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Name

 Neurodeck : Psychological Deckbuilder 

 

Developer

 TavroxGames 

 

Publisher

 Goblinz Publishing 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2021-03-18 

 

Steam

 € £ $ / % 

 

News

 37 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1253860 

 
Public Linux depots

 Neurodeck Linux [494.87 M] 




LINUX STREAMERS (0)




Trailer for Creeping Deck, our new upcoming Deckbuilder

https://store.steampowered.com/app/2167550/Creeping_Deck_Pharaohs_Curse/
[previewyoutube=pnqdn7bBHOU;full][/previewyoutube]


We're working on Creeping Deck, a new game in collaboration with Miju Games.
We are using our experience from Neurodeck and adding new RPG mechanics into the mix. Check out the steam page to see all current details about the project. Our team will do beta-tests like on Neurodeck so make sure to follow the game!


[ 2022-10-24 13:58:14 CET ] [ Original post ]

Neurodeck Switch & Steam Awards: Nominate Neurodeck!

Steam Awards

I love Neurodeck very much, but I didn't feel picking other categories for the game, so I would like to highlight Victoria & Jeanne's work with their cards & animations done for the game.

Vote for it in the visual category! One thing we did right is indeed, making the game outstanding visually.

Neurodeck Switch

Thank you to everyone who played Neurodeck this year.

The game is now out on Switch! It's the 1.0 version that lacks the post launch update, but we're looking into bringing these update to the Switch.




[ 2021-11-25 10:42:37 CET ] [ Original post ]

We're working on a new game!

Hello, it's Tavrox, creative director of TavroxGames.

I'm glad to announce we're working on a new project after finishing Neurodeck. There are still some few things left on Neurodeck, but we need to keep up the pace and work on something new.

https://store.steampowered.com/app/1736210/Match_On_The_Nile/

Here's a few concept from pre-production








Here's a glimpse of the team working on this new project:

Tavrox - Creative director, game designer, coder
Jrmy Forveille - Art director
Nicolas Gueguen - Sound designer
Whad Cremery - Developer
Niki Apergis - Admin
Tilia Weevers - Composer
Chlo Matz - Marketing

And thank you to our previous intern Chlo Morin for working on the game as well!

We'll share more details about the game during the next weeks.

Cheers,
Tavrox.


[ 2021-09-02 15:46:20 CET ] [ Original post ]

Neurodeck 1.4.1 in beta branch & ready to test!

Hello everyone,

Neurodeck 1.4.1 is live on beta branch! This is the last stretch for us and to make sure that everything works fine and that we can fix issues before we push it on the main app, we need testers to help us get a better overview of these issues.

See you on our Discord server if you'd like to lend a hand on testing!

Thank you for supporting us and welcoming the new features!


[ 2021-06-24 10:16:39 CET ] [ Original post ]

Neurodeck 1.3 available in beta branch!

[h3]Neurodeck 1.3 is available in the beta branch for now! It'll release in the Neurodeck app in two weeks.[/h3]

[h3]Things you can try[/h3]


  • New stories (end of a fight or end of a session)
  • Unlocks (you can reset your save but it will delete it)
  • New phobias (Coulrophobia Cynophobia, Gnomophobia)
  • Cloud save
  • Inspecting pile of cards
  • Random survey generation should be better




[h3]How to access Neurodeck Beta?[/h3]


  • Go to your Library, right-click on the Neurodeck app, then select "Properties"
  • Go to the "Betas" tab, then under "Select the Beta you want to opt into," select "beta - beta tests at your own risk"
  • Finally, the Beta version will be uploaded automatically.


  • [ 2021-05-31 16:31:08 CET ] [ Original post ]

    Neurodeck 1.3 preview

    Hello everyone,

    We are happy to see that many of you enjoyed Neurodeck 1.2 and its features!

    Update 1.3 is up ahead and after the changes brought by 1.2, lets take a look at what 1.3 has to offer:


    [h3]3 new phobias[/h3]

    This means new faces, new attacks and new animations & sound effects!

    There will be one Rank 1 phobia and 2 Rank 2 phobias a slight trigger warning for those who fear clowns.

    Those new phobias are unlockable, we'll explain this right after introducing those new terrifying faces that will bring up your greatest fears!

    Let's welcome:

    [h3]Cynophobia[/h3]



    [h3]Gnomophobia[/h3]



    [h3]Coulrophobia[/h3]



    [h3]Unlock system[/h3]

    As you go through the game and beat mini-bosses and final bosses, youll gradually unlock trials, Balcony cards and the 3 new phobias just revealed above.

    This applies to new players only, so if you've been playing Neurodeck for a while now, you will certainly have unlocked most of this stuff!



    [h3]New stories about Lei and Jupiter[/h3]

    During your session, you're free to read these new stories that will tell more about their own phobias as well as why theyre using the Neurodeck.

    Those stories will appear:


    • Once you've beaten a phobia
    • At the end of your session








    [h3]Bug Fixes and some little adjustments[/h3]

    Such as text formatting for characters memories when entering Gymnasium, living room...

    Hotkeys for keyboard play will also be added!



    [h3]Whats next?[/h3]

    After this update, there will be one and the last update that will focus on UX and UI, little adjustments and bug fix mainly. Then, Neurodeck will be stable enough to launch on Nintendo Switch! Thank you for your patience and your support towards the game!

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-05-26 11:15:38 CET ] [ Original post ]

    Neurodeck 1.2 is now live!

    Hello everyone,

    Thank you for following the updates of Neurodeck! Gostique and Nemrod joined us last month to help with Neurodeck updates and did great work for this new patch. Victoria has also created new great art with a dozen new illustrations.

    We added around 15 cards, a new preview system, new unique effects and globally new content that add a lot of replayability to the game. Next month will bring new phobias and we hope youll enjoy these new features as much as we do!


    Hospital Visit, Hiking & Drawing cards illustrations from the Balcony room made by Victoria Guareschi.

    [h3]Here are the features of this update:[/h3]

    [h3]Balancing[/h3]

    Some cards have been boosted, some phobias have been nerfed and boosted!

    [h3]Damage preview system[/h3]

    This new preview system gives you a better overview of the situation in-game as well as an additional piece of information. We hope itll help you to better understand the different game systems and that youll manage to make decisions in better conditions!



    [h3]14 more cards that belong to the "Balcony" room[/h3]



    Here are the cards that you can find inside:


    • Acting
    • Beach Nap
    • Broken Mirror
    • Couple Counseling
    • Drawing
    • EMDR
    • Hiking
    • Hospital Visit
    • Masking
    • Wheel of emotions
    • Rorschach Test
    • Snowy Day
    • Therapist
    • Workout

    Those cards are inspired by psychology to strengthen the link to mental health (EMDR which is a sensory stimulation therapy, Plutchik's wheel of emotions describing the 8 basic emotions, the broken mirror referring to the syndrome related to psychological and emotional trauma, etc.).

    It adds another room so gives more replayability and more possibilities to your strategy.


    Couple Counseling, Rorschach Test & Masking cards illustrations


    [h3]New card effect "Discover"[/h3]

    Inspired by Hearthstone, this effect allows you to discover a random card or can be a last-minute escape from a situation. These apply to Balcony cards only.



