Survivors!
[img=http://images.akamai.steamusercontent.com/ugc/1461769177871677817/6E29B1D8E7A89AAA3339C9ADBBA493991D5C2D90/]
It’s time for Hatch Notes #2!
This tasty new update shakes things up in the food department. Canned rations are now different from ‘meat’, which must be cooked to prevent food poisoning. A brand new 3 tier craft able Freezer will keep that meat cold, preventing it from spoiling… because nobody needs a shelter filled with vomit.
We’ve also added 2 new scenarios, a craftable water condenser and a host of bug fixes. Check out the Hatch Notes #2 video to see more: https://www.youtube.com/watch?v=EVaIS5fCLWk
Here's the full list of changes:
Scenarios
· 2 new scenarios
Objects
•Water Condenser - Gathers moisture from the air to convert into usable water.
•Meat Storage - Meat is now a different resource from canned rations. Meat must be stored in a freezer to prevent spoilage. Unlike canned rations, meat must be cooked to prevent food poisoning.
•Freezers - Three new tiers of a craftable object that allow the player to store meat.
Visual and UI Improvements
•Updated moon sprite.
•Added more scenery to the ground above the shelter.
•Added new highlight to shelter room placement.
•Changed the highlight when moving objects in the shelter.
•Added an icon to the Work Bench table indicating if player has available resources to craft item.
•Indicator added to the intercom to show when someone is at the door.
Bug Fixes
•NPC’s with guns now have a chance of having bullets to use in combat.
•Added text to the quest section of the journal for when the player has no active quests.
•Changed the way trade values are assigned, no more uneven trades.
•Protection Racket NPC now damage filters when they leave the shelter if the intercom was ignored.
•Exiting the game when the recycling plant is in use will no longer cause you to lose your items.
•Airport icon re-added to the map.
•Updated description of the Laboratory to include the intelligence level needed to craft homemade medicine.
•Updated the description of flashbang, grenade and pipe bombs to explain how to use them on expeditions.
•Luxury Toilet sprite changed so less space is taken up in the shelter.
•Audio now correctly plays when disarm attempt is blocked.
•Fixed an issue where using bombs in scenario boss encounter would occasionally soft lock the game.
•Luxury Shower description changed to say it reduces trauma when used.
•Increased the time between character hints being displayed.
•Changed some of the quest text for The Super Irritating Guy.
•Characters now mention when the shelter is out of power and the generator needs fuel.
If you missed it, make sure you check out our ‘Beneath the Surface’ update to hear more about the changes to combat and the addition of quests: https://www.youtube.com/watch?v=2m0CmBIQeKs
You survivors continue to be an amazing community and your support and feedback is really appreciated, so keep it coming!
Love Sonny, Dean & Team 17
PS. If you want some of the best beard-talk in the wasteland visit here: http://steamcommunity.com/app/356040/discussions/0/490124466473541951/
[ 2015-11-04 12:02:43 CET ] [ Original post ]