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Danger Update! *New Video*
• Raiders can attempt to break into shelter to attack inhabitants or steal food and supplies. • The starting shelter door is now a weak, wooden door. • The shelter door can now be upgraded to be made stronger and more resilient to attacks. There are 2 further upgrades, a light metal and heavier metal door. • New craftable traps to keep them out: Paint Can Trap Spike Trap Shotgun Trap
• Radiation is no longer present at all times. Radiation clouds now accompany dust storms. • The oxygen filter is now used to provide oxygen for the shelter instead of clear radiation. • Oxygen filter must be upgraded to provide more oxygen as number of people in shelter increases.
• Newly recruited members of the shelter begin in auto-mode. Player must gain their loyalty before they receive full control over them. • Recruits can now be dismissed from the shelter. • Recruits that become too stressed or unhealthy will leave the shelter. • When recruits leave, there is now a chance they may steal something or sabotage an object. • There is now a chance that a recruit is a psychopath and may sabotage the shelter or kill a family member if triggered.
• Player can now select a Horse as the shelter pet.
• Certain areas of the map are now controlled by dangerous factions. • Each faction have new and unique visuals and dialogue. • Factions are generally aggressive and like to jump into combat.
• Doors now open automatically for characters. • Saddle and stable are craftable if the player starts with the horse. • Damaged objects may now catch fire. • Fire extinguisher is now craftable to put out fires. • Expedition parties may now encounter wolves and bears. • Added a ‘Move All’ option when transferring items.
• The dog no longer targets dead enemies. • The Bucket toilet now remains full when exiting and reloading the game. • Player can now change first character in expedition set up if the second is wearing the hazmat suit. • Paint no longer refreshes on save data load. • Character no longer gains incompletable clean task if another character grabs the mop first. • NPCs can no longer target the dog in combat. • Two pieces of trash are no longer created when character cooks at Stove. • Player no longer loses items when trading matching item with full inventory. • Incinerator can now be moved in 'Rearrange Shelter' mode • UI for switching between characters in encounters now added. • Children’s animation when filling the pet bowl now displays correctly. • Recall party is no longer cancelled if player exits the game then loads save data. • No longer possible to send out 2 separate parties and use the camper van on both expeditions. • Characters with guns will no longer shoot at enemies that have died in the same turn in combat. • Correct stat icon now used at encounter results screen. • Attention icon for the intercom no longer overlays the encounter screen. • Characters now correctly receive trauma if NPC in encounter is killed by bleeding. • SFX for the freezers is now correctly controlled by the SFX sound slider in Options. • Bandages now always appear white when used in combat. • Paint stripper no longer turns walls grey. • Camera can now correctly focus on newly constructed room build built on new floor of left side of shelter. • Ladders can now be placed on the right side of shelter rooms. • Ladders no longer move position when crafted. • No longer possible to craft items in illegal positions. • Hair style that previously did not match avatar image now displays correctly. • Player is now correctly unable to trade items with NPC’s if there isn’t enough room in inventory. • Player can no longer search a location after fleeing from encounter there. • The excellent stove can no longer be used when the generator is out of fuel or at 0% integrity . • Character's foot no longer intersects stump in the Lumber Yard during encounters. • Metal Detector/Gas Mask/Binoculars no longer have a yellow border in the incinerator interface, it is now blue. • Selecting promise on The Other Shelter scenario will now allow the NPC to return to the shelter. • Hammering animation now plays when an adult female in the hazmat suit fixes a filter. • Character’s head now appears correctly when using all beds. • Able to move a stack of items for incineration when using incinerator. • Binoculars sight bonus remains active on expeditions after saving and loading. • The perception counter no longer resets after saving and loading if an expedition is on-going.