    [h3]New modifier "Weakness"[/h3]



    Phobia or player will deal less damage and you have a preview of these damage on the cards. This modifier is available in Balcony cards too.


    [h3]Player can gain Block[/h3]

    Gaining Block will help you to build more defense and adds a little extra to your strategy. You will find this feature in Balcony cards only.



    [h3]New traits[/h3]

    Those traits are available in the Nursery room. At the beginning of the game, you'll have to choose one of three traits proposed that will follow you for the rest of your session. Here are the traits you will encounter:

    • Lucky
    • Tenacious
    • Laid back
    • Funny
    • Messy
    • Shy
    • Honest
    • Dare-devil
    • Improviser
    • Frugal
    • Contemplative
    • Calming



    [h3]Two additional resilience level[/h3]

    In addition to the previous 1 to 5 resilience levels, levels 6 & 7 have been added.


    • Level 6: Nightmares: every phobia met is in nightmare mode.
    • Level 7: Mental Exhaustion: when you draw a card you lose 1 Sanity.


    [h3]New achievements[/h3]

    Do you want to get more challenges in Neurodeck? With those new achievements, youll be able to make modifiers a strong weapon and to use resilience levels!


    • Resilient level X: Achieve a run with a resilient level. (1 7)
    • Passive-aggressive: Kill a phobia with a trait
    • Fast Forward: End a run with less than 10 cards in the deck.
    • Kill anxiety: Kill a phobia with the anxiety modifier




    [h3]Bugfixes[/h3]

    Some bugs may have been added while others may have been fixed! Its hard to track everything and provide a complete bug list...

    [h3]Official game guide[/h3]

    Check out this complete guide explaining a lot of game mechanics. Useful when blocked on a phobia or wondering about a specific mechanic. Feel free to ask for more details! A big thank you to Chlo for creating this complete guide.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2462195327

    [h3]Modding in the beta branch for now[/h3]

    Modding is WIP so locked in beta branch; still checking how it should be working for the best use. Thanks for waiting!

    Here is how to access Neurodeck beta:

    • Right-click on Neurodeck app, then click on "Properties"
    • Go to the "Betas" tab, then under "Select the Beta you want to opt into," select "beta - beta tests at your own risk"
    • Finally, the Beta version will be uploaded automatically.


    [h3]Switch release reminder[/h3]

    We're still planning to finish the updates in order to have a patched and finalized version for Nintendo Switch.



    [h3]While waiting for Neurodeck 1.3, here's a little overview of Gnomophobia, which will be part of the new phobias![/h3]


    Animation made by Jeanne Prigent.


    https://store.steampowered.com/app/1253860?snr=2_groupannouncements_detail_


    [ 2021-05-04 11:22:35 CET ] [ Original post ]

    Neurodeck patch 1.2 preview

    Hello everyone,

    [h3]This update should go live around the end of the month. Here is a preview of what will change:[/h3]

    [h3]On the gameplay side[/h3]


    • Damage preview system (see the screenshot below)
    • 10+ more cards that belong to the "Balcony" room
    • New achievements
    • New card effect "Discover"
    • Player can gain Block
    • New modifier "Weakness"
    • One additional resilience level
    • New traits




    [h3]Others[/h3]

    • Various bug fixes, especially on the UI, UX & gameplay
    • Game feel improvement during fights and exploration
    • Text standardizing
    • Phobias pixels harmonization


    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-04-16 10:51:18 CET ] [ Original post ]

    Neurodeck side plans - Modding

    Hello everyone,

    Modding has always sounded fun and challenging.

    Things are quite WIP for now but there's still room for modding that can be added to Neurodeck.

    Of course, we're putting all our focuses on updates right now, so this is not an urgent project, but the earlier we think about it, the faster we can put things in place.

    It's also worth mentioning that it doesn't take time on Neurodeck content-coding and its updates.

    [h3]Here is an example of what it looks like at the moment:[/h3]


    [h3]What do you all think about it? Which modding features would you like to see in Neurodeck? And also, what would YOU like to mod in the game?[/h3]

    [h3]Don't hesitate to share your thoughts & suggestions in the comment section![/h3]


    [ 2021-04-13 14:27:00 CET ] [ Original post ]

    Update 1.1 is now available

    [h3]Before starting, a few important notes:[/h3]


    • Some translations are still missing, but we wanted to update the game first and we can still patch the 1.1 version on Steam with new translations.
    • Gostique & Nemrod, our two new coders on the updates, will be working on the 1.2 version thatll be pushed in beta once in a while find how to activate Neurodeck Beta at the end of this post. It should be released next month.




    [h3]Heres what's in 1.1 patch note:[/h3]

    • The exploration scene has been revamped a bit, its now displaying some stuff better as well as the pacing changes we made;
    • Pacing changes make basically a shorter game, but with a mini-boss in the middle and a boss at the end. Future updates will add more unlockable stuff;
    • The fight phases have seen some stuff changed and revamped, such as Theophobia rules and stamina & sanity feedback display;
    • Rooms Meditation: unlocks permanent stats for the run;
    • Survey should propose a little less of the surveys you already answered, some work is still needed on this;
    • Youll see Nightmare phobias, which has improved attacks and health points. The display is a bit poor at the moment but we want to make it clearer.







    [h3]Here is whats planned for 1.2:[/h3]

    • New cards
    • New rooms
    • New resilience levels
    • New nursery traits
    • New achievements
    • Improving the game feel
    • Reworking the unlock system

    Please keep in mind we might encounter challenges so some of those changes might get delayed.

    Please let us know if you encounter any bugs or things to improve! Were aware that you're all committed for at least 3 months of work but youll see patches every month!



    [h3]Switch release[/h3]

    Switch release has been delayed and will be available at the end of the series of patches on Steam.



    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-04-06 14:11:33 CET ] [ Original post ]

    Neurodeck Patch 1.1 preview

    Hello everyone,

    [h3]Here is some information about Patch 1.1 that will release later this week or next week:


    • Pacing improvement: miniboss and boss are included. There are fewer levels but things are more compact. This new pacing has changed the balancing quite a lot;
    • New rooms are added to the pool: Kitchen room, Meditation room & Nursery room;
    • Integrating a nightmare phobia mode;
    [/h3]





    [h3]Another breaking news: Neurodeck Beta is available again! Here are the steps to access it:

    • Right-click on Neurodeck app, then click on "Properties"
    • Go to the "Betas" tab, then under "Select the Beta you want to opt into," select "beta - beta tests at your own risk"
    • Finally, the Beta version will be uploaded automatically.


    Find more information here.[/h3]

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-04-01 11:46:41 CET ] [ Original post ]

    Neurodeck Supporter Pack available!

    Hello everyone,

    [h3]We are happy to announce that Neurodeck has a Supporter Edition! It consists of:


    • A devbook in English, tracing the history of the game, including little stories from the Neurodeck development team as well as pictures, explanations about the game influences, its context and more;

    • Neurodeck's soundtrack, consisting of 18 tracks of the game, composed by Tilia Weevers.




