Update v0.6.6.0 (April 23, 2024)
[ 2024-04-23 17:48:09 CET ] [ Original post ]
AI Improvements
- Greatly improved throws
- Improved target selection
- More catch type variation
- Slightly improved low catches
- Further lookahead when fielding the pull
Fixed
- Quickthrow edge compensation
- Endzone walkup logic
- Landing OB is once again a turnover
- Minimap optimized
- Minimap field size scaling
- Minor adjustments to player character physics
- Condensed event card notifications
- Player nameplate rendering issues
- Removed some calculation redundancy
- Removed some asset redundancy
- Minor issues with Character storage
- Odd initial backhand pivot stances
- Lobby character visuals
- BOT control NRE
- Option Menu Navigation
- Pause Menu audio navigation
Update v0.6.5.1 (February 5, 2024)
[ 2024-02-06 04:09:56 CET ] [ Original post ]
Updated Throwing Visuals
- Uncoupled camera pitch from throw direction
- Replaced throw direction arrow with flatter model
- New model rotates with disc tilt
- New model stretches/reddens with power input
- New model twists to show approximate disc rotation in flight
- Removed text clutter
- Disc tilt indicator given constant color
- Removed pitch indicator
- Added Lock Icon on locked pivot
Audio Improvements
- Sounds channels created and given individual control
- FX Volume, Ambient Volume, Voices Volume, UI Volume
- New sound FX for lock/unlock pivot
- New sound FX for Invalid throw (starting windup with locked pivot + invalid edge)
- Added Audio Options into Pause Menu
Community Requested Features
Gummy Worms - Random Team selection picks from player created team
- Selecting Random Team will now pick one of your user created teams
- Selecting Default gives a generic team (How Random worked before)
- Character select now has Default & Random as well
CR_io - Speed Mode, skip post score walkback and pull cinematics
- Game Setting checkbox added (Skip Cinematics) to greatly reduce time between points
Fixed
- Initial throw direction arrow position
- Timing of throw direction arrow being shown
- Throw direction arrow flipping for a frame when pivoting
- Removed non-functional gfx quality settings
- Missing lobby character jersey material in some instances
- Create Team last edited team roster not loading
- Fix last selected save file storing deleted team/character
Even Hotterfix v0.6.4.2 (December 14, 2023)
[ 2023-12-15 05:10:09 CET ] [ Original post ]
Hot Fixed
- Bot teleporting instead of pre-pivot throw (after a catch, when disc requested)
Hotfix v0.6.4.1 (December 14, 2023)
[ 2023-12-15 01:03:12 CET ] [ Original post ]
Hot Fixed
- Bot receiver running away from some airborne discs
- Bot thrower state where they pivot and then do nothing
- Stall circle not appearing around Bot thrower
- Camera breaking when switching to Bot thrower
- Added some fakes and pivots back into Bot behavior
Update v0.6.4.0 (December 10, 2023)
1. Pivoting is now automatic and forehand/backhand release side is determined by the Disc Edge. There was a big need to improve the speed of play, specifically the time it takes to throw. The simplified input should make things easier for new players as well. 2. Bumper buttons (and Q/E) now cycle target selection. Becoming a Bot now requires a long press of either button. This makes automatic throwing much more viable - and paves the way for it's replacement with a more controllable 'assisted' throwing system in the future. 3. Keyboard/Mouse controls have been brought up to speed, as well as given some hot keys for Disc Edges to help utilize the speed of the new system. A controller is still highly recommended, but accessibility is a core value and KBM felt a bit neglected. Aside from that there was a good chunk of code refactor/clean-up and some underlying changes to network flows that go along with this update. Everyone's controls will reset to the new defaults with this patch. If things don't seem to be working, try manually restoring the defaults on the Keybind screen. As always, thanks for playing and any feedback is greatly appreciated!
[ 2023-12-10 20:15:29 CET ] [ Original post ]
There are some BIG changes to how throwing works.
1. Pivoting is now automatic and forehand/backhand release side is determined by the Disc Edge. There was a big need to improve the speed of play, specifically the time it takes to throw. The simplified input should make things easier for new players as well. 2. Bumper buttons (and Q/E) now cycle target selection. Becoming a Bot now requires a long press of either button. This makes automatic throwing much more viable - and paves the way for it's replacement with a more controllable 'assisted' throwing system in the future. 3. Keyboard/Mouse controls have been brought up to speed, as well as given some hot keys for Disc Edges to help utilize the speed of the new system. A controller is still highly recommended, but accessibility is a core value and KBM felt a bit neglected. Aside from that there was a good chunk of code refactor/clean-up and some underlying changes to network flows that go along with this update. Everyone's controls will reset to the new defaults with this patch. If things don't seem to be working, try manually restoring the defaults on the Keybind screen. As always, thanks for playing and any feedback is greatly appreciated!
