





PvP Arena
PvP can be synchronous or asynchronous, meaning you can play in real-time with anyone online, or challenge other players' AI-controlled squads - people can challenge your squads while you're away, too, so make sure your builds & AI settings are top notch! You'll get ratings and leaderboard placements for 1v1, 2v2, 3v3, 5v5, and 7v7 divisions.Caverns
Caverns is an a PvE idle dungeon crawl where your whole hero roster (up to 11 classes) will auto-battle a procedural slew of goblins, kobolds, etc.There's a lot of depth to the mechanics for developing your units, including:
- 57 unique abilities
- 8 mix-&-match ability trees (Bow Use, Melee Combat, Alchemy, Conjuration, etc.)
- Procedurally-generated equipment system
- An altar to beg the gods for better gear ;)
- AI roles waterfall (Tank, DPS Close, DPS ranged, Support, Interference)

[list]
- You can now discard unwanted loot in the Caverns.
- Auto-explore is now available in the Caverns. Set a target depth and let your parties roam! (You just can't auto-descend past your deepest level reached.)
- Burning Hands damage increased:
65 + L*(Le/3 + Ma/5 + De/7) --> 65 + L*(Le/2 + Ma/4 + De/6) - (And a bunch of bug fixes.)
2025.02.11 - Mostly bugs & AI fixes :)
Added an opt-out profanity filter for chat.
Added a "Skip tutorial" button.
Prayer Candle tooltips now state the candle's alignment.
Balance: gave Blunt Arrow AP cost a nerf: 50 - L*2 --> 80 - L*2
AI
- Units will now target enemies with lowest EFFECTIVE health (HP * Armor Class), not just lowest HP.
- Summon abilities no longer belong to the Support tree. Instead they're treated as self-buffs, which is now its own tree that is checked before the roles waterfall.
- Units will not pass turn waiting for MP to cast a buff.
- The Tank and DPS Close trees will now be completely ignored by "pure ranged" units (i.e. has Ranged DPS prioritized above both, and no melee abilities equipped).
- Melee heroes will now only use Mortal Strike if it will kill the target.
- Fixed a bug causing units with Leap to hop around randomly.
- Interference units will no longer stun a feared target
- Now no one anywhere will ever target a summoned unit for healing.
Bugs
- Fixed a bug with Mortal Strike AI rendering ghost damage.
- Fixed AP cost refund for Mortal Strike.
- Fixed a bug where weapons didn't proc off Sky Hammer.
- Fixed a bug rendering Caverns loot after tabbing out and back.
- Fixed a bug allowing Inn attacks when out of challenges.
- Fixed the layout of item icons in the Battle Debrief modal.
- Fixed the display of dye icons in inventory and the shop.
- Fixed a bug dropping Caverns performance when the log gets full.
- Fixed a bug making naked heroes hard to click.
- Fixed the formatting of currency and HP/AP/MP displays.
- Fixed message log spam when tabbing out and back in.
2025.01.18 - Chat system update
Chat
- Instead of having a single, global chat channel... chat rooms are now separated by language, as well as limited to 200 players each.
- Introduced three new chat commands: /mute
- You can no longer inject HTML into the chat :)
- Posting links in chat is disallowed now, except for a whitelist. DM rob-wfs on Discord if you want something added to the whitelist.
AI
- Summon Dwarf will now target tiles near the nearest enemy, not next to the caster.
- Support units should no longer send mana to summoned units.
- Caverns squads will now buff & summon while rooms are empty, instead of doing nothing.
2025.01.04 - 9 new caverns mobs! Plus balance & AI fixes...