    Discover the game differently and learn more about the human adventure that was Neurodeck. Have a good reading and listening![/h3]

    https://store.steampowered.com/app/1524740/Neurodeck_Supporter_Pack/


    [ 2021-03-25 16:56:21 CET ] [ Original post ]

    Neurodeck upcoming updates & improvement goals

    Dear Neurodeck players,

    Thank you for participating in the launch of Neurodeck. The game had a good start until we realized the quality was not high enough and disappointed some of you! We take this as a hint to keep working on it. Goblinz Studio & we have it in our DNA to not give up and provide updates to the game.



    That said, development is expensive and its hard to say when some issues are just non-solvable because theyre in the DNA of the game.

    So, we have decided to make updates to the game for the next 3 months. Were going to hire new people on the development side and reattribute tasks to people who can work on those updates. These are unplanned expenses for us but we know its necessary for the game. We will try to improve some aspects such as pacing, content and game feel.



    [h3]At the end of those 3 months, well see what to do. Please keep in mind these are objectives, not promises.[/h3]

    [h3]First priority: (hopes for the first month)[/h3]


    • Improving game pacing by adding tension with a boss and mini-boss
    • Completing bug fixing
    • Nightmare phobias: encountering a phobia the 2nd time makes it more powerful
    • Nursery Room: you start a run with new traits that will alter your session right from the start
    • Unlocking rework: you can unlock wayyy more content overall but by reusing the content already produced (cards, mental trials, etc.)
    • Improving Survey room


    [h3]Second priority: (hopes for the 2nd month)[/h3]

    • Adding new mini-stories here and there to improve the link to the mental health theme
    • 3 new rooms that will improve replayability
    • Improving card design and making new unique effects
    • Improving UI / UX in several ways (more reactive, more ergonomic)
    • Adding new resilience levels
    • Adding new mental trials
    • Remaking the tutorial


    [h3]Third priority: (hopes for the 3rd month)[/h3]

    • 3 new phobias
    • 15 new cards (not sure how theyll be attributed yet)
    • Improving FX & game feel during fights




    [h3]Thank you to all the persons who support the game and who are helping in its improvement everyday![/h3]

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-23 14:16:13 CET ] [ Original post ]

    Make your update suggestions for Neurodeck

    Hello everyone!

    We've seen the reviews are mixed and we understand that the game has some problems or that some features of the game are less appreciated by the players and reviewers.

    [h3]In the interest of making improvements, we would like to see what we can do for future updates. We love working with the community and we want to read your opinions and suggestions!

    Feel free to answer the following question:
    If you could improve ONE thing in Neurodeck, what would it be?

    Tell us in the comment section![/h3]


    [ 2021-03-19 15:06:59 CET ] [ Original post ]

    Big announcements for Goblinz 5th Anniversary!

    Hello everyone,

    Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary!
    For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning!

    For the occasion, we have surprises for you including new games announcement and big sales on all our games!



    New published games: Diluvian Winds & Defend the Rook

    We are so excited to announce the addition of Diluvian Winds and Defend the Rook in the Goblinz catalogue!

    Diluvian Winds is a sail punk city builder developed by Alambik Studio.
    In a context of exile due to the rising waters, survive as you expand your community in your lighthouse!

    https://store.steampowered.com/app/1561040/Diluvian_Winds/

    Defend the Rook is a roguelike tactics board combat combined with tower defense elements developed by One Up Plus.
    Defeat the invading hoards to stay alive and save the land! Enjoy more tactics than a normal TD game, combined with the added challenge of building towers and fighting off waves of enemies!

    https://store.steampowered.com/app/1531250/Tactics_Tower_Mayhem/

    Add these games to your wishlist and follow Goblinz Publishing on Twitter so you don't miss any of their respective news!

    All our games on sale!



    Take part in our publisher sale and save up to 90% on our games until March 25th!
    From Legend of Keepers to As Far As The Eye or the recently released ski resort tycoon Snowtopia, it's more than ever time to get the Goblinz games!

    Check out our sale page: https://store.steampowered.com/publisher/goblinz_publishing/sale/publishersale

    Neurodeck is OUT NOW!

    In case you missed it, our psychological deckbuilding card game is finally out!
    Build your deck and capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards!

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/#app_reviews_hash

    Thank you all for your enthusiasm for our games!

    And don't hesitate to join us on Discord if you haven't already: https://discord.com/invite/goblinzstudio

    Cheers,
    The Goblinz Team


    [ 2021-03-18 19:26:08 CET ] [ Original post ]

    Neurodeck is OUT NOW!

    Hello everyone,

    We are so excited to announce that [h2]NEURODECK IS OUT NOW![/h2]



    [h3]Features[/h3]


    • Deckbuilding as you progress through the game (Slay The Spire like)
    • Meditate and choose personality traits that alter your gameplay profoundly
    • Explore a subconscious maze, full of cards and improvements that will help you defeat the monsters in your mind
    • Light RPG mechanics that allow you to customize your character stats & skills
    • Characters & places from your past that will tell facts & stories about mental health
    • Deep gameplay mechanics that put focus on replayability and gameplay diversity
    • Horrific monsters inspired by real-life phobias


    [previewyoutube=w8y6cO3oiuQ;full][/previewyoutube]

    It's been a hell of an adventure for us! Making a game about mental health while it becomes one of the main subject due to a global pandemic, that's been a very tough ride. But we're glad some people have found value in talking and playing around mental health.

    Once again, thanks to our community who has been super involved (especially on our Discord - join us!) and whose feedback has been very helpful.

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/

    Have fun, everyone!

    Cheers,
    Goblinz Publishing & TavroxGames





    [ 2021-03-18 17:49:28 CET ] [ Original post ]

    Neurodeck creative direction statement by Tavrox



    Hello everyone,

    Im Tavrox, CEO of TavroxGames and Creative Director of Neurodeck. Tomorrow, the game will be out on PC, and will be later on Switch.


    Neurodeck has been an extraordinary adventure. We made a game about mental health in the context of a global pandemic that has affected billions of people. Making a game is always difficult and its even harder when we cannot see people since interacting is sometimes complicated.


    Yet, the game is way more important. Many people dont understand mental health, they confuse it with mental illness. They think Neurodeck will treat or ease their mental illness or their mental health. It wont. Others find value in having phobias and problems of everyday life displayed on-screen. Those topics bring a lot of emotions and thoughts in-game, thats intended. Neurodeck is not a therapy. Go and see a therapist if you feel you need one, please.


    Im really proud of the deckbuilding/card game part. It has known a lot of interesting tweaks and changes, always made by comparing the current deckbuilders gameplay, while still being an interesting take on the genre. It is not perfect and lacks rhythm, but I think it will be a solid short experience youll enjoy.


    Thank you to everyone who worked on Neurodeck, Im far from being alone. Around 10 people spent months working on the game, and 30 contributed in other important ways (voice actors, translators, etc.). This is the thing Im most proud of: getting talented people together to create a whole game about mental health.

    And thank you to all the players for playing the game, it means the world to me.

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-17 15:03:30 CET ] [ Original post ]

    Neurodeck post-release plans

    Hello everyone,

    Neurodeck will release this Thursday, we are so excited about it!

