TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Neurodeck : Psychological Deckbuilder 

 

Developer

 TavroxGames 

 

Publisher

 Goblinz Publishing 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2021-03-18 

 

Steam

 € £ $ / % 

 

News

 37 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1253860 

 
Public Linux depots

 Neurodeck Linux [494.87 M] 




LINUX STREAMERS (0)




Phobia animation with Jeanne Prigent



Jeanne is a talented and dynamic freelance 2D animator who worked on Neurodeck's phobia animation.

[h3]What is the part of your job that you like the most?[/h3]
The part of my job I like the most might be making the rough animations. That's the step of the workflow where you bring life to the character for Neurodeck, they were phobias. That's the moment when you have to think about the movements you'll make, the personality of the subject and even what the player might feel while watching it. It's the most interesting part of the process and I am thrilled everytime I start a new animation!


[h3]What have you learned from your experience on Neurodeck?[/h3]
I graduated less than a year ago when I started animating for Neurodeck. I had already worked on games, but they were student games, game jam projects or serious games that weren't supposed to reach as many players as Neurodeck. Thanks to this experience, I improved my animation skills since phobias' actions were movements I had never animated before it was very different from the usual walk cycle, for example. Thanks to the team who trusted me and my work, I gained a lot of self-confidence and I'm very grateful for this.



[h3]How was your experience on Neurodeck different from what you used to do? Was animating 15 phobias challenging?[/h3]
The biggest difference from what I used to do is that this time, I was responsible for the animations only and had an Art Director and Creative Director to lead me. I had never been involved in a project which was at a fairly advanced stage either, and I rarely animate characters that I haven't designed myself.

Animating the 15 phobias wasn't too difficult. I found my own workflow I could repeat every time I'd begin working on a new one. They all share similar animations (Appearance, Idle, Hit and Defeat) and then they have their own actions. Idle is the priority because every other animation has to start or end with the idle pose. During the process, I would ask for some feedback from the team, especially from my leads, to make sure this animation would match the design before cleaning and exporting it. It went well and I could even rework some animations I wasn't happy with.


[h3]Is there a phobia or a card that reminds you of a special event in your life?[/h3]
When I worked on Mysophobia and Nosophobia, I couldn't help myself but think about the current pandemic. Haptophobia as well. Those ones felt too real almost! Otherwise, even if I'm scared of spiders in real life, I feel like Agoraphobia is scarier than Arachnophobia for some reason.



https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/


[ 2021-03-05 14:14:23 CET ] [ Original post ]