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AI update, fixes, balance ~ dwarves get a rework :)

- Inn: Increased maintain/upgrade peanut thresholds again - Balance:

  • Lightning AP/MP costs adjusted
    • AP Cost: 25 --> 40 - L
    • MP Cost: 50 + L*4 --> 30 + L*3
  • Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25
  • Holy force AP cost increased: 10 --> 40 - L
  • Dwarves: removed Shield Block and added Slam
  • Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 )
- AI
  • Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
  • Fixed several bugs causing units sometimes to run back & forth aimlessly
  • In PvP, the Interference tree now only targets enemy heroes
  • Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
  • Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
  • Tanks will no longer target stunned enemies with Taunt
  • Increased the chances for DPS Close units to use Sky Hammer and Slam
  • Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
  • Units will no longer use Adrenaline while feared
- Fixed bugs preventing use of XP Potions / Candles from hero inventory - Fixed a bug causing summoned units' puppets sometimes not to appear - Added SFX to Razor Shot and Blunt Arrow - Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind


[ 2024-12-15 04:29:33 CET ] [ Original post ]

AI Update!

  • Balance
    • Nerfed Adrenaline
      • MP Cost: 75 - L --> 150 - L*3
      • AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 )
    • Boosted Layers of Protection potency: L*1.5 --> L*5
    • Increased Healing Prayer AP cost: 20 --> 45
    • Nerfed Sanctuary
      • AP Cost: 25 --> 65
      • MP Cost: 30 + L*5 --> 40 + L*6
      • Effect Range: 3 --> 2
    • Nerfed Infect Mind
      • AP Cost: 10 --> 30
      • MP Cost: 20 + L*2 --> 20 + L*5
    • Adusted summoning spells' MP Cost scaling: L*50 --> 100+L*40
  • AI
    • Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies).
    • Units should no longer do Roundhouse when there aren't enemies in range.
    • Changed the way "best melee target" is calculated. Units should no longer break away from nearby enemies to go after a distant enemy with low HP. Also fixes the wasting-a-turn-running-back-and-forth bug.
    • Units should no longer pass turns with full AP
    • Units should now stack Armor Break appropriately
    • Units should now use Mortal Strike on slowed targets
    • CC abilities should no longer be duplicated
    • Units should now use Stance Dancing appropriately (defensive for tanks, offensive for DPS)
    • Ranged DPS should now use a variety of equipped abilities (including Fumigate and Lightning)
    • Improved the targeting for DoT abilities
  • ... aaaand ... drastically improved Caverns CPU performance


[ 2024-12-10 05:51:31 CET ] [ Original post ]

2024.12.05 Patch notes

Balance

  • Reduced the scaling of Fire/Ice/Thunder/Weeping/Venomous weapon procs
  • Fire damage: 30 + L*6 --> 50 + L*4
  • Ice jumps: L/5 --> L/7
  • Lightning damage: 30 + L*4 --> 50 + L*2
  • Weeping/Venomous potency: 10 + L --> 5 + L/2.5
    • Reduced the MP cost scaling of Summon Dwarf/Elf/Faerie from L*100 to L*50
    • Increased Healing Prayer MP cost scaling from 10 + L*4 to 5 + L*10
    • Increased Send Mana AP cost scaling from 25 to 45
  • Reduced the Shopkeeper's restock interval from 3hrs to 30mins
  • Increased amount of PD sold for real-world currency
  • Fixed Armor Spikes
  • Fixed the math on XP needed to for Levels 50+ (sorry, Mr. Gentle)
  • Fixed a ton of UI layout issues, esp. for smaller resolutions
  • Fixed a memory leak in the Blessed rendering, a couple other Caverns leaks, an Armory leak, and a huge leak for anyone on the web hitting the Refresh button.


[ 2024-12-05 07:06:26 CET ] [ Original post ]

Armor Class revamp!

  • Armor Class now works as a % damage reduction, not flat
  • Removed the Pixie Dust cost for resetting abilities & attributes
  • Caverns info panel: added loot items to the legend, blurb about auto-pickup
  • Nerfed Multi-shot damage
  • Reduced gold rewards for Inn battles
  • Fixed a bug resizing the game window from the Shop
  • (And, as usual, several other bug fixes not worth mentioning.)


[ 2024-12-02 19:03:20 CET ] [ Original post ]

Dungeon Team November updates!

Balance


  • Boosted Suture bleed reduction potency: (20 + Level*(Le/8 + De/12)) --> (20 + Level*(Le/4 + De/8))
  • Increased Sanctuary effect range from 2 -> 3
  • Rebalanced Mystic focus to cost less AP
  • Nerfed the "of Terror" weapon suffix to proc less & have shorter duration
  • Increased the stat bonuses of medium & light armor pieces; increased shield AC
  • Dwarf/elf/faerie and poppets summons have been limited to 2~5, scaling with ability level
  • XP calculation also has been overhauled - leveling up is muuuuuch faster now

Shop


  • Added a "Sell All" button to the shop
  • Fixed a bug unlocking bag slots from the Shop
  • Fixed a bug making players unable to sell their starting bags

Caverns


  • When traveling thru doors, heroes will enter in order of Armor Class (tanks in front)
  • Heroes now start each run grouped together
  • The Caverns view is now pannable by click+dragging
  • Fixed a bug allowing players to skip Caverns levels by spam clicking the stairs
  • Increased the minimum breadth of hallways

Inn


  • Resizing the window from the Inn screen no longer breaks the universe

Arena


  • The Arena turn timer stops at zero now
  • Now no rewards will be granted for battles aborted in under 2 minutes

General


  • Player names can now have characters from any language
  • You can now move around bags with items in them.
  • Fixed a bug calculating teams' HP remaining bars in the Inn/Arena
  • Added a tutorial for new players
  • Restricted areas of the game for beginners, starting out in Caverns and progressively unlocking other
  • Added new weapon prefix "Gladiator's" - 20% chance to stun.
  • Added mod commands to silence misbehaving players; deputized Mr. Gentle, Trevor, Draquonis2019, and Meisterlampe as mods.
  • Audio will now be muted when tabbing out / minimizing the game.
  • Pixie Dust store appeal for wishlists is now an appeal for reviews
  • Added Russian language support
  • Fixed many Ability Tooltips

AI


  • Fixed AI lockups caused by Enraged conditions
  • Fixed several other AI bugs causing infinite loops in Caverns
  • Fixed AI bugs preventing the Support tree from using Send Mana and Sanctuary
  • Fixed a bug causing ranged units to charge in for melee attacks
  • When surrounded, toons will look to melee attack an adjacent mob rather than pass turn

Performance


  • Dead body debris now disappears after 60 seconds
  • Fixed a (bad) memory leak on the Edit Hero screen
  • Did an optimization to the peanuts animation
  • Fixed a caverns memory leak
  • Did an optimization to the blessed rendering
  • Reduced number of particles rendered for Blessed condition and Molotov explosion


[ 2024-11-30 06:58:27 CET ] [ Original post ]

2024.11.3 Update 1

Caverns mobs now have HP bars.


[ 2024-11-04 04:28:15 CET ] [ Original post ]

Dungeon Team is now live on Kickstarter!

Hello, everyone! Today, Dungeon Team delves into its most challenging dungeon yet: Kickstarter! We are happy and proud to have launched a Kickstarter campaign to help get Dungeon Team to a new level. Here's how you can help us reach the next level.
We have a funding goal of $10,000, and we need your help to get it. The game's core features are ready, but we would love to accomplish our vision for this project to unlock its true potential. If you enjoy playing this game, don't hesitate to support us, as the campaign's success is vital to let us continue working on this project. If you want to see a complete campaign description and learn the different rewards, stretch goals, and so on, please come with us. And don't be shy about recommending us to other potential Dungeon Team's players. We have unlimited space in our virtual dungeon for everyone!


[ 2023-05-09 14:03:55 CET ] [ Original post ]

Dungeon Team
Wakefield Studios Developer
Wakefield Studios Publisher
2021-03-01 Release
FREE
Game News Posts: 7
🎹🖱️Keyboard + Mouse
Positive (35 reviews)
Public Linux Depots:
  • [0 B]
Dungeon Team is a turn-based tactics team builder with 2 main game modes: PvP arena, and an idle dungeon crawl for leveling up your squads.

PvP Arena

PvP can be synchronous or asynchronous, meaning you can play in real-time with anyone online, or challenge other players' AI-controlled squads - people can challenge your squads while you're away, too, so make sure your builds & AI settings are top notch! You'll get ratings and leaderboard placements for 1v1, 2v2, 3v3, 5v5, and 7v7 divisions.

Caverns

Caverns is an a PvE idle dungeon crawl where your whole hero roster (up to 11 classes) will auto-battle a procedural slew of goblins, kobolds, etc.

There's a lot of depth to the mechanics for developing your units, including:
  • 57 unique abilities
  • 8 mix-&-match ability trees (Bow Use, Melee Combat, Alchemy, Conjuration, etc.)
  • Procedurally-generated equipment system
  • An altar to beg the gods for better gear ;)
  • AI roles waterfall (Tank, DPS Close, DPS ranged, Support, Interference)


MINIMAL SETUP
  • OS: Ubuntu 16.04 or above (x64)
  • Processor: Core i3-4160T. 3.1GHzMemory: 2 GB RAMStorage: 300 MB available space
  • Memory: 2 GB RAMStorage: 300 MB available space
  • Storage: 300 MB available space
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