    [h3]After the release, and if the game is a great hit, Neurodeck will know a few updates such as patches that will be provided on all platforms.[/h3]


    [h3]Here are the planned features:[/h3]


    • 2nd Jupiter Emotion "Disgust"
    • 21/9 & 4/3 screen support
    • Gameplay improvements ("nightmare phobias", "trait on session launch")
    • Fast Mode option (play at a higher speed)
    • More rooms in exploration mode
    • Improved gamepad support
    • bug fixes


    [h3]Again, depending on its success, Neurodeck could also hit:[/h3]

    • Mobile
    • Other consoles


    Thank you for your constant support, we want you to love Neurodeck as much as we do!

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-16 13:58:29 CET ] [ Original post ]

    Sound design with Nicolas Gueguen



    Nicolas is never out of ideas when recording sound effects for video games. His know-how and his endless imagination allow him to use turn his environment into all the sounds he wants on Fmod.

    [h3]What part of your job do you like the most?[/h3]
    Playing the game! And tweaking audio at the same time. Sometimes its hard to not get hooked and to stay focused on the audio.

    [h3]Which sound effect was the craziest to record?[/h3]
    I recorded a sound that didnt make it in the game. Theres a room called Kitchen and at the beginning, we were testing some audio ambiances to fit in each room. I had to record myself cooking stuff, water boiling, pan-frying, cutting vegetables... Not very crazy but fun anyways.

    [h3]Was it the first time you worked with voice actors? What did you learn from them and this experience?[/h3]
    I do a lot of vocal recording in my studio. So, this wasnt my first time. But this time was a bit special because they didnt have to say a word, just making onomatopeias. I learned that the key was to make them understand the context and the feeling of the character. My explanations had to be clear so they could perform this task with the game's intentions.


    Little story: for blenophobia sound effect, Nicolas used actual slime.

    [h3]How hard is it to make sure that the sound effect you produce is the sound you want? How do you make your choices?[/h3]
    I start with a mental image of the sound, then I start experimenting. Sometimes, I just know where to search and things are coming quickly together. But sometimes, I just realize that it won't work, so just I start over. And when I know that I have great sounds in the right range in sound libraries, I go for them. Its the more efficient method with often great results. If I cannot find a sound quickly, I go for recording, and I have to find a good-sounding prop. If it still sucks, I just look for another good-sounding object, I change the mic positioning or go back to library searching!

    [h3]Is there a phobia or a card that reminds you of a special event in your life?[/h3]
    Nails Chew! thats me. As far as I remember, Ive always bitten my nails. I tried a few times to stop, but its still there. People say it occurs when youre stressed, maybe I am, but I don't feel like it.



    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-15 15:44:03 CET ] [ Original post ]

    Art direction with Victoria Guareschi



    Victoria is a freelance artist whose role was to give shape to Neurodeck's phobias, cards and UI. She worked hard to provide this colorful touch in this dark atmosphere when fighting phobias!

    [h3]How would you describe your job with your own words?[/h3]
    I like to think that my job is basically to give life to all those amazing ideas, concepts, stories that come my way.

    [h3]What was the most challenging part of your work on Neurodeck?[/h3]
    Before Neurodeck, I had never worked on a deckbuilder card game before. It was really challenging for me to understand its features. I spent a lot of time thinking about the interface and all of the elements I had to show on-screen while keeping the whole thing elegant and refined. Representing phobias was a bit challenging for me too since I had never drawn monstrous things like this before. My usual style is more like the one you can see on card illustrations.


    Some of Victoria's favorite card illustrations.

    [h3]Did you find the mental health issue inspiring? Why?[/h3]
    Yes, I did. First off, because Ive always felt the need to give sense to my work. I love to learn about people, and being able to help them even just a little with what I do is really important to me. That's why I have always wanted to work on Serious Games, for example. Also, I have had mental health issues in my life, just like a lot of people, so I just inspired myself with those feelings to be as fair as possible in my representations of it.

    [h3]What are your main and favorite tools?[/h3]
    Well, regarding the software, Photoshop is my realm but I gotta admit I had a recent crush on Procreate. I usually draw using a CINTIQ QHD 13 or my iPad Pro, and I use Pinterest a lot when looking for inspiration. Oh, and my cats belly is a really good wrist rest.

    [h3]Is there a phobia or a card that reminds you of a special event in your life?[/h3]
    I particularly like the Favourite Pillow card, representing a huge cat in the size and form of a pillow.
    I have two cats at home, and when I feel down or lonely during the day since I work from home full time, I love to just take a break and cuddle them for a moment. It always makes me feel a lot better. For this reason, the cat I drew on this card is a mix of my two beloved cats!



    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-12 15:04:52 CET ] [ Original post ]

    Music composition with Tilia Weevers



    Tilia has an amazing musical sensibility and has a very good adaptation capacity. She composed and played the music for Neurodeck.

    [h3]How would you describe your job in your own words?[/h3]
    I do lots of things actually! I give individual singing lessons, I use my voice for voice-over, logo jingles or other stuff, I compose music and write songs, I make photomontages of fantasy creatures that I stick on canvas, I sculpt masks... But the main thing that I do for a living is my singing lessons.

    [h3]How was composing for Neurodeck different from what you used to work on?[/h3]
    It was so interesting to work with the staff and exchange ideas and impressions with them for the atmosphere that the music had to give. I work alone most of the time, composing my own songs or instrumentals. For Neurodeck, I worked with people and composed music for a game for the first time, an old dream came true.

    [h3]How would you sum up your collaboration with Nicolas Gueguen, sound designer for Neurodeck?[/h3]
    The collaboration with Nicolas was very intuitive, he asked me to split some of the tracks so he could adapt the music in the game. For example, he needed a "stressful" track with sounds on top of the other instruments for the parts where it was needed. The communication was clear and easy, I liked that very much.



    [h3]Once you had an idea of what you wanted to do for Neurodeck, how did you come up with the composition?[/h3]
    I was inspired by the graphic atmosphere, the inner thoughts that someone can have when having to cope with different psychological phases, and I played on my piano different themes that could be looped without sounding repetitive. I took great pleasure in working on this because I believe in introspection, I like searching inside of myself the emotions and making them "true" with music.

    [h3]Which features do you take into consideration when composing for video games?[/h3]
    Naturally, a video game is made by a creator, so you have to work with someone else's ideas. It requires a lot of exchanges and understanding with the people developing it.

    During the development process, the music had to meet their demands, and the composer have to adapt themselves permanently, change things, and also infuse ideas here and there. It is a real back and forth!

    [h3]Is there a phobia or a card that reminds you of a special event in your life?[/h3]
    Nyctophobia reminds me of my childhood. I feared what lurked in the darkness, especially behind me. And one day, I decided to put myself in the dark and I turned around, and even if I could not see a lot, I felt better, as I decided to face my fear, and the monster I imagined just disappeared.


    GIF made by Jeanne Prigent, 2D animator for Neurodeck.

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-10 15:06:11 CET ] [ Original post ]

    Game Design with Flix Moll



    Flix is a passionate Game Designer specialized in balancing and ergonomics. He has freshly taken up his position at Globlinz Studio. He used his technical knowledge in roguelikes and deckbuilders for the development of Neurodeck as a freelance Game Designer.