Get ready to face these new mobs in the Caverns:
- Ectoplasm
- Fire Drake
- Flying Jelly
- Ghost
- Goo
- Lich
- Phantasm
- Voidwalker
- Wraith
Balance
- Reduced duration of fears
* Road to Nowhere: 1 + L*(Le/100 + Pe/150) --> 1 + L*(Le/150 + Pe/200)
* Devil Mask: 0.5 + L*(Ma/250 + Le/350) --> 0.5 + L*(Ma/333 + Le/333)
- Reduced duration of Taunt: 1 + L*(Wi/200 + Pe/250) --> 1 + L*(Wi/225 + Pe/275)
- Increased duration of summoned Dwarves/Elves/Faeries: 40 + L*2 --> 40 + L*5
- Increased the AP cost of several abilities:
* Road to Nowhere: 15 --> 50
* Summon Dwarf/Elf/Faerie: 10 --> 35
* Psyche Out: 10 --> 35
* Devil Mask: 40 --> 50
* Poppets: 10 --> 35
* Bless: 10 --> 25
- ONE ability, however, got an AP cost reduction - Stance Dancing: 70 --> 50
- Increased Summon Option range: 5 --> 9
- Reduced the damage of Fire/Thunder/Weepin/Venomous weapon procs,
- Adjusted the gold prices of items in the shop (made sensitive to prefixes/suffixes)
- Increased stat bonuses for Trinket type items
AI
- Fixed a bug causing ranged units to use AoE attacks when single-target is better
- Fixed bugs in the movement AI, esp. for units with Leap/Teleport
- Fixed a bug causing units to fumigate a lot of nearby allies
- Tanks will no longer taunt enemies who are feared
Fixed the Suture ability
Fixed several bugs in damage calculations, especially for Armor Spikes. Also made poison & bleed damage affected by Affinities
Caverns: play an alert sound when a room is cleared
HERO AFFINITIES: Now your level 30+ heroes can spend ability points on "Affinity" upgrades, giving them bonus damage or damage reduction against specific hero classes or monster types. Find the Affinities interface in the lower left of the Edit Abilities screen!
Fixed a serious bug causing Caverns mobs abilities always to be level 0. So, you're going to find mobs a lot more dangerous at the depths you're already at. Since this is likely to cause some players to have to restart Caverns from the first level, I've given everyone 1,000 Pixie Dust to make up for it.
- Balance
[list] - Devil Mask
[list] - AP cost: 10 --> 40
- MP cost: 30 + L*3 --> 30 + L*5
- Effect range: 1 + L/5 --> 2
- You heard that right. Heroes now get not 1 but 2 ability points per level.
- Suture potency increased: 20 + L*(Le/6 + De/4) --> 20 + L*(Le + De)
- Poison Weapon AP cost decreased: 50 - L --> 30 - L
- When traveling in Caverns, any friendly dwarves in play will now start out in front.
- Fixed several Caverns battle log bugs, like null/undefined unit names, and keeping your position while scrolling.
- Limited the number of initial caverns mobs to 1~5, to avoid overwhelming heroes before they've had a chance to buff/summon.
- Inn: Increased maintain/upgrade peanut thresholds again
- Balance:
- Lightning AP/MP costs adjusted
[list] - AP Cost: 25 --> 40 - L
- MP Cost: 50 + L*4 --> 30 + L*3
- AI
- Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
- Fixed several bugs causing units sometimes to run back & forth aimlessly
- In PvP, the Interference tree now only targets enemy heroes
- Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
- Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
- Tanks will no longer target stunned enemies with Taunt
- Increased the chances for DPS Close units to use Sky Hammer and Slam
- Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
- Units will no longer use Adrenaline while feared
- Fixed a bug causing summoned units' puppets sometimes not to appear
- Added SFX to Razor Shot and Blunt Arrow
- Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind
- Balance
[list] - Nerfed Adrenaline
[list] - MP Cost: 75 - L --> 150 - L*3
- AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 )
Balance
- Reduced the scaling of Fire/Ice/Thunder/Weeping/Venomous weapon procs
- Fire damage: 30 + L*6 --> 50 + L*4
- Ice jumps: L/5 --> L/7
- Lightning damage: 30 + L*4 --> 50 + L*2
- Weeping/Venomous potency: 10 + L --> 5 + L/2.5
[list] - Reduced the MP cost scaling of Summon Dwarf/Elf/Faerie from L*100 to L*50
- Increased Healing Prayer MP cost scaling from 10 + L*4 to 5 + L*10
- Increased Send Mana AP cost scaling from 25 to 45
- Armor Class now works as a % damage reduction, not flat
- Removed the Pixie Dust cost for resetting abilities & attributes
- Caverns info panel: added loot items to the legend, blurb about auto-pickup
- Nerfed Multi-shot damage
- Reduced gold rewards for Inn battles
- Fixed a bug resizing the game window from the Shop
- (And, as usual, several other bug fixes not worth mentioning.)