• Characters returning from an expedition now return from the right hand side of the screen instead of the left. • Menu music starts earlier. • Player can no longer search a location after fleeing from encounter there. • Controls screen updated to include new method of automating characters. • Automate Hazmat suit is now automatically returned prior to leaving for expeditions. • Power cord on 'Small Freezer' no longer appears in front of other objects. • Player can no longer repair objects that are in use. • Camper Van components are now recyclable • Cursor is now visible when placing shelter rooms, paint and paint stripper when using a gamepad. • Base trade value of leather has been changed from 8 to 4. • Reduced the time required to fix the Good Shower. • Reduced the amount of actions that create message in commentary panel. • Unique icons added to distinguish between objects being out of power, disabled or broken. • Quests and scenario names now appear when the location is hovered over on the map. If you like the update give the post a thumbs up! Love Sonny, Dean & Team17
[ 2015-12-09 12:02:37 CET ] [ Original post ]
You’ve had it too easy up till now, but everything has just changed with the Danger Update! No longer is your shelter the safe haven it once was, and factions now rule the wasteland. And there’s even bears…yep you heard it right….bears. Watch the Beneath the Surface video to get the latest update straight from the team behind Sheltered! https://www.youtube.com/watch?v=i5jBR6TE7vs Get comfy in your shelter cus you’re in for a long read!
Shelter Raids
• Raiders can attempt to break into shelter to attack inhabitants or steal food and supplies. • The starting shelter door is now a weak, wooden door. • The shelter door can now be upgraded to be made stronger and more resilient to attacks. There are 2 further upgrades, a light metal and heavier metal door. • New craftable traps to keep them out: Paint Can Trap Spike Trap Shotgun Trap
New Radiation and Oxygen Functionality
• Radiation is no longer present at all times. Radiation clouds now accompany dust storms. • The oxygen filter is now used to provide oxygen for the shelter instead of clear radiation. • Oxygen filter must be upgraded to provide more oxygen as number of people in shelter increases.
Recruit Loyalty
• Newly recruited members of the shelter begin in auto-mode. Player must gain their loyalty before they receive full control over them. • Recruits can now be dismissed from the shelter. • Recruits that become too stressed or unhealthy will leave the shelter. • When recruits leave, there is now a chance they may steal something or sabotage an object. • There is now a chance that a recruit is a psychopath and may sabotage the shelter or kill a family member if triggered.
New Pet
• Player can now select a Horse as the shelter pet.
Factions
• Certain areas of the map are now controlled by dangerous factions. • Each faction have new and unique visuals and dialogue. • Factions are generally aggressive and like to jump into combat.
Additional New Features
• Doors now open automatically for characters. • Saddle and stable are craftable if the player starts with the horse. • Damaged objects may now catch fire. • Fire extinguisher is now craftable to put out fires. • Expedition parties may now encounter wolves and bears. • Added a ‘Move All’ option when transferring items.
Bug Fixes including:
• The dog no longer targets dead enemies. • The Bucket toilet now remains full when exiting and reloading the game. • Player can now change first character in expedition set up if the second is wearing the hazmat suit. • Paint no longer refreshes on save data load. • Character no longer gains incompletable clean task if another character grabs the mop first. • NPCs can no longer target the dog in combat. • Two pieces of trash are no longer created when character cooks at Stove. • Player no longer loses items when trading matching item with full inventory. • Incinerator can now be moved in 'Rearrange Shelter' mode • UI for switching between characters in encounters now added. • Children’s animation when filling the pet bowl now displays correctly. • Recall party is no longer cancelled if player exits the game then loads save data. • No longer possible to send out 2 separate parties and use the camper van on both expeditions. • Characters with guns will no longer shoot at enemies that have died in the same turn in combat. • Correct stat icon now used at encounter results screen. • Attention icon for the intercom no longer overlays the encounter screen. • Characters now correctly receive trauma if NPC in encounter is killed by bleeding. • SFX for the freezers is now correctly controlled by the SFX sound slider in Options. • Bandages now always appear white when used in combat. • Paint stripper no longer turns walls grey. • Camera can now correctly focus on newly constructed room build built on new floor of left side of shelter. • Ladders can now be placed on the right side of shelter rooms. • Ladders no longer move position when crafted. • No longer possible to craft items in illegal positions. • Hair style that previously did not match avatar image now displays correctly. • Player is now correctly unable to trade items with NPC’s if there isn’t enough room in inventory. • Player can no longer search a location after fleeing from encounter there. • The excellent stove can no longer be used when the generator is out of fuel or at 0% integrity . • Character's foot no longer intersects stump in the Lumber Yard during encounters. • Metal Detector/Gas Mask/Binoculars no longer have a yellow border in the incinerator interface, it is now blue. • Selecting promise on The Other Shelter scenario will now allow the NPC to return to the shelter. • Hammering animation now plays when an adult female in the hazmat suit fixes a filter. • Character’s head now appears correctly when using all beds. • Able to move a stack of items for incineration when using incinerator. • Binoculars sight bonus remains active on expeditions after saving and loading. • The perception counter no longer resets after saving and loading if an expedition is on-going.