    [h3]What are the most important qualities for a Game Designer according to you?[/h3]
    In my opinion, the ability to communicate efficiently with other team members is one of the most important qualities for a Game Designer.

    Video game creation is all about teamwork , and communication is an aspect of the job that is extremely important in my opinion. Being curious and eager to learn are also important qualities because you will always learn new things while working on a game!

    [h3]What did Neurodeck teach you about mental health?[/h3]
    Even if I was already a bit aware of these themes, I think working on Neurodeck helped me to understand how important mental health is these days, especially through feedback from players, playtesters and content creators.

    The game aims more to talk about mental health in a global way rather than describing a specific process, which I find interesting as an art direction because I think it'll allow people to relate to this subject with their own words and feelings. I also learned a bit more about the phobias during the development, and it helped me to better understand how they can affect someone.



    [h3]What are the main tools you use in general? Was it different for Neurodeck?[/h3]
    While developing content for Neurodeck, I used some tools of Rational Game Design to create a distinct gameplay identity for each phobia and to differentiate the kind of challenges they gave to players. Concepts such as "set-up" and "pay-off" were used to create the structure of the main strategies of each character's emotion in order to maximize the importance of the players choices within the pools of cards. As a designer, Im specialized in balancing and making games ergonomic. I also brought methodologies from my previous experiences to work on these two subjects.

    Another of my inspirations was Mark Rosewater's article Timmy, Johnny, and Spike, in which he depicts three psychographic profiles of players identified by Magic: the Gathering's R&D. I think this kind of tools such as Bartle's Taxonomy and Brainhex, for example are great because they allow designers to consider what do different types of players like when designing a game experience.

    [h3]What did you know about deckbuilders and roguelikes before starting to develop the game? Was there additional research you needed to do?[/h3]
    Prior to working on Neurodeck I gave a conference on the mechanic of "draft" and its use in card games, and worked on several roguelikes and deckbuilding games with the French publisher Goblinz Studio.

    Before joining the team, I also played and analyzed around a dozen deckbuilding games: I could better understand the specificities of Neurodeck, and how to design the experience using the strengths of the core gameplay. When I joined the team, I also had the opportunity to play and analyze a few other games that were an influence for the team in my first weeks. Discussing these references and concepts helped me to better understand the creative inspirations of the game.

    [h3]Is there a phobia or a card that reminds you of a special event in your life?[/h3]
    I always had pets as a child and teenager, so Favorite Pillow and Dog Petting remind me of them when I play the game. I especially like the former illustration, because one of my cats was very fluffy and liked to roll over while petting him!



    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-08 15:02:25 CET ] [ Original post ]

    Phobia animation with Jeanne Prigent



    Jeanne is a talented and dynamic freelance 2D animator who worked on Neurodeck's phobia animation.

    [h3]What is the part of your job that you like the most?[/h3]
    The part of my job I like the most might be making the rough animations. That's the step of the workflow where you bring life to the character for Neurodeck, they were phobias. That's the moment when you have to think about the movements you'll make, the personality of the subject and even what the player might feel while watching it. It's the most interesting part of the process and I am thrilled everytime I start a new animation!


    [h3]What have you learned from your experience on Neurodeck?[/h3]
    I graduated less than a year ago when I started animating for Neurodeck. I had already worked on games, but they were student games, game jam projects or serious games that weren't supposed to reach as many players as Neurodeck. Thanks to this experience, I improved my animation skills since phobias' actions were movements I had never animated before it was very different from the usual walk cycle, for example. Thanks to the team who trusted me and my work, I gained a lot of self-confidence and I'm very grateful for this.



    [h3]How was your experience on Neurodeck different from what you used to do? Was animating 15 phobias challenging?[/h3]
    The biggest difference from what I used to do is that this time, I was responsible for the animations only and had an Art Director and Creative Director to lead me. I had never been involved in a project which was at a fairly advanced stage either, and I rarely animate characters that I haven't designed myself.

    Animating the 15 phobias wasn't too difficult. I found my own workflow I could repeat every time I'd begin working on a new one. They all share similar animations (Appearance, Idle, Hit and Defeat) and then they have their own actions. Idle is the priority because every other animation has to start or end with the idle pose. During the process, I would ask for some feedback from the team, especially from my leads, to make sure this animation would match the design before cleaning and exporting it. It went well and I could even rework some animations I wasn't happy with.


    [h3]Is there a phobia or a card that reminds you of a special event in your life?[/h3]
    When I worked on Mysophobia and Nosophobia, I couldn't help myself but think about the current pandemic. Haptophobia as well. Those ones felt too real almost! Otherwise, even if I'm scared of spiders in real life, I feel like Agoraphobia is scarier than Arachnophobia for some reason.



    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-05 14:14:23 CET ] [ Original post ]

    Narrative Design with Lonard Bertos



    Lonard Bertos is a skilled and innovative Narrative Designer at Globlinz Studio. He also took part in the Neurodeck development.


    What is the experience that definitely made you fall in love with your job?

    I fell in love with the job before it was a job. This non-job was modding games. It started with Warcraft III, which was more like playing Playmobils at that age, then I discovered how powerful it could get with Starcraft and triggers and I made an infiltration game out of it. Years later, I released Castel Uvirith, a big and strange mod for Morrowind and les Chroniques Gargantuines, an Age-of-Empire campaign about Gargantua.

    I wasnt even sure that writing for video games was an actual job back then. In fact, the position is still very new. The title itself is sometimes used to say either game designer working with the writer or actually a writer with game design skills. Im more like the second one.



    What is the most challenging part of your job?

    To me, designing is the most challenging part. In my job, I still prefer the game design first, then writing process rather than the other way around because I feel like it gives me a solid basis to work with. But when I need to create a whole narration system that must be fairly cheap, save space, not break the gameplay flow, not need too much reading, can generate random quests and be translated into every possible language? Oh, boy.

    Luckily, I keep in touch with other narrative designers if I get stuck. Turns out, sometimes, that what seems impossible to solve actually is. And you must make choices. Then, you must be able to work within this tight scope which can stimulate your creativity very much.



    What has Neurodeck taught you about mental health?

    Maybe the virtue of plain, explicit allegory? Tavrox had a specific vision of the effect he wanted to make on the player but he needed a hand on the achievement. I just helped the team to find a way to achieve it, mostly during brainstorming sessions. According to the players, it seems to work pretty well. Using Hug to get rid of Something-phobia takes part in an inner ritual.

    I was already kind of convinced that catharsis was a real thing, including in video games. For instance, Doom has a splendid effect on my mood. Neurodeck only raises awareness on the process and approaches a lot of different fears.



    Did you sometimes feel like you lacked information about mental health?

    Im not sure but since we considered making a game much sharper about actual psychiatry and psychology than it turns out to be, and since Im deeply convinced it works better as it is now, I guess I learned that mental health is not only about talking to a professional (therapist, priest or mom) but also using simple hygienic everyday helpers to face someones problems?

    Clinging to day-to-day life to fight inner fears is particularly eloquent nowadays with the pandemic because we dont have access to a huge part of our hobbies that help us to bear the difficulties of life.



    Is there a phobia or a card that reminds you of a special event in your life?

