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Hey Seekers,
Hey Seekers,
Last week, we completed our first closed beta in the Nanomon Discord. Thank you to all the beta testers who played and give us plenty of informative feedback. Today, I want to share what we learned from all that testing!
First, though, let me share something new! Some new key art to support the development of Nanomon! What are your thoughts on it?
Hey Seekers, We have just wrapped up the community beta testing! Thank you everyone who signed up and playtested the beta of Nanomon. We have been collecting the feedback from the playtesters and will be using that to guide development and ideas going forward to release! The feedback from the testers have been very positive and we are excited to show off more in the future! - Riv otter
Hey seekers,
Hey Seekers, The community in the Nanomon Discord has finished voting on which Nanomon they preferred in different face offs! I talked about a few of the winners in last months dev log which you can check out here! There are five new winners of Nanomon slotted in!
Hey Seekers, We have released a new Nanomon demo in celebration of joining the Wholesome Spotlight Sale! The new demo includes new selection of activities, encounter system, and more! Handle your Nanomon with care and they will love you and lead you to far away places to discover new things. Which Nanomon will you raise and train? - Riv otter
Hey trainers, The community in the Nanomon Discord have been voting on which Nanomon they would like in the game! There are still a few more to vote on so if you want your voice to be heard be sure to join and vote! Here are the Nanomon that the community has voted so far to be in the game!
Hey trainers,
Welcome to the first monthly dev log for Nanomon! Each month, I will talk with Oscar Brittain to talk about what they have worked on and how their progress has been going. Ill forward the amazing work they have been working on to you all in a monthly dev log. These could be a general dev log or with a focus of gameplay, art, music, ect.
I talked with Oscar about the minigames and his thought process behind developing them for Nanomon.
This month, I was designing Minigames for Nanomon, but the more I added, the more I would have to teach players, which seemed bad.
My solution was 3 Control Types that are reused throughout the game:
Power Type - When the player clicks on the screen, their Nanomon will fire an attack in that direction, which moves at a speed equal to their Power Stat.
Agility Type - The players Nanomon will move to wherever the mouse cursor is pointing, at a speed equal to their Agility Stat.
Heart Type - When the Player clicks, their Nanomon will brace and defend themself for a period equal to their Heart Stat.
So now, when I design a minigame, I start with 3 questions:
What is the player getting out of this? (Resources? Stats? Just Fun?)
Increases their Agility Stat
What is the Theme of the minigame? (Soccer? Combat? Farming?)
Something fitting Agility, like Soccer.
Which Control Type best suits this minigame?
For an Agility-increasing minigame, the Agility Control Type.
And voila! A minigame where you have to juggle a soccer ball in the air for as long as possible!
Whats cool about this, is that it looks/feels different to all the other minigames, but by using the Agility Control Type, and a well-known theme (juggling a ball), I don't have to teach the player very much at all!
Fuck yeah, science!
-Oscar
Hello trainers, My name is Joseph and I am the community manager for Akupara Games. Im so happy to reveal that Akupara Games is now the publisher for Nanomon! https://youtu.be/tbQrcxzBJyY We had partnered with Oscar Brittain on their previous game Kardboard Kings and we are happy to continue our partnership to his next game. I cant wait to show off more and relax in Nanomon in the future. Hope you will treat your Nanomon with love. - Riv Otter
Okay, I'll keep this short: -When your Nanomon is a Baby, they will ask you Questions. For now, these are simple, and you pop the Bubble that represents the answer you want. As they grow up, they will ask less and less as they know more about the world. -Wheel of Ineptitude has been added as a new Activity. This is a basic version for now, but it lets you spend Caveman Meat to spin the wheel and win new items. -When doing an Activity, you can now Pin that Activity to your Main Menu. This means that you can quickly return to that Activity at any time, even days later. This means you don't have to explore the Map every day to find a Fishing spot, or the Farm, you can just Pin it. -When your Nanomon's Energy is <50%, and you return Home, they will sleep in Bed. This hopefully will make it clear that being at Home replenishes your pet's Energy. Once it's >50%, they will keep gaining Energy, but no longer be in Bed -When your Nanomon is a Baby, their Hunger and Thirst now increase at 10x speed. To compensate, if you start a new game, you'll be given way more starting items. -In Settings, you can DELETE YOUR SAVE. This has been requested for ages. -Defeating Area Bosses will now send you a letter thanking you and giving you an item -You can now Pet your Nanomon while exploring. -Added a small counter to how many times you've attacked the target in Meat Mines and Dandelion game. -Nanomon now enter from off screen whn exploring an area. Enjoy!
YUM! You can now feed your nanomon their own poo. Why? Idk, you're the sickos, not me. Also, I increased the speed that your nanomon will explore areas. It is now more fun to play Nanomon Virtual Pet. Finally, I've added a couple of new Traits: Farmer - You get this after successfully harvesting a field of crops. You'll now be able to see where the Farm is on the Map without having to explore the area. Skatman - You just get this is if you feed your nanomon their poo. You are disgusting Okay, legit, the Poo-meta is gonna be fire in this game, just you wait.
Hooray! First big update! The game is ALIVE! These changes should be live for the Demo and Beta. Farming is a bit punishing at the moment, but I will be adding Traits/Badges and other items that will make it easier to specialize in it. (There will be a Trait/Badge that lets you see where the farm is without having to find it each day) Changes: -UI has been streamlined to make feeding faster. -Added Farming. Items can be planted and watered over 3 days, then harvested. The Farm should always spawn as an Activity either above, below, left, or right of the starting area. -Added The Meat Mines. This is a simple end of area Activity to literally mine basic food lol. -Made it more obvious when your Nanomon's energy is recharging at home. -Added sprite sets for stage 3 Food Type and Primal Type Nanomon. -Cursed Donut. This doesn't currently curse you, but it just increased your Nanomon's growth meter to 99%. -Now Nanomon make is VERY CLEAR when they are recharging their Energy -Fixed issue that corrupted saves when failing to evolve. -Many HUD tweaks -Many Bug Fixes
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