Balance
- Boosted Suture bleed reduction potency: (20 + Level*(Le/8 + De/12)) --> (20 + Level*(Le/4 + De/8))
- Increased Sanctuary effect range from 2 -> 3
- Rebalanced Mystic focus to cost less AP
- Nerfed the "of Terror" weapon suffix to proc less & have shorter duration
- Increased the stat bonuses of medium & light armor pieces; increased shield AC
- Dwarf/elf/faerie and poppets summons have been limited to 2~5, scaling with ability level
- XP calculation also has been overhauled - leveling up is muuuuuch faster now
Shop
- Added a "Sell All" button to the shop
- Fixed a bug unlocking bag slots from the Shop
- Fixed a bug making players unable to sell their starting bags
Caverns
- When traveling thru doors, heroes will enter in order of Armor Class (tanks in front)
- Heroes now start each run grouped together
- The Caverns view is now pannable by click+dragging
- Fixed a bug allowing players to skip Caverns levels by spam clicking the stairs
- Increased the minimum breadth of hallways
Inn
- Resizing the window from the Inn screen no longer breaks the universe
Arena
- The Arena turn timer stops at zero now
- Now no rewards will be granted for battles aborted in under 2 minutes
General
- Player names can now have characters from any language
- You can now move around bags with items in them.
- Fixed a bug calculating teams' HP remaining bars in the Inn/Arena
- Added a tutorial for new players
- Restricted areas of the game for beginners, starting out in Caverns and progressively unlocking other
- Added new weapon prefix "Gladiator's" - 20% chance to stun.
- Added mod commands to silence misbehaving players; deputized Mr. Gentle, Trevor, Draquonis2019, and Meisterlampe as mods.
- Audio will now be muted when tabbing out / minimizing the game.
- Pixie Dust store appeal for wishlists is now an appeal for reviews
- Added Russian language support
- Fixed many Ability Tooltips
AI
- Fixed AI lockups caused by Enraged conditions
- Fixed several other AI bugs causing infinite loops in Caverns
- Fixed AI bugs preventing the Support tree from using Send Mana and Sanctuary
- Fixed a bug causing ranged units to charge in for melee attacks
- When surrounded, toons will look to melee attack an adjacent mob rather than pass turn
Performance
- Dead body debris now disappears after 60 seconds
- Fixed a (bad) memory leak on the Edit Hero screen
- Did an optimization to the peanuts animation
- Fixed a caverns memory leak
- Did an optimization to the blessed rendering
- Reduced number of particles rendered for Blessed condition and Molotov explosion
Hello, everyone!
Today, Dungeon Team delves into its most challenging dungeon yet: Kickstarter! We are happy and proud to have launched a Kickstarter campaign to help get Dungeon Team to a new level. Here's how you can help us reach the next level .
We have a funding goal of $10,000, and we need your help to get it. The game's core features are ready, but we would love to accomplish our vision for this project to unlock its true potential. If you enjoy playing this game, don't hesitate to support us, as the campaign's success is vital to let us continue working on this project.
If you want to see a complete campaign description and learn the different rewards, stretch goals, and so on, please come with us. And don't be shy about recommending us to other potential Dungeon Team's players. We have unlimited space in our virtual dungeon for everyone!
Minimum Setup
- OS: Ubuntu 16.04 or above (x64)
- Processor: Core i3-4160T. 3.1GHzMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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