    I guess Tattoos is a good example. I used to be scared a lot about not having enough food, probably because of some childhood events and student poverty. I ended up getting a venison tattoo on my belly, giving the impression that it was always full or as if I have always been able to fulfill my hunter-gatherer duty. I have never been afraid of hunger since then.




    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


    [ 2021-03-03 15:07:59 CET ] [ Original post ]

    Neurodeck has a release date!

    Hello everyone,

    [h3]After more than two years of work, we are so glad to announce Neurodeck will release on March 18th![/h3]

    Discover without delay our latest trailer:

    https://www.youtube.com/watch?v=w8y6cO3oiuQ&ab_channel=GoblinzPublishing
    We have never been so close to the goal.
    Thanks to our community for their feedback which helped us a lot throughout the development.

    And don't forget to add the game to your wishlist to be notified as soon as it's released!

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/

    Cheers,

    -TavroxGames & Goblinz Publishing


    [ 2021-02-25 15:07:00 CET ] [ Original post ]

    Snowtopia Early Access is out now!

    Hi everyone,

    Goblinz Studio is releasing a new game with developer TeaForTwo.



    Snowtopia is a ski resort tycoon in which you build your ideal ski resort.
    Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome!

    https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio
    For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game.

    https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/

    Cheers,
    TeaForTwo & Goblinz Studio


    [ 2021-01-26 15:09:40 CET ] [ Original post ]

    Patchnote 0.4.7 and news

    Hello there!

    We're close to the release and should have fixed all critical bugs. We still have a good list of things remaining, but the game looks stable. If it's not, don't hesitate to tell us!

    Demo & Beta have been updated. The demo is still limited to one emotion, while the beta is open to the whole content.

    Localization is still very WIP!

    Patchnote
    --------------

    Gameplay

    This update introduces the Resilience system, which constitutes an additional level of challenge for the runs. It works like the ascension system of other roguelike/deckbuilders such as Slay the Spire, and will give experienced players new difficulty levels to try out. In relation to these new difficulty levels, some cards in the game have slightly been buffed and/or reworked. This will help Neurodeck deliver a game experience with a better learning curve.
    A new Living Room room has been added to the game, and will allow players to unlock new cards to play in subsequent runs. In consequence, some cards have been removed from the base pool for all emotions.


    Gameplay changes


    • Writing Therapy (Jupiter card) has been reworked.
    • Play Jigsaw (Jupiter card) has been reworked.
    • The effect of the Extraverted trait has changed.


    Balancing


    • Nyctophobia has been nerfed in several ways. Its power level should be closer from the power level of other phobias of this rank.
    • -> Phobia Sanity has been reduced.
    • -> Heat Flash (Nyctophobia) has been nerfed to an heal of 15 sanity.
    • Slight nerf on some of Blennophobias attacks.
    • Buffed the Generous trait.


    Balancing - Cards


    • Slight buff on Comfort Food (all characters) : Sanity gain is now 5 points (instead of 4).
    • Slight buff on Flip a Coin (Lei - Joy)
    • Night Walk, Christmas Day and Old Uncle (Lei - Surprise) have been buffed.
    • Circle of Sadness, Hammock, Violin, Loneliness, Dog Petting (Jupiter - Sadness) has been buffed.
    • Family Photo, Deck of Cards, Camping Tent, Hot Bath, Baking Cake, Writing Therapy. (Jupiter - All) have been buffed.
    • Some phobia cards have been buffed.


    Visual


    • Added animations for Nosophobia, Theophobia.
    • Added card illustrations for the phobia cards.
    • Phobia room illustrations have been updated.


    UX


    • The Collection interface (main menu) has been improved ! It should be more aesthetic.
    • The Collection interface now also previews the phobias encountered in a run.


    Team

    Victoria and Killian have finished working on the game. Thank you very much for the work done on Neurodeck ! They worked a lot on the art direction and programming respectively, so kudos for this amazing work.
    Teddy has joined the team ! He will help us work on additional development and bug fixing for the game for a few month.

    Audio

    Added additional sound effects to the game. Audio work on Neurodeck is approaching completion : new sounds and/or reworks for Tokophobia, Squalophobia, Herpetophobia, Phasmophobia, Nosophobia, Blennophobia, Haptophobia, Agoraphobia, Theophobia UI and special effects such as card lock have been added.

    Bug fixing


    • Bugs tied to the Living Room (room that unlocks cards) have been fixed.
    • Fixed bugs tied to sounds and game music.
    • Fixed a bug tied to the damage counter of Helio/Nyctophobia.
    • Fixed a bug tied to controllers.
    • Fixed some bugs tied to phobia animations.
    • Fixed a problem on one of Nosophobias attacks.
    • Fixed a bug occuring at flor 29 (you could choose between two phobias).
    • Fixed a bug tied to Anxiety effects.
    • Fixed a bug tied to Kitchen effects.
    • Fixed a problem tied to the interaction of Board Game Party with Wrath effects.
    • Fixed a problem tied to the interaction between Spicy Food and Wrath effects.
    • Fixed a problem with Introverted when Jupiter was selected.
    • Fixed a bug tied to Item damage.
    • Fixed a bug tied to Egg Hunt
    • Fixed a bug occuring on Title Screen.
    • Fixed a bug occuring on the Library room
    • Fixed a bug on the Dependant/Independant survey
    • Fixed a sprite bug on Nyctophobia
    • Fixed a transition bug on Nyctophobia/Heliophobia
    • Fixed a bug on trials (hands were random)
    • Fixed a bug tied to the Hug card (Lei - Joy)
    • Fixed a freeze bug occuring when the game was closed.
    • Fixed a bug tied to traits.
    • Fixed a bug on the Frown card.
    • Fixed bugs tied to the invincible phase of Nyctophobia.


    Other

    We worked on optimisation, in order to help Neurodeck run on computer with smaller specs.


    What is planned for the upcoming weeks ?

    We are entering the last phase before the release of the game. We wil; focus on bug fixing and polishing the game experience, in order to deliver the best experience possible.
    We are also working on translations for Neurodeck, in order to allow players from different countries to enjoy the game.


    [ 2021-01-18 12:40:58 CET ] [ Original post ]

    Christmas wishes from Goblinz Team!


    [h2]We wish you very Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020![/h2]

    The Christmas Season has begun with a lot of sales

    Christmas Update and 25% off With exclusive 2 new monsters!
    https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/

    A lot of games in sale from Goblinz
    https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/?snr=1_1056_4_franchise_1057&curator_clanid=33025551
    https://store.steampowered.com/app/1075740/Banners_of_Ruin/?snr=1_1056_4_franchise_1057&curator_clanid=33025551
    https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?snr=1_1056_4_franchise_curatorfeatureddiscount&curator_clanid=33025551
    View all games discounted

    Upcoming games in 2021!
    https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551
    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551
    https://store.steampowered.com/app/1244800/Terraformers/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551

    Have nice holidays and stay safe everyone!


    [ 2020-12-24 10:01:24 CET ] [ Original post ]

    Quick news regarding the game

    We're still hard at work on the game. Most of the content is now done, and we're entering the final versions of the game!

    We're debugging as much as possible, finish theophobia, the last phobia to be done, and add the translations.



