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What an update! I was so focused on finalizing audio, non binary scripts, and animations, I didn't realize how much I had to share!
We have alot so get something to drink and some food.
Dev Update Video!
Editing: Me
Backgrounds: Taku our background artist, and VA for Shirobi.
Character Art: Little Chaos the Female Live 2D Character Artist
Live 2D Rigging: Owlidy our main rigger and Hentai Rigging Expert.
Unity Front End and Story Scripts: Me
Unity Backend and Our Amazing Coder: Xplicit, yelling at code for a living XD.
[previewyoutube=aM0Ox56mlvw;full][/previewyoutube]
Things to see here:
A visual summary of the work that has been finalized in the last month. All the models for the demo are in game! These are prefabs that are built by Unity.
We still have a couple of things to do with them. Lighting overlays to have the models match the ambient lighting in the scene.
Also planning eye tracking (Partially done) and full body tracking the speaker. This is currently very WIP, and we are trying to get it in the demo. It's a possibility it won't make it. I will do my best though!
Also sounds are almost done. I suck at OBS so the audio isn't near as good as ingame. We have a few bugs we are cleaning and refining in the audio department to ensure a complete and immersive experience.
Things Left to do for Closed Beta:
1. UI:
The UI here is only a placeholder. We have the full UI in development right now. Chat box is nearing completion with functional buttons for save, load, auto progress, and settings.
Design and concept is already figured out for the entirety of the UI. Boxes are already made. Options, galleries, and the preliminary H Scene buttons and button rigging are happening right now.
The UI will color match the background as default. The UI will "float" on the screen in a very subtle animation, with buttons "glowing" to highlight choices made. This will be throughout the whole of the UI experience to ensure consistency: Chat box, Options Menu, PDA, Galleries, ect.
WE HEARD YOU! There will be a dev menu you can reach and change the UI colors to whatever you wish. Thank you for the valuable input!
Character Selection will be a panel style setup with Male /Female, then Binary, non binary in a visual art format. The buttons in the video are merely placeholders. This is why the save states was so important. These choices will be remembered throughout your whole save.
2. H SCENE:
Tempo, grabbing and interaction, VA. These all play into the scene, and future H Scenes throughout the entire game. With UI in place, we can rig the buttons and interactions. If anything slows us down. It will be testing and making design decisions for the H Scene Format. The goal is to have an easy to use Scene with options for all the scenes. There are technically two H Scenes, Male and Female Route.
H Scene work in Unity is planned to start at the Start of April.
3 Fan Art and Achievements:
I want to include fan art. At the very minimum, we will have some fan art with credits in the gallery to unlock, on top of the H scenes. However, I will posting a public patreon poll for the character selection panel art to allow fan art done of the main characters! If this goes well (Credits will always be a big part of this project) we will have Fan Art sprinkled in Cut Scenes, ect. Maybe even some panels (example: The Wall of 100 Commissions via Projekt Melody's fan base.)
Achievements will be mostly funny and punny. They are meant to be fun and quirky, and may play into a community joke, based on the route.
Final Polish Before Closed Beta:
Audio, Script and Animation Changes, H Scene integration: these are what we are focused on for closed beta. During the Closed beta phase, we will introduce the translated builds with localization requirements for those countries in to test. There will be an NDA in place for testers to ensure no story is spoiled.
We will warn you at least