Full Patch Notes
Updated Throwing Controls
- Pivoting is now automatic when starting windup (based on Disc Edge)
- Pivot lock/unlock [R3 / Mouse3]
- Throwing during a pivoting greatly improved
- Direction Arrow stays relative to release point, not disc windup
- Removed AngleOfAttack input (for now)
- Hot Keys added for common Disc Edges
- A - Flat Backhand
- W - Hammer
- D - Flat Forehand
Default Control Overhaul
- Simplified Keybind screen
- Next/Previous Target [RB/LB] [E/Q]
- Become Bot [Long Press of Next/Previous Button]
- Automated Hard Cuts [~180 direction change while holding Turbo]
- Quickthrow during moving catch moved to normal Throw Button tap
- On Screen Controls removed (for now) - Default Control Map Screens added
- More buttons to Set Pull Position
- L3 added as a default Turbo button
- Keyboard - Change strategy moved to Long Press of R
- Keyboard Bot Control Added
- 2 - Run Left
- 3 - Run Deep
- 4 - Run Right
- X - Run Under
Fixed
- Throw direction locking in some conditions
- Fixed Network behavior of fakes, windups, and pivots
- Several NRE on quickthrow targets
- Improved Disc Authority in netcode
- Recalculate Teammate cycle list on becoming thrower
Update v0.6.3.0 (January 28, 2023)
[ 2023-01-29 02:35:25 CET ] [ Original post ]
Action Cam Overhaul
- Reverted to previous style camera
- Stabilized camera on turnover transition
- Right Joystick/Mouse look around w/ snapback
- QuickThrow while moving now smoothly transitions
- Improved client cam jitter when other players throws
AI Improvements
- Improved catching when close to disc
- Handlers in Horizontal stack now properly assigned
- Dump positioning and assignment improved
Fixed
- Defenders ability to leave endzone before pull
- Removed shadows from Next Indicators
- Cleaned up unused and duplicate sprites
- Error instructing Bot to "Pickup Disc" in practice mode
Update v0.6.2.0 (December 21, 2022)
[ 2022-12-22 01:12:23 CET ] [ Original post ]
Improved 'Throw To Me!'
- As an offensive cutter RT/LT will command the bot to throw you the disc
- If disc on ground, the nearest bot will be commanded to pick up disc
- Requesting character will raise hand
AI Improvements
- Quick Throw targets are now alerted they are the intended receiver
- Delay disc pickup in certain situations
- Prevent offense from chasing OB discs
Fixed
- Defense Catch OB causing double turnover
- AI Role assignments in 2v2
Update v0.6.1.0 (November 23, 2002)
[ 2022-11-23 22:17:16 CET ] [ Original post ]
Fixed
- Disc walk out of endzone logic for pulls
- Error hiding UI with console command
- Better default Skybox
- Leaderboard passes changed to completions
- Location selection added to Practice Mode
- Clean radial cutoff on Mark Circle shader
- First contact Visual now color coded (In, Out, Goal)
- Removed outdated loading screen message
Update v0.6.0.1 (Novemeber 19, 2022)
[ 2022-11-20 00:05:50 CET ] [ Original post ]
A Tournament Site
- Tournament Central
- Many Fields
- You always get the showcase field
Visual Helpers
- Endzone Pylons
- Next Target sphere shader
- Visual/Audio indication on Next Target Takeover
Fixed
- Team Color loading issues
- Player switching control issues
- You always get the showcase field
- MacOS Build issue
- Steam Failures causing control loss
Update v0.5.9.0 (September 21, 2022)
[ 2022-09-21 20:50:04 CET ] [ Original post ]
Minimap
- Oriented with attacking endzone up
- Current / Next Player highlighting
- Field Helper visuals
Location Selection
- Skybox selection in match setup
Camera Improvements
- Post Pull Receive transitions
- Slower post score action camera transition
- Smoother pulling cams
Fixed
- Spectator UI Hiding NRE
- Spectator playerbox show/hide logic
- Team Color Consistency
Update v0.5.8.0 (August 15, 2022)
[ 2022-08-15 17:17:12 CET ] [ Original post ]
Player Visuals
- Individual joint materials
- Menu/Lobby characters show Team Color
- Secondary Team Color (under layer)
Game Visuals
- New Scoreboard
- Away Team Selection
- Team Colored next indicator
AI
- Defenders will now go for airborne discs!