    It's kind of tedious, but really needed work! The game will be released in full version on Q1 2021, with PC & Switch simultaneously, so we want it to be rock solid!

    Some things we're working on:



    • The build size has been halved. From 250mo to 150
    • Translations of EN, GER, RU is almost complete, KR, CN, JP are coming soon and others will follow
    • We've optimized some things with Texture Packer and other packing stuff in Unity
    • We're bugfixing every gameplay items possible (card effects, traits, etc.)
    • Every card now has an illustration
    • We're trying to add FX to some attacks
    • Victoria, the art director, has been polishing some interfaces


    The beta and demo are still live, we don't know if they will end at some point. TavroxGames is also thinking about the next project and getting some ideas around, but it's super early.

    https://twitter.com/Tavrox_/status/1333802542489190403


    [ 2020-12-05 19:52:28 CET ] [ Original post ]

    Big Patch 0.3.8

    This beginning of November brings us closer to release!

    There are a lot of new stuff, but we'll not start to differentiate the beta and public demo branch.

    Private Beta : ask for access on Discord. Features the whole content.
    Public Demo : play easily on Steam, but you can only play the first character and the first emotion.

    What changed :

    Gameplay


    • This update introduces Neurodecks new character, Jupiter. She comes with a new Inner Peace mechanic that takes the place of Leis Mind Focus, a new Meditate keyword, and 34 new cards. As of now the character has only its first Sadness emotion available.
    • Added a new phobia! Or two actually? Nyctophobia represents the fear of the dark, and Heliophobia represents the fear of intense light. The phobia alternates between these two phases in battle, and you will need to think strategically to defeat this powerful opponent!
    • Added another new phobia : Nosophobia, the fear of diseases. This one constitutes another boss you can encounter at the end of the Neurodeck maze, as well as Phasmo for example. We hope it will give players an interesting battle!
    • You cannot encounter two phobias of the same kind (two Arachno for exemple) anymore. This is part of a small rework we are currently doing on encounters, more about that soon!




    Balancing

    As we are introducing a lot of content on this update, balancing might change a bit in the following weeks. Feedback on this point really helps us to understand what works best and what should be reworked, so feel free to share your thoughts with us!

    Visual


    • 15 new card illustrations have been added to the game.
    • Nycto/Heliophobia and Nosophobia come with new animations!
    • Reworked the card template. This one should be more aesthetically pleasing and allows for a better display of important informations.


    UX


    • The new card template now indicates the pool a card comes from : for example, if its tied to an emotion or common to all emotions of a specific character.
    • Fixed a display problem on the text on Squalophobias second attack.


    Team

    Whad joined the team ! He is doing a work-and-study program in video game development and will help in the development of Neurodeck.

    Bug fixing


    • Fixed bugs occuring when Jupiter card effects were played.
    • Fixed bugs tied to the Meditation Jauge of Jupiter.
    • Fixed bugs tied to the new Inner Peace effect.
    • Fixed problem tied to music and sound effects, that could stop playing on specific circumstances.
    • Fixed a bug where the wrong name could display on cards (Lei instead of Jupiter for exemple).
    • Fixed a problem on tutorial that prevented it to display in game.


    What is planned for the upcoming weeks?


    • The second emotion of Jupiter is currently in a pre-production phase. We are working on it, and it should release around january.
    • We are currently reworking the encounters in nerodeck in order to make the difficulty curve more interesting. Theres already a modification in this update, and it will be continued in the next.
    • New art will replace the placeholder illustrations on some of Jupiters cards.


    [ 2020-11-09 16:11:42 CET ] [ Original post ]

    Neurodeck Beta aka 0.3.0


    Hello everyone!

    Thank you for supporting us during all this time, Neurodeck is finally entering the Beta Stage. It will be released around January 2021.

    It means we have a game that looks like the final one. For better of for worse, most of the game won't change and we're entering the "content & polish" phase.

    We released this version in the preparation of Steam Autumn Festival!

    The 2 latest updates include:


    • Living Room: unlock card by playing the game and finding them in rooms
    • Some new cards such as Anarchy or Boxing
    • Improved Gamepad support
    • Bugfixes on critical issues, gameplay and texts
    • Better Fight UI, UX & Feedback
    • Better & new cards integration
    • Cards now working as intended (Shower, House Party, etc.)
    • Better Analytics for devs
    • Balancing
    • Reworked some old cards to give player more "Regen" options
    • Wording on many places ("looses", "equipements", etc.)



    Small preview of the Nosophobia, animation by Jeanne Prigent

    The next features planned are:

    • Better Steam Integration (achievements, cloud save)
    • 2nd playable Character Jupiter with its unique mechanics and cards
    • Nosophobia, Theophobia and Nyctophobia, 3 new "bosses" or at least big monsters you'll face in the game
    • AvailableBeforeX, you'll have a better progression curve in the exploration
    • Full game translation (this one will be hard!)
    • Fight UI can show Discard, Fade and Eaten Pile


    Thank you to all the testers and team members!
    Cheers,
    Tavrox, Flix, Nicolas, Victoria, Kilian, Niki, Lonard, Tilia, Jeanne.


    Oh I just forgot, Jeanne did a video to showcase how she made animations on Phasmophobia, check out her work
    [previewyoutube=LCPO65Bxr0A;full]https://www.youtube.com/watch?v=LCPO65Bxr0A[/previewyoutube]


    [ 2020-10-05 17:51:33 CET ] [ Original post ]

    Neurodeck Live Stream

    [h2]Hey everyone![/h2]

    [h3]Steam Autumn Festival 2020 is coming! For the occasion, we'll be live streaming Neurodeck during the Steam Game Festival![/h3]



    [h3]Features:[/h3]


    • Deckbuilding as you progress through the game (Slay The Spire like)
    • Meditate and choose personality traits that alter your gameplay profoundly
    • Explore a subconscious maze, full of cards and improvements that will help you defeat the monsters in your mind
    • Light RPG mechanics that allow you to customize your character stats & skills
    • Characters & places from your past that will tell facts & stories about mental health
    • Deep gameplay mechanics that put focus on replayability and gameplay diversity
    • Horrific monsters inspired by real-life phobias

    Also, the demo will be available throughout the festival!


    If you like the game, don't forget to add it to your wishlist:

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/
    You can join us on our Discord server to ask your questions and give your feedback!


    [ 2020-10-05 16:22:36 CET ] [ Original post ]

    September update - 0.2.8



    Hello everyone!
    A lot of changes going into the alpha version! It will only be an alpha (access through our Discord!). It is very hard to process through all the changes that went into this update, sorry if it's not complete!