Changes and Balancing
• Characters returning from an expedition now return from the right hand side of the screen instead of the left. • Menu music starts earlier. • Player can no longer search a location after fleeing from encounter there. • Controls screen updated to include new method of automating characters. • Automate Hazmat suit is now automatically returned prior to leaving for expeditions. • Power cord on 'Small Freezer' no longer appears in front of other objects. • Player can no longer repair objects that are in use. • Camper Van components are now recyclable • Cursor is now visible when placing shelter rooms, paint and paint stripper when using a gamepad. • Base trade value of leather has been changed from 8 to 4. • Reduced the time required to fix the Good Shower. • Reduced the amount of actions that create message in commentary panel. • Unique icons added to distinguish between objects being out of power, disabled or broken. • Quests and scenario names now appear when the location is hovered over on the map. If you like the update give the post a thumbs up! Love Sonny, Dean & Team17
[ 2015-12-09 12:02:37 CET ] [ Original post ]
Sheltered
Unicube
Developer
Team17 Digital Ltd
Publisher
2016-03-15
Release
GameBillet:
2.29 €
Game News Posts:
56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5162 reviews)
The Game includes VR Support
Public Linux Depots:
- Sheltered Linux [609.98 M]
Panting, scared, the shelter airlock smashes down behind you. You wish you did not have to go outside, but you do. It would be easier to give up. But you don’t. The hardship, the hunger, the thirst. The fear. You keep reminding yourself why you stay alive. Why you do this. Then you hear it. “Daddy you’re back.” You wife’s face lights up and you open a bag full of medical supplies. You need not tell her how you got them. You simply enjoy your small victory in this, the harshest of times. In the post-apocalyptic world, you must keep your family alive in your underground bunker in this deep strategy game from Unicube...
Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future.
With all hope lost, how will you cope in this bleak new world? How you handle the many moral choices you'll encounter on a daily basis could be the difference between your family surviving or dying. Combat claustrophobia, radiation and mental exhaustion as you cling desperately to life in the cramp, cold and scary underground shelter. You’ll have to leave the scant protection the shelter offers behind as you’re forced to venture outside into the dangerous desolate wasteland to scavenge for vital supplies which could ensure your families survival for just one more day.
Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future.
With all hope lost, how will you cope in this bleak new world? How you handle the many moral choices you'll encounter on a daily basis could be the difference between your family surviving or dying. Combat claustrophobia, radiation and mental exhaustion as you cling desperately to life in the cramp, cold and scary underground shelter. You’ll have to leave the scant protection the shelter offers behind as you’re forced to venture outside into the dangerous desolate wasteland to scavenge for vital supplies which could ensure your families survival for just one more day.
Feature List
- Family comes first: Keep your family alive and protect them from the ravages of the harsh post-apocalyptic world.
- Make the shelter a home: Maintain your shelter - keep it secure, habitable and make sure that the family have enough resources to survive. Protect your shelter from hazards and infiltration!
- Customisation: Your family is unique to you; you decide their gender, names and their appearance.
- RPG mechanics: As your family develop, their stats will adapt with an evolving experience and trauma system. Attributes, strengths and weaknesses will dynamically change based on your choices.
- Crafting system: Create comforts for your family’s shelter and weapons for combat.
- Exploration: Send out your family to explore and gather resources for everyday living and crafting.
- Recruitment system: Recruit outsiders with different personalities, integrate them into your shelter life and earn their loyalty.
- Dynamic encounter system: Your family will encounter various threats including roaming factions and feral beasts.
- Turn-based combat: For those that cannot be reasoned with, violence can be used as a last resort. Your family may depend on it.
- Pets: Your pet is family too. Choose between the dog, cat, fish, snake or horse.
- Vehicles: Make exploration quicker and safer.
MINIMAL SETUP
- OS: Ubuntu 12.04 64-bit / Ubuntu 14.04 32-bit or later
- Processor: Dual Core CPU or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
- Storage: 650 MB available space
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