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Of Dinosaur Forests and German Awards
The first level needs to familiarize the player with the main mechanics, simple combat, some light puzzles, and plenty of fun character interactions that drive exploration and deliver story. For the forest we laid out a long stretch of meadows, caves, a lake-house, and dinosaurs with big ears; then filled it with props, items, and enemies.
Creating these initial spaces is a chaotic time, since everything we try to introduce opens up more issues: a new room needs an obstacle, that needs some collision, that needs some visual feedback, that needs an effect-library, that needs sounds. You get the idea. During these early days, the Ghost of map and UI haunts the whole production. It is the one thing every game developer hates and therefore tries to procrastinate until as late as possible a lesson we learned painfully with Resolutiion.
Back on the bright side of the forest, each new biome is an opportunity for new, fun encounters: helpful NPCs, strange critters, and mean enemies are the pulsating beat of any video-game adventure. Heres a small selection:
The ruler of the Dung beetles tries to reach the heavens by building a large tower of dirt, up which he resides, ready to meet the supreme being.
This steady scarecrow is our friendly guide to the wonders of the sky-island. He seems to know his way around and never shies from sharing his insights.
Half fox, half unicorn. Unfortunately the deafening airships have made this little guy as angry as it is cute, so youll need to calm it down with a Stones Soul or two.
During hardcore development of Lilas Sky Ark, something truly unexpected happened: Resolutiion got nominated for Germanys Game Awards. We assume that there was some serious bribery involved by our publisher, but it must not have been enough we didnt win.
Still, being nominated for Best Game design with our first, twisted baby was surreal and entertaining. The whole (and honestly way too tame) award-show can be found on YouTube, but we doubt its worth anybodys time, just to see various webcam-faces flicker by. Maybe a bit more interesting is an interview snipped with Gnther from the pre-show, where GameStar asked us about the importance of such events as well as how we see Monolith of Minds development as a serious studio. Spoilers: we dont do serious.
Almost twelve months ago we released Resolutiion. And boy, has it been a ride. Two major updates later (The Red Plains and The Craftsman) and we realized, that the journey of Valor and Alibii is not the end but a beginning. We wanted to tell a much grander story about humanity and technology; about death and rebirth. To honor Resolutiions birthday, we took some time off our mad schedule, and collected a lot of feedback and bug fixes into the Quality of Life & Death Update:
To end this long and overdue newsletter, let us once more ask you to strengthen the ties than bind us: kindly wishlist Lilas Sky Ark on Steam and join our Discord server for a slice of digital pizza. Having you around for the journey alone makes it worthwhile, and gets us motivated to write these lines every few weeks or so.
Thanks for reading up until here. Fell free to follow some links above and take care.
[ 2021-05-06 14:12:52 CET ] [ Original post ]
Hello lovely, button-mashing monkeys with exceptionally large brains, This is Views from the Monolith, our infrequent newsletter (on Steam or your inbox) filled with our adventures in the world of video games. Lets dive right in. With everything we learned during Resolutiions creation, we have formed better processes. Development has become more structured and efficient, and for the last four months, weve been ahead of our own roadmap. After polishing the core functions and effects for the recent teaser, we started with the real fun part of indie-gamedev: designing the first biome.
The Forest
The first level needs to familiarize the player with the main mechanics, simple combat, some light puzzles, and plenty of fun character interactions that drive exploration and deliver story. For the forest we laid out a long stretch of meadows, caves, a lake-house, and dinosaurs with big ears; then filled it with props, items, and enemies.
Creating these initial spaces is a chaotic time, since everything we try to introduce opens up more issues: a new room needs an obstacle, that needs some collision, that needs some visual feedback, that needs an effect-library, that needs sounds. You get the idea. During these early days, the Ghost of map and UI haunts the whole production. It is the one thing every game developer hates and therefore tries to procrastinate until as late as possible a lesson we learned painfully with Resolutiion.
Back on the bright side of the forest, each new biome is an opportunity for new, fun encounters: helpful NPCs, strange critters, and mean enemies are the pulsating beat of any video-game adventure. Heres a small selection:
King Balal
The ruler of the Dung beetles tries to reach the heavens by building a large tower of dirt, up which he resides, ready to meet the supreme being.
The Shepherd
This steady scarecrow is our friendly guide to the wonders of the sky-island. He seems to know his way around and never shies from sharing his insights.
