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Outbreak Log 2

For log 2 this week, we only have a few updates for Monster Outbreak because unfortunately, technical difficulties (internet issues) prevented us from progressing as far as we wanted to this week. The system for in-game cutscenes has been completed, but the tutorial cutscenes themselves are still being finished up. A few pieces of art for the UI have also been done.

Future Monsters and Structures


As we develop the game, we also continue to brainstorm monster mechanics! Here are a few of our favourites that we thought of so far:
  • Weak, but explosive enemies to keep players on their toes.
  • Projectiles that can be reflected back onto monsters
  • Segmented enemies (enemies that turn into smaller versions of themselves)
  • Enemies with status effects for the player (ex. slow down speed)
We also have some other neat ideas, for structures to try and add more strategy to building:
  • Structures that give player status upgrades (Cauldron)
  • Barriers
  • Slow down or stop monsters from moving
Next week we will have some more art that has been in progress, and more details about the monsters and structures as we plan more of them out! Cheers!


[ 2021-04-01 02:52:48 CET ] [ Original post ]

Monster Outbreak
GameMunchers Developer
GameMunchers Publisher
Demo will be live on March 14th Release
GameBillet: 12.71 €
Game News Posts: 28
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (79 reviews)

Whats Monster Outbreak?

Monster Outbreak is a wave defense game at its core. The flow starts with a resource building and gathering phase, followed by a wave of monster combat. How you do it is up to you, but you need to craft and build your tools:

  • Melee and ranged weapons, from swords to bows to magical staffs
  • Weapon based structures like the bomb slingshot and crossbow turret
  • Trap structures like spike traps and bomb tripwires
  • Weapon enchantments for elemental attacks

Features

  • Wave survival. Fight as long as you can!
  • Single player campaign, local split-screen, and online co-op
  • Variety of monsters! The dimensions are always letting through new creatures, from carnivorous plants to wolves!
  • Bosses that spawn as you go, including the giant rock golem
  • Weapon and item crafting with the items dropped by monsters and scavenged from the battlefield
  • Structure construction like the crossbow turret and the bomb-javelin launcher

Like playing games with friends?

Play co-op online or with local split screen!! Team up with your friends and see how long you can survive!!

The Story

It all started when they found the Dimensional Orb. Humanity just couldn't help themselves. The Orb was too tempting. We now had the ability to explore alternate realities, see things that we never could have imagined ourselves. Of course, when the orb began to go out of our control, we were now faced with an invasion from multiple dimensions.

Yulia, a surviving Royal Guard is now the last hope. With monsters everywhere, the only way forward is to find the orb and destroy it once and for all.


MINIMAL SETUP
  • OS: Any DistributionGraphics: Support for OpenGL 2.1
  • Graphics: Support for OpenGL 2.1
GAMEBILLET

[ 6028 ]

16.97$ (15%)
16.99$ (15%)
16.97$ (15%)
8.39$ (16%)
11.30$ (13%)
8.39$ (16%)
8.29$ (17%)
21.99$ (15%)
16.01$ (11%)
15.11$ (16%)
10.19$ (15%)
5.77$ (17%)
5.92$ (15%)
4.21$ (16%)
16.97$ (15%)
8.39$ (16%)
52.74$ (12%)
14.23$ (11%)
4.19$ (16%)
3.46$ (77%)
8.25$ (17%)
8.47$ (15%)
4.24$ (15%)
49.79$ (17%)
23.99$ (20%)
17.79$ (11%)
16.94$ (15%)
3.25$ (19%)
2.66$ (11%)
6.22$ (11%)
GAMERSGATE

[ 1352 ]

11.24$ (55%)
2.13$ (79%)
10.0$ (60%)
0.6$ (85%)
6.0$ (70%)
13.49$ (10%)
6.38$ (79%)
0.85$ (83%)
0.75$ (85%)
8.99$ (10%)
0.9$ (85%)
21.59$ (28%)
4.34$ (71%)
3.7$ (88%)
0.75$ (85%)
4.25$ (83%)
5.1$ (74%)
2.11$ (89%)
9.89$ (10%)
0.58$ (92%)
3.0$ (80%)
7.65$ (74%)
11.68$ (53%)
7.65$ (62%)
0.9$ (92%)
3.92$ (74%)
5.6$ (53%)
0.64$ (87%)
3.4$ (83%)
2.7$ (91%)

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