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Dungeon Team is a turn-based tactics team builder with 2 main game modes: PvP arena, and an idle dungeon crawl for leveling up your squads.

PvP Arena

PvP can be synchronous or asynchronous, meaning you can play in real-time with anyone online, or challenge other players' AI-controlled squads - people can challenge your squads while you're away, too, so make sure your builds & AI settings are top notch! You'll get ratings and leaderboard placements for 1v1, 2v2, 3v3, 5v5, and 7v7 divisions.

Caverns

Caverns is an a PvE idle dungeon crawl where your whole hero roster (up to 11 classes) will auto-battle a procedural slew of goblins, kobolds, etc.
There's a lot of depth to the mechanics for developing your units, including:
  • 57 unique abilities
  • 8 mix-&-match ability trees (Bow Use, Melee Combat, Alchemy, Conjuration, etc.)
  • Procedurally-generated equipment system
  • An altar to beg the gods for better gear ;)
  • AI roles waterfall (Tank, DPS Close, DPS ranged, Support, Interference)
Dungeon Team
Wakefield StudiosDeveloper
Wakefield StudiosPublisher
2021-03-01Release
FREE
🎹🖱️ Keyboard + Mouse
Very Positive (167 reviews)
Public Linux Depots:
  • [0 B]
AI update, fixes, balance ~ dwarves get a rework :)

- Inn: Increased maintain/upgrade peanut thresholds again
- Balance:

  • Lightning AP/MP costs adjusted
    [list]
  • AP Cost: 25 --> 40 - L
  • MP Cost: 50 + L*4 --> 30 + L*3
  • Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25
  • Holy force AP cost increased: 10 --> 40 - L
  • Dwarves: removed Shield Block and added Slam
  • Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 )
  • [/list]
    - AI
    • Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
    • Fixed several bugs causing units sometimes to run back & forth aimlessly
    • In PvP, the Interference tree now only targets enemy heroes
    • Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
    • Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
    • Tanks will no longer target stunned enemies with Taunt
    • Increased the chances for DPS Close units to use Sky Hammer and Slam
    • Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
    • Units will no longer use Adrenaline while feared
    - Fixed bugs preventing use of XP Potions / Candles from hero inventory
    - Fixed a bug causing summoned units' puppets sometimes not to appear
    - Added SFX to Razor Shot and Blunt Arrow
    - Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind

    [ 2024-12-15 04:29:33 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 16.04 or above (x64)
    • Processor: Core i3-4160T. 3.1GHzMemory: 2 GB RAMStorage: 300 MB available space
    • Memory: 2 GB RAMStorage: 300 MB available space
    • Storage: 300 MB available space
    GAMEBILLET

    [ 6557 ]

    3.51$ (56%)
    16.57$ (17%)
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    38.87$ (3%)
    2.50$ (75%)
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    15.14$ (24%)
    4.12$ (90%)
    8.99$ (82%)
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    18.93$ (24%)
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    20.72$ (17%)
    GAMERSGATE

    [ 1579 ]

    3.75$ (85%)
    17.99$ (40%)
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    1.19$ (40%)
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    0.75$ (81%)
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    9.37$ (63%)
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    3.0$ (50%)
    4.25$ (83%)
    3.4$ (83%)
    0.43$ (91%)
    3.4$ (83%)
    7.0$ (65%)
    MacGamestore

    [ 4794 ]

    14.49$ (76%)
    2.99$ (70%)
    21.99$ (12%)
    1.99$ (80%)
    1.49$ (85%)
    1.24$ (75%)
    47.99$ (40%)
    1.99$ (90%)
    6.24$ (75%)
    1.49$ (75%)
    1.19$ (88%)
    0.99$ (75%)
    2.48$ (83%)
    3.99$ (69%)
    1.19$ (76%)
    0.99$ (93%)
    1.39$ (90%)
    4.49$ (70%)
    13.99$ (7%)
    2.99$ (75%)
    2.99$ (93%)
    3.74$ (75%)
    5.49$ (86%)
    8.99$ (10%)
    4.49$ (85%)
    4.99$ (83%)
    1.19$ (76%)
    1.89$ (87%)
    9.49$ (5%)
    0.99$ (90%)

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