Update v0.6.4.0 (December 10, 2023)
1. Pivoting is now automatic and forehand/backhand release side is determined by the Disc Edge. There was a big need to improve the speed of play, specifically the time it takes to throw. The simplified input should make things easier for new players as well. 2. Bumper buttons (and Q/E) now cycle target selection. Becoming a Bot now requires a long press of either button. This makes automatic throwing much more viable - and paves the way for it's replacement with a more controllable 'assisted' throwing system in the future. 3. Keyboard/Mouse controls have been brought up to speed, as well as given some hot keys for Disc Edges to help utilize the speed of the new system. A controller is still highly recommended, but accessibility is a core value and KBM felt a bit neglected. Aside from that there was a good chunk of code refactor/clean-up and some underlying changes to network flows that go along with this update. Everyone's controls will reset to the new defaults with this patch. If things don't seem to be working, try manually restoring the defaults on the Keybind screen. As always, thanks for playing and any feedback is greatly appreciated!
[ 2023-12-10 20:15:29 CET ] [ Original post ]
There are some BIG changes to how throwing works.
1. Pivoting is now automatic and forehand/backhand release side is determined by the Disc Edge. There was a big need to improve the speed of play, specifically the time it takes to throw. The simplified input should make things easier for new players as well. 2. Bumper buttons (and Q/E) now cycle target selection. Becoming a Bot now requires a long press of either button. This makes automatic throwing much more viable - and paves the way for it's replacement with a more controllable 'assisted' throwing system in the future. 3. Keyboard/Mouse controls have been brought up to speed, as well as given some hot keys for Disc Edges to help utilize the speed of the new system. A controller is still highly recommended, but accessibility is a core value and KBM felt a bit neglected. Aside from that there was a good chunk of code refactor/clean-up and some underlying changes to network flows that go along with this update. Everyone's controls will reset to the new defaults with this patch. If things don't seem to be working, try manually restoring the defaults on the Keybind screen. As always, thanks for playing and any feedback is greatly appreciated!
Full Patch Notes
Updated Throwing Controls
- Pivoting is now automatic when starting windup (based on Disc Edge)
- Pivot lock/unlock [R3 / Mouse3]
- Throwing during a pivoting greatly improved
- Direction Arrow stays relative to release point, not disc windup
- Removed AngleOfAttack input (for now)
- Hot Keys added for common Disc Edges
- A - Flat Backhand
- W - Hammer
- D - Flat Forehand
Default Control Overhaul
- Simplified Keybind screen
- Next/Previous Target [RB/LB] [E/Q]
- Become Bot [Long Press of Next/Previous Button]
- Automated Hard Cuts [~180 direction change while holding Turbo]
- Quickthrow during moving catch moved to normal Throw Button tap
- On Screen Controls removed (for now) - Default Control Map Screens added
- More buttons to Set Pull Position
- L3 added as a default Turbo button
- Keyboard - Change strategy moved to Long Press of R
- Keyboard Bot Control Added
- 2 - Run Left
- 3 - Run Deep
- 4 - Run Right
- X - Run Under
Fixed
- Throw direction locking in some conditions
- Fixed Network behavior of fakes, windups, and pivots
- Several NRE on quickthrow targets
- Improved Disc Authority in netcode
- Recalculate Teammate cycle list on becoming thrower
The Ultimate Game
DROP STEP STUDIOS, LLC
DROP STEP STUDIOS, LLC
Spring 2021
Sports Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
6 user reviews
(6 reviews)
https://theultigame.com
https://store.steampowered.com/app/1437370 
TUG_BETA_LINUX [782.47 M]The Ultimate Game Linux [782.47 M]
Ultimate is a fast paced sport played 2v2 up to 7v7. The game is about passing the disc - realistic flight physics and intricate thrower controls allow for a huge variety in flight paths. Everyone but the current thrower can run and jump freely. Points are scored by catching the disc in endzone.
The game aims to be an accurate simulation of the sport allowing the half century of strategy and tactics to apply.
Throw forehands, backhands, hammers, and scoobers with controllable edge and power.
Play against bots or go online and compete with friends.
Create a player with custom attributes.
The game aims to be an accurate simulation of the sport allowing the half century of strategy and tactics to apply.
Throw forehands, backhands, hammers, and scoobers with controllable edge and power.
Play against bots or go online and compete with friends.
Create a player with custom attributes.
MINIMAL SETUP
- OS: Ubuntu 12.04 (And later)
- Processor: Intel Core 2 Duo E4500 or AMD Athlon 64 X2 5600+Memory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: GeForce 240 GT or Radeon HD 6570 1024 MBNetwork: Broadband Internet connection
- Storage: 300 MB available space
- OS: Ubuntu 16
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 MB RAM
- Memory: 6 MB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770Network: Broadband Internet connection
- Storage: 300 MB available space
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