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Update V.0.2.6

Hi @everyone, update V.0.2.6 is here! This one adds a new game mode and UX/UI improvements.

What changed :


Gameplay


Added a new mental trials game mode. This game offers a selection of challenges to solve with a defined deck. This update contains 4 trials, but we plan to make more of them in the future! We are also introducing a new kind of persistent effects. These can be added by cards, monster attacks and rooms in the main game. There is not a lot of them in the game currently, but youll see some new effects appear in the next updates! The name of game jauges changed to better fit the games theme. This might be confusing for players that are used to Sanity and HP labels. As of now, player life will be refered as Sanity, and the points used to play cards and actions will be refered as Stamina. Here is a picture of the new interface:

Cards


We reworked the design of our cards. Tell us what you think of it! Changed the name of the base equipment of the Joy emotion.

Balancing


Were investigating some cards of the Joy emotion, but as of now we dont see a card as specially problematic. Do not hesitate to tell us if you think this is the case.

Visual


Three new illustrations have been added to the game : Clunky Car, Shower, Spicy Food (all three on the Joy pool)

UX


Added a tooltip on cards that create Deep breath. Improved phobia animations

Bug fixing


Fixed a bug where lucky rewards (containing cards of an higher rarity) at the end of a fight could give players a card from another pool Fixed a bug that caused the tooltip of the second equipment to not display on hover Fixed animation bugs on Herpeto. Fixed a bug occuring in the Classroom with the new card design. Fixed bugs tied to the trials

Audio


Added ambiances for some rooms Added sound effects on modifiers Adjusted the volume on some sound elements

What is planned for the upcoming weeks ?


We will progressively add new illustrations for the Joy emotion of Lei. It will replace the beta art currently present in the cards. New phobias are coming! They will diversify the current pool and challenge players in different ways. We will correct the typos currently present in the game. This will come in a future patch.


[ 2020-08-07 14:00:40 CET ] [ Original post ]



Neurodeck : Psychological Deckbuilder
TavroxGames
  • Developer

  • Goblinz Publishing
  • Publisher

  • 2021-03-18
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (164 reviews)


  • Review Score

  • http://neurodeck-game.com
  • Website

  • https://store.steampowered.com/app/1253860 
  • Steam Store



  • Neurodeck Linux [494.87 M]

  • Public Linux depots



  • Wishlist and follow for updates!

    Features


    • Deckbuilding as you progress through the game (Slay The Spire like)
    • Meditate and choose personality traits that alter your gameplay profoundly
    • Explore a subconscious maze, full of cards and improvements that will help you defeat the monsters in your mind
    • Light RPG mechanics that allow you to customize your character stats & skills
    • Characters & places from your past that will tell facts & stories about mental health
    • Deep gameplay mechanics that put focus on replayability and gameplay diversity
    • Horrific monsters inspired by real-life phobias

    Inspired by great titles like Slay the Spire, Monster Train and Gordian Quest, Neurodeck tries to bring a fresh and original gameplay!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: 1.3 GHz CPUMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 1 GB available space
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