Dungeon Team is a turn-based tactics team builder with 2 main game modes: PvP arena, and an idle dungeon crawl for leveling up your squads.
There's a lot of depth to the mechanics for developing your units, including:
PvP Arena
PvP can be synchronous or asynchronous, meaning you can play in real-time with anyone online, or challenge other players' AI-controlled squads - people can challenge your squads while you're away, too, so make sure your builds & AI settings are top notch! You'll get ratings and leaderboard placements for 1v1, 2v2, 3v3, 5v5, and 7v7 divisions.Caverns
Caverns is an a PvE idle dungeon crawl where your whole hero roster (up to 11 classes) will auto-battle a procedural slew of goblins, kobolds, etc.There's a lot of depth to the mechanics for developing your units, including:
- 57 unique abilities
- 8 mix-&-match ability trees (Bow Use, Melee Combat, Alchemy, Conjuration, etc.)
- Procedurally-generated equipment system
- An altar to beg the gods for better gear ;)
- AI roles waterfall (Tank, DPS Close, DPS ranged, Support, Interference)

AI update, fixes, balance ~ dwarves get a rework :)
Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25 Holy force AP cost increased: 10 --> 40 - L Dwarves: removed Shield Block and added Slam Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 ) [/list]
- AI
- Fixed a bug causing summoned units' puppets sometimes not to appear
- Added SFX to Razor Shot and Blunt Arrow
- Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind
- Inn: Increased maintain/upgrade peanut thresholds again
- Balance:
- Lightning AP/MP costs adjusted
[list] - AP Cost: 25 --> 40 - L
- MP Cost: 50 + L*4 --> 30 + L*3
- AI
- Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
- Fixed several bugs causing units sometimes to run back & forth aimlessly
- In PvP, the Interference tree now only targets enemy heroes
- Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
- Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
- Tanks will no longer target stunned enemies with Taunt
- Increased the chances for DPS Close units to use Sky Hammer and Slam
- Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
- Units will no longer use Adrenaline while feared
- Fixed a bug causing summoned units' puppets sometimes not to appear
- Added SFX to Razor Shot and Blunt Arrow
- Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind
[ 2024-12-15 04:29:33 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 or above (x64)
- Processor: Core i3-4160T. 3.1GHzMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
GAMEBILLET
[ 6140 ]
GAMERSGATE
[ 1891 ]
MacGamestore
[ 4309 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB