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It's almost September! And we are hard at work getting the demo ready for the public! With many things going on, I ask for your patience as I try to unwrap all of the information into one post. Lots to cover, then back to work!
We have three Live Wallpapers that are new.
Live Wallpapers link:
https://steamcommunity.com/profiles/76561198118808023/myworkshopfiles/?appid=431960
On top of these, the Videos portray only one of many of the songs that will be in the game for these specific characters. The routes will be fairly long, with many situations that require different ambience.
[previewyoutube=PNHjRgSVKKs;full][/previewyoutube]
[previewyoutube=GK1cunlm4M8;full][/previewyoutube]
[previewyoutube=pfCi8AaWdDI;full][/previewyoutube]
If you want to come and see me animate these, or ask questions. I am free to share!
My twitch is here: https://www.twitch.tv/therinwhitten and I try to share what I can without spoiling the story.
Hentai!
I don't want to spoil too much! Because that is a big part of this game. So... here is a super 1980's resolution gif of a WIP of a patreon exclusive glimpse. We are making it interactive, and each route has a slightly different scene. Add in physics and interaction with the faces, and you have a real show!
Just a tease of what is to come in the future.
Character Art is https://twitter.com/Alfyria
Rigger is https://twitter.com/Owlidy
VA:
The main male MC, traveling through a fiber optic cable. This isn't just a hentai game. The hentai adds flavor, and we plan to have it throughout the entire game. VA here is https://twitter.com/ShinNagawa
However, there is a real story, and a twitch friendly switch to this game. You will have to make hard decisions and some funny ones. The focus is to highlight the characters in their own light, in and out of their comfort zones.
[previewyoutube=h6WaFHZaCOA;full][/previewyoutube]
90 percent of the VA is recorded for the demo, and about 50 percent is balanced, cleaned, and in unity. Working everyday to bring this closer. All of the people voicing will voice the entire game, all the way to the end. As we move forward, things have gotten more efficient as we continue ahead. It's a learning experience for me. However. I am confident VA will not slow us down much until the very end. Some of the Vtubers, like Ironmouse, have very busy schedules. I want to be forthright here. If we have a to wait an extra month for her to finish her lines, we will.
Unity:
Lots to cover here. It may be a visual novel, but many things have to be considered while putting things together. I will try and sub category this a bit.
1. We have to keep things simple for future creators. The system template will be free to use for all after the game release. We have to consider this as we move forward. The coding will be done. And the instructions will help creators put their OWN stories into the engine and create their own stories!
2. Save States: This is basically the backend of the entire game. It saves your settings, galleries, scripts, progress, and character profiles, discovered locations, ect. This section is coming along nicely, but again, we are making this easy to use, and stable. It might be another two weeks before this section is done.
3. UI: The vision is animated UI that is minimal but showcasing the design of the game, without distraction to the player. This will include immersive menus integrated into the game in some sections. This will include the galleries, both hentai, and fan art. Adding the NSFW warnings, ect will be a priority. On top of having the ability to frame and hang up art in your domain that you find along the way, you will have the gallery to see the art you have found so far in the game.
4. Audio Engine work: You will have control over all the audio in game. This means that you can turn down each cast member, narrator, and the npcs with their own toggles. Effects and music will be in their own volume controls. And we are going to post process the audio to make everything a clean experience.
Live 2D: Owlidy has been hard at rig working on the animations for Szy and Star. This includes custom NPC's that will scatter across the world. We want to have alot of vutbers that can't cast to have the chance to cast. These characters have more than one outfit, def more than what you will see in the demo. We are knocking those out NOW. Right after demo release, we will already be working hard on the routes.
Translations: Spanish, German, Japanese, and Dutch
We are pushing to get this done by demo release in all four of the additional languages. However, this will depend on the translators. We already have things set up for the long haul, and are taking each script at a time to ensure there are no questions.
If there are no issues, worse case will be a month or two after demo release will the translated versions be available. If the wait is two weeks or so, we will simply postpone the released until all of them are done.
Going forward, we will be translating as we move forward, so we wont have a huge workload near the end.
Overall: The demo is a huge step forward. The engine will be almost 100 percent complete, and standards have been established. What does this mean?
It means things will accelerate after the demo drop. We won't be waiting on mechanics, or music, or art. Things will be directly fed into Unity.
Demo Release:
It will be very soon. But I won't give a date. I won't put my team under that kind of pressure. This is a fan game, and we have more flexibility with this than a lot of other devs have. This also means we won't release a half baked product.
Right before the demo drop, we will have a podcast party on twitch, featuring https://twitter.com/iRachichu, who happens to voice Cindy in the demo to host the podcast. Alot of the cast will be there, as will the devs including myself, Xplicit, and Owlidy. We will feature some promotion art and a trailer of the demo and the future release. And give more details on what is planned going forward.
We are a crowd funded project. Right now though, all of it is out of my own pocket. Most of the fan money will go directly to development commissions. When we get closer to the demo release. I will add more details. Most likely in the next post. I just don't feel right asking when I haven't given tangible results. (The demo).
For now: that is it. I hope you guys have a great month! I will try and update in about two weeks or so. WE should be nearing closed beta very soon. So stay tuned!
Project Lead:
TherinWhitten
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