- Added “Clear All the Bits” goal to Puzzle Mode level display banner.
- Removed combo display from puzzle mode.
- Changed the clear time in puzzle mode from 1.2 seconds to 1.0 seconds.
- Changed Morphing tier to be named Circuits.
- Modified some puzzles to more clearly present the mechanics they are intended to test.
- Added a combo counter to the hud tracks your current combo and current score multiplier.
- HUD elements flash when player takes damage and pulse red when health is low.
- Increased player ship feedback when taking damage or gaining experience.
- When respawning, a popup displays how many lives remain.
- The End of Mission screen shows a notification if you unlocked a ship or mode.
- In Ship Selection, locked ships show silhouettes and a description of how to unlock them.
- The End of Mission screen shows your max Bit combo, how much damage you took, and how many times you died.
- On the Star Map, difficulty descriptions now appear under the difficulty selection.
- Difficulty names on end screen are now the same color as the difficulty color on the Star Map.
- Made it so score isn’t added until you lose your combo and then it is added all at once.
- Score now counts up instead of just changing all at once.
- Made the player widget larger and added labels to it.
- Rearranged Star Map slightly for better flow.
- Collision optimizations.
- Added controller vibration controls.
- Added music to Ship Selection, Puzzle maps, Eradicator and fight sequences, the Bit Matriarch, and Victory music.
- Added more LOD and Material Level settings.
- Texture and Material optimizations.
- Lots of optimization work.
- Fixed HUD Emboss colors on Linux/Mac
- Fixed a possible crash caused by not properly being connected to steam.
[ 2015-07-28 14:34:36 CET ] [ Original post ]
🎮 Full Controller Support
- Galacide Linux [1.15 G]
- Galacide Art Book
- Galacide Soundtrack
Galacide is an evolution of the shoot ‘em up genre, combining the fast-paced action from classic shooters with the quick-thinking tactics of puzzlers. Choose from a variety of ships, each equipped with unique features and abilities. Embark on your mission to tunnel through the strengthening alien invasion, find it’s source, and save the galaxy! Go it alone or assemble a squad of your friends to battle in the most unforgiving corners of the universe!
Please note, because of Engine limitations, mouse control is not yet supported on Galacide's in-game menus. We hope to bring support in the future.
In Galacide, you must carefully strike a balance between fighting the enemy and tunneling through the encroaching Bitwall, as neglecting either will assuredly result in your demise. It’ll take a combination of skill, luck, and an advanced spacecraft to ensure your success, so choosing the right craft for your piloting style is key:
- Mining Ship - A retrofitted asteroid mining vessel, this ship has a solid balance of agility, strength, and firepower, and is equipped with a powerful tractor beam used to pull in enemy Scrap.
- Freighter - A re-purposed cargo-hauler, this ship may not be the fastest or hit enemies the hardest, but it’s as durable as they come, with the ability store & retrieve enemy scrap in its cache.
- Phase Ship - A top-secret military experiment, this ship is able to move extraordinarily fast and temporarily phase through the Bitwall, while dodging enemy attacks.
- Military Ship - The accepted standard for military conflict, this ship boasts huge strength and firepower. Homing missiles lock on targets, and the ability to burst through the Bitwall, carving its own path.
As part of your mission to eradicate the alien invasion, you will journey across the galaxy and visit unique destinations like asteroid fields, planets, mining depots, and junk yards - Each location bringing you one step closer to finding the invasion’s source!
Galacide is regularly updated with improvements and new features, and currently has the following functionality:
- 4 Player Co-op - Enlist the aid of your comrades in your fight to save the galaxy, with 4 player local co-op!
- Campaign - Fight your way through unique environments and challenges to discover the source of the alien scourge and eliminate it!
- Endless Play - See how far you can make it fighting through endless hordes of enemies and tunneling through the advancing bitwall!
- Puzzle Play - Complete progressively more difficult scenarios that challenge your mind, not your trigger finger!
- 4 Playable Ships - Choose from the Mining Ship, Freighter, and Phase Ship, each equipped with special abilities and unique attributes!
- In-game Tutorial - Become an ace pilot by going through a quick training program.
- Leaderboards - Track your skills and see how you compare to your friends and the best pilots in the universe!
- Steam Economy - Achievements, Trading Cards, Badges and collectible Emoticons.
Puny Human is an independent studio, based in Raleigh, North Carolina, with a passion for games and game development. Since 2007, we’ve worked hard make the kinds of games we love to play, such as Dystopia, Blade Symphony, and, most recently, Galacide! To learn more about us and what we do, checkout our website, or catch up with us @PunyHuman!
- OS: Ubuntu 14.04 LTS
- Processor: Dual-core Intel or AMD processor. 2.5 GHz or faster
- Graphics: nVidia Geforce 1 GB GDDR5 or greater. 900 MHz memory speed (AMD/ATI NOT RECOMMENDED)
- Storage: 1300 MB available spaceAdditional Notes: The state of AMD/ATI drivers on Ubuntu & LinuxMint with games is not great. As a result. UE4.7.3 doesn't play nicely with the problematic AMD/ATI Linux proprietary drivers. Not recommended.
- OS: Ubuntu 14.04 LTS
- Processor: Quad-core Intel or AMD processor. 3.0 GHz or faster
- Graphics: nVidia Geforce 2 GB GDDR5 or greater. 3 GHz memory speed (AMD/ATI NOT RECOMMENDED)
- Storage: 1300 MB available spaceAdditional Notes: The state of AMD/ATI drivers on Ubuntu & LinuxMint with games is not great. As a result. UE4.7.3 doesn't play nicely with the problematic AMD/ATI Linux proprietary drivers. Not recommended.
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