Spacebase Startopia Update v1.2
[VAL initialized] [access granted] Commander, I am pleased to announce Update 1.2 for Spacebase Startopia on Steam, adding features such as the option to adjust the frequency of VALs comments (dont you dare!), bins for the berth, and the option to reduce the game speed. The new update also fixes several community-requested issues. Thank you for sharing your feedback and suggestions thus far to help us improve the game. A detailed list of all changes can be found below:
Controls
[ 2021-04-16 09:14:18 CET ] [ Original post ]
Spacebase Startopia Update v1.2
[VAL initialized] [access granted] Commander, I am pleased to announce Update 1.2 for Spacebase Startopia on Steam, adding features such as the option to adjust the frequency of VALs comments (dont you dare!), bins for the berth, and the option to reduce the game speed. The new update also fixes several community-requested issues. Thank you for sharing your feedback and suggestions thus far to help us improve the game. A detailed list of all changes can be found below:
New Features
- Added option to adjust the frequency of VALs comments
- Added option to reduce game simulation speed
- Added new UI with global view of Cargo Hold content
- Added bins to the Berth
- Added a placement grid for positioning buildings.
Improvements and bug fixes
Controls
- Camera now stays at the same height when changing decks
- Disabled camera automatically jumping to the Spaceport every time the player trades
- Repeating recipes can now be scheduled directly via the Factory
- Improved Gamepad navigation in Research UI
Missions and Tutorial
- Added tutorial reminder when the player starts the campaign for the first time
- In the mission Introduction: Bio Deck: fixed hiring of Dryads
- In the mission The First Contact: fixed an issue where the gate to the location of the end boss did not open
- In the mission System Crash: fixed an issue where mech factories did not spawn mechs anymore
- In the mission A Spiritual Journey: fixed bombs spawning inside certain rooms
Garbage
- Added info notification when vermin spawn
- Drones now hunt vermin when they have nothing better to do
- Optimized spreading of trash when building rooms
UI
- Side tabs for trader, factory and settings on the Bio-Deck now open automatically
- Drone tab in security center UI is now always open
- Added missing plant icon for Shallow Water biome and respective plants
Trading
- Made improvements to the Trader Station event
- Added dialogue for Trader events
General improvements
- Ports now have randomized ship visuals
- Added button to jump to hire menu for rooms with missing workers
- Pattern buffer content can now be unpacked by clicking right-mouse
- Pirates now drop goods when defeated and the Polite Pirates event now yields some energy as a reward
- Hate preachers are now more distinguishable from normal HemNetjer
- Fuzzies can now be upgraded directly using energy
- Added indicator to show that Alien employee wants to be promoted
- Removed Deco Objects from overview list of rooms
- Improved VFX
- Reduced memory consumption
- Implemented general balancing improvements
Bug fixes
- Fixed an issue with the public lobby list not updating when the co-op host changes the campaign level
- Fixed various issues with lights and objects appearing too bright/dark
- Fixed some jittering in selection outlines, and flickering of objects
- Fixed various animation issues
- Fixed an issue where the marker in the tutorial remained visible
- Fixed strange arrow key behaviour in Save/Load screens
- Fixed issues with the Trade Manager
- Fixed Commando Points not showing correctly in the Mech skill tool-tip
- Fixed an issue with floating Leviathans after the destruction of an enemy Security Station
- Fixed an issue with the Blocked icon being visible above the security station even if there is enough space for a Mech
- Fixed an issue where the Research lab discarded any C.R.A.T.E.s added while one is being researched
- Fixed some incorrect research effects
- Fixed an issue where Combat Research triggered a dialogue with no further effect
- Fixed an issue where an ATM in-construction blocks aliens
- Fixed an issue preventing the player from being able to build on the border of some sectors
- Fixed doubled product entries in Factory if research is finished while Factory UI is open
- Fixed incorrect queuing at lifts
- Fixed issue where some alien would walk through buildings
- Fixed stripes in painted terrain during AI/multiplayer matches
- Fixed issues with plant density on Bio-Deck
- Fixed visual issue where water would cut off at specific sector borders
- Fixed issues with overlapping info windows
- Fixed some stats on Game Over screen
- Fixed an issue where disabled buttons in main menu could highlight
- Fixed an issue with the UV Lamp coverage in the Growth overlay
- Fixed an issue where fired confirmation would block further attempts to fire aliens
- Fixed an issue where Fuzzy MKII and MK III Droids were labelled as generic Fuzzies in the Cargo Hold UI
- Fixed, tweaked and improved sound mix
- Fixed an issue where movement sound effects would play even after selected Mech was destroyed
- Fixed an issue where volume changes would not reset even if settings are not applied
- Fixed rare simulation freeze
- Fixed typos, text overflows and localization issues
- Fixed an issue where a gap in the floor would appear when certain rooms were placed next to the wall
- Fixed an issue where the player couldnt place plants
- Fixed an issue where aliens could still be arrested whilst being kicked off the station
- Fixed the Promotions price display when a single alien is being promoted
- [Linux only] Fixed issue with videos not playing
Spacebase Startopia
Realmforge Studios
Kalypso Media
2021-03-26
Strategy Singleplayer Multiplayer Coop
Game News Posts 29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(346 reviews)
https://store.steampowered.com/app/840390 
Spacebase Startopia linux [7.5 G]Spacebase Startopia - Extended Edition (linux) [2.77 M]
"Help, we're all going to d... Wha... Oh, excuse me, it seems my system is no longer up-to-date – [old memory status deleted] – so, much better… WELCOME to the Spacebase Startopia! I'm VAL, your helpful and efficient Space Station AI!
According to my records, this Station hasn’t been used at all in the last 17 years! How very strange. Furthermore, it would appear that you are the only rational life form in this Sector. Well then, CONGRATULATIONS! I hereby officially pronounce you Commander of this Space Station! Hopefully you will enjoy more success than your predecessor who, according to the logbook, er… ran into some wormlike Aliens… Oh, nothing to worry about!
To keep the same thing from happening to you, there's a lot you're going to have to do. Amongst others, there’s the development of further Sectors, maintenance of the three vital Main Decks as well as the customer acquisition and entertainment of our extraterrestrial visitors, who provide us with sufficient Energy for our plans for global improvement. Oh, and before I forget – it's probably just a bug in my security protocols anyway – but my sensors are showing just loads of enemy creatures in all of the other Sectors…
So, what are we waiting for? Let's get to work! Let us join forces to conquer space."
Spacebase Startopia captivates with its original mixture of economic simulation and empire building strategy paired with classic RTS skirmishes and a good dose of humor. In addition to the challenging single player Campaign and the versatile battle mode, there are also competitive and cooperative multiplayer modes for up to four players. And as if maintaining the three Space Station Decks, entertaining the eight Alien races and defending against enemy invaders were not enough of a challenge, the dynamic narrator AI is not going to mince matters and commentates the events in a lovely but sharp-tongued manner.
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