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6 weeks worth of patch notes...

2025.02.11 - Mostly bugs & AI fixes :) Added an opt-out profanity filter for chat. Added a "Skip tutorial" button. Prayer Candle tooltips now state the candle's alignment. Balance: gave Blunt Arrow AP cost a nerf: 50 - L*2 --> 80 - L*2 AI - Units will now target enemies with lowest EFFECTIVE health (HP * Armor Class), not just lowest HP. - Summon abilities no longer belong to the Support tree. Instead they're treated as self-buffs, which is now its own tree that is checked before the roles waterfall. - Units will not pass turn waiting for MP to cast a buff. - The Tank and DPS Close trees will now be completely ignored by "pure ranged" units (i.e. has Ranged DPS prioritized above both, and no melee abilities equipped). - Melee heroes will now only use Mortal Strike if it will kill the target. - Fixed a bug causing units with Leap to hop around randomly. - Interference units will no longer stun a feared target - Now no one anywhere will ever target a summoned unit for healing. Bugs - Fixed a bug with Mortal Strike AI rendering ghost damage. - Fixed AP cost refund for Mortal Strike. - Fixed a bug where weapons didn't proc off Sky Hammer. - Fixed a bug rendering Caverns loot after tabbing out and back. - Fixed a bug allowing Inn attacks when out of challenges. - Fixed the layout of item icons in the Battle Debrief modal. - Fixed the display of dye icons in inventory and the shop. - Fixed a bug dropping Caverns performance when the log gets full. - Fixed a bug making naked heroes hard to click. - Fixed the formatting of currency and HP/AP/MP displays. - Fixed message log spam when tabbing out and back in. 2025.01.18 - Chat system update Chat - Instead of having a single, global chat channel... chat rooms are now separated by language, as well as limited to 200 players each. - Introduced three new chat commands: /mute , /unmute , and /muted (to get a list of muted players). - You can no longer inject HTML into the chat :) - Posting links in chat is disallowed now, except for a whitelist. DM rob-wfs on Discord if you want something added to the whitelist. AI - Summon Dwarf will now target tiles near the nearest enemy, not next to the caster. - Support units should no longer send mana to summoned units. - Caverns squads will now buff & summon while rooms are empty, instead of doing nothing. 2025.01.04 - 9 new caverns mobs! Plus balance & AI fixes... Get ready to face these new mobs in the Caverns: - Ectoplasm - Fire Drake - Flying Jelly - Ghost - Goo - Lich - Phantasm - Voidwalker - Wraith Balance - Reduced duration of fears * Road to Nowhere: 1 + L*(Le/100 + Pe/150) --> 1 + L*(Le/150 + Pe/200) * Devil Mask: 0.5 + L*(Ma/250 + Le/350) --> 0.5 + L*(Ma/333 + Le/333) - Reduced duration of Taunt: 1 + L*(Wi/200 + Pe/250) --> 1 + L*(Wi/225 + Pe/275) - Increased duration of summoned Dwarves/Elves/Faeries: 40 + L*2 --> 40 + L*5 - Increased the AP cost of several abilities: * Road to Nowhere: 15 --> 50 * Summon Dwarf/Elf/Faerie: 10 --> 35 * Psyche Out: 10 --> 35 * Devil Mask: 40 --> 50 * Poppets: 10 --> 35 * Bless: 10 --> 25 - ONE ability, however, got an AP cost reduction - Stance Dancing: 70 --> 50 - Increased Summon Option range: 5 --> 9 - Reduced the damage of Fire/Thunder/Weepin/Venomous weapon procs, - Adjusted the gold prices of items in the shop (made sensitive to prefixes/suffixes) - Increased stat bonuses for Trinket type items AI - Fixed a bug causing ranged units to use AoE attacks when single-target is better - Fixed bugs in the movement AI, esp. for units with Leap/Teleport - Fixed a bug causing units to fumigate a lot of nearby allies - Tanks will no longer taunt enemies who are feared Fixed the Suture ability Fixed several bugs in damage calculations, especially for Armor Spikes. Also made poison & bleed damage affected by Affinities Caverns: play an alert sound when a room is cleared


[ 2025-02-12 03:34:52 CET ] [ Original post ]

Dungeon Team
Wakefield Studios Developer
Wakefield Studios Publisher
2021-03-01 Release
FREE
Game News Posts: 11
🎹🖱️Keyboard + Mouse
Very Positive (77 reviews)
Public Linux Depots:
  • [0 B]
Dungeon Team is a turn-based tactics team builder with 2 main game modes: PvP arena, and an idle dungeon crawl for leveling up your squads.

PvP Arena

PvP can be synchronous or asynchronous, meaning you can play in real-time with anyone online, or challenge other players' AI-controlled squads - people can challenge your squads while you're away, too, so make sure your builds & AI settings are top notch! You'll get ratings and leaderboard placements for 1v1, 2v2, 3v3, 5v5, and 7v7 divisions.

Caverns

Caverns is an a PvE idle dungeon crawl where your whole hero roster (up to 11 classes) will auto-battle a procedural slew of goblins, kobolds, etc.

There's a lot of depth to the mechanics for developing your units, including:
  • 57 unique abilities
  • 8 mix-&-match ability trees (Bow Use, Melee Combat, Alchemy, Conjuration, etc.)
  • Procedurally-generated equipment system
  • An altar to beg the gods for better gear ;)
  • AI roles waterfall (Tank, DPS Close, DPS ranged, Support, Interference)


MINIMAL SETUP
  • OS: Ubuntu 16.04 or above (x64)
  • Processor: Core i3-4160T. 3.1GHzMemory: 2 GB RAMStorage: 300 MB available space
  • Memory: 2 GB RAMStorage: 300 MB available space
  • Storage: 300 MB available space
GAMEBILLET

[ 6056 ]

11.30$ (13%)
1.95$ (87%)
12.59$ (16%)
12.59$ (16%)
4.21$ (16%)
1.66$ (17%)
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18.47$ (16%)
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41.47$ (17%)
5.77$ (17%)
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15.27$ (15%)
33.97$ (15%)
21.21$ (15%)
12.59$ (16%)
33.97$ (15%)
16.97$ (15%)
33.19$ (17%)
16.52$ (17%)
11.56$ (11%)
26.39$ (12%)
13.34$ (11%)
8.37$ (16%)
7.05$ (65%)
16.79$ (16%)
8.74$ (71%)
GAMERSGATE

[ 1499 ]

8.0$ (60%)
2.99$ (25%)
4.95$ (67%)
9.0$ (70%)
0.18$ (91%)
14.99$ (50%)
10.0$ (75%)
12.99$ (35%)
6.75$ (55%)
2.63$ (62%)
1.31$ (91%)
17.99$ (10%)
3.0$ (70%)
1.2$ (85%)
9.2$ (77%)
1.31$ (81%)
32.0$ (60%)
5.0$ (75%)
4.95$ (67%)
2.5$ (50%)
1.31$ (81%)
1.74$ (91%)
1.25$ (75%)
2.62$ (47%)
2.0$ (80%)
10.62$ (58%)
11.99$ (40%)
1.5$ (85%)
11.99$ (60%)
0.77$ (89%)

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