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November Update: Mah Immersion!


Hey guys! Hope you are all doing great! I have had a ton of IRL stuff assaulting me this past month. However, I did get to work at least a bit each day on the busy days. It's alot to handle for two people (Taku our background artist, and myself). It's really a two edged sword: on one hand, as a writer, I get to direct and set up things exactly the way I want. On the other hand, I handle the audio, the front end, the back end, the admin, the writing, and the animations. So things can get tedious at times, and I have to set up priorities of work in order to cover all the bases. There are days that I don't feel like I am moving fast enough. Be rest assured, I am focused on this project every day. With my thoughts out of the way let's get to the good stuff!

Unlockables: I considered this a crucial part of the B1NARY experience.


I have played many VN's in the past, and really enjoyed Visual Novels that had some form of interaction in them. So, with B1NARY, I wanted to skirt almost the edge of what a Visual Novel allows. Now days, the lines in the genre have blurred quite a bit. And I love it! I think that the gameplay needs to match the type of story it's telling the reader / player.

Unlockables allow this; there are three main categories.



Includes NPCS, Waifus, and Husbandos








Dating locations, places in the real world...






Background Information of the world, the culture, and the tech.





There are some sections that your character would know at the start. Other sections that you have to unlock by going down a route or making a decision. The Visual Novel is set in first person POV through most of the game. So I want the information to change based on your progress. The code behind this allows the unlocked panels to remain unlocked, even at the main menu. As you peer further into the abyss, it may peer back. The story itself is multi-layered. That is all I can say without spoiling the story line. In all, there is over 100 pages of Lore content, translated into four languages, across the PDA. And I am not even finished! This project is one of pure passion, and I am loving putting all of this into the hands of the players! The mechanical part of the game is finished. I will polish as the story moves forward. However, I am now putting pen to paper, adding the effects, the backgrounds, and preparing the story for VA recording.

I am not content with static backgrounds. Again, immersion is my goal.


Since 2020, the plan was to have lots of backgrounds throughout the game. These will change based on weather, time of day, and emotions. I yearned for animated backgrounds that helped sink you into the story more as the main character. Taku, our background artist, and the voice actor of Shirobi, works hard to bring these events to life for me. Once he finishes them, I animate them with the different events planned. Below is some examples. The ones in the game are 4k scaled down to 1080P at 60 FPS.

Male MC Bedroom


Notice the empty walls. I wonder why?

Male MC Bathroom


Still WIP, as I plan to add a bit more personality.

Male MC Hallway


The hallway is simple, but important to the "plot."
I will be live-streaming the animation of these on my twitch channel HERE if I can manage it. Some areas, like the dating route locations, I will have to do offline to prevent serious spoilers. We have many date locations, domains with multiple spots of interests, and shared areas, like the Train Stations. So keep an eye on our Patreon and Steam Pages!
I want to thank everyone that has continued to support me on this journey. It's been an amazing opportunity to work with so many passionate Vtubers, streamers, artists, and animators. I truck on! And push to finish this amazing story for you to enjoy! Please be patient! I won't let you down! Project Lead TherinWhitten


[ 2024-11-04 16:00:58 CET ] [ Original post ]

July 2024 Update

[previewyoutube=DSdYBlx03xA;full][/previewyoutube] Welcome in! I hope you guys are being safe this summer and enjoying the weather. I am currently enjoying some sake on a Sunday afternoon and wanted to write this anyway XD. I have been hard at work with my team to get things prepared, and have been stuck in a Dev Basement working on a very crucial part of the Game. Now that its mechanics are finished. I feel like I can give you the run down of what we have been doing the past four months! There is a lot of cover so let's get into it!
Overall since February, I have been planning out the PDA, updating and optimizing code in the game to maximize performance across all platforms and languages. Updates in code, and software has been a big one in our priorities across the board. We are working the long game. I am planning to use the Spank Engine for many types of Visual Novels in the future. Also, with the code being open source once the game is released, I always keep in mind the use cases for many devs that may use our systems.

1. Save States Updates:


Serializer is updated for better adaptability across multiple game types. The update added better reliability across platforms. This also includes tweaks to performance overall to increase overall speed and efficiency across the board. (Yes, we are refactoring as we go XD. Not a ton but we have been organizing code as we move forward)

2. Unity Updates:


We added Rich text to the globalizer. It means Profiles in the PDA will have rich text formats across languages.
With keeping up with current fixes in code, we have remained on the 2022 LTS, and have kept up with updates that provide bug fixes. Sometimes this introduces minor bugs that we have to fix, which take almost no time. I know the code well enough now to know where the issues lie and how to fix them promptly.

3. Live 2D Updates:


This is a big one. Currently, our SDK is reliant on Cubism 4.2, and in the next month or so, we will be upgrading to cubism 5.0. This will require a minor rework of some reference work, but will pay off in the future. 5.0 came with some very large feature sets for creators to add to their models, and we want them to be able to utilize them. This update will be done on the backend as we put the story into the game engine, so it will only add a touch of time into the overall progress of the project.

4. Writers Script Updates:


The writers script is the core way a writer can control models, backgrounds, music, audio effect, voices, and scene changes. We have added unlock functionality to the whole system. This will be covered in the Unity Section.

5. UI Blur:


UI Blur has been something I really wanted since Aug 2020. And it's finally in the game! It took a lot of research to ensure it didn't add any load on the gpu, but we managed to do it! Now all UI Elements look like panes of glass without any additional resource grabbing.

6. Story:


I am adding a ton of lore and exposition in the PDA as I progress forward. It will be timed based on when YOU discover things inside the game. This will allow me to focus on mostly dialogue in the chat box and only minor descriptive details. The effort is for realism and immersion. I may be throwing a ton of memes and fun in, but I also want to drive home some grounded reality in. Lockdown for Cast will be very soon as well. I have a few things I need to confirm before we finalize the final cast. Please be patient in that regard.
Animations and Unity covers several things. And we will go through them one by one.

PDA:


The PDA is your immersive hub for information in the B1NARY Universe. Locations, Background Information, Profiles of NPCS, Waifus, Husbandos, and Cameos, and your Notifications on Unlocks! The UI is a two tier design, full immersion (PDA), and fourth wall (Options and Chat Box). These can also be video clips, Gif's, and other media. We put a lot of work into the compatibility. Once you unlock something, it will carry over across saves. And, as long as you don't mess with your Game Config file, it will remain unlocked. It will be your companion and your main source of information. Going down certain decision trees will unlock sections of information that may help you later on in the game. However, I don't want to cuck any players that skip it. It will just be more difficult to make the right decisions.
I want the player to be able to focus and stay in the story as much as humanly possible. With these design decisions in mind, I altered the code of the PDA to focus on more realistic unlocks as you play through the game. You will even have hyperlinks to the Cast's twitch, YouTube, and Twitter accounts!
The PDA will also allow you track your unlocks in the gallery, which will contain Fan Art (Including Fan fictions) that you can look at in the Options Panel at any time.

Notifications will cover:


  • Profiles (NPCS, Cameos, Waifus, Husbandos)
  • Gallery Pics
  • Fan Fics
  • Location Unlocks
  • Domain Unlocks
  • Background Lore Unlocks
  • And Future Steam Achievements.


Prologue currently is being touched up a bit to integrate the addition of Lore as you progress. This will ease up on any exposition dumps in the dialogue.

Animation Tweaks:


We use a lot of animations in our UI, and plan to add a bit more. I did some clean up and added a ton of newer animations to the PDA, and will mirror those changes in the Save / Load, Character Route Panels, and the binary / non-binary selection panels. Additional camera tweaks are in the works and the frame work is set up. It allows for camera zooms, shakes, ect, to add more spice to the narration. It will be WIP as we progress forward.
New Backgrounds Start Next Week! We have a ton to jump on. With Taku creating the Art, and myself doing the animations, it should be relatively quick once we get rolling.

The Main Focus will be:


  • Male MC's Home Domain
  • Female MC's Home Domain
  • The Train Station (In the MC's Domain, and at the Twitch Server )
  • Asterella Star's Domain (Start)

The Next Focus will be on:


  • Comrade Del's Domain
  • Fefe, the punk rocker's Domain
  • Kota the Demon's Domain

Character Art is a key part of our game. I try to pick Artists that vibe well with the route they will be working on. From Edgy to softer and light, we try to make the seperation of art styles to our advantage.

Fefe :


Reference Commission is ready to go! We have all the info we need and just need to draw out the reference art before the live 2D Model is ordered. We will try and push this in August.

Comrade Del:


Del's Reference art is complete. We are looking into Prepping his commission for the actual Live 2D Art for the game.

Female MC:


Some Recolor and some adjustments prior to rigging is required. I am doing this myself. However, I will have time end of July to tackle this.

Aoi Miyuki:


The AI involved with the Train station. Her Model is almost 100 percent and ready to rig. This one will be on the list in the next few months, if funds allow it.

Kota the Demon:


His rigging will be finished and ready for August! A small video clip below is the WIP of his model. I have lots of plans for his world, so be ready! Rigging is very fund intensive and we plan on getting the two support models finished (Female MC, and Aoi Mikyuki) next in our list. With the addition of Cubism 5.0 in Unity for us, it will open up several new techniques and drastically improve overall performance and efficiency of the models, allowing even a toaster to play our project.

I will be working closely with Taku from here on out to get the backgrounds in as I write the story into game. We are done with the majority of the mechanics, minus a touch of polish here and there. So from here on out it will be: 1. Writing the story into game. 2. Adding Music, effects, and animations for each section. 3. Commissioning the Backgrounds and Animating them. 4. Lore Updates and Interviews with Cast to ensure the stories are up to date. (Things change often XD.) My Goal for End of August is to be inputting the First stages of all the routes into game, with the Male and Female Route Domain Sections ready for commissions. We already have translators working on the material as I speak.

Future Updates:


I will have a more streamlined way of updating you guys! I am terribly sorry for the lack of information. I am soloing a big chunk of the workload and some stuff in real life is trying to take me away from my work. So it came down to choice of get things done or spend the time to update when things are not complete. The most detailed updates will be on Patreon, with day to day small tidbits on our Twitter and Discord accounts. I still work daily on the project, and writing is a big passion of mine. I have already started mapping out the decision trees for all the routes. I will keep you up to date! I appreciate your support! Thank you all! Project Manager TherinWhittten


[ 2024-07-15 16:24:11 CET ] [ Original post ]

February 2024 Update

I have some treats for you! I have been very busy and wanted to get to a certain point before I sent you some information. We've alot to cover. [previewyoutube=QcKqrmWVuJg;full][/previewyoutube]
Patch 1.11 is a general tweak and fix patch for the demo. Several bugs have come to my attention, and I was able to push away from the main project to fix these.

  • Main Menu Tweaks
  • UI Tweaks for Performance
  • Code Optimization
  • Misc Bug Fixes
Linux has a bug where input is partially broken on the Steam Deck. If you use Proton it works as intended. We are looking into this issue and it looks like it's invovled with how Unity exports linux builds. We will continue to troubleshoot as this will pose a problem with other handhelds not on steam.

For now here are some screenshots.








Lot's going on here. We have the DLC System in place. This allows the game to be much smaller and completely free of NSFW content for people that do not prefer the scenes. With these changes, Hentai Mode has simply been renamed to "UnCut". This is to respect the players that just want to enjoy the Visual Novel Aspect.
Players will be able to take the Hentai DLC and just drop in a folder manually, or as an add-on on Steam. Without the DLC, the "UnCut" Mode will still have questionable material that might be dangerous live streaming.
Code has been organized and cleaned up dramatically. The switch from Demo to main game is complete. I will be working on the PDA System, and the Fan Art Flags this month in Tandem with my other work. You guys will be given polls to decide design decisions for the PDA, as it will be the main hub of information for the player.
The next Section, "Denizen" is now in the game. This part covers the Player's "Domain" discovery as an intro to how the world works. Male and Female Routes are completely different. That's 140 pages, or roughly 4-6 hours of material added to each route. Each Route (Male and Female) is treated as separate stories. Once I have the music / effects/ and VA decided, will be moving to open up the Twatch server. Base locations that the Player will be frequenting outside of Dates. Then, in March, I will be working on Asterella Star's Dating Route. Asterella Star is the Demon Lord of the 69th Circle of Hell with a light BDSM Vibe. Asterella Star's Twitch Asterella Star's Youtube
Art by Kota the Demon.
Drawn by only TakuArtWorks, the load of making the background art falls directly on his shoulders. He has been a Part of B1NARY Since its inception. Last month he started working on the Male MC's Domain backgrounds. Once he is complete, I animate them and add lighting like Day/Night/Midday to add more depth and immersion to keep the visual novel more "visual" in style. This includes different effects like blinks, breathing hard, other techniques we use to immerse you as the main character.


Each Domain will have at least 8 backgrounds, with alternate day/night that I will animate and light. February might be light, but March will probably mean more backgrounds added to finish up the Male and Female Routes. And then we move to Star's Domain to finish it up. When he is not doing backgrounds for B1NARY, he is drawing all the Vtuber Oshi's across the internet! You should check out his collections and give him a follow!
This concept art is the Reference Prep for Comrade Del's Model Art. Reference art by Kuru! Some say he is a moth man. Others say he is human. No one knows what he looks like... A husbando Vtuber with a soft romantic side, he is a bit rough around the edges. He loves pizza, bathing in a hot tub, and enjoying night walks out in the snow.
Want to know what he looks like? You will have to play his route to find out!
A new character is being adjusted as a special NPC. We are still finalizing the backstory and details. Know that you will be the first to know. I'm excited to show you! The model is basically ready to rig. We plan to start rigging sometime in April. As for Live 2D models, Comrade Del, and Fefe is our next two models for Live 2D ART. References for Comrade Del is finalized, and we will be moving forward on his model in March. Fefe, our resident punk rocker, will have her references done very soon (Hopefully in the next few weeks). Depending on Art Schedules, we will be working directly with her artist. No time frame as of yet until the reference work is finalized. Her route will be fun to write for me. I can't wait to share some details. During both of these, we have one of our new husbando, Kota the Demon, finalizing his design. B1NARY will work to help with his model to not only add animations and toggles for the visual novel, but these will be included in his streaming model.
Kota the Demon and Ciel DarkRose (a Cameo in our project) are working with some other VA to make an abridged version of Rosario Vampire! It's pretty funny and thought I would share! [previewyoutube=AOhkgfDi8b4;full][/previewyoutube]
Lots to do this month, but priority is the Finalization of the Audio for Denizen, PDA work, and following through the commissions that are currently underway. Fan art flags are also integrated into the PDA and I had to wait until I got to this point to finish it up. I will be updating you guys with a few more posts this month as well as long as I get to them. I will be updating Patreon with a few new tiers and adding more incentives. I will be setting up small builds for you only. These will be tiny slices to prevent story spoilers, as kind of a vibe check. So please be ready! Polls should make it this month as jump into PDA and Fan Artwork. There's also some vibe checks I want to make sure are done to ensure things are not too serious. So let me cook. Without everyone helping me out, this would have never gotten off the ground. You guys are the true heroes, and I can't thank you enough. Project Lead TherinWhitten


[ 2024-02-14 19:32:53 CET ] [ Original post ]

Patch 1.11 Released!

Be prepared for a much longer update this week.

Patch 1.11 Changelog:


  • Input Tweaks
  • Steam Deck Adjustments
  • Fixed Audio bug when moving from H Scene to Save: Caused Audio to merge between speakers.
  • Some Animation Tweaks on Main Menu

Note:


Gamepad Controls on Linux are having issues, and I'm still troubleshooting. So Using LInux or Steamdeck, please use proton and it will work as intended. I verifed on my own Steam Deck. More optimizations will be coming with the main game for mobile gameplay. Thank you all for your patience!


[ 2024-02-05 00:13:49 CET ] [ Original post ]

Padoru Wallpaper! Happy Holidays!

[previewyoutube=lm7PEh77duE;full][/previewyoutube]

Our 2023 Wallpaper.


Available Here: https://steamcommunity.com/sharedfiles/filedetails/?id=3109561498

Using Live Wallpaper on Steam:


https://store.steampowered.com/app/431960/Wallpaper_Engine/ We all from the Dev Team and Cast wish you a Merry Holiday Season!

Thank you all for the support!


Music Visualizer Parallax HDR

Padorus:


By Gia Background: by mB0sco. Cast Shown (Some Profiles may not be suitable for people under 18.) Fefe: https://twitter.com/CovfefeChan @FeFeVtuber Virtually Lewd: https://twitter.com/virtuallylewd @VirtuallyLewd Asterella Star: https://twitter.com/AsterellaS @AsterellaStar Comrade Del: https://twitter.com/Comrade_Del @Comrade_Del MC(Male) Vincent: https://twitter.com/ShinNagawa @vincentheartsn957 MC(Female) CrimsonCountess: https://twitter.com/Crimson_Count @thehouseofcthulhu2053 Watching Lizard: https://twitter.com/WatchingLizard @WatchingLizard


[ 2023-12-09 15:29:29 CET ] [ Original post ]

December Update: Padoru Wallpaper Coming!

It's that time of year again and we are slamming into December with a fervor! I have a lot to cover but will try to keep it brief.

Padoru!


So every year, I make an animated wallpaper for Wallpaper Engine . It will include some main cast and be fully animated. I am going for a 3D experience with a music effect, so you have something cool to look at for December. When its ready, it will post on here and give you link. For now you can find all of my wallpapers HERE.

Main Game Progress:


You can Check progress of the Project here anytime on our Public Roadmap!

Transition:


I have all the code, scripts, Scenes, and folders ready to go! I have begun the process of putting the story into Unity! It's a big step, and the last bit of code has been finalized. I had to remove the H Content from the main branch.
  • Main Game will be converted to Mature instead of Adult Explicit and will have no Adult Content. You will see the store page change sometime in the next few weeks. Hentai Content will be on the DLC Page. Demo will remain Adult Explicit.
  • Hentai Content will be a DLC available on here with the NSFW Explicit Tag.
  • Even with the DLC installed, you will still be able to play the Twitch Mode for no Adult Content.
  • Added Fixes, and improvements to rendering, animations of text, to be a smoother experience.

ScreenShots WIP of the next Section (Denizen)


Backgrounds will change. These are references for the next section.



Voice Acting / Translation:


Denizen, the next section, will commence with Voice Acting and Translation in January. I expect things to get quicker as we move deeper into the game.

PDA:


Will be renaming the PDA to something else and a partial redesign to be tabbed and match the rest of the UI. The PDA will have Maps, Character Profiles, Text Messaging, and Calls. I will be finding a balance to ensure the game remains in the Visual Novel genre.

Path to Open Source:


Documentation will be work in progress for the next few months as I finalize all the code. This will include a full wiki with screenshots and step by step instructions when the game engine is ready for you to tinker with it! Once the Wiki is finished, I will make B1NARY Code Open Source and Mit Licensed. I will consider putting B1NARY as an asset on Unity, but that will have a different license attached to it. I will keep you up to date. It's a ton of work but worth it. So, developers, the Wiki will be updated! Use it lmao.

December To Do for me:


  • Storyboarding the entire game with details. (Format from Novel to Storyboard)
  • Inputting the first section of Denizen into Unity (Audio, Visual Planning, Character Setups)
  • Female and Male MC Commissions for Backgrounds with our Background Artist Taku.
  • Partial PDA Redesign with the UI Tabs being inserted.

Demo Fixes:


Steam Deck needs a bit more work on Input and our testers are limited for testing. If you have steam deck and want to help test and get it fixed please join our discord, and DM, or Post in the discussions of this post to help out! I will get a test Steam Deck but it will not be until later. Thank you all for all of your support! Please Wishlist and check out the demo! Project Manager TherinWhitten


[ 2023-12-01 03:39:02 CET ] [ Original post ]

Patch 1.1 Is Live! Changelog below.


Patch 1.1 is a full blown QOL patch designed to stabilize the demo while we work on the main project. Addition patches will be hotfixes for Controller support or game breaking bugs. Otherwise we will be focused on the main game. If you run into any issues, if you don't want to join the discord, just leave a post on our community tab. We will respond as soon as we can.

UI:


  • Fixed Transparency across all UI.
  • Added controller pathing for future iterations.
  • Save panel now automatically highlights text for quick labeling.
  • New Cursor (May not show on some OSes. Main game will fix this.)
  • Animation Tweaks
  • Added Second Page on Display options with Control Bindings (We are looking into making this page user adjustable in the main game.)
  • Language Fonts are more legible across all English, German, Japanese, and Spanish.

Art:


  • Added Several Fan Arts of Shirobi made by Taku Artworks
  • Adjusted Clarity of the Art Post Processing.

Post Processing:


  • Added blur and a more linear glow across the game.
  • Increased Color Saturation
  • Increased Contrast

Color Themes:


  • Tweaked Colors to be easier to read across all environments.
  • Themes are customizable by the players! XML Format allows you to adjust each current theme. If you know how to work XML, you can add more, and they will populate Options. (However, the translation won't be automatic.)
  • You have the Index
  • And the Colors of each theme.

Animations:


  • Tweaked animations between UI and transitions.
  • Transitions converted to a reusable object, allowing creators to make hundreds of transitions using the same systems.

Live 2D:


  • Added Follow Mouse on Main Menu.
  • Increased positions, and scaling of all the live 2D models.
  • Improved model following on several scenes to be more dynamic.

Audio:


  • Adjusted levels of some of the audio in the H Scenes.
  • Adjusted levels of a few lines throughout male and female routes.
  • Added more audio clips in Female H Scene Moans.

Backend:


Serialization 3.0 The entire back end of the save states, game preferences, and Dialogue Parsing has been updated with a more stable and comprehensive system for the future release. This is custom work done by AnOddDoorKnight. And is open source. https://github.com/AnOddDoorKnight/OVSXmlSerializer

Controller Support:


Added full generic controller support across the board. We also attached the Steam Controller API to it as well. Please let us know if there are any problems. We will try and rectify it as quick as possible.

Languages:


  • Language scripts tweaked and adjusted to be more streamlined with minor changes in intention on the English side.
  • Now works on Mac OS, Linux, and Windows.

Steam Achievements:


All steam achievements now are completed if you start the game. If you have finished it prior. Just hit new game and stand by. The game will check to see if you indeed finished. It will update your profiles.

Console:


Dev Console Added (Hit `)
This is still barebones but will add more in the future. It is designed to be easy to add onto for future devs, or help players give us errors from the game. You can also remove objects, change scenes, ect. However, it's capability is still WIP.

Non-Steam Versions Available:


Google Fu is your friend...

Notes:


Older saves may or may not work based on the upgraded serializer. It is strongly recommended to start with new saves.

Known issue with Language Switching while in the H Scenes. Try to be in the language you prefer when loading up the Hentai Content. It can cause some crashing. (Will be fixed in the main game.)

Upcoming Updates:



If you look in the Documents folder of the game, you have direct access to the "Writer's Script". This will give you a hint of what the writer has control of without access to the editor. Thats right, you can alter text in your own game. Make fixes in the translations if it bothers you. Over the next few months, we will be filling out the Wiki for the whole system. Once that is complete, the B1NARY Source code will go open source under the MIT License. We have a ton of work we are already preparing for the main, and we will be splitting the branches between the demo (for quick fixes) and the main game. Have fun with the updates! And greatly appreciate your support and patience! We are just getting started! Project Lead TherinWhitten


[ 2023-10-25 23:58:19 CET ] [ Original post ]

Patch 1.1 Imminent...

Patch 1.1 is in closed beta right now. Verified: Steam Achievements fixed. Mac OS fully working. Linux Fully Working. Windows Fully Working. Steam Deck Verification: Testing All languages double checked and verified on all OSes. And a slew of other things. Full patch changelog when released. Expect this week. Thank you for your patience. Over 400 Fixes.


[ 2023-10-23 02:16:25 CET ] [ Original post ]

Patch 1.1 Information Update

Patch 1.1 is a comprehensive update so we can shift all our resources to the main game development. It requires a full switch over so we can fix the demo separately from the development of the main game. Here are the things so far finished.
[olist]

  • UI Improvements
  • Steam Achievement Fixes
  • Added Keybindings Map in Display
  • Audio Balance and Tweaks
  • Updates to Loading Panel
  • Code Tweaks and Updates
  • Dev Console Added
  • Full Controller Support
  • Windows / MacOS (Intel and Apple Silicon) / Linux / Steam Deck Verified [/olist] Some of the code required some main game updates (XML Serialization code updates) to ensure that the save states are more stable. This is taking more time than expected. The game will be available as a non steam game as well. Steam will remain our main focus. However, we know people love options. Check out our twitter to check out linktree to see where else the project will be at. A monthly update will also happen once the patch is out with a Post Demo Survey! This will be your moment to adjust the future development of the main game as we refine our processes. Thank you so much for your patience! I am dying to show you what we have in store! Project Lead TherinWhitten


    [ 2023-09-06 15:38:07 CET ] [ Original post ]

  • Patch 1.1 Will be coming Next Week.

    We made serious headway into the fixes.

    This is on Linux.



    We have some testing still to do and some code refactoring to ensure Linux and Mac Mirror Windows! Meanwhile, we are aware of the Completion Achievement being impossible to get. On the next update we will be pushing a patch that will be retroactive. I will be cleaning up some audio, dialing in some bugs I noticed while watching someone stream the builds. The next patch might allow us to bundle up the game for other platforms as well. Follow us on Twitter for more info for those interested. I appreciate your patience in this. Linux Users. We are aware of Steam on Linux possibly downloading a Windows copy to you instead of the Linux Build! If you have this problem too, please post a comment on this update, or let us know in our discord. I have already double checked our depot settings and have contacted Steam Support. Hope you have a good weekend! Project Manager TherinWhitten


    [ 2023-08-12 02:51:20 CET ] [ Original post ]

    Demo is OUT! With some Caveats... Please Read

    [previewyoutube=if47GYyR9cI;full][/previewyoutube] WOOO DEMO is out! Finally! It has been sooooo long!

    JUST IN TIME FOR THE Visual Novel Fest!


    The culmination of 3 years of work on the mechanics and open-source nature of the project. So. Enjoy it! Let me know, good or bad, what should be addressed, or you must keep, and we will get on it. Use our Steam forums, or discord to let us know.

    The Big CAVEAT:


    Several things still need ironed out.

    1. German Language doesn't work even though the folders are mirror copies. We won't stop until this is fixed! >< 2. Linux is still having Path issues. USE Proton for now though. It works. Native Linux is COMING. 3. MacOS's Problem is also with Pathing. Again. It's coming. As soon as we can manage. It's our next priority. 4. Some Audio tweaks I am not happy with. I plan to tweak them before the next patch. 5. Final Completion Achievement is not possible for non beta testers at this time. We are already working on the solution. I will be sure and let you know when that is fixed in the patch notes.


    Will keep you guys up to date. I hope you enjoy the demo! Have a good day! Project Lead TherinWhitten


    [ 2023-08-10 04:04:54 CET ] [ Original post ]

    PogCast Live Stream: Demo Release Party /AMA

    [previewyoutube=MluerhfcNZE;full][/previewyoutube]

    August 6th, 7PM BST


    Location:


    https://www.twitch.tv/rachichu Demo Release Party! Devs (Including myself), some of the cast, and vocal artists will be there to answer your questions.

    Things we will cover:


    1. Release Date of Demo 2. Future Timelines and Plans 3. Dev Tech Talk: Future SDK of B1NARY to make your own visual novels / storyboard, ect. We plan on 1 hour total but will stretch it out to answer any questions you may have. So HOPE to see you there! Project Lead TherinWhitten


    [ 2023-08-01 16:00:56 CET ] [ Original post ]

    Official Release Date coming Soon!

    [previewyoutube=sAP4ZquQZUg;full][/previewyoutube] Official date is coming in the next two weeks or so when we have locked down one bug and finalized translations, we will go into about two weeks of polish only. I won't say a date here. Once we have locked those down. I can give you a solid release date and will update the Demo Release Date and POGCAST date! There will be a Demo Drop Party and AMA with some of the cast and devs there to discuss whats next, on the game and the code. Our amazing host, Rach, will be running the show!
    Lots of exciting things in store for the future! Have a great weekend! Project Lead: TherinWhitten


    [ 2023-07-08 03:50:16 CET ] [ Original post ]

    June 2023 Update: Demo Coming Soon?

    [previewyoutube=vdb9mrEWSA4;full][/previewyoutube]

    It's almost here!


    I pulled myself from dev work long enough to make a quick video for you to see yourself. The video should cover most people in updates. However, if you want to nerd out and hear some of the tech just read on XD. NSFW Version of this trailer is already posted on Steam! Go Check it out!

    To make more than just a game:


    To remind everyone, we are not building just a VN. The game's foundation is being built to be modular, open source, and modifiable. With these requirements in mind, you can see why it has taken longer than normal to design, plan, and prepare all of the back end for future iterations of this game. A good example is the template for the H Scenes. The template planning is what has taken so long to dial in. Making something modular, simple, consistent to use, and feature rich is no small feat. Ensuring code is opensource so creators, devs, and writers can change or tailor the experience to their needs is something we take very seriously. We rely on the basics of Unity using game objects and components to keep things easy to follow and figure out. Knight has already created the documentation Wiki page on Github (although it isn't public YET), and we are now updating it with the commands and tutorials as we get closer to final vision of the systems.
    The systems together can make story boards, animated sequences controlled by script, Visual Novels, ect. And it will all be FREE! The Script writing doesn't require technical knowledge. A writer can drop the assets in Unity, and control them via this script to craft their scenes, add voice lines, music, affects, manipulate the theme, even control the models in the scene via movement, expressions, or animations. We are even finalizing a format to add eyeblink transitions, rainfall, ect that will add another layer of control the writer can use. The demo is the culmination of years of dedication to this philosophy and will be the core foundation for future creators, a vertical slice of all the systems at play. Post Demo, we will be updating Unity to the latest allowed by Live 2D to give Mac Users on Apple silicon the ability to create using our systems. Knight will be handling that and doing the refactoring while I put the 40k words of the main game into unity that I already have ready.

    Will this mean that progress will speed up after the demo is finished?


    In a nutshell, yes. The core templates are finished, we can move forward and just direct the story. With the exception of the PDA (Which I will work on right after the demo drop) the core systems are all in place and ready to write in. At that point, it will just be a matter of waiting on Art Assets and Animations to be finished. Rigging has started on post demo content! With Live 2D taking time, we are trying to stagger the production of assets to speed up the process.

    There is not much left to do!


    You heard that right. Even while waiting on some code to be finalized, we staggered work to prepare. Currently right now, the items we need to focus on are: 1. Zoom and Pan controls for H Scenes (In Progress right now) 2. Final touches to interaction audio for the H Scenes. 3. Minor Adjustments for mode switch from Story to interactive (H Scenes) 4. Adding the completed transitions into the demo (eye blinks ect). 5. Integrate the Language switch system (its core is already in game) and update the commands in each folder with the finalized versions we have now. The translators will be checking out the localized changes to ensure they are accurate XD. Because of Japanese Censor Laws, the Japanese localized game will have to be a separate build. On Steam, you will have no issues. However, on Itch.Io, and Newgrounds, they will show up as B1NARY Jav Build. The Jav builds will have full language support, but assets will be censored in the H Scenes to satisfy the Japanese Censor Laws. I won't give a deadline for the demo, but it is coming very soon. We have a linux bug we are trying to isolate and I don't want to put undue pressure on our programmer lol. With that being said, no one is left behind. The demo will drop fully translated, and across all the platforms we have announced.

    PogCast


    What is the POGCAST? It will be our demo release party! Live on Stream with our Host Rachi.
    We will have a release trailer, final cast lockdown announcement, and future plans concerning the project itself. I will be available for AMA. At the end of stream, we will make the demo LIVE to play for everyone! We will decide on a date once we are in Phase IV (Polish). No worries, you won't miss it!

    What is this????




    For now, it's something I am planning for Patreon Members Only. In the future, we may bring in some merch like cups and keychains to help fund the game and have something tangible for you to fondle. I am still researching the best way to get the t-shirts to people while allowing privacy. I will keep you up to date! (NGL I want some merch too lmao. ) I hope this update was good for you, because it was for me UwU. Just a bit longer and we can really get to work. As a writer I have been literally waiting years to get back to writing in earnest. Thank you for all of your support peeps. Project Manager TherinWhitten


    [ 2023-06-14 16:50:52 CET ] [ Original post ]

    April Update: Closed Beta Updates / Cast Updates

    Seiso Promo Trailer


    [previewyoutube=Nv8j68iQAPQ;full][/previewyoutube]
    We have officially reached the H Scene and translations work!

    Some Fixes we are still working on:


    1. Core Save states are 98 percent stable. We have one thing that is identified and being fixed. 2. Color Themes had to be adjusted to allow regional date and time coding (small oversight on our coder but he has fixed it. ) 3. Unity based bug where if your main screen is not the main screen, it mess up resolution control. Thanks to our amazing beta testers for helping us dial in the problems so far! You guys have helped so much! We plan to have a workaround / fix by Phase IV for this. Here is the Visual Representation of our current progress! I expect Phases II and III to go by fast!

    B1NARY Public RoadMap


    Phase II: Hentai



    Base Live 2D is in and animations are rigged in. We will take in some input on the best way to transition between story and interactive mode to make a seamless experience. Thank you ahead of time beta testers! Lip sync needs to be split into two audio sources, which will be custom code for the SDK. As such, we plan to make a small repository and send this information to the Live 2D team to improve functionality in both the SDK and the Source Code. We have already been in contact. Who knows you guys might have some B1NARY code in your live 2D models soon?! Not much but polish is really required other than those two steps.

    Phase III: Language and Translations/Localization



    Language is in the editor. After H Scenes, the commands required will be finalized for the dialogue parser, and we can finally modify the commands in the translated texts. For official Steam builds, we will set up region builds to comply with Regional law where required.

    Cast Updates:


    Note: Finalized Roster for the Main Release will be locked in when the Demo is released! There will be 8 Full dating routes. 4 Waifu and 4 Husbando.
    Kitty McPancakes can no longer be a Husbando in B1NARY. Scheduling and personal life transitions have made things difficult for him. I have discussed it at length with him, and we have decided it's best to part ways. In the case of a possible DLC in B1NARY, who knows what might happen? We wish him the very best in his future endeavors. His Live Wallpaper will remain up for all of his fans Steam Workshop::B1NARY Kitty McPancakes Wallpaper (steamcommunity.com) If you want to follow him his info is here: KittyMcPancakes (@KittyMcPancakes) / Twitter

    His replacement will be decided by Demo release.


    Supporting Cast Addition:



    Amber Gray: Amber Head Maid VTuber (@Amber__Gray) / Twitter Head Maid of The Midnight House of Gray, a Mansion Half House for travelers that travel to distant lands. The mansion contains magical portals, which you can travel through, for the right price. Amber collects trinkets and potions, along with knowledge if it is rare enough, as payments for your daytrips. If you want to know more, you will have to go and talk to them in game! Their role will be set as a supporting role, much like Natsumi Moe. The next update may be the prep for Release of the DEMO! Yes, Phase I was by far the hardest and longest (pun intended).

    Project Lead TherinWhitten



    [ 2023-04-21 01:17:39 CET ] [ Original post ]

    Closed Beta Updates March 2023


    This is a quick update for you guys in visual form. Note: Steam won't allow us to make the hentai content as a DLC for the demo. So we will Ensure the default Mode is Twitch Mode. We are currently focused on save states to ensure things will be stable, even with over 100 decisions. We are able to add one more feature that will take little to no time to implement. Scaling Live 2D Models. This visually emphasizes the current speaker by making them a touch larger and 'bounce' a bit XD. H Scenes may require a touch more design choices based on input from closed beta testers. I want to ensure the transition from Story mode to interactive is seamless. Staggered development is in progress. I am still doing what can be done while waiting on code to be finished. So have moved forward in alot of the sections. Language translation depends on finalized Dialogue Parser commands. So to prevent redo work, I am standing by to finish this. Progress may speed up post save states. There are a lot of little things that already have the back-end code implemented. I will keep you guys up to date. Have a great week guys! Project Lead TherinWhitten


    [ 2023-03-21 16:53:22 CET ] [ Original post ]

    Closed Beta Updates! New Trailer Available!

    Our New Gameplay Trailer is LIVE! As of right now it is the most current snapshot of our current development!
    So lots going on and only really two of us that can do the work. So let me try and organize this. There will be some Depot Reorganization. Three Depots Release Dates will be adjusted accordingly. 1. Main Game Depots 2. Demo Depots and Page 3. H DLC for Main Game Depots and- page. (Phase IV) All current beta testers will maintain beta keys for the main branch but expect beta keys to the Demo Branch by Wednesday! We will continue to need long term beta testers for: 1. PDA Codex (Character Profiles, text, and call functionality) 2. Mini games designed for each route. 3. Small Sections of Story for the Patrons! 4. New H Scenes to break animations.
    Phase II UI is complete! Phase II Sound Trim / Clean is Complete! Phase II Models are prepared for Split Audio Source Lip Sync Modifications Phase II Hentai Warnings / Flashing Lights Warning UI is Complete! Testing is needed for the switch from interactive to story mode. 1. Zoom / Pan Input Needs to be set up and Tested by testers for Refinement. 2. Testing Touch reaction with Live 2D to interact with Physics in Unity (grabbing booba) 3. Grabby Hand (changes color based on currently chosen theme) is the mouse just for the H Scenes. Models will track the Grabby Hand San.
    Started preliminary Folder Structure work with planning for the Language Switch on UI. It's currently being implemented in code in Phase 1. Will be attached to font switching in phase 3. Need to ensure Jav Censors pop on when you change to Japanese. 1. Translated Scripts need final tweaking with unity commands based on new functionality added during Phase 1 and 2. We are already planning on this. Phase 3 shouldn't take too long.
    Main game and DLC split testing! We are using Unity's built in "Asset Bundle" system to accomplish this. The biggest thing we have to plan for is how the UI reacts when H Content is not in the game. Rest are simply flags to LOCK things behind a wall and not freak out when it is missing. This will be fairly simple adjustments on the backend we are already planning. Testers will be testing the functionality of both the Steam Page handling the information, and merge process to ensure it works across Mac, Windows, and Linux. Well that is it for now! I hope that answered any questions you may have in our process. Keep in mind the demo will be the core foundation we will build the rest of the story on. I expect it to be stable and polished before we release. And full demo release will be the FULL DEMO. 1. Language Packs and Functionality 2. H Scenes DLC with Twitch / Hentai Switch fully Functional 3. Fan Arts in Game for the current story. 4. Steam Achievements Thank you all! Have a great day! Will go back in my basement. XD Project Lead TherinWhitten


    [ 2023-03-05 03:53:04 CET ] [ Original post ]

    DEMO Closed Beta Phase 1 Begins

    It's finally here! Want to take part? Join our discord, sign the nda and dm me to get signed on! You can sign on at anytime! If we reach max capacity, I will send out a mass update. The demo beta test will be on Mac, Windows, and Linux. And we need testers on all of them. Post Demo we will be updating to allow full native support for M1 and M2 Macs. Discord: https://discord.gg/7mqnzjjpTE The demo is a HUGE step forward. With the foundation being polished, we can build our world as we intended. There were many demands on the systems: 1. Modularity 2. Ease of Use for inexperienced developers. 3. Compatibility with many forms of VN (Video, 2D, 3D) 4. Almost Drag and Drop Language support. 5. A great story with great people! 6. Ability to played on almost anything. So with the exception of mini games based on route, some features for 3D models, and the PDA UI, the demo will be a great slice of main release.
    Each Phase won't be final until tech thresholds have been met. So, we will stay in Phase 1 until all bugs have been quashed successfully. Once you have signed the NDA, you will get the closed beta role, receive your beta key to download directly from steam. In that folder will be a closed beta folder.
    That closed beta folder will have a Changelog and a Decision Map for all the decisions in the demo. Builds are set up to record all important information with the dev debug feature. After you have conducted your testing and played with the game. There is a feedback link in the Readme to add whatever bugs you have found. If they are quick and easy, you can also drop in beta channel on our discord and discuss the issues directly with us. We feel the fans are a part of our team. Once we get the bugs and have confirmed them, they will pop up on our Roundtable Trello Like This.
    So you guys can watch in real time us correcting them. We will communicate all changes through our discord. And read the damn read me lmao. It has everything you need, including the work arounds in case something breaks. And finally. Have fun! It's a visual novel, but we plan to stretch the boundaries a bit on what a visual novel is. Thank you for your time, and I hope to see you soon!

    Project Manager TherinWhitten


    [ 2023-02-06 01:20:37 CET ] [ Original post ]

    Phase 1 about to start. Quick update.


    Quick update: Phase 1 will start fairly soon. Windows, Mac OS, and Linux builds all tested and working the same across the board. Our depots are ready. Steam Deck will be verified most likely for Demo Drop! With Controller support! Later we will try and add console and Android Support but that is WIP for now. Here is where we are at. Save Load System: In. We still are testing and refining UI around it. Handful of Bugs to fix. H Scene Work being done ahead of Phase II to accelerate the beta period. Have a Happy New Year guys! We are still working to bring it to you! Project Manager TherinWhitten


    [ 2022-12-28 03:43:49 CET ] [ Original post ]

    Closed Beta Details and Announcements

    For the live Wallpaper Above you will require Wallpaper Engine on Steam! Link to the free wallpaper is : Steam Workshop::B1NARY Christmas Padoru 2022 (steamcommunity.com) I like to get the bad news out of the way first.
    I got this email 7 December. No other reason was given, even though I reached out to ask. I have yet to get a reply. So effective immediately, Projekt Melody, Silvervale, and Ironmouse are pulled from the project completely. We won't move forward without the express consent of the Cast and their direct interaction. For the people that have been waiting for this. I am terribly sorry. I wish I could do more. The Free Wallpapers made will NOT be pulled down. Rather, they have been converted to just Fan Made wallpapers with no attachment to B1NARY. As for the Science Team. We have a Mel Live 2D Model I will make some good Wallpapers just for you! It is pretty much out of my hands. However, I was offered no further information, I will refrain from mentioning them in the story of the main game post demo. Concerning the other members of the Cast and Cameos: They have already signed an NDA and Letter of Intention to be in the project. This problem shouldn't repeat. We already have two possible candidates for the slots to be filled. These slots will be updated post demo when we are finishing up the story progression model for the new roles. Color Themes, Binary Selection, and Character Selection/Route!








    Two of us are doing the front and back end of the entire game. We push daily to try and get things done. However, we hit a point where I wouldn't feel comfortable releasing the demo at the end of the year. There are things that def need to be polished more. The official release of the demo has been pushed back to 1 Feb 2023. Several things I want to ensure: 1. Graphic Settings work the same across all platforms and work well. 2. A few more features, like controllable eye tracking and scale change on the speaker I would like to have in and polished to make the experience immersive and seamless. 3. Language System will be complicated to code in a modular way. We already have the framework started, but I want to give us some breathing room in case something doesn't work right the first time. 4. H Scenes are almost complete, but I seriously want to have grabbing booba and thighs in the demo! The H Scenes will probably be far more interactive than you would expect. So I want this to be bug free by release. 5. Additional Admin time for me to finish Up the EULA, make the Gameplay Trailer for the Demo, ect. 6. Testing the DLC installs during beta might take more time to ensure works the same on all platforms. I will say this. If we get done early, we will release early. I will give you a week notice.
    Closed Beta Phase 1 needs literally a few more bugs and we are good.
    1. Be on our public Discord 2. Find the NDA and Sign it. 3. DM me the Signed NDA and ask for the Closed Beta Role 4. I will then assign you a beta key. 5. Will have to submit a feed back form each phase.
    Phase 1 will be general testing, covering UI, video clarity, FPS, Audio, Transitions, and general immersion and story. Mostly bugs that break immersion, clips too loud, ect will be the main focus. There will be no H Scenes in this phase. We will do waves of fixes and won't move from this phase until we are ready. (Remember, this demo will be the core functionality for players to create and for the main game!)
    H Scenes! Phase 2 is all about the horny! Many things will need to be tested:

    • Scripted H Scene and the full interactive modes.
    • Camera Pan integration and zoom.
    • Moans, Tempo Implementation, UI and ease of use one hand.
    This Phase may merge or overlap phase 3.
    Language Packs and Testing! Testing functionality of the translation systems and to ensure the swap is seamless and easy to use. Translators will be involved in this section to double check that things are working as intended. Long term, this will be a core function of the VN template for creators, and we will use this time to ensure it functional at least for the demo. However, more tools will be added to the toolkit post demo to ensure Future Indie Devs and story writers can easily add translations to their Visual Novels. Once the core functionality of language systems are ready for the player to switch seamlessly between languages, we will move forward.
    Phase 4 will Involve the prior phases being complete. We will split the game into the main tos friendly and Hentai DLC. Testing Core H and Twitch Switch and ensuring the proper warnings are added to prevent from cough 'accidents'. It will be split using asset bundles that is a core mechanic in Unity. This is to ensure easy compatibility in the future for additional H Packs.
    Final Phase will be mostly fixing last minute bugs and polishing. Any additions we can add based on beta testers feedback will be added. WE will announce the official release date at this point and prepare the Steam Pages for final release. Credits of all Beta Testers will be added to the game.
    We expect closed beta to take a bit past a month. Phase 1 will be polished before being given to the testers. It may take longer depending on any of these phases having issues. We will release a polished build of the game and will not move forward until we can. Why? Because the main game writing , planning, and background work will commence during these phases as we move forward. I have to stay focused on the demo until its ready. Yeah I want to start putting the writing into UNITY! Sooo close. Hope this answered your questions. Thank you all for your continued support. Project Manager, TherinWhitten


    [ 2022-12-14 00:56:41 CET ] [ Original post ]

    Next Video in the Interview Series; YOU / Quick updates on Closed Beta

    [previewyoutube=6l8NDNLkYI8;full][/previewyoutube] As the streamers keep searching for you, you find a small place nestled off the beaten path to enjoy a cup of coffee. Taste, feeling, hearing, smelling. Nothing is muted like in the new VR chips that are the current craze. You feel everything 100 percent. Enjoying the cup of coffee really brings a sense of normalcy to you. As the player, what will you choose to do? VA: Male MC (Elfboy) Vincent Heart SN https://twitter.com/ShinNagawa Female MC (1st Person POV) Min Min https://twitter.com/PuppiMinmin Unnamed Barista: TheHouseOfCthulhu https://twitter.com/house_cthulhu Unnamed Kitchen Boy (TherinWhitten) https://twitter.com/therinwhitten 3D Model Artist for Vincents Elfboy: Kathiel Twitter: https://twitter.com/KathielVRC LinkTree: https://linktr.ee/KathielVRC Editing/Directing/Script /VA Director Therinwhitten https://twitter.com/therinwhitten Location: "Virtual Maid Cafe" in VRC. The Light RP Community that runs it gave us their blessing! Their Info Artist for the Room: Hoshou Neko https://vrchat.com/home/world/wrld_32... Twitter: https://twitter.com/virtualmaidcafe Discord: discord.gg/virtualmaidcafe Music: Moe Shop: "Cerise" They are amazing! All of their other music rocks too! https://moeshop.fanlink.to/cerise
    So we are smack dab in the middle of a ton of work. We are just a hop and skip from setting up closed beta. Unless something unforeseen happens, the next update post will be very soon and have pertinent information for closed beta on STEAM. We have what is called a full soak test: it includes the new UI and all the functions that we have put together. Knight, (https://twitter.com/AnOddDoorKnight) our backend coder, has been working hard to modularize the code for easier modding in the future. We had to use vsync to cap FPS. The game peaked at 3600fps lmao. Splash Screen

    Credits (including patrons that have helped us fund parts of the demo) will be in the game. Fan Art will have it's own credits panel.
    Functioning Graphics Panel, with control over the glow of UI.
    Functioning Audio Channels for fine control for the player.

    Mouse movement above these will allow you to hear and adjust that channel to the settings you would like.
    Loading screen place holder, but considering Fan art to randomly cycle through on the loading screen. Comment below if you think its a great idea!

    Blur set up across the board for UI to add a glass feeling to it with lighting that adjusts for a more realistic feel. These models look at the player or who is talking at the current time (for now its just one point) . Future plans will allow multiple points for the writer to manually adjust these in the script dialogue. Lip sync and expressions / Emotes work throughout the game. The bokeh affect will be added with a camera zoom that will focus on a character during specific events. The same zoom will be repurposed for zooming in on the H Scene during "interaction". Closed beta? Just a few more things to finish, then we can finalize a full playthrough of the demo through all the decision branches to ensure we are ready. We won't release a beta with errors we can fix. H Scenes and Language Packs will be tested by the closed beta team while in weeks II and III of Closed beta. Final Polish of closed beta may be extended based on H Scene work, ect. Our goal is not requiring hotfixes for release. We will plan on a month minimum of closed beta before demo release with four waves of bug fixes. So keep an eye out for another post here in about two weeks for Closed Beta Information!
    Full work on models has been put on hold for now. We are saving up money for the rigging of the 7 Models we already have ready. Our attention will refocus on the main game once the demo is released. (It's alot of work and attention can't be split.) We will be relying on Kickstarter and Patreon to help fund my wallet. When the demo is released. More information will be available. Final Game will be free. Story will be able to start immediately thanks to the demo's systems. Plans are as follows: 1. Commission Rigging for the 7 Live 2D models we have ready. 2. Input the next section (40k words per route) already finished into Unity. 3. Commission Backgrounds for that section (Codenamed Denizen) 4. Implement more advanced commands for creators into the dialogue script for writers. 5. H Scenes will be ordered when they appear in game. Min of planned 2 per route (Maybe more depending on the character. ) They will be more complex and feature multiple positions if we can manage.
    This picture encapsulates over 1.4 years worth of art. Each character was rendered over time by the amazing Ptolevian , our promotion artist. https://twitter.com/mamayokonadito Pat, thank you so much for your amazing work! Truly as grand as the game we are striving to create. Everyone that has helped up to this point, we are a group of fans creating a passion project. I am so thankful for you believing in us! We won't let you down! Lets create something amazing together! ProjectManager Therinwhitten


    [ 2022-11-08 00:44:12 CET ] [ Original post ]

    September 2022 Update: Closed Beta prep / Beno Video / UI Update

    Welcome back! Sorry it's late but I am trying to get this game ready for Closed Beta! I am writer but here I am a full stack dev at this point lmao. My Coder Knight has to tolerate me. XD Lots to show so let's start things off with a bang. Benosphere: Husbando Tavern keep. Rach tracks down Benosphere, living in the 7 planes of existence, a world where all realities collide in a haphazard harmony. Chaos becomes order. A retired adventurer deciding to run a bar seems the pattern here. Beno runs his bar with a chaos and dedication that is seldom witnessed, with an even greater fervor and love for life. As he gets older, he seems to get even more passionate about the things about him. Some of his long-term customers would die for him, some say. And Rach can see why. There are rumors of Beno saving people by offering his advice or pulling them away from deadly decisions. Rach hopes she can get some answers and finds herself in over her head. [previewyoutube=supaEnr4A30;full][/previewyoutube]
    UI: Glow and Implementation is complete! We are tying all the scripts and functionality. That includes the H Scene UI. We are still dialing in themes so the player has full control. Ensuring it's a clean implementation. Animations for the UI, plus a blur is still to be added for the final polish. More snapshots of the UI. [previewyoutube=ijLTGNuLD14;full][/previewyoutube]






    We are really happy with it so far. And we even added the ability to adjust the amount of glow in it. H Scenes:
    Male Scene is complete and ready to put in. Female Route is at 85 percent, and we should be doing final polish in the next week or two. After that, we can implement with the finished UI, and start tying in all the audio, and interaction modules. Don't consider this much of a spoiler. There is interaction, audio, story script, and many other animations planned per scene and are already recorded and ready to be put in. XD Live 2D: Adding some dynamic lighting masks to blend the live 2d characters into the scenes a bit better using URP. Other than that, we are basically done. Touching up the layering systems to make things more efficient. Audio: Complete. Just need to do a final adjustment of levels, and tweak during closed beta. Niggles to work on: 1. Finalize Steam API 2. Translation for Buttons 3. Finalize Eula during Closed Beta Closed Beta: Coming very soon! I won't hex us by giving a date but we have only a handful of things to finish before we can start testing for the demo. If the closed beta polish process goes well, we expect demo to drop after around a month of beta testing. Fan Art for the demo will be inserted during closed beta and the artists will be notified. We have already received prior approval, so I hope you guys enjoy them! There will be an exclusive post just for Closed Beta so no worries on missing out! I will give you guys plenty of heads up. Promise.
    Live 2D Character Art: Finished ready to rig: 1. Main Character (Male) 2. Main Character (Female) 3. Natsumi Moe 4. Hentai Professor Mel 5. AI Candii (90 Percent) Up Next : 1. Comrade Del 2. Fefe Rigging: Live 2D Rigging of the main cast will commence in November and December with more than one rigger. Story and Backgrounds: There is currently 34k words per route ready to input into Unity after the demo is complete. We have lots of backgrounds to make! 1. Main Character's Homes 2. Twitch Dating Locations 3. Waifu/ Husbando Domains 4. Bad Endings Example, right now we are focused on Asterella Star's Route, and we only have about 5 backgrounds. There are plans to have more than 20 per route. The backgrounds are a huge part of the story, and Taku and I have been discussing how we can best portray a sense of wonder with them. Every detail will matter. Each section will have to be finished before moving forward to keep work spread out. Say the first section after the demo is codenamed Denizen to introduce you to the twatch servers. Before we move forward we will conduct... 1. Editor Work with Shalen (Even a good writer needs another set of eyes amIright?) 2. Record VA for the scenes and finalize cleaning. 3. Send finalized script for Translations 4. Order any H Scenes in that section. (Won't wait for those to be ready before we move on lol. ) 5. Any cameo scenes set up as well during that section will be done in place. This way the majority of the work will be spread out in a healthy manner while completing the game. It's a huge undertaking and endurance is what will count. So I am really freaking excited to get down and dirty working on the story. Music: Legal permissions are WIP for some high profile music to be put in B1NARY. We plan to get a few per route for the Cast. Now because of the nature of Twitch and their DMCA Licensing issues, we will be only allowing these tracks to play on the Hentai Switch Game. Many of the permissions are already in progress and will be finalized by Game release. For now , that is all I have. I have a slew of things that demand my attention. I want to get this closed beta started ASAP. I appreciate all of you so much! I have some ideas for some future content just for patreons. I will keep you in the loop. Project Lead TherinWhitten
    PS: Next Month's Update should be the Closed Beta Invite, so I plan to have that instead of the monthly update! It may be early or late, depending on issues we need to fix. However, be ready for it!


    [ 2022-09-22 16:20:11 CET ] [ Original post ]

    B1NARY Interview #7 Watching Lizard, UI Update. [NSFW Warning]

    [previewyoutube=ab9L3uuQNrc;full][/previewyoutube] First up the interview video for Watching Lizard! Now they are very different in terms of route choice. They are non-binary and both physical sexes. Makes the H Scenes interesting to animate XD. Short story, Lizzy is a hybrid lizard, an accident in an experiment that left them with the dna of a human/lizard hybrid. Sexual drive and behavior is based on body temperature. Lizzy lives in a steam filled Domain with boilers and heaters everywhere. What will your day be like there? They own a freaking AIRSHIP! Maybe you can fly it???? Cooking? Beach time? As the player it will be up to you. Their live wallpaper is here.
    So lets get the tedious stuff out of the way first. (Technical Babble Warning) Unity: So modularity has been a big goal of ours when making this game. We want people to be to express themselves in games they make from our work. As we delve deeper in the code, there has been some refactoring involved to improve Quality of Life for future developers. Knight has been working hard with me on this. 1. No more global namespaces. Each section of the game (Global, Audio, Live 2D, Dialogue, ect) have their own namespaces now. Meaning when an error pops up, it tells you which section is faulty. 2. Some UI code was proprietary. It was the old stuff from when we made our first template (especially the transition system <.<). So it's being refactored with component and unity scriptable objects in mind doing most of the heavy lifting with the C# code base remaining in the CS files. Goal is to have less savvy programmers able to just make a game without too much tinkering in the back end. 3. Error Logs and debuggers are critical in making sure a game remains polished and efficient for when you want to play on that samsung fridge! That is why there will be a system, editor, audio, and script debugger all tied into one! It's custom made for B1NARY's systems and not just helps us, it will help you as well. 4. On top of debuggers. There will be a custom program designed to help you lay down VA efficiently. To make it easy to understand, we had to set it up to lay down the audio files based on line. Now, you don't require voice lines. But they are there in case you want them. The VA tools rename all of them in a folder, if you have to add some lines of script or additional commands. Live 2D: Owlidy, our rigger for the H Scenes, reported she should be close to finish and final polish end of August. Both routes will have a full blown H Scene with Audio, moans, sex sounds, and a touch of comedy... UI: Disclaimer: These are raw UI assets. Lighting has not been introduced yet. You will see a theme going.. UI Design is by Myself, Xplicit , with Taku doing the primary art design and work. I have expanded on that and tweaked it to further match our needs in game. So we now are at the fun part. So UI is designed with VN enthusiasts and Hentai pros alike. We want to have a nice looking and unique UI, but not take away from the immersion. We also want to capture the theme of the visual keys in this game. Parallax. Live 2D, Animated Backgrounds, and Floating animated UI. All clean, matching each other to create a simulated 3D space. To add to flavor, we are using Unity's URP to add lighting effects to create a frosted glass effect across the UI that will help it meld into the background more, yet bring the UI closer to the futuristic, yet airy, vibe we are going for. Animations for button presses, panel changes, mousing over, will have a very minimal, but floaty feel to it. And there will be themes! For now, the color shades will match the background and the feel. Players will be able to change to a theme to suit their needs if they so choose. 1. Chat Box / PDA
    PDA: Art of Asterella Star is made by the Amazing Tsiox! Be sure to check out their art! One of the few Fan Art Peices that are going to show up in the game! The PDA is your codex: the hub of all information gathered in the world of B1NARY. Stats, Maps, Text Messaging, Lore, Relationship Ranks, Ect. In the demo the function of pulling it up and checking it out will be up. Everything past that is WIP. We have a ton of information to add to your fingertips, and the demo is not the place to test that. UI Design will be complicated for the PDA, and I know how I want it to flow. It will take some time, based on Lore you need, ect, to really dial in the look and feel once inside. I want this thing to be your SUPER SMARTPHONE. We also want to input twitch clip functionality into the PDA. We are looking into that for Main game release. Watching a video on the PDA???? PDA COMES OUT!
    Chat Box: The chat box is designed to be minimal with some unique flair, and all the important functions right there, including a shortcut to sound options. It may be built upon for the main release. The bright green items are meant to glow, and slightly move independently of the chat box, to give a light feel of a floating chat box. In fact: all of the glowing triangles will all "float" throughout the UI. You will also have hotkeys on the keyboard to make it vanish. I will find a way to make a visible button as well. We will also have a hotkey map, and maybe for game release, we will allow custom hotkey binds. It is a part of our job to make the system reusable. Options Menu:
    Options is your system hub. Now all the triangles will glow, as will the borders in the main panel. The buttons will only glow when you mouse over them. Demo will have Sound control for NPCS, Szy, Star, and the MC's. The right side is for Credits of Fan Art, and H Scenes. For Save Files, and H Scenes, they will also include locations / pertinent information to that file. Character Route Selection: Now the Character Selection will have an Animated Panel for the demo and use the MC's Live 2D animated model for the main release.
    The Binary and non Binary choices will be right after the character selection. These will actually be buttons that you press to choose. H Scenes:
    So the H Scene: Art by Alfy Rigging is by Owlidy. A big chunk of the H Scenes will be done by these two in the future. However, we will require a TEAM of Riggers and Artists to finish all the H Scenes in a decent amount of time. I may have a solution but waiting until after the demo is ready to start looking into implementing it. H Scenes will have lip sync , breathing, and they can track movements. o.0 All H Scenes will have a big warning prior to activation. This way if you are living on the edge on twitch, or you are at starbucks, we have you covered. Live 2D Interactable H Scenes with reactions and VA. The templates are almost laid out, and several things here. The HAND: A placeholder for now. But you will be able to grab booba, make them moan, among other things planned in the future, including Disrobing. We plan to make a custom Hand will be animated to 'grab' when you do XD. ONE HANDED UI: That is right. Whether via the mouse, or hot keyed on the laptop keyboard, we are making the H Scenes 100 percent one handed! Example, if you want to zoom in? Or pan? You hold right click on the mouse and do so. Release the right click, and you can adjust the tempo. Each tempo (three in total), will have small steps of tempo to adjust. I will also add an option to have the tempo allowed to forward the whole scene. Wait is that... Xray???? YES! It is! I have always wanted it! So based on the scene, we will add some xray and additional cum layers for your pleasure. If we can set it up where we have a womb cutout IN the scene, we might try that. FUCK FORGOT THE Exit button LMAO. We will add that no worries. It will be on the left. What's left until closed beta? Well, we have to finish the refactoring and put in the UI, implement the translation systems, and rig the H Scene itself. We are hoping this will all be done by end of August, which means.... We might enter the closed beta phase soon after that. The closed beta team has already been chosen and are kept up to date. If you have a mac or a linux machine, it would help greatly if you join our discord and DM me personally. I want to make sure all builds are great across all platforms. Once those are ironed out. We will check out Android, IOS (For the non H version), and the consoles. Touch input is a stretch goal but we are working with that goal already in mind.
    Promotion Art Ptolevian, Our Promotional artist, is starting the final part of the big digital Background. The last two are Projekt Melody and Silvervale! It's really cute. Keep and eye on twitter and here next month for progress. Character Art Ai Candii is coming along great! Second Outfit is already underway! We will now have 5 full models to rig once the demo is complete. Still WIP but Polish is coming, and we are adding a few changes as well.
    Unity: Refinement of UI after demo. Making the minigames for the Routes based on their needs. Creating documentation for reuse. Increasing Bokeh, camera zoom, and weather-based panels. Story: Yeah, once the demo is finished, we will be focused on finally putting the story into Unity. It's what I have been waiting for. Background Art: Finally Taku can start creating the 50 plus backgrounds for the world! H Scenes: Ongoing throughout the entire story. When an H Scene is written, we will figure out the rigging and art requirements, and order the commission. Fan Art: Going to start focusing on each route and Fan art collecting during that time. Some fan art may be part of the narrative! (Reading a Shalen Fan fic on the toilet for instance.) We still plan to integrate fan works of all types into the game. And everyone will have their credits in the gallery. Thank you all for reading through this wall of text. There is a ton to cover. Keep an eye out for polls, on here and twitter. I want the fans to be directly giving input into the game. This is OUR Creation! Have a nice month! Project Manager Therinwhitten


    [ 2022-08-06 15:33:52 CET ] [ Original post ]

    B1NARY Interview #6 (Kitty McPancakes) and July Update

    Been a busy month, and it's going to get busier. I hope everyone is doing great this month. I will try to be fairly quick. So many features to implement this month. But first! [previewyoutube=R-06aMRQ8V0;full][/previewyoutube] Husbando Kitty McPancakes: A demonic oni cat with a thirst for life. He lives in his own domain on the top of a mountain out in the forest. You can date him as a male or female (non binary of coarse) and his route will be centered around his domain.
    Plans for this month:
    First of all I want to be upfront and honest. Due to an IRL issue, UI was not completed in time to start setting up H Scene UI. We will rectify that this month and may start as early as Aug on the UI. It was pretty much out of my hands. This will push back closed beta a bit, but we are working on additional features we were not going to have time to add for the demo. So be assured we are not wasting any time and have started working on other things we wanted. Several things in fact. List of things we are working on this month. 1. New sound systems integrated and combed for bugs. We are still going back and forth and trying to iron out all the little niggles. It may take the rest of the month to really nail it down to my satisfaction. Dynamic Audio loading is integrated to allow less resource use per scene, and to be more approachable as a new creator when building scenes (remember, we are building this from the ground up to be reusable). 2. Translations Integration: We are starting to plan and tie in all frameworks to allow for translations in game. One build, all the languages. UI Planning is a part of this, and that part has to wait. However, the core is basically integrated, and we plan on testing the scripting by end of month. 3. Live 2D Object Tracking The purpose of this is to allow the models to interact with the player in unique ways. It also adds life to the whole narration of the story. Having the NPC's looking at the player while they blunder makes for some interesting story XD. This will change dynamically as well. All the models on screen will focus on the current speaker, whether that is the Player, or another NPC / Husbando/ Cameo. Demo will have Phase 1 Tracking: Automatic tracking whomever is speaking. Main game will have Phase 2 Tracking: Automatic + individual tracking controlled by the writer in script.
    4. Camera Zoom and Bokeh A very important part of the story is able focus on characters as they speak. Zooming in for a funny face or reaction can add a ton to the visual novel that would be lost without it. Camera shake will be a part of this section and we will make use of it! The goal is to have this all baked in for new creators to also access these features inside the story script. A very important part of the story is able focus on characters as they speak. Zooming in for a funny face or reaction can add a ton to the visual novel that would be lost without it. Camera shake will be a part of this section and we will make use of it! The goal is to have this all baked in for new creators to also access these features inside the story script.
    With demo being so close to finished, we are still inching forward on the Main Routes. Mostly though it is character art. Projekt Mel's First form model is COMPLETE. There are big plans for this Hentai Professor, as you can see.

    Progress has started on Ai Candii's Model. She will have several forms.
    I won't spoil the surprise too much... That is for you to find out playing the VN. Rigging will probably start in earnest for the main game around November. As of right now, we have both main characters, Natsumi Moe, Projekt Melody, and Ai Candii (at that time) to rig. Next two models to get the art done will be Comrade Del and Fefe! So lots of gears are moving in the background. We have a ton of work still to do, but things will start to come together after the demo. Closed beta team: I will contact you two weeks out from the first prototype build! If you want to keep tabs on the pulse of our development, you can keep an eye on our public roadmap Thanks again and see you next month! Project Manager Therin Whitten


    [ 2022-07-17 01:20:03 CET ] [ Original post ]

    Comrade Del Interview / Closed Beta Meetup

    Lot's to cover today. Really busy XD. First of all. The official video drop of the 5th installment of the interview Series. [previewyoutube=ycczTcHd5CU;full][/previewyoutube] Comrade Del: Husbando Female Route: Full Romance Male Route: Bromance only (Still an H Scene. Curious?) His domain is in cold and isolated forest; nuclear war has left it's scar in his world. Survival is the word of the day in his domain. In this cold, sometimes cruel place, the beacon of love and romance shines even brighter. Will you warm his world up? He also does tarot readings! These mini games might help you with hints in the game if you feel stuck!
    Let's begin. Closed Beta Meeting
    Location: B1NARY Public Discord Time: Friday, June 10th at 4PM PST Requirements: A Linux, Mac OS, or Windows Computer (Integrated GPU is good for testing as well.) Signed NDA in my hands. Drive to break shit! Drive to send input / feedback. Access to Steam and beta keys.
    We will be using the built in steam depots and the steam beta keys for the closed beta. The basic format will be testing focus, fix, testing focus, fix, testing focus, fix, and final polish. The demo will not be approved for release until it's ready. My goal? No hotfixes! We want to drop a perfectly working demo. Unity: UI Should be complete by end of June. We will be working on the H Scene Mechanics end of month and it should not take that long. Plans are already in place. After that translations will be put in game and tested during the end of closed beta. One build will have all the translations and a switch in the options menu. Camera zoom, bokeh, and other little touches we will be adding to the demo to really add immersion. This will happen after we lock down the H Scene templates and test everything. Steam API will start integration start of July. This will include steam achievements.

    Live 2D: Our main rigger is back from vacation! And she has one goal, to finish the two H Scenes for the Demo! In Fact, return meeting is today as we plan ahead to lock down a steady schedule to get them both finished. While she is finishing those up, I will be tweaking Live 2D Physics in Unity, and adding a little touch that will drastically add to the immersion of the models. I will keep this close to my chest until I know we can add it without issue. H Scene Animation / Polish should take until End of June. Audio: With the exception of some Scripted responses for the H Scenes, moans, and a few touches here and there, Audio and script is complete. It took me longer than I wanted lmao. I learned alot, and plan to refine the VA process to have a more streamlined, efficient process moving forward.
    Character Art: Puri, one of our main character artists, is finishing up the changes we needed for the H Professor Melody. We wanted to add some cool ass touches to her, considering this is the future Melody!

    It is far from finalized. We are still designing some cool futuristic glasses and a futuristic band aid. Projekt Melody just hit 500k Twitter followers yesterday! What a Milestone! She is also making her own H game! From Big Bang Studios. Might want to check it out! Big Bang Studio's Dev team is top notch, and full of excitement to work on this official game for Mel. So far, development has been bright and we are starting to see amazing lore ingrained into the game itself.
    Little Chaos, our other main character artist, has finals going on in Uni. However, AI Candii's look is going to be awesome. I think we should have some good eye candy (pun intended) for next month's update! The second outfit will be a little divergent, but based on Input between AI Candii and myself on how we want to portray her character in game. Speaking of Ai Candii, did you know she is making her own web novel? Console Her (Twitter) is an interesting comic focused around personal relationships and the struggles of the modern dating scene. I think its worth a read. Console Her Comic Page
    Unity:
    We have added another coder to our ranks! His name is [url=https://twitter.com/AnOddDoorKnight]AnOddDoorKnight He is well practiced in C#, and learning Unity at a blistering pace. We are ecstatic to welcome him to the team! Already he has been hard at work with more front end work, and is a good dev to straddle the fence between front and back end development. With so many mini games to code, not to mention an extra set of hands to rig models, he will help lighten the load on Xplicit and I. Thank you Knight! We will be working long hours in the future. I promise. Story: In a nutshell, I plan to start working hard while we are starting to prep for closed beta. With the cameo's interviews complete, I have everything I need to start weaving in all the peices for the story beyond the next section code named "Denizen." The critical balance of light and funny, with deeper layers of world building and intrigue is going to be a balancing act. We have so many moving parts, and being focused on one thing too long can cause fatigue. My Senior Editor and now Co-Writer (He will be writing some sections exclusively in game as well. I get to be EDITOR HAHHAHAHAHAHAHH) Shalen will be there to ensure we keep a steady and entertaining pace without overburdening the player with stinky exposition. XP
    I am beyond hyped to get back into it with a fully developed Unity Engine. No more work arounds. Just writing, producing, setting the stage and moving forward. We already have 160 pages of content ready to input into the game. Branching work has already started. I think that is enough for now. There is still alot but I don't want to overburden you guys. The important focus is here. As you can see, we have such a passionate and artistic team of cast, artists, writers that love what they do. Our fans take personal part as well. Thank you all. We are are so thankful to have you guys in our corner. We push forward! Project Manager TherinWhitten


    [ 2022-06-09 18:44:20 CET ] [ Original post ]

    B1NARY Interview #4 Asterella Star and Szycrotic! Demo Progress

    Time for another interview! The player has been spotting shopping? Asterella Star and Szycrotic, denizens of the 69th Circle of Hell, report the whereabouts of the female player. Apparently the player is aware of being followed. [previewyoutube=fhjsy6YMx4c;full][/previewyoutube] Asterella Star is the Demon Lord of the 69th Circle of Hell. Amazing art by Leirix A datable waifu route in the game, her role as a full blown Demon Lord has you questioning your own reality. What the hell is going on here?! She lives in a HUGE Castle complex with a whole entourage of servants and other 'lordlings'. Isn't she a streamer?!
    Then there is Szycrotic, he kind of acts like a lead servant of Asterella's. Yet, she treats him like he is so much more... Aggressive, loud, but he definitely has a soft spot for Star. And he doesn't seem to like you very much.... Art by Kura
    Next month's will be a husbando. I wonder if you can guess who? So for now, until we finish the demo, I will have two sections. One is for the demo progress, and the other is for the rest of the game. There is staggered work being done, now that the base systems are complete. Want to keep track with progress? We have a Public Roadmap!
    So demo progress updates. We are in a place where the tedious work has taken over. UI is pretty complicated, at least, for our plans. Translations / Localization Translations are almost complete. We are making steady progress on that front. I seriously believe we will have all of it done in time for Demo release. It's not a hard requirement, but I would love to have a complete package ready. Localization is being done in the background with Japan and Germany being a focus. Reason is they require certification and Japanese requires censors of the H scene. Unity: UI Progress is coming along good. Progress is as expected. UI is being connected to the sub systems of the script system; this is where I write and direct the story from. When the game is finished, you can too. Remember, we are making this game with the future VN writers in mind. Even as we move to push the demo forward, we are ensuring things remain simple and adaptable for future authors/devs! Live 2D: The first H Scenes basic animations and physics are ready for Unity! Our Live 2D Rigger will be on a vacation this month, so she pushed to have the templates ready so we can build the H Scene mechanics in game this month. See it won't just be a video like format. You will be able to control the progress of the H Scene, and even interact with your cursor. Voice files will trigger when you grab booba. With Live 2D, a ton of planning is required to make this a reality for each scene. For instance, there are three main tempos, that will have many variations and speeds. Additional expressions will be added to add flavor based on how long you go. Of coarse we put a lot of thought into this! And climax of coarse. Like the example below. Art by @Alfryia
    Even the fluids will have some animations, along with dynamic sweat and some.... cough.... easter eggs that we will not tell you XD. You just have to play it. Don't forget we also have the Female Route's H Scene in the Demo. Who is up for some Yuri ActIon! VA and Audio: VA is complete! Master, non binary lines, redos, are all complete! WOOO. And you can see why it took a while. The folder below is JUST VOICELINES.
    We set up a more streamlined and efficient way of setting up audio for the rest of the game. Voice, music, and ambience is key to adding immersion to a visual novel. I will do a final full pass to make sure there are no issues with audio. However, I am satisfied it's ready for the world! Closed Beta: Bottom line. As it is coming closer, several things I want to make perfectly clear. 1. You have to be in the public discord, and request to be a closed beta member. Here is the link 2. You have to sign the B1NARY NDA. The intention to prevent the story from leaking out. We want people to enjoy the experience as much as possible. 3. If you are in Closed beta and given a build, you have to give us feedback. Bug hunting will be very important, but small things like audio levels too high, ect, are as important. Closed Beta will be a minimum of two waves and 30 days. The DEMO will NOT release until we have quashed all the bugs we have found. Bottom Line. This is non negotiable. Expect More Details in the June Update.
    So lot's of work is being planned and fleshed out for the main game. Commissions are still being pushed monthly to set the stage for the Twatch world, the domains of the waifus/husbandos, and the dating locations. Ready to rig models: Main Character (Male) , Main Character (Female) , Natsumi Moe Complete, Sent back for minor changes: Hentai Professor Melody (Projekt Melody Form for the H Scene Tutorial) Art by Puri
    New Commission Ordered: Ai Candii Art by Little Chaos Planned Next: Comrade Del All of these models are being commissioned in the order they appear in the game. Story:
    I am starting to write the main story in game. Finally. With everything in place, I can start finally focusing on transferring what I have already written into Unity! I am so excited! I have been so patient. Staring in June, I should have the time to start prepping folders and creating the scenes for the story beyond the demo! OMG I cannot wait! I am writing two perspectives: male and female (with non binary phrasing in both routes). Because of the interconnections, I will focus on Asterella Star's Route, but writing the other 7 Routes in tandem one step behind hers. Cameos and Fans Voicing NPCS
    I have three interviews left of the Cameos planned so far. And more than half will have a real role in the game as a dating location, or a support NPC. It really is amazing hearing the ideas you guys have! I don't want spoil anything so for now, I will keep this close to my chest. As for fans playing a part in the game. We will have alot of NPCs in game that will be covered by a black silo. This doesn't mean they are not important, they will play some role in the development of the story, and may be a turning point decision wise, for you as the player. Fans can voice these characters! In fact, some already have for the demo. Just like with closed beta, join the public discord to find out how! Thank you all for your continued support! I couldn't do this without my dev team, the cast, support cast, and you! Between all of you, this really is turning into a full community collaboration! I am excited to see what we end up creating! Project Lead TherinWhitten


    [ 2022-05-05 18:33:42 CET ] [ Original post ]

    Ai Candii Interview Video / Developer Progress / New Cameos!

    AI Candii: Ai Candii is a variety streamer on Twatch. However, there are many questions that swirl around her existence. It has been 20 years, and not once, has anyone seen her IRL persona. Rumors abound, however nothing truly concrete has been discovered. She has just been accepted as just being there, being apart of the Vtuber Community. However, with a real human in the code, will that change? She will be integral in the plot of the main narrative. Don't slight her, or you might regret it.... [previewyoutube=I0OTu-NQshI;full][/previewyoutube] Next Interview is coming May 1st. We have the whole cast doing these to spread some of the lore out prior to demo and the main game.
    First is the big news decision that happened since last month. Looking at choices we should have as players, and respecting the sensitivity of some people, we have decided to have the Hentai Content as a DLC (it will be free, of coarse). They will both drop at the same time, and when the DLC is installed, the ability to switch will be hard wired into the game. Some people simply want to have the story and romance only. And we respect that! With that in mind. I will ensure that H scenes will be skippable even in the H route of things, You will miss out on all the funny fan fics and dirty jokes that are not allowed on twitch XD. Demo Progress: Progress is steady with no real hangups. Everything is going fairly smoothly. The refinement is tedious and takes time. Be rest assured we will ensure the demo is top notch when released. More Details below! Unity: UI is being carefully crafted with minimalism in mind, but with our own flavor to the whole ambience of the game. Chat box and Options menu are having all the buttons tied in with lighting and the backend being set up for Galleries, H Scenes and the Dialogue Options. Lots of complicated branching is now being tied to the UI when it wasn't before. We are making sure it's done right! Xplicit is doing a damn good job getting things all lined up, and he deserves a ton of ramen for his efforts! Taku, our background artist, not only voices Shirobi, but he also designed the NEW UI. I wish I could show you, but you will have to wait until Xplicit allows me XD. The only thing that will not be fully fleshed out for the demo will be the PDA. However we will have some areas set up as under construction.
    Live 2D: Hentai Scenes are coming along on schedule. 60FPS and smooth as butter. Know that if you follow our other sites, you might catch a glimpse here or there. We want the actual scenes to be a surprise as much as possible. Trying to hit the middle ground. Demo rigging is complete except for the H Scenes. Plan is to focus on rigging after demo drop off the bat for the art we already have prepped for the rest of the game. Character Art: Promo Art of Comrade Del! Yes He won't always have a hat! Cannon Glimpse of his real hair! Artist is Ptolevian
    Character Art is complete for the demo, with Four, soon to be five, models ready for rigging. This summer the focus will be Ai Candii, Taco Mel, and Comrade Del. Promotional Art will be for Watching Lizard in May with Silvervale / Melody in June or July. All done by Ptolevian. Backgrounds: For now Taku will be just Vibing, voicing some parts, and designing UI elements. However, here in the next few months, we will start working on Backgrounds past the demo. The first two locations will be the Male and Female Main Character Domains. These are just the pre concept images for reference. Male MC Domain:
    Female MC Domain:
    Story: Speaking of story! Mid May, I will have time to start inputting work into the game beyond the demo. It is a crucial first step to prepare commissions for the next section of the game. All routes will be written at the same time, section by section, using time as the cut offs. Example. Denizen is the next section past the demo, and male/female routes will both be inputted in. Commissions will be drawn out, VA recorded, Translations, final touches, then move forward to the next section. Main Game Work: After Denizen comes the Twatch Server world Locations and prep to dive into the routes. This is why the cameo interviews are important NOW. Some of the cameos will be hosts at their own locations. IE example. Hiiragi Yuu's Starlight Cafe , Amayaa Blank's Sinful Club. Cameo Updates! Speaking of Cameo Updates! We have one more amazing Vtuber to add to the world of B1NARY. One of the dating locations will be a chef's kitchen (Planned Silvervale Date, and maybe others XD). Who else but Onigiri to tutor you, and keep Silver from blowing up the kitchen? Artist is Clueseller
    I hope you guys enjoyed the update. We have a lot of things in store and the cameos will barely add any work. It's just seasoning added to the main dish! (Don't judge me XP) I hope you have a great month! Project Lead Therinwhitten


    [ 2022-04-15 17:13:29 CET ] [ Original post ]

    March 2022 Dev Update: Closed Beta on the Horizon / Promo Videos

    What an update! I was so focused on finalizing audio, non binary scripts, and animations, I didn't realize how much I had to share! We have alot so get something to drink and some food. Dev Update Video! Editing: Me Backgrounds: Taku our background artist, and VA for Shirobi. Character Art: Little Chaos the Female Live 2D Character Artist Live 2D Rigging: Owlidy our main rigger and Hentai Rigging Expert. Unity Front End and Story Scripts: Me Unity Backend and Our Amazing Coder: Xplicit, yelling at code for a living XD. [previewyoutube=aM0Ox56mlvw;full][/previewyoutube] Things to see here: A visual summary of the work that has been finalized in the last month. All the models for the demo are in game! These are prefabs that are built by Unity.
    We still have a couple of things to do with them. Lighting overlays to have the models match the ambient lighting in the scene. Also planning eye tracking (Partially done) and full body tracking the speaker. This is currently very WIP, and we are trying to get it in the demo. It's a possibility it won't make it. I will do my best though! Also sounds are almost done. I suck at OBS so the audio isn't near as good as ingame. We have a few bugs we are cleaning and refining in the audio department to ensure a complete and immersive experience. Things Left to do for Closed Beta: 1. UI: The UI here is only a placeholder. We have the full UI in development right now. Chat box is nearing completion with functional buttons for save, load, auto progress, and settings. Design and concept is already figured out for the entirety of the UI. Boxes are already made. Options, galleries, and the preliminary H Scene buttons and button rigging are happening right now. The UI will color match the background as default. The UI will "float" on the screen in a very subtle animation, with buttons "glowing" to highlight choices made. This will be throughout the whole of the UI experience to ensure consistency: Chat box, Options Menu, PDA, Galleries, ect. WE HEARD YOU! There will be a dev menu you can reach and change the UI colors to whatever you wish. Thank you for the valuable input! Character Selection will be a panel style setup with Male /Female, then Binary, non binary in a visual art format. The buttons in the video are merely placeholders. This is why the save states was so important. These choices will be remembered throughout your whole save.
    2. H SCENE: Tempo, grabbing and interaction, VA. These all play into the scene, and future H Scenes throughout the entire game. With UI in place, we can rig the buttons and interactions. If anything slows us down. It will be testing and making design decisions for the H Scene Format. The goal is to have an easy to use Scene with options for all the scenes. There are technically two H Scenes, Male and Female Route. H Scene work in Unity is planned to start at the Start of April. 3 Fan Art and Achievements: I want to include fan art. At the very minimum, we will have some fan art with credits in the gallery to unlock, on top of the H scenes. However, I will posting a public patreon poll for the character selection panel art to allow fan art done of the main characters! If this goes well (Credits will always be a big part of this project) we will have Fan Art sprinkled in Cut Scenes, ect. Maybe even some panels (example: The Wall of 100 Commissions via Projekt Melody's fan base.) Achievements will be mostly funny and punny. They are meant to be fun and quirky, and may play into a community joke, based on the route. Final Polish Before Closed Beta: Audio, Script and Animation Changes, H Scene integration: these are what we are focused on for closed beta. During the Closed beta phase, we will introduce the translated builds with localization requirements for those countries in to test. There will be an NDA in place for testers to ensure no story is spoiled. We will warn you at least two weeks in advance when we are ready for Closed Beta. I will keep you guys in the loop. Remember, this is OUR game. So many have worked to get us here. We will try and accommodate as much as possible. Promotional Videos: Remember those 13 Videos? Well here is number 2! B1NARY Interview #2: Natsumi Moe Your NPC Helper / Train Conductor: Natsumi Moe! [previewyoutube=nvEXxziNyBI;full][/previewyoutube] Her main role is to be the person you talk to while traveling to different routes. You can ask her questions, talk about the weather, or get more information on the location you are going. She will be instrumental in your completion of the game. There will be questions you ask her that will make some routes alot easier. DO NOT UNDERESTIMATE HER ROLE. The Main Demo Trailer! B1NARY Interview#1: Introduction [previewyoutube=7NTB9VJlPFU;full][/previewyoutube] These are released in the order they will appear in the main release, and will cover all of the main / supporting roles. Two more are planned before demo release: Ai Candii (April), and Asterella Star/ Szy (Demo Podcast Party) Then we will continue these until every role is covered. Maybe even the cameos... Its been a long road, and I feel we are finally getting to the meat of the project. With almost all of the parts in place, we can start fleshing out the story in earnest. The demo release marks the start of an amazing journey into the digital realm. I hope you all enjoy the adventure! Until Next Month! Project Lead / Writer: TherinWhitten


    [ 2022-03-10 16:36:17 CET ] [ Original post ]

    B1NARY Interview Videos Coming Up and More!

    [previewyoutube=zWRwAMCjJXE;full][/previewyoutube] Hey peeps! Sorry but audio mastering a game takes a long time and alot of focus. The above video are clips of full "interviews" of the cast. The player, you, has been released into the digital world, Naturally the streamers want to find you and have a chat. XD Each video is a cast member. And the next one is coming sooner than you think. The Star and Szy video will drop when the demo is released. Updates: Audio: Mastering is a very tedious job, and there are almost 4500 audio files just in the demo. I am at 90 percent with only the two MC's and the non binary lines left to master. After that, audio is ready for primetime and the demo. H Scene Moans and reactions will be recorded through the next few months as we dial in what we need. Should be fun.
    We get the recordings, volume balance that with the rest of the VA audio, match tones as much as possible, compress, gate, High and low pass filters, and adjust the spatial qualities based on the room the npcs are in. Yes we are going that far. It will be slight (I don't want to overdo it), it does add immersion. Unity: Xplicit has quashed a very important bug and has finished the backend of the non binary / H switch branching in Unity. Now that the foundation is complete, here is what is left for Demo Release: 1. Main UI Design and Implementation: This includes sub option menus, chat box, and dialogue boxes. We want more animations to seamlessly travel from one selection to another. 2. Galleries: Both the Fan Art, and H Galleries are planned to be in the demo, with a few things to unlock planned for the demo. The galleries will for sure get into the demo, and may not be at 100 percent intended function. Some things will be added based on design choices in the main game. 3. Character Selection: For the demo, we are going to build almost the full version: Male, Female, and Non binary. 4. Audio Adjustment (fine): NPCs, Each Cast member, and background affects / music will have their own volume control. This will be done for demo release. 5. H Scene Mechanics: A basic version of the more advanced H scene system will be implemented. Plans are grabbing body parts, tempo control, audio response from grabbing body parts (LOL), and a few other touches. Some of it might be scripted, but plans are to maximize the amount of interaction you can have with a live 2D Hentai Scene. 6. Transitions: Camera POV / Bokeh effects plus blur are important. Add all types of transitions, like eyeblink, fade to black, ect, these are important. For the demo these will not be complete. I will most likely request new transitions further along in the game to have a very specific feel in a section of the story. Rain, snow, ect will be added in. All of these things are tied together, so had to be done at the same time. Once we nail down how we want the UI to feel, the parts, minus unforseen issues XD, shouldn't take very long. We will strive to get things done as steadily as possible. If something is not up to our standards, it won't move forward without the updates. Live 2D: Szycrotic , the demon partner of Asterella Star, is ready for Demo Insert! There are way more expressions, but don't want to spoil too much. Idle
    Angry
    Impatient
    There are two more outfits he has. You might see more than one in game. Hentai Scenes: Both H Scenes, male and female, started in ernest a couple of days ago. These will take a while, and will rely on the H scene mechanics to get right. So this can be a time sink for the project until we get it right. I don't forsee any issues. Plan is to have most of the UI for it working by end of February so we can dial in settings, add features, and design the UI and button interactions. Owlidy can't wait to really dig in lol. Character Art: With both MCs, and Moe needing one touch left. There are three characters next up on the docket to get drawn: Comrade Del, Ai Candii, and Projekt Melody. All three are in the concept phase, and a few concepts will be released on Patreon today. These won't be finals exactly, and the models are not important for the demo. So rigging the models is on hold until the demo drops. Translations: Good news! We may have all of the translations ready at Demo Drop! Spanish and German need a little work but we are finishing that up. Budget and Cameo discussion will happen on our patreon with the public and patreon only updates today. Be sure to take a look. I will do my best to have a good update around March 1st. Things are heating up, and I have no life while working on this. I eat and sleep this game, and will until complete. You guys have a good Valentine's day! Project Lead: TherinWhitten PS: Promo work done by Ptolevian got ordered for one of our Waifus, Fefe . LOL We going to hook her up.


    [ 2022-02-03 16:06:05 CET ] [ Original post ]

    Happy Holidays from the Cast and Dev Team of B1NARY!

    I hope this update finds everyone well. Just wanted to do the final update of the year. Financials will be updated tommorow with the patreon post. We are making some serious headway, but I have to break it down so it's easier to get a good grasp of what is happening. First things first. To distract you.... PADORU!!! I made a wallpaper engine Padoru wallpaper of the cast. Here is the link to download it and play with it! [previewyoutube=1J8VBW5fzf8;full][/previewyoutube] I couldn't have done this without the collective efforts of the entire cast! Many thanks to them and all of the artists that gave us permissions to animate their padorus! Updates Updates Updates! So let's break it down. There is alot being made right now. And a big chunk of it is already work past the scope of the demo. Art Assets: Promotional Art: Art done by Ptolevian , these are going to be in the final release of the Digital Release. One more is finished, and the other is 80 percent. One of the husbandos, an Oni Cat Demon, Kitty McPancakes , is chillin in his dark suit and dressed gear.
    Work in Progress, but should be done in a week or so is Benosphere! , slavic squat pronounced and asserting his dominance!
    We will be continuing these until the whole cast is done. Who is going to be next I wonder? Live 2D Character Art: In a nutshell, a ton was done. By both of our character artists! Three models with one more planned to start in December. First let's show you what we have done. First two were done by our Main character artist, LittleChaos. The first is YOU, the female MC, patterned after PuppiMinMin.
    Yes she has five outfits. This is because the MC will have 8 routes to go through! With budget contraints, this is the most diversity we can reasonable pull for the story. Considering you are playing in first person POV, you will see these sporadically throughout the game. However, we can't cut any corners right? Of coarse we are adding this Expression. It's just not on the reference sheet XD.
    Next up, Little Chaos should be finishing up Natsumi Moe's Model. She will have three outfits, as the main transportation throughout the game.
    The answer is Yes, she will have her own bit of story you can dig in. With the help of Moe herself, we have really nailed down her personality in game. I can't spoil post demo story, but we are already well into the story, and Moe is one of the first Vtubers you will meet. Who is next for Little Chaos? Our very own AI, Ai Candii! . We have also been working together to add some spice to her outfits in game. I can't wait to show you what is in store! Next up is Puri's work! Puri has been working on the Male MC for over a month, and it is complete. The Male MC is patterned after VincentHeart SN the VA for the male main character route.
    The next model Puri will be working on will be Comrade Del. Del's may start as early as January, but no later than February. There is one more that may start in February... for now, I can tell you that Alfy, our H artist, is drawing both model forms.... You can probably guess who will most likely be focused on H content. XD. Rigging: Rigging and animation takes time, and we have to stagger funds to ensure work is spread out. So rigging will probably commence Mid January with the models we have currently done. H Scene is almost completely rigged, with animations being added in January. This is to be in time with our Unity work concerning the Prefabs and scene layouts for the H Scenes and galleries. Focus after the demo H Scene will be on the main story assets, with some scenes staggered in as we reach them in game. Depending on funds and donations, the H scenes will be what slow us down in the long term. Unity:
    These are the prefabs for the NPC Silhouettes. There will be a myriad of npcs throughout the game that will fill the world. These will be the animated models for these npcs. We will add more and more to diversify these npcs as much as we humanly can. Asterella Star's Prefabs are complete. [previewyoutube=lDIsg2zojnw;full][/previewyoutube] The main plus points is these are full featured. And all of the Live 2D Characters almost have to have these features. We have animated Hentai to plan after all! XD. The features working NOW are: 1. Eye Tracking the Speaker 2. Voice Acting Lip Sync for Characters 3. Motions 4. Expressions 5. Dynamic Eye Blinking 6. Breathing 7. Real Time Physics. The big one is the Eye tracking. We will refine this and make it immersive as possible. For instance. If another character is on screen, she will look at them. If YOU are speaking, she will look at you. Next: Save states is done! And we are currently ensuring live 2d assets work perfectly in script and throughout the story scenes. After that, we are on UI. This includes: Galleries, Save Menus, PDA Menus, H Scene Menus, plus numerous little touches here and there to ensure everything works seamlessly. On top of this Fan Art! Yes we will have collectable galleries of fan art you can find throughout the game. The systems should be in the demo, but I will see if we can add one or two fan art pieces in to show you proof of concept. Note: The demo being released will mean that the Unity Systems are over 90 percent complete and functional! Writing and setup of assets will only accelerate after the demo is dropped. With all the functions in place, writing will commence in earnest (even though I am already 160 pages into the story already.) So the demo will basically be a full blown game engine, ready to go. We may refine some things as we progress, but most of the normal functions planned will be in the demo. Translations: It's looking like we should have full language support across the board for the demo release! Translations is at 75 percent roughly, and we will be immediately inputting it into Unity the moment all the UI is complete. We are almost there. So close to planning the roll out of closed beta. I appreciate everyone's patience, and really looking forward to writing this amazing story for all of you! For the patreon members, thank you from the bottom of my heart for the donations so far. They helped out some artists this month with Christmas! Your update is tommorow with the financial reports! Until next month! O7 TherinWhitten


    [ 2021-12-11 06:15:11 CET ] [ Original post ]

    Updates! WOOO!

    The Official Twitter is now https://twitter.com/gameb1nary If you haven't checked out our youtube, twitter, and discord. I strongly recommend you check them out and give them a follow, sub. It really helps bolster morale as we move forward. So I figured a video format would save me some typing. So here you go! VA is past the first clean and polish and will be completely mastered by Demo release. We are waiting on the two Main Character VA to finish the final Section. As you can see, backgrounds got more polish and will probably be further refined when we start working on UI. [previewyoutube=a91XAtYGOIk;full][/previewyoutube] Yes Szycrotic is in the demo. Maybe not THIS outfit! XD This outfit is going to be in the Twitch and Hentai Routes for Asterella Star, hence the censor tape. [previewyoutube=4xBR5kSQrNI;full][/previewyoutube] As you can see from the top videos. We have started refining and testing the live 2D models IN GAME. Lots still to refine, as we change a few expressions and animations to better suit the narrative and the direction we want to take. All the black silhouettes will have custom animations. The ones you see in the videos are simply placeholders for the real ones. These will be for the generic NPC's that will be scattered throughout the world and story. The scale is pretty big. To save budget, we are forced to do that. Which brings us to the next piece. Surprise Cameos! Now this is new! It was something we wanted to do but didn't want things to clash while in game. However, I think as a community game, we can afford to add some cool extra Vtubers into the mix. Most of them will be using their own models, and will voice, and interact directly with the development team to lock down their little cameos. Using their own models allows us budget space to be able to populate the story with more focused NPC's, and bring a bit more fun to it! So Far here is the list: Papi https://twitter.com/PapiTheLichKing Amayaa https://twitter.com/AmayaBlankVT Savory Chicken Nugget https://twitter.com/SavoryNugget Sal Kang https://twitter.com/SalubriousKang Strawtorri https://twitter.com/Strawtorii Commydost https://twitter.com/comdost_art VirtuallyLewd https://twitter.com/virtuallylewd Hiiragi Yuu https://twitter.com/HiiragiYuu_Vt So far these are the ones that have agreed to be in it and voice. We have a few more I am looking into, which I will announce at a later time. Ironmouse https://twitter.com/ironmouse Casual clothes promotion Art! Made by the talented Ptolevian at https://twitter.com/mamayokonadito
    Progress Game Wise? Unity: Save States is almost complete. UI is after. I already have been working on some ideas. We want everything from UI to Characters, to background to be 60fps and above to be a smooth and enjoyable experience. After UI is figured out, implementing the H Scene around that should be easy. Only thing I see being tricky is setting up the interaction touch zones and locking down the final system for that. VA: Still a few lines to get done at the very end of the demo. First real polish pass has started on balancing and mastering. It will continue to be polished as we move towards the demo release. Translations: Coming along great! They are moving faster than I expected tbh. There is still work integrating the translations into the game, but that is at the end of the demo development process. We are building with it in mind. Live 2D: Owlidy, https://twitter.com/Owlidy , Our Rigger, has been hard at work. Asterella Star is final. And Szy is almost done. Rigging on the custom npcs plus the H Scene are continuing. Character Art: Male MC https://twitter.com/ShinNagawa, and Natsumi Moe https://twitter.com/Vtuber_Moe is currently being worked on. When they are more complete, I will add it to probably next months progress report. Next in Line is Projekt Melody https://twitter.com/ProjektMelody with Alfy https://twitter.com/Alfyria doing the model! While she is working on that, we will probably be working on Ai Candii https://twitter.com/aicandii, and Comrade Del https://twitter.com/Comrade_Del during the same time, if funds permit. This all is work past the demo. The key to remember is the Unity work will be about 95 percent complete when the demo is released. So, with that in mind, I would really appreciate your patience as we refine and nail down the backbone of this game. To be serious here, it greatly helps my writing process when the main tool is done. XD So please let me have this. I am the writer, after all. Live Wallpaper Updates! Silvervales Wallpaper: I added a sakura petal animation that follows the cursor! https://steamcommunity.com/sharedfiles/filedetails/?id=2601625467 Fefe's Wallpaper: Added more dynamic lighting and redid the animations to make it look more realistic. https://steamcommunity.com/sharedfiles/filedetails/?id=2497221824 Benosphere Wallpaper: Redid all of his animations and went with a whole dynamic shine to his character. Increased Resolution. https://steamcommunity.com/sharedfiles/filedetails/?id=2497222443 Asterella Star: Readjusted lighting and animations. Added more realistic fire light dancing off the opposite wall. https://steamcommunity.com/sharedfiles/filedetails/?id=2497236570 Szycrotic: Revamped his animations and added blink. Optimized textures as well. https://steamcommunity.com/sharedfiles/filedetails/?id=2497238193 Natsumi Moe: Brand New! Now its Moe's new model inside a moving train. I think you will love it. https://steamcommunity.com/sharedfiles/filedetails/?id=2497238011
    And that concludes the updates! I have work to do. Until next month guys! Project Manager TherinWhitten


    [ 2021-10-27 05:59:36 CET ] [ Original post ]

    Official Demo Cover! Updates!

    Ladies and Gentlemen, I finally get to show you the OFFICIAL DEMO Cover Art! Notice the blacked out silos? That is the main and support cast that will be in the main release! Can you guess who is who? Let me know in the comments! Character Art by Ptol! https://twitter.com/mamayokonadito Background Art by Taku! https://twitter.com/Taku_Artworks Photo Editing by Sal Kang! https://twitter.com/SalubriousKang
    Did you know we have a Patreon? Yes! You can contribute to the game to speed up development! Just look up one of our many websites to get the link to our Patreon.
    We also have a public discord! Its for collaboration focus. It's a place for fans to talk to the devs, post fan art to be placed in the game, maybe audition for a voice acting role, closed beta invites, and many other things. Its our fan hub, and its more than just place to hang out. As things move forward, this server will be more and more critical in decision making in development. Public B1NARY Discord Now that those things are covered. Onto the wallpapers! Note: Some of the older wallpapers will be updated to match the final wallpapers so be patient. I present to you.... Wallpaper Engine Link : SilverVale [previewyoutube=NHLnd3rt3RA;full][/previewyoutube] We can't forget the Male MC: Your player character! [previewyoutube=UorVsaXWYCY;full][/previewyoutube] And a style concept by Ptolevian of Ai Candii in game!
    Now! Onto the game updates! Note: There will be a podcast with an AMA at the Demo Release Party! IRachicu Will be conducting the Podcast on her channel here. Unity: this is our biggest priority. So it's first. The demo will be a complete slice of the game. What does this mean to you? When the demo drops, the engine and systems will be around 95 percent complete. UI, Save States, galleries, options, branching mechanics, transitions, the whole thing. Refinement will happen after the demo release as we move forward. Basically we are holding off releasing a half baked demo. We want the systems to be in place, tested, and bugs fixed. Forward progression of Story will move pretty fast. With the engine and scripting available at the start, it will be a direct input of story into Unity, drastically cutting down time. With the scope of the story, this is mandatory. Translations: Packets for Sections II and III are being prepped over the weekend. We might actually make it to release with all five languages supported! I will keep you guys up to date on this. Platforms: Windows, Mac, Linux, and Android if we can get the touch mechanics set up correctly. The first three will be released together. Android will probably come later. Live 2D: While the art for the demo is being rigged and refined, art assets of the game past the demo is already in progress, with the two MC's (Male, and Female) live 2D models, along with support roles being done soon after. These support roles include: Ai Candii, Natsumi Moe, and Projekt Melody. Character Art: We also added another artist to speed up the process of Character Art and Rigging! She will be doing all the males of B1NARY, with Little Chaos, and Alfryia Working on the females. Allow me to introduce you to Puri Okada! She will be an integral part of the team! And we are ecstatic to have her! As you can see, her art is top notch!
    Audio: Final Polish is happening now. And will continue for a couple of weeks. I am done with Section 1 and mostly complete with Section 2, with Section 3 following. Final Polish is balancing and mastering to be good sounding across most devices. I am soloing this. So please be patient. (LOL I plan to hire an audio engineer in the future if funds allow it. ) And that is it for now. Hope this isn't too long. Until next update, you guys have a good couple of weeks and be safe! Project Lead Therinwhitten.


    [ 2021-09-24 17:59:08 CET ] [ Original post ]

    August Update: Live Wallpapers, VA Pre Demo Release Information \ NSFW Warning!

    It's almost September! And we are hard at work getting the demo ready for the public! With many things going on, I ask for your patience as I try to unwrap all of the information into one post. Lots to cover, then back to work! We have three Live Wallpapers that are new. Live Wallpapers link: https://steamcommunity.com/profiles/76561198118808023/myworkshopfiles/?appid=431960 On top of these, the Videos portray only one of many of the songs that will be in the game for these specific characters. The routes will be fairly long, with many situations that require different ambience. [previewyoutube=PNHjRgSVKKs;full][/previewyoutube] [previewyoutube=GK1cunlm4M8;full][/previewyoutube] [previewyoutube=pfCi8AaWdDI;full][/previewyoutube] If you want to come and see me animate these, or ask questions. I am free to share! My twitch is here: https://www.twitch.tv/therinwhitten and I try to share what I can without spoiling the story. Hentai! I don't want to spoil too much! Because that is a big part of this game. So... here is a super 1980's resolution gif of a WIP of a patreon exclusive glimpse. We are making it interactive, and each route has a slightly different scene. Add in physics and interaction with the faces, and you have a real show! Just a tease of what is to come in the future. Character Art is https://twitter.com/Alfyria Rigger is https://twitter.com/Owlidy
    VA: The main male MC, traveling through a fiber optic cable. This isn't just a hentai game. The hentai adds flavor, and we plan to have it throughout the entire game. VA here is https://twitter.com/ShinNagawa However, there is a real story, and a twitch friendly switch to this game. You will have to make hard decisions and some funny ones. The focus is to highlight the characters in their own light, in and out of their comfort zones. [previewyoutube=h6WaFHZaCOA;full][/previewyoutube] 90 percent of the VA is recorded for the demo, and about 50 percent is balanced, cleaned, and in unity. Working everyday to bring this closer. All of the people voicing will voice the entire game, all the way to the end. As we move forward, things have gotten more efficient as we continue ahead. It's a learning experience for me. However. I am confident VA will not slow us down much until the very end. Some of the Vtubers, like Ironmouse, have very busy schedules. I want to be forthright here. If we have a to wait an extra month for her to finish her lines, we will. Unity: Lots to cover here. It may be a visual novel, but many things have to be considered while putting things together. I will try and sub category this a bit. 1. We have to keep things simple for future creators. The system template will be free to use for all after the game release. We have to consider this as we move forward. The coding will be done. And the instructions will help creators put their OWN stories into the engine and create their own stories! 2. Save States: This is basically the backend of the entire game. It saves your settings, galleries, scripts, progress, and character profiles, discovered locations, ect. This section is coming along nicely, but again, we are making this easy to use, and stable. It might be another two weeks before this section is done. 3. UI: The vision is animated UI that is minimal but showcasing the design of the game, without distraction to the player. This will include immersive menus integrated into the game in some sections. This will include the galleries, both hentai, and fan art. Adding the NSFW warnings, ect will be a priority. On top of having the ability to frame and hang up art in your domain that you find along the way, you will have the gallery to see the art you have found so far in the game. 4. Audio Engine work: You will have control over all the audio in game. This means that you can turn down each cast member, narrator, and the npcs with their own toggles. Effects and music will be in their own volume controls. And we are going to post process the audio to make everything a clean experience. Live 2D: Owlidy has been hard at rig working on the animations for Szy and Star. This includes custom NPC's that will scatter across the world. We want to have alot of vutbers that can't cast to have the chance to cast. These characters have more than one outfit, def more than what you will see in the demo. We are knocking those out NOW. Right after demo release, we will already be working hard on the routes. Translations: Spanish, German, Japanese, and Dutch We are pushing to get this done by demo release in all four of the additional languages. However, this will depend on the translators. We already have things set up for the long haul, and are taking each script at a time to ensure there are no questions. If there are no issues, worse case will be a month or two after demo release will the translated versions be available. If the wait is two weeks or so, we will simply postpone the released until all of them are done. Going forward, we will be translating as we move forward, so we wont have a huge workload near the end. Overall: The demo is a huge step forward. The engine will be almost 100 percent complete, and standards have been established. What does this mean? It means things will accelerate after the demo drop. We won't be waiting on mechanics, or music, or art. Things will be directly fed into Unity. Demo Release: It will be very soon. But I won't give a date. I won't put my team under that kind of pressure. This is a fan game, and we have more flexibility with this than a lot of other devs have. This also means we won't release a half baked product. Right before the demo drop, we will have a podcast party on twitch, featuring https://twitter.com/iRachichu, who happens to voice Cindy in the demo to host the podcast. Alot of the cast will be there, as will the devs including myself, Xplicit, and Owlidy. We will feature some promotion art and a trailer of the demo and the future release. And give more details on what is planned going forward. We are a crowd funded project. Right now though, all of it is out of my own pocket. Most of the fan money will go directly to development commissions. When we get closer to the demo release. I will add more details. Most likely in the next post. I just don't feel right asking when I haven't given tangible results. (The demo). For now: that is it. I hope you guys have a great month! I will try and update in about two weeks or so. WE should be nearing closed beta very soon. So stay tuned! Project Lead: TherinWhitten


    [ 2021-08-30 06:59:29 CET ] [ Original post ]

    B1NARY Update! VA Almost Finished!

    [previewyoutube=Xvm2CmphiaQ;full][/previewyoutube] So a lot of work has been happening in the background. VA: We are cleaning up the final section for the DEMO! Recorded lines number more than 1500, Making the demo 100 percent voiced! The rest of the game will have the same treatment, and we plan to keep things moving.
    Unity: August our focus is Unity (UI, Galleries, Transitions). With Live 2D Assets being inputted, tested to ensure a potato can run the game. I will be preparing the Depots for Release with the help of my Coder: Xplict. https://twitter.com/Xplicit3437 Live 2D: Owlidy https://twitter.com/Owlidy, our main rigger, is working hard on polishing up expressions and animation loops for each character in game. They will have a whole series of animations and expressions custom for their character! The Bonus? The V-Tubers can use these models live on stream! Yes everyone in game gets one that is a main cast member. Some Examples of a few of the animations (WIP). Angry :
    Impatient:
    After she finishes them up, she will be tying up Szycrotics expressions and emotes, then moving onto the H Scene! She will be working on this while we are focusing on Unity. Promo Concept ART! So we will have a Demo Promo Art Cover, as well as the release Art Cover, Both done by https://twitter.com/Taku_Artworks , who handles the Backgrounds, and https://twitter.com/mamayokonadito, who handles the Character art for the Cover. Every Cast member will be in it. These are some of the results of their collaboration. You, the MC as Male or Female, voiced by the Male (https://twitter.com/ShinNagawa), or the Female, (https://twitter.com/PuppiMinMin)
    https://twitter.com/AsterellaS, the first waifu in game, shopping.
    We are not done. Bonus Concept Art of a Cameo by https://twitter.com/ProjektMelody ! Her Concept Art designs for the game done by the amazing artist https://twitter.com/LilythArts! These are approved by Melody herself for her upcoming Cameo! (This will not be in the demo but released with the main release of the game. Hentai Professor Mel!
    Taco Mel!
    If you want to see the NSFW versions you have to look at our other website. XD. I am thankful for everyone's patience. This is a passion project, and some of the cast, and devs have had IRL situations they had to move around. Know full well everyday I spend 12 hours working, thinking, or planning this game. We are pushing hard to complete the demo as quickly as possible, but things have to be right. I won't compromise safety, or quality of work. Project Lead / Writer TherinWhitten


    [ 2021-07-26 02:07:06 CET ] [ Original post ]

    B1NARY Update: VA Progress, Live Wallpapers.

    Static Wallpaper for you!
    Live Wallpaper of Melody on the steam workshop! Get it here! [previewyoutube=ZHOikknaRZI;full][/previewyoutube] Background: https://twitter.com/nik_jyp Character Art: https://twitter.com/FoxyReine The animation and wallpaper work? Me Things have been quiet on this end. Work has ramped up, but not much to update. I have a ton of things on the cusp of being complete, like promotion art, animated live 2d assets for the demo, including the H Scene. However, our coder, Xplicit, is on a small hiatus without his pc. He is moving back to his home country after finishing Uni and without his computer. Expect him working on the unity systems sometime Mid to end July. What have you been doing Therin? Well, in a couple of words. Voice Acting Input. I did the math. The demo alone adds 1,500 separate Wav files to include VA across the entire board. You heard right. The VA will not just be spoken lines. The VA will be every single line. No worries, it shouldn't add unreasonable work onto the cast. Past the demo, the MC will be who will be narrating, so the cast that is too busy will still only have to focus ONLY on spoken lines. We have split the demo into three sections to help compartmentalize the VA efforts. Sections I, II, III. We are finished completely with VA on Section I and about 65 percent complete on Section II. Section III will be ready around friday to send out packets for record. Shalen, the editor, has to peer review the lines prior to them going to the Voice Actors. At that point, I section it off, build the context builds for them, add direction, and then coach as needed for each line. Each line is scrubbed one by one, for each route. Both routes in most areas are completely different. Expect the entire game to be this way. Not only to add playability, but the female and male's routes are different in perspective. Add the non-binary choices to that... Yes, there will be some lines that will add non-binary spoken lines. The system is pretty simple, but will take a bit of off-branching that I don't mind doing. So how it will work, is we have male and female (he/she) sexes plus gender. This is the breakdown. Non-Binary Options will have to only be directed to the MC themselves. Three layers will be in the character selection. 1. Name Choice. 2. Biological Sex : A and B Will be tied to male or female body and voice. Maybe we can allow a male to have a female voice XD If we can code it in. We will go for the most options without causing too much extra work. Options is what this game is about! 3. Binary or Non Binary. (Gender Choice Preference) So VA lines plus written lines will be triggered if they choose non binary as their gender. And only when pertaining to the MC. When Unity has to change a line based on their binary preference. It will trigger the non binary voice lines and written line. IE Ex. Unity will replace this line, with voice lines from this. The MC is smacking his butt and jumping up and down. To this for non-binary. The MC is smacking their butt and jumping up and down. Further into the game, if the story warrants it, having the non-binary tag may add additional scenes that may not be in the male and female. I won't artificially add anything, and I won't leave something out because I am too lazy. I am dedicated to my craft, and the telling of this story. I want you guys to know, every penny goes into speeding up the process. When the demo is complete, things will ramp up, and I won't be able to financially keep up the pace to get all the assets ordered in a timely manner. That is where the fans come in. I will not change the game in any way if my funds don't make the cut. It will just take longer. On top of this. I will be probably opening a kickstarter once the demo is dropped with a total budget required for my vision. It will have the base game plus stretch goals. Examples of stretch goals? An animated Anime OP of the B1NARY cast with custom music added. I have some legal things to close up but I have a song I am getting permission to use this. 5 Mins long. Additional custom music and more character art: Cameos with live 2d animated characters. Additional H Scenes added to the Harem Completionist Route. Additional H Scenes and mini games. Any additional money gets donated to the cast and the hard workers evenly based on role and work. Nothing gets kept. The fund will either go to the cast, or to the development of additional assets. B1NARY is more than just a Visual Novel. It is a universe I will allow others to make their stories in. Sorry for the rambling lol. I appreciate everyone that has donated, money, time, effort, advice, or moral support. I could not have made it this far without you guys backing me up. Thank you.


    [ 2021-07-06 03:43:15 CET ] [ Original post ]

    Demo Updates: New Language , Closed Beta Plans, Steam Achievements. And More!

    Lots to cover so let's go ahead and start. Public Roadmap! A new wallpaper is up! The cast member up? Husbando, Comrade Del! Check out the video for the bio and basic information. [previewyoutube=EfU3Dyg6qFg;full][/previewyoutube] Free Wallpaper Of Comrade Del!
    New Language! Spanish! Updates to page will be this week! Spanish will be added to the translations! The PLAN is to have the demo translated to all of the languages in the description upon release. I know it is always a bummer to have a game release, and wait a month or more to get it translated. We will try to avoid that. This may cause a slight delay in the release as we prepare all of the builds. Please be patient with us. Audio will only be in English. However, the game UI, the dialogue, will be translated. Voice Acting: Editing and VA is going one after the other, and the second section is planned for next week. Audio fixes in unity have been addressed to allow you to skip if you don't want to listen to all of it. (Audio, including voices, will be mutable.) H Scenes! You knew it was coming. The official H scenes that will be in the demo will be of Asterella Star, and the male /female Main Character. The actual position is a surprise! Remember, even in the demo, you can get friend zoned! These scenes will be animated LIve 2D, with full Voice Acting, (also mutable). We are planning full interaction and choices on how you want to proceed. The demo will not have undressing. Expect the game to have it though! Right now, the scenes are in the coloring stage, and will soon be moved to the rigging and animation stage. Unity:
    As a big part of the community being artists, vtubers, coders, musicians. The game engine is very important. We are building a template that will be free to use after the release of the game itself. Want to build your own game? Sure! Drop in your assets, use the script engine, and write a story, with live 2d support baked in! It will be free as well. Documentation will be available when the game releases on how to make your own game with the template. My poor coder will get some help from me. As a novice coder myself, I will try and work with him to keep it understandable. So far complex decisions that save, including basic movement of characters, animations and background control, all done in script. It is our goal to make it accessible to everyone. Closed Beta: Will be coming soon. TM. XD We are looking into using Steam's baked in features to help us test some builds with a small group on steam. Demo will be a complete slice of the game, and be almost a feature complete snapshot of the actual game being released. So lots of pre-emptive testing will need to be done . This will include UI tweaks, ect. Steam Achievements: You knew this was coming. We will have them. For sure pushing for them. And we want to make them very hilarious, without being too lewd. In the future, after the demo is dropped, we will be probably be bringing in people from our public discord to help us decide on the best ones . There are 8 main routes, with male and female sub routes. Not to mention some secret routes tied in. Completing the game as much as possible will be rewarding. Big Hint here... Podcast??? Yes, there will be a release party for both the Demo, and the main game. It will be a live broadcast on Twitch! Most of the Devs, artists, and some of the cast will most likely be there. Lot's of information is planned. Conclusion: B1NARY is more than just a Visual Novel with Hentai. B1NARY is about a world, that is brimming with passion. It is about community coming together to create something amazing. Timeless. The lore is from everyone In the game, adding their piece to the whole. And you can be a part of that.


    [ 2021-06-11 06:31:30 CET ] [ Original post ]

    Big Updates : VA, Music, and Live 2D. Prepping for Demo Release

    [previewyoutube=FKAwlSyW2eU;rightthumb][/previewyoutube] Voice Acting is coming along nicely. We are currently cleaning, adjusting levels, and inputting the VA into Unity. As we move forward, translations are being done alongside the english version. Editing and translation are going hand in hand, and our goal is to attempt to release all four languages at the demo release. German, and Dutch is coming along nicely, and we are currently finding a good Japanese translator as well. I have some leads, and will make it happen. Live 2D is the cornerstone of this visual novel. As such, we heavily focus on the quality and feel as it is presented in game. Expressions, and animations will be a part of the storytelling as we move forward, and will be the standard for the rest of the game. Finally Wallpapers! We are showing some cool wallpapers with the Cast's approval and input as we move forward. They will feature the in game music of the DCMA free version that will be streamable. H Content will have some licensed additions to the game that might trigger legal issues in Twitch . Here are some YouTube Clips of the music and live wallpapers. First up is Fefe, a punk rocker Waifu. https://www.twitch.tv/fefe [previewyoutube=_XmZyJYD1Hg;full][/previewyoutube] Watching Lizard: Husbando https://www.twitch.tv/watching_lizard [previewyoutube=V-2i1wvupJo;full][/previewyoutube] In the Demo being released: Asterella Star https://www.twitch.tv/asterellastar [previewyoutube=HTiLlHUdDZU;full][/previewyoutube] A Supporting NPC / Role in Game, Natsumi Moe https://www.twitch.tv/natsumi_moe [previewyoutube=Y38uR8mZV68;full][/previewyoutube] Benospere: Adventurer Husbando! https://www.twitch.tv/benosphere [previewyoutube=cBhZmJ8Nz5M;full][/previewyoutube] Szycrotic: In Demo and NPC Support for Asterella Star! https://www.twitch.tv/szycrotic [previewyoutube=ZCTy1L3N4C8;full][/previewyoutube] Finally All of these animated wallpapers are available in Wallpaper Engine! https://steamcommunity.com/profiles/76561198118808023/myworkshopfiles/ The static versions are available via the public discord in high rez versions. https://t.co/kgNZrtQxll?amp=1 I will try and make these updates at least once a month, if not twice a month. I will keep you guys up to date. Thank you for the support thus far!


    [ 2021-05-25 19:53:06 CET ] [ Original post ]

    From the Project Manager.....

    This will be the first of many updates directly from me. So, what is B1NARY exactly? It's a V-Tuber Dating sim. I want it to be streamable, yet a complete and unedited H game when you are "alone" lol. \ More importantly, it's a stage. A platform that others, in the future, can use to make their own stories. More on that in a separate Post. We have waifus, husbandos, people we admire. We want to get to know them better. Have some fun and live in their world. We want to be a part of this world. In some way. This game is geared to bring that as much as possible. It is made like a visual novel, rich in story, where the H scenes, and raunchy humor adds to the narrative. It is not meant to take itself very serious. Written in a world where all AI and Live streamers can live in harmony using Domains, It is a world that can be expanded in the future. it is made by fans. I am a fan. The whole dev team is here because they are fans. And you, the player, are fans. We even have future players of the game voicing parts in the game. B1NARY is about community; The V-Tuber Community. It is bigger than any one V-Tuber, but the summary of it's parts. As we move forward, I will directly post news and updates here. If there are any questions, I will try and answer them without giving spoilers of the story. Until next time......


    [ 2021-04-13 05:20:28 CET ] [ Original post ]

    B1NARY
    TherinWhitten Developer
    TherinWhitten Publisher
    Spring 2022 Release
    Game News Posts: 38
    🎹🖱️Keyboard + Mouse
    No user reviews (0 reviews)
    B1NARY is a hybrid Live 2d/ Visual Novel Dating Simulator featuring Waifu / Husbando V-Tubers: Silvervale, IronMouse, Fefe, Asterella, Comrade Del, Benosphere, Kitty McPancakes, and Watching Lizard. Supporting roles and other key V-Tubers include Projekt Melody, Takahata101, Natsumi Moe, Szycrotic, and AI Candii.
    The game is open world (choose your route and progress at your leisure), and contain both SFW(Twitch TOS) and NSFW(OffBrand) options (via a switch) for streaming convenience. Art Galleries: both Hentai Scenes (Animated), and Fan Art Collectables (includes Fanfics), are at your disposal. The dialogue is fully voiced, including MC dialogue by VincentHeartSN (Male) and Minizhirra (Female). With each route, you can play as male, female, or a non-binary option, which your decisions will matter, and change the perspective and decisions down the road. All routes will be intertwined and will reveal the main story as you progress through each one. Complete all all Main Routes with Male, Female, or Non-Binary, to get a treat.

    It's 2040. Humanity has entered another phase in it's evolution: the digitizing of human thought patterns. The idea had been studied for over a decade, and now the first human to ever be digitized has been chosen. As you, the MC, were being digitized on live TV, you suddenly vanished out of sight of the lab techs. Somehow, your thought patterns had been sucked into the Twitch servers. In this strange digital space, you find that you can engage with your favorite Vtubers and run into a variety of... interesting situations. However, this place is far from paradise. There are dark whispers within the code, and if you don’t tread carefully, you could become a target. As you discover new places, you realize that there are many ways to play out your story. There is a big difference between casual sex and love, and you will be able to explore either one... provided the AI is willing.

    Date all of the characters, become friends with them, and even bring one of them back with you to the real world. Have friend date nights and join threesomes/foursomes. Uncover the secret danger lurking in the internet. Collect fan art for your home and gallery. Become Team Leader of the Vtubers, become the Harem King/Queen, go back to the Real World to champion AI rights, the choice is (almost) entirely in your hands.

    MINIMAL SETUP
    • OS: Ubuntu 14.04 or later
    • Processor: 2.8 GHz Intel Core 2 Duo or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 or later
    • Processor: Intel(R) Core(TM) i5-3470 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
    • Storage: 5 GB available space
    GAMEBILLET

    [ 6132 ]

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