Unifox
Half fox, half unicorn. Unfortunately the deafening airships have made this little guy as angry as it is cute, so youll need to calm it down with a Stones Soul or two.
German Cumputer-Game Awards
During hardcore development of Lilas Sky Ark, something truly unexpected happened: Resolutiion got nominated for Germanys Game Awards. We assume that there was some serious bribery involved by our publisher, but it must not have been enough we didnt win.
Still, being nominated for Best Game design with our first, twisted baby was surreal and entertaining. The whole (and honestly way too tame) award-show can be found on YouTube, but we doubt its worth anybodys time, just to see various webcam-faces flicker by. Maybe a bit more interesting is an interview snipped with Gnther from the pre-show, where GameStar asked us about the importance of such events as well as how we see Monolith of Minds development as a serious studio. Spoilers: we dont do serious.
The Quality of Life & Death Update
Almost twelve months ago we released Resolutiion. And boy, has it been a ride. Two major updates later (The Red Plains and The Craftsman) and we realized, that the journey of Valor and Alibii is not the end but a beginning. We wanted to tell a much grander story about humanity and technology; about death and rebirth. To honor Resolutiions birthday, we took some time off our mad schedule, and collected a lot of feedback and bug fixes into the Quality of Life & Death Update:
- various visual improvements,
- remarkably reduced loading times,
- earlier access to the fast-travel system (Theremin in Sunken City),
- tinted map for clearer orientation,
- progression changes, simplifying access to parts of the world,
- Issue 879: a new secret,
- bug fixes & general polish.
Free Pizza
To end this long and overdue newsletter, let us once more ask you to strengthen the ties than bind us: kindly wishlist Lilas Sky Ark on Steam and join our Discord server for a slice of digital pizza. Having you around for the journey alone makes it worthwhile, and gets us motivated to write these lines every few weeks or so.
Thanks for reading up until here. Fell free to follow some links above and take care.
[ 2021-05-06 14:12:52 CET ] [ Original post ]
Lilas Sky Ark
Monolith of Minds
Developer
Monolith of Minds
Publisher
Sometimes 2021/22
Release
Game News Posts:
15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(69 reviews)
Public Linux Depots:
- Stack Defense Content [333.23 M]
The Rainbow Ark is under attack.
Lila and her friends, Mr. Kiepchen and Doctor-Father-Sir, wake up to find themselves facing a grim foe: The Conductor and his generals who have invaded the sky island to take all that is magical and musical.
You must unite the spirits of the forest, the mountain, the sky, and the core, to fight back! Defend your home with copper, bone, and alchemy against this fleet of deafening airships.
Explore the interconnected world of this Zeldaesque action-adventure, filled with trippy pixels, quirky inhabitants, and secrets within secrets within secrets.
“Lila’s Sky Ark” tells the prequel story to Resolutiion, where cyber-thriller meets Alice in Wonderland: the first Cradle, the original Dreamer, and the birth of the Red Code Universe.
The game is under heavy development, but we want to make the process as transparent and fun for everybody to follow along. We count on all of you to share your thoughts and feelings and make this journey as enjoyable as the final game itself.
Early access in Summer 2021; full release in early 2022.
Lila and her friends, Mr. Kiepchen and Doctor-Father-Sir, wake up to find themselves facing a grim foe: The Conductor and his generals who have invaded the sky island to take all that is magical and musical.
You must unite the spirits of the forest, the mountain, the sky, and the core, to fight back! Defend your home with copper, bone, and alchemy against this fleet of deafening airships.
Explore the interconnected world of this Zeldaesque action-adventure, filled with trippy pixels, quirky inhabitants, and secrets within secrets within secrets.
“Lila’s Sky Ark” tells the prequel story to Resolutiion, where cyber-thriller meets Alice in Wonderland: the first Cradle, the original Dreamer, and the birth of the Red Code Universe.
The game is under heavy development, but we want to make the process as transparent and fun for everybody to follow along. We count on all of you to share your thoughts and feelings and make this journey as enjoyable as the final game itself.
Early access in Summer 2021; full release in early 2022.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: 1.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL ES 3.0+ Compatible Card
- Storage: 1 GB available space
- OS: Ubuntu 18.04 LTS
- Processor: 2.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL ES 3.0+ Compatible Card
- Storage: 1 GB available space
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