    What changed :

    Gameplay


    • This update introduces the Neurodecks unlock system. Some cards are now locked at the beginning of a run, and the player can unlock them through the new Memory Revival room.
    • Added a new kind of cards that can give players passive effects on several turns. These effects are a bit stronger than modifiers, and will allow players to try new strategies.
    • Added a new Memorial room. It allows you to remove a card from your deck during a run.
    • *Added a new Kitchen room. It allows you to get powerful temporary buffs, in anticipation of a specific fight.*
    • The maze is now composed of 30 floors (instead of 20).
    • This update adds a new emotion for Lei : the Surprise emotion. Surprise comes with a new basic card and 15 new cards you can find during runs including unique effects, passives and equipments. We hope youll like it!
    • Added 7 other new cards : Flip a Coin, Stroll, Sunbath, Recycling and House Party for the Anger emotion of Lei, Caring Thought and Meditation Session for all emotions of Lei.
    • Added Sharkophobia (rank 2) to the game. It can devour your cards!
    • Added Haptophobia (rank 1) to the game. It can lock your cards in place, making them impossible to play.
    • Phobia must now be fought once to be present in the phobiadex.
    • Controller support is currently in QA but you can try it :) Should work with keyboard as well.


    Balancing


    • Shower is now belongs to rank 2 (previously : rank 3). Its STA cost increased a bit (from 0 to 15).
    • Self-Blaming now belongs at rank 3 (previously : rank 2).
    • Angry Scribbling was nerfed a little bit and now fades after use.
    • Phasmophobia has now 120 Sanity points (+ 20)


    Visual


    • Added a new illustration for the Can Kicking and Self-Blaming cards.
    • Added animations for Tokophobia, Sharkophobia, Agoraphobia, Phasmophobia and Squalophobia.
    • Events now have specific icons in exploration mode.
    • Added a new Forest background, the old one is now called Shrooms.
    • Added illustrations for 9 of the new cards present in the Surprise emotion.


    Sound


    • Added SFX for Entomophobia, masculinity, and much more...


    UX


    • The fight interface now shows the number of Faded/Discarded cards this fight.


    Team

    Sophie Maleval joined the team as a 2D artist. She has been making new illustrations for Neurodeck (some of which were previewed on Twitter in the last weeks). Shes already finished but helped making around 20+ illustrations as a helping hand!


    Bug fixing


    • Fixed the Introverted/Extraverted survey (it could give players the wrong trait).
    • Fixed animations that could blur on Myso and Arachno.
    • Fixed bugs tied to new cards and effects.
    • Fixed a visual bug on monster Sanity.
    • Fixed a bug on the amount of Sanity of the Eel Punching trial.
    • Fixed a sound bug that could crash the game.
    • .... and many more!


    Other


    • Agoras attack names have changed in this version
    • The card French Insult is now called Altercation (the effect is the same)





    What is planned for the upcoming weeks ?

    The second character of Neurodeck, Jupiter, is currently in a pre-production phase. We should release its first emotion in the coming month, with a new mechanic tied to the character.
    We are working on controller support! It should be added to the game later this year.
    New phobias will be added to the game in a future update. They will diversify our current pool, and offer a new variety of challenges to players. This update already adds 2 phobias for the lower ranks (1 & 2). We are aiming for


    [ 2020-09-25 18:19:27 CET ] [ Original post ]

    PAX/EGX Demo!

    Hello here,

    A short message to tell you we have a new demo for PAX/EGX event!

    You can download it here: https://store.steampowered.com/app/1322750/


    [ 2020-09-13 09:51:05 CET ] [ Original post ]

    Gamescom: Neurodeck's Demo is available!



    Hello everyone,
    [h2]We're very happy to be part of Gamescom 2020![/h2] which is completely digital this year!

    Until August 30th, you can play Neurodeck's Demo on Steam!

    Neurodeck is a psychological deckbuilding card game to challenge your fears. Build your deck & capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards.

    https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/



    Enjoy the game? Join our community on Discord to give your feedback, chat with other players and ask questions to the developers: https://discord.gg/5axk36K

    Tavrox Games and Goblinz Studio


    [ 2020-08-28 18:31:19 CET ] [ Original post ]

    Update V.0.2.7

    Hi everyone, Update V.0.2.7 is here! It adds new trials, new traits and UX improvements/bug fixing.



    [h2]What changed : [/h2]

    [h3]Gameplay[/h3]
    We added 5 new surveys and 9 traits. A lot of these traits are still WIP, but it will give you an idea of the upcoming content for the next updates!
    Library now duplicates a card from your deck instead of removing it

    [h3]Visual[/h3]
    Added new animations for the Herpeto, Myso and Toko phobias. New Idle animation on Arachno.

    [h3]UX[/h3]
    Replaced icons in some places (End Turn button for exemple)
    Changed the games icon
    Cards were too big and hard to manipulate, we changed it but it still needs tweaking
    Passive effects are now effectively shown
    Debug mode is now Ctrl+F12 // deactivate it with Ctrl + F11

    [h3]Bug fixing[/h3]
    Fixed a bug that made the debug mode appear in previous versions (9999 actions, all fights are against one specific phobia etc.)
    Fixed a visual bug on traits equipment/desequipment
    Fixed a visual bug on modifiers that werent appearing properly
    Fixed a problem that caused the tutorial to appear on each fight
    Fixed a bug that prevented the player to try the trials more than once
    Fixed some bugs on the new traits.
    Fixed the outline that disappeared on all cardviews


    [ 2020-08-11 16:39:41 CET ] [ Original post ]

    Update V.0.2.6

    Hi @everyone, update V.0.2.6 is here! This one adds a new game mode and UX/UI improvements.



    [h2]What changed : [/h2]

    [h3]Gameplay[/h3]
    Added a new mental trials game mode. This game offers a selection of challenges to solve with a defined deck. This update contains 4 trials, but we plan to make more of them in the future!
    We are also introducing a new kind of persistent effects. These can be added by cards, monster attacks and rooms in the main game. There is not a lot of them in the game currently, but youll see some new effects appear in the next updates!
    The name of game jauges changed to better fit the games theme. This might be confusing for players that are used to Sanity and HP labels. As of now, player life will be refered as Sanity, and the points used to play cards and actions will be refered as Stamina. Here is a picture of the new interface:



    [h3]Cards[/h3]
    We reworked the design of our cards. Tell us what you think of it!
    Changed the name of the base equipment of the Joy emotion.

    [h3]Balancing[/h3]
    Were investigating some cards of the Joy emotion, but as of now we dont see a card as specially problematic. Do not hesitate to tell us if you think this is the case.

    [h3]Visual[/h3]
    Three new illustrations have been added to the game : Clunky Car, Shower, Spicy Food (all three on the Joy pool)

    [h3]UX[/h3]
    Added a tooltip on cards that create Deep breath.
    Improved phobia animations

    [h3]Bug fixing[/h3]
    Fixed a bug where lucky rewards (containing cards of an higher rarity) at the end of a fight could give players a card from another pool
    Fixed a bug that caused the tooltip of the second equipment to not display on hover
    Fixed animation bugs on Herpeto.
    Fixed a bug occuring in the Classroom with the new card design.
    Fixed bugs tied to the trials



    [h3]Audio[/h3]
    Added ambiances for some rooms
    Added sound effects on modifiers
    Adjusted the volume on some sound elements

    [h3]What is planned for the upcoming weeks ? [/h3]
    We will progressively add new illustrations for the Joy emotion of Lei. It will replace the beta art currently present in the cards.
    New phobias are coming! They will diversify the current pool and challenge players in different ways.
    We will correct the typos currently present in the game. This will come in a future patch.


    [ 2020-08-07 16:00:40 CET ] [ Original post ]