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Update Notes 1.3.0 - The Power of Surprise
In the last 6 updates, we focused on improving and adding new features to the single-player gameplay. However, one of the most important problems remained unresolved - the generic shape of the levels, which are generated completely randomly, which made them erm... let's put it this way - less exciting. Until today :-) In this update, you will find many new features that will diversify the gameplay, make the levels appealing, and will often surprise you. Levels still generate randomly, but we've changed the way they are generated, which now creates lots of surprising shapes, holes, and branches. At the same time, each skyscraper gained its own personality. Let's get straight to the point:
:loottreasure: Secret Rooms There are many new surprises waiting for you on the rooftops, but from now on they will also be waiting to be discovered below the surface. Please focus because you may miss the entrance that will give you a full backpack of the precious stuff. This feature is still in Work in Progress but we're sure you'll like it already. :tbrick: The new look of the generated levels We have prepared a completely new look for all levels. Of course, we still keep the spirit of the roguelike games, and each level is generated randomly. Only this time, we focused on making more interesting shapes that add variety and smoot gameplay to the game. :Workforce: Improving look and layout of objects Along with the new look of the generated levels, we also focused on improving the appearance of the props. :questhunterspeed: Speed Boost To speed up the whole game, we have added a unique speed boost when the player eliminates all opponents on each level. :paintbrush: Graphics improvements Responding to many opinions about the repetitiveness of the levels, we have prepared many new graphic improvements that will allow you to see more differences between each skyscraper. You will find new elements of the environment, a more transparent look of the floor on the Oriental skyscraper, and the variety of the whole Diesel skyscraper. Other improvements
[ 2020-08-03 16:11:56 CET ] [ Original post ]
The power of surprise cannot be overestimated.
In the last 6 updates, we focused on improving and adding new features to the single-player gameplay. However, one of the most important problems remained unresolved - the generic shape of the levels, which are generated completely randomly, which made them erm... let's put it this way - less exciting. Until today :-) In this update, you will find many new features that will diversify the gameplay, make the levels appealing, and will often surprise you. Levels still generate randomly, but we've changed the way they are generated, which now creates lots of surprising shapes, holes, and branches. At the same time, each skyscraper gained its own personality. Let's get straight to the point:
Update Notes 1.3.0
New features:
:loottreasure: Secret Rooms There are many new surprises waiting for you on the rooftops, but from now on they will also be waiting to be discovered below the surface. Please focus because you may miss the entrance that will give you a full backpack of the precious stuff. This feature is still in Work in Progress but we're sure you'll like it already. :tbrick: The new look of the generated levels We have prepared a completely new look for all levels. Of course, we still keep the spirit of the roguelike games, and each level is generated randomly. Only this time, we focused on making more interesting shapes that add variety and smoot gameplay to the game. :Workforce: Improving look and layout of objects Along with the new look of the generated levels, we also focused on improving the appearance of the props. :questhunterspeed: Speed Boost To speed up the whole game, we have added a unique speed boost when the player eliminates all opponents on each level. :paintbrush: Graphics improvements Responding to many opinions about the repetitiveness of the levels, we have prepared many new graphic improvements that will allow you to see more differences between each skyscraper. You will find new elements of the environment, a more transparent look of the floor on the Oriental skyscraper, and the variety of the whole Diesel skyscraper. Other improvements
- we've improved the response time attack of the turrets,
- when the character has a full life, the first-aid kits remain unused,
- in the Hacking Room, enemies appear more often and over a larger area
- Fixed incorrectly saved/stored items in the equipment,
- Barrels don't appear in the walls
- Minor HUD improvements
- Fixed items cloning bug
- Gameplay optimization and fixes (e.g., less frequent physics refreshing, more optimal search in AI)
- Balance of difficulty levels and prices in the shops
- Smoother movement of selected objects (drones, enemies)
- Fixed camera during a player falls off a skyscraper
- Godlike achievement fixed and added new achievement unlocked after finding a secret room
- Fixed the black screen error caused by pressing the alt + TAB button combination
[ 2020-08-03 16:11:56 CET ] [ Original post ]
Danger Scavenger
Piotr Wolk
Developer
Star Drifters
Publisher
2020-06-22
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(311 reviews)
Public Linux Depots:
- Danger Scavenger Content Linux [1.6 G]
Deadly efficient. Highly skillful. Invisible to indifferent citizens. They fight the greedy corporations that have entire nations under their thumb. Suits scornfully called them Scavengers.
It was they who first noticed that the situation turned around. And it's an artificial intelligence A.I.O.N.E., who took over the control causing the machines to revolt against their masters.
The time has come. Step out from the shadows to face this new enemy in open battle.
Soon the A.I. will have to learn how dangerous the Scavengers are.
The evil A.I. brings doom upon the world. A group of outcasts - the Scavengers - once rejected by fate, now glorified and admired decide to overcome the status quo... and of course, loot on their way and return to their hideout with a bag full of great treasures... or broken scrap.
You'll crawl higher than ever before.
Danger Scavenger is an intense cyberpunk-themed roguelite skyline crawler that takes you to the roofs of a breathtaking cyberpunk city, where you will face ruthless enemies controlled by the soulless AI.
Forget about crawling through the dungeons, caves, and the darkest pits of hell in search of adventures and treasures. The world has changed and new times are coming. You'll be going up and out of the underground to seek new horizons and possibilities.
Become one of the outcasts and set out on a risky hunt in search of liberation and countless riches hidden on the huge skyscrapers. The danger is so great that every Scavenger can change the course of history forever... or become another forgotten scrap hunter. Choose your path wisely - bigger risks means bigger reward!
- Dynamic risk-reward gameplay: choose your path wisely, face the challenges, and become the hero you've always wanted to be! Or... take an easier path and return with nothing.
- Collect scrap and craft the equipment out of it. You can customize each weapon to your individual needs using the crafting system.
- Unexpected item combinations to discover during your adventures. Design your perfect strategy by many trials and errors, obviously resulting in many deaths.
- 6 unique Scavengers - each one has their skills and style of dealing with problems: stealth, strategy, rapid-fire action, or maybe a mix of them? You decide!
- Defeat 5 greedy corporations. Face 30+ types of enemies, their special versions, and bosses. Choose from a large selection of 30+ various weapons, 50+ active and passive items and upgrades to buy or loot.
- You'll crawl higher than ever before - this unique skyline crawler takes you to the roofs of the breathtaking cyberpunk city, where you will face robots controlled by AI.
- Team up and fight the enemy robots in Cooperation Mode
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