





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hooray! First big update! The game is ALIVE! These changes should be live for the Demo and Beta. Farming is a bit punishing at the moment, but I will be adding Traits/Badges and other items that will make it easier to specialize in it. (There will be a Trait/Badge that lets you see where the farm is without having to find it each day) Changes: -UI has been streamlined to make feeding faster. -Added Farming. Items can be planted and watered over 3 days, then harvested. The Farm should always spawn as an Activity either above, below, left, or right of the starting area. -Added The Meat Mines. This is a simple end of area Activity to literally mine basic food lol. -Made it more obvious when your Nanomon's energy is recharging at home. -Added sprite sets for stage 3 Food Type and Primal Type Nanomon. -Cursed Donut. This doesn't currently curse you, but it just increased your Nanomon's growth meter to 99%. -Now Nanomon make is VERY CLEAR when they are recharging their Energy -Fixed issue that corrupted saves when failing to evolve. -Many HUD tweaks -Many Bug Fixes
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