Hello ladies and gents! The highly divisive mini-game Shove Ha'Penny has had a big update! The physics of the game have been tweaked to be far more realistic. Where previously pennies would collide and continue sliding together, now energy is transferred from one penny to another, meaning that when one penny hits another the first penny stops almost immediately, while the second shoots off. It really changes the feel of the game, making it a lot more enjoyable and instinctive as the physics are true to life. The game can now only be quit on your turn when playing a non-player opponent. When I initially designed the game it didn't have a quit button, which meant you had to play until the end of each game. As some of you may know, your opponent is set to give you an item if you lose 3 times to him to ensure players never get completely stuck. However since adding a quit button, many players are quitting when it becomes apparent that they'll lose. This doesn't count as a loss and means they could end up playing indefinitely, which isn't very fun! My hope is that hiding the quit button when it's the opponents turn will help reduce this. A few bug fixes here and there too. I'll be releasing the update for Mac and Linux tomorrow, toodles.
Hello ladies and gents! The highly divisive mini-game Shove Ha'Penny has had a big update! The physics of the game have been tweaked to be far more realistic. Where previously pennies would collide and continue sliding together, now energy is transferred from one penny to another, meaning that when one penny hits another the first penny stops almost immediately, while the second shoots off. It really changes the feel of the game, making it a lot more enjoyable and instinctive as the physics are true to life. The game can now only be quit on your turn when playing a non-player opponent. When I initially designed the game it didn't have a quit button, which meant you had to play until the end of each game. As some of you may know, your opponent is set to give you an item if you lose 3 times to him to ensure players never get completely stuck. However since adding a quit button, many players are quitting when it becomes apparent that they'll lose. This doesn't count as a loss and means they could end up playing indefinitely, which isn't very fun! My hope is that hiding the quit button when it's the opponents turn will help reduce this. A few bug fixes here and there too. I'll be releasing the update for Mac and Linux tomorrow, toodles.
The Slaughter: Act One
Brainchild
Brainchild
2016-01-28
Indie Singleplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
Very Positive
(101 reviews)
http://www.brainchildstudios.co.uk/
https://store.steampowered.com/app/356390 
The Game includes VR Support
The Slaughter: Act One Linux 64 [166.36 M]The Slaughter: Act One Linux 32 [169.19 M]
The Slaughter: Act One Soundtrack
Explore the foggy streets of Victorian London in all its decadence and depravity, searching the slums, taverns, brothels and even Sydney’s abstract dreamscapes for clues, while meeting a host of interesting, insane and eccentrically British characters along the way.
Features
•A noir adventure laced with adult themes and dark humour.
•A faithful recreation of Victorian London, from decadence to depravity.
•Classic point and click gameplay in the vein of the LucasArts games of yore.
•Explore Sydney’s surreal dream-world for clues.
•Follow the trail of a killer, or drink until you vomit at the pub.
•Original soundtrack blends film noir and traditional Victorian instruments.
- OS: Ubuntu 14.04
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB NVidia or ATI Graphics Card
- Storage: 350 MB available space
- OS: Ubuntu 14.04
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB NVidia or ATI Graphics Card
- Storage: 350 MB available space
[ 5951 ]
[ 1903 ]