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Last November, 10 developers flew hundreds of miles from England, Australia, Germany and all over the United States, to create a new game. Tired from the trip, we spent the week relaxing, discussing and creating the foundation of a game that would become Galacide. It was developed from the start using a prototype that would drive the direction of the game. After 9 months of grueling work, exhibiting at our first conference, and opening a new office, we feel Galacide is ready for prime time.
From the bottom of our hearts, we must thank you. Our readers, our players, our fans, friends and family, who have all helped support this project from inception to completion. This is a game that we're proud to call ours, and now we want you to have it.
We're releasing Galacide to the public today, July 28th.
The last Early Access content patch is releasing this morning, Build 8. It includes tons of polish, optimizations and new content. Here are some of the changes that we've been hard at work on for the last few weeks.
Conclusion of the campaign
In this patch we are releasing our final set of levels including Debris Field, Desert Ruins and Scrapyard. Also we have added the character dialog to the game if you would like to read about the creation of the characters for Galacide you can go to our blog
New Bosses
Pretty much everything has been updated including the old bosses but I will just focus on two of the new ones. First off we have added fight sequences that you will encounter at the ends of levels 1 and 4.
We have also added our end boss into the game, The Bit-Matriarch, you will encounter her after fighting your way through the Scrapyard!
Military Ship
We added the final ship to the game it focuses primarily on offense with a fast shooting machine gun, missile volleys, and the ability to dash through bits and enemies.
Release Build Change logGameplay:
[ 6084 ]
[ 1345 ]
[ 4067 ]