- Prevent walk animation on stationary bots
No-Relay LAN Play
- Host: Type 'kcp' in Developer Console (~) before starting a server
- Clients: Type 'connect [LOCAL IP]' to join
- This will use the KCP Transport instead of Steam Relays
Fixed
- UI Cleanup of canvases and overlaps
- Quickthrow camera jitter
- Smoothed action cam transition
- Re-enabled spectator freelook
Update v0.5.7.0 (July 22, 2022)
[ 2022-07-23 01:05:56 CET ] [ Original post ]
New Field Shader
- More precise field lines
- Endzones: Team Color and Short Name
- Improved on-ground disc tracker
- First contact point(s) post catch
- Pre/Stall Count urgency indicator
Audio & Camera Improvements
Top10 Throwers
Fixed
- Some Post Catch Logic conditions
- Some incorrect prestall conditions
- Stay in PlayerCam post score
- PlayerCam position after pulling
- Spectator cam position no longer relative to sideline player
- Stats scoreboard digit wrapping
Hotfix v0.5.6.1 (June 6, 2022)
[ 2022-06-06 23:32:21 CET ] [ Original post ]
Hot Fixed
- PlayerCam not always being set to live
- PlayerCam lagging behind player
- Limit maximum ActionCam distance from disc
- Reimplemented horizontal movement for ActionCam
- Hooked ActionCam back to Settings
- Live camera updates when changing settings in pause
- DiscLock button control display issues
- DiscCam stutter
- Linked DiscCam distance to PlayerCam distance
- Change menu header and disabled sliders for non-configurable cams
Update v0.5.6.0 (June 3, 2022)
[ 2022-06-03 19:08:32 CET ] [ Original post ]
Camera Improvements
- Settings once again control Player and Thrower cam height/distance
- Action Cam split into two cameras for improved transitions
- Improved camera disorientation during transitions
- Disabled slow motion on turnovers
Fixed
- Game setup menu navigation flow
- AI receiver sometimes running in random direction
- Wrong color turnover card color on stall & interceptions
- Issue when scoring a goal in certain situations
- AI control of host/single player original character fixed
- Proper authority for client players controlling bots
- Reallow airborne quick throw
- Quickthrow now requires a Target
Update v0.5.5.1 (April 2, 2022)
[ 2022-04-02 19:47:30 CET ] [ Original post ]
Features
AutoReach
- Players will now automatically reach for nearby discs!
- Players will jump towards disc when automatically reaching
Technology Upgrades
- Game Engine - Unity (2020.3.26f1)
- Network Framework - Mirror (57.0.0)
- Transport - New Steam Relay Network
Cinematics
- Cinemachine framework implemented
- Pull cinematics
- Smoother transitions and blending
- Brief slow-mo on Interceptions
Fixed
- Cleaned up event card display
- Missing file loading issue
- Broken Network game flows
- Stuck Main Menu state
Update v0.5.3.0 (February 3, 2022)
[ 2022-02-04 03:02:50 CET ] [ Original post ]
Fixed
- Bots running OB For catches
- Removed event cards from practice and throw mode
Update v0.5.2.0 (January 7, 2022)
[ 2022-01-07 20:54:44 CET ] [ Original post ]
Features
Event Feed
- Throws, Tips, & Catches
- Grounded Discs, Bricks, Out of Bounds
- Turnover, Callahan, Goal, Assists, D
Fixed
- Improper Lobby Size Parameter
- No sound on Callahan
- AI Bid animation
- AoA on pulls
Update v 0.5.1.0 (December 13, 2021)
[ 2021-12-13 19:32:20 CET ] [ Original post ]
Features
Visual Improvements
- New Skyboxes and Lighting setups (Including Night environments)
- Matte Black underlayer player cosmetics
Walk with Disc (Practice Mode only)
- Double tap 180 when thrower (X/A or D) to start walking
- Double tap Turbo when cutter with disc (X/A or Shift) to set pivot
More Dev Console Commands
- env rand for a random new skybox
- env [location] for a specific setting
- - Boulder, Portland, Appleton, Raleigh, Missoula, Austin, Night
- players command for server to see current player lists
Improved
Game Balance
- Faster slowdown when running after catch
- Faster slide & rolling slowdown
- Reduced mark hop distance
Bots
- Post scoring behavior more realistic
- Defenders will now wait behind disc for matchup on short pull
Fixed
- Xbox D-pad sprite
- Moved yellow prestall visual into disc
- Clean up destroyed discs data
- Set disc to hand post-score
- Set disc in front of player after clap catch
- Reduced Disc physic sims per frame
- Race condition on Disc Pickup between two players
- Prevent selecting self as Next target
- Fixed many loading/reference issues
- Issues causing Hot Joining players to not fully load
Update v0.5.0.0 (November 24, 2021)
Practice throwing in a new mode!
