Hey Seekers,
Last week, we completed our first closed beta in the Nanomon Discord. Thank you to all the beta testers who played and give us plenty of informative feedback. Today, I want to share what we learned from all that testing!
First, though, let me share something new! Some new key art to support the development of Nanomon! What are your thoughts on it?
General Thoughts
Overall, testers had positive thoughts about the beta. Because the demo is out-dated a bit, many people felt that the beta was so much better and that they cant wait for the full release of the game.
Important Feedback
Obviously, collecting feedback from players is the whole point of testing out the game. Oscar has been looking through the feedback and already implemented some of the suggestions people have asked! Here are just a few that really caught my attention and for sure some things we will be reviewing.
- A way to lock the window position so people dont accidentally keep dragging the game around when doing other things
- A tracker to see what mons you have gotten
- The focus mode was a great addition to the beta
- The exp grind wasnt too bad if starting the day with them but it was rough if getting a new mon mid exploration.
- The foraging and digging minigames are fun and tactile, but get a little tedious to do after a while
Bugs
The beta wasnt perfect and there were a few bugs that cropped up with playtesters. Were thankful for the tester reporting these and will work on killing these bugs. Just for fun, lets take a look at a couple of them!
Some Spelling Mistakes
Text error
Rerolling poop size and amount
While these arent all the bugs that they have reported, we are taking the time to discover the cause and fix the issues [strike]while hopefully not causing 3 more.[/strike] - Riv otter
[ 2024-12-06 01:18:41 CET ] [ Original post ]
Hey Seekers, We have just wrapped up the community beta testing! Thank you everyone who signed up and playtested the beta of Nanomon. We have been collecting the feedback from the playtesters and will be using that to guide development and ideas going forward to release! The feedback from the testers have been very positive and we are excited to show off more in the future! - Riv otter
[ 2024-11-26 17:13:09 CET ] [ Original post ]
Hey seekers,
Were hosting a Nanomon playtest in the Nanomon Discord which will be starting November 22nd!
[previewyoutube=dYxLq_JWhtE;full][/previewyoutube] If you are interested in testing Nanomon, then join the Nanomon Discord, for more information and fill out the Beta sign up sheet to enter the beta! https://discord.gg/bW5uATQVrN - Riv Otter
[ 2024-11-18 17:03:31 CET ] [ Original post ]
Hey Seekers, The community in the Nanomon Discord has finished voting on which Nanomon they preferred in different face offs! I talked about a few of the winners in last months dev log which you can check out here! There are five new winners of Nanomon slotted in!
Drac-in-a-Box
Drac-in-a-Box is a Spooky-type and that bat is hiding some goodies in that coffin. It could be sweet candy or maybe something a bit more terrifying.
Stitch fix
Stitch fix is a Magical-type and they are loved by many children as a soft nanomon. They have been known to defeat many bullies to protect the child.
Golato
Golato is an Italian-type and they're ready to smack down their enemies! I'm not sure if they are part giant Piata or fully made of gelato?
Meat tooth
Meat tooth is a Wild-type with SUPER sharp teeth that can slice through almost anything. Do not stand in between them and food - or you know...you will end up being the meal.
Biblically Accurate Angel
Biblically Accurate Angel is an Italian-type with very powerful magic to decimate any foe that stands in their way. Please do not anger the powerful angel. I have to make sure they dont damage anything or it comes out of my paycheck
Fun fact with these polls: The community surprised all of us and actually managed to cause a draw between Meat tooth and Golato. - Riv Otter
[ 2024-08-29 19:30:57 CET ] [ Original post ]
Hey Seekers, We have released a new Nanomon demo in celebration of joining the Wholesome Spotlight Sale! The new demo includes new selection of activities, encounter system, and more! Handle your Nanomon with care and they will love you and lead you to far away places to discover new things. Which Nanomon will you raise and train? - Riv otter
[ 2024-08-15 19:47:08 CET ] [ Original post ]
Hey trainers, The community in the Nanomon Discord have been voting on which Nanomon they would like in the game! There are still a few more to vote on so if you want your voice to be heard be sure to join and vote! Here are the Nanomon that the community has voted so far to be in the game!
Dogfish
This wild-type confuses cats all over the world! Is it their mortal enemy or a yummy snack?
Gunflower
Gunflower is a Wild-type, which every gardener should grow for some great home defense. Just be sure you keep them watered and well taken care of because they can be a problem if you dont.
Bucket Boy
Bucket Boy is a Wild-type and is perfect for collecting water! Dont make them angry though, they have been known to zap others when provoked.
BleatingHeart
BleatingHeart is a Spooky-type with a sword in their chest? Is that a real sword from a warrior they fought eons ago or just part of their body to scare others? I actually dont have a lot of information on this one
There will be four more Nanomons to be added by the community so check out the Nanomon Discord! -riv otter
[ 2024-08-02 20:33:59 CET ] [ Original post ]
Hey trainers,
Welcome to the first monthly dev log for Nanomon! Each month, I will talk with Oscar Brittain to talk about what they have worked on and how their progress has been going. Ill forward the amazing work they have been working on to you all in a monthly dev log. These could be a general dev log or with a focus of gameplay, art, music, ect.
I talked with Oscar about the minigames and his thought process behind developing them for Nanomon.
This month, I was designing Minigames for Nanomon, but the more I added, the more I would have to teach players, which seemed bad.
