Dungeon Team is a turn-based tactics team builder with 2 main game modes: PvP arena, and an idle dungeon crawl for leveling up your squads.
There's a lot of depth to the mechanics for developing your units, including:
PvP Arena
PvP can be synchronous or asynchronous, meaning you can play in real-time with anyone online, or challenge other players' AI-controlled squads - people can challenge your squads while you're away, too, so make sure your builds & AI settings are top notch! You'll get ratings and leaderboard placements for 1v1, 2v2, 3v3, 5v5, and 7v7 divisions.Caverns
Caverns is an a PvE idle dungeon crawl where your whole hero roster (up to 11 classes) will auto-battle a procedural slew of goblins, kobolds, etc.There's a lot of depth to the mechanics for developing your units, including:
- 57 unique abilities
- 8 mix-&-match ability trees (Bow Use, Melee Combat, Alchemy, Conjuration, etc.)
- Procedurally-generated equipment system
- An altar to beg the gods for better gear ;)
- AI roles waterfall (Tank, DPS Close, DPS ranged, Support, Interference)

AI Update!
Boosted Layers of Protection potency: L*1.5 --> L*5 Increased Healing Prayer AP cost: 20 --> 45 Nerfed Sanctuary AP Cost: 25 --> 65 MP Cost: 30 + L*5 --> 40 + L*6 Effect Range: 3 --> 2
Nerfed Infect Mind AP Cost: 10 --> 30 MP Cost: 20 + L*2 --> 20 + L*5
Adusted summoning spells' MP Cost scaling: L*50 --> 100+L*40 [/list]AI Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies). Units should no longer do Roundhouse when there aren't enemies in range. Changed the way "best melee target" is calculated. Units should no longer break away from nearby enemies to go after a distant enemy with low HP. Also fixes the wasting-a-turn-running-back-and-forth bug. Units should no longer pass turns with full AP Units should now stack Armor Break appropriately Units should now use Mortal Strike on slowed targets CC abilities should no longer be duplicated Units should now use Stance Dancing appropriately (defensive for tanks, offensive for DPS) Ranged DPS should now use a variety of equipped abilities (including Fumigate and Lightning) Improved the targeting for DoT abilities
... aaaand ... drastically improved Caverns CPU performance [/list]
- Balance
[list] - Nerfed Adrenaline
[list] - MP Cost: 75 - L --> 150 - L*3
- AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 )
[ 2024-12-10 05:51:31 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 or above (x64)
- Processor: Core i3-4160T. 3.1GHzMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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