[ 2021-11-25 00:44:34 CET ] [ Original post ]
Just Throw Mode
Practice throwing in a new mode!
Bot Improvements
- Improvements to short throws
- Move stack with the play
- Continuation cutting
- Throwing lane checks
Fixes
- Being stuck in Mark mode after pausing
- Client/server disc outcome discrepancies
- Disc getting stuck immediately on release
- Client bidding animation/timing issues
- Slight hiccup when disc is released
- Issues with clients loading into second game on server
- Bot receivers hanging around thrower
- NRE on bot fake in practice mode
- Hide dev console after connect command
- DROP message will now show on clients
Update v0.4.9.1 (November 9, 2021)
[ 2021-11-09 20:19:53 CET ] [ Original post ]
Features
AI Controls
- D-Pad sends Next targeted cutter in the direction pressed
- Trigger press as cutter will cause AI throwers to target and throw to you
- Strategy & Camera toggles now require holding down D-Pad press
reset point console command
Improved
Game Balance
- Added turbo cost to mark hopping
- Jump power diminishes with increased velocity
- Brake when jumping in direction opposite of current velocity
Next Player Targeting
- Left Stick Press to cycle target now works when cutter
- Locks into Toggle Mode (ignores stick dir) for 1 second
- Default Next to furthest downfield player when picking up disc
Game Settings
- Default set 5v5, Game to 5, Full Field, 15min Cap
- Decoupled Team/Field Size sliders
Bots
- Closest Hybrid/Handler will now pick up the disc
- Teammates will now stand slightly behind the pullers
- Random Force/Stack each point
- Utilize hard cuts when sharply changing direction
- Set stack relative to where disc will come into play
- Recalculate reception point after disc collisions
- Will no longer layout for the pull
Fixed
- Velocity issues when controlling bots
- Disable pulling team colliders until pull lands or is caught
- Clamp walkback positions to inbounds
- Saved Camera settings failing to load until after the camera menu is opened
- Added Default button for camera settings
- Authority issue on reset disc command
- Allow reset player for any controlled character
- Removed setting throw direction to Next upon catch to smooth camera transition
- Control Glyphs double up when switching characters
- Disconnect button not working
- Public/Private Toggle NRE
- Player Leave NRE / AI issue
- Random Team now uses standard Hybrid bot stats
The Ultimate Game
DROP STEP STUDIOS, LLC
DROP STEP STUDIOS, LLC
Spring 2021
Sports Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
6 user reviews
(6 reviews)
https://theultigame.com
https://store.steampowered.com/app/1437370 
TUG_BETA_LINUX [782.47 M]The Ultimate Game Linux [782.47 M]
Ultimate is a fast paced sport played 2v2 up to 7v7. The game is about passing the disc - realistic flight physics and intricate thrower controls allow for a huge variety in flight paths. Everyone but the current thrower can run and jump freely. Points are scored by catching the disc in endzone.
The game aims to be an accurate simulation of the sport allowing the half century of strategy and tactics to apply.
Throw forehands, backhands, hammers, and scoobers with controllable edge and power.
Play against bots or go online and compete with friends.
Create a player with custom attributes.
The game aims to be an accurate simulation of the sport allowing the half century of strategy and tactics to apply.
Throw forehands, backhands, hammers, and scoobers with controllable edge and power.
Play against bots or go online and compete with friends.
Create a player with custom attributes.
MINIMAL SETUP
- OS: Ubuntu 12.04 (And later)
- Processor: Intel Core 2 Duo E4500 or AMD Athlon 64 X2 5600+Memory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: GeForce 240 GT or Radeon HD 6570 1024 MBNetwork: Broadband Internet connection
- Storage: 300 MB available space
- OS: Ubuntu 16
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 MB RAM
- Memory: 6 MB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770Network: Broadband Internet connection
- Storage: 300 MB available space
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