My solution was 3 Control Types that are reused throughout the game:
Power Type - When the player clicks on the screen, their Nanomon will fire an attack in that direction, which moves at a speed equal to their Power Stat.
Agility Type - The players Nanomon will move to wherever the mouse cursor is pointing, at a speed equal to their Agility Stat.
Heart Type - When the Player clicks, their Nanomon will brace and defend themself for a period equal to their Heart Stat.
So now, when I design a minigame, I start with 3 questions:
What is the player getting out of this? (Resources? Stats? Just Fun?)
Increases their Agility Stat
What is the Theme of the minigame? (Soccer? Combat? Farming?)
Something fitting Agility, like Soccer.
Which Control Type best suits this minigame?
For an Agility-increasing minigame, the Agility Control Type.
And voila! A minigame where you have to juggle a soccer ball in the air for as long as possible!
Whats cool about this, is that it looks/feels different to all the other minigames, but by using the Agility Control Type, and a well-known theme (juggling a ball), I don't have to teach the player very much at all!
Fuck yeah, science!
-Oscar
[ 2024-06-27 21:48:45 CET ] [ Original post ]
Hello trainers, My name is Joseph and I am the community manager for Akupara Games. Im so happy to reveal that Akupara Games is now the publisher for Nanomon! https://youtu.be/tbQrcxzBJyY We had partnered with Oscar Brittain on their previous game Kardboard Kings and we are happy to continue our partnership to his next game. I cant wait to show off more and relax in Nanomon in the future. Hope you will treat your Nanomon with love. - Riv Otter
[ 2024-05-16 16:14:52 CET ] [ Original post ]
Okay, I'll keep this short: -When your Nanomon is a Baby, they will ask you Questions. For now, these are simple, and you pop the Bubble that represents the answer you want. As they grow up, they will ask less and less as they know more about the world. -Wheel of Ineptitude has been added as a new Activity. This is a basic version for now, but it lets you spend Caveman Meat to spin the wheel and win new items. -When doing an Activity, you can now Pin that Activity to your Main Menu. This means that you can quickly return to that Activity at any time, even days later. This means you don't have to explore the Map every day to find a Fishing spot, or the Farm, you can just Pin it. -When your Nanomon's Energy is <50%, and you return Home, they will sleep in Bed. This hopefully will make it clear that being at Home replenishes your pet's Energy. Once it's >50%, they will keep gaining Energy, but no longer be in Bed -When your Nanomon is a Baby, their Hunger and Thirst now increase at 10x speed. To compensate, if you start a new game, you'll be given way more starting items. -In Settings, you can DELETE YOUR SAVE. This has been requested for ages. -Defeating Area Bosses will now send you a letter thanking you and giving you an item -You can now Pet your Nanomon while exploring. -Added a small counter to how many times you've attacked the target in Meat Mines and Dandelion game. -Nanomon now enter from off screen whn exploring an area. Enjoy!
[ 2024-02-22 22:55:48 CET ] [ Original post ]
YUM! You can now feed your nanomon their own poo. Why? Idk, you're the sickos, not me. Also, I increased the speed that your nanomon will explore areas. It is now more fun to play Nanomon Virtual Pet. Finally, I've added a couple of new Traits: Farmer - You get this after successfully harvesting a field of crops. You'll now be able to see where the Farm is on the Map without having to explore the area. Skatman - You just get this is if you feed your nanomon their poo. You are disgusting Okay, legit, the Poo-meta is gonna be fire in this game, just you wait.
[ 2023-11-05 03:37:11 CET ] [ Original post ]
Hooray! First big update! The game is ALIVE! These changes should be live for the Demo and Beta. Farming is a bit punishing at the moment, but I will be adding Traits/Badges and other items that will make it easier to specialize in it. (There will be a Trait/Badge that lets you see where the farm is without having to find it each day) Changes: -UI has been streamlined to make feeding faster. -Added Farming. Items can be planted and watered over 3 days, then harvested. The Farm should always spawn as an Activity either above, below, left, or right of the starting area. -Added The Meat Mines. This is a simple end of area Activity to literally mine basic food lol. -Made it more obvious when your Nanomon's energy is recharging at home. -Added sprite sets for stage 3 Food Type and Primal Type Nanomon. -Cursed Donut. This doesn't currently curse you, but it just increased your Nanomon's growth meter to 99%. -Now Nanomon make is VERY CLEAR when they are recharging their Energy -Fixed issue that corrupted saves when failing to evolve. -Many HUD tweaks -Many Bug Fixes
[ 2023-10-03 03:52:36 CET ] [ Original post ]
Nanomon is the ultimate desktop virtual pet!
Hatched from the depths of your computer, Nanomon come to you to be cared for, raised and trained to achieve their Life Goal -- a dream unique to every Nanomon.
Will you help your monster become a sports star? A chef? Or simply The Strongest?
With a MASSIVE world that fits into a tiny window, you can adventure with your Nanomon anytime you turn on your computer -- at school, at home, anywhere!
Wherever you are, whenever you play, the Nanoscape changes daily, bringing you new adventures and opportunities.
Feed them, fight them, or just chill with them!
Whatever you choose to do with your Nanomon, it will always be a unique experience!
- OS: Ubuntu 14+Memory: 2 GB RAMStorage: 250 MB available space
- Memory: 2 GB RAMStorage: 250 MB available space
- Storage: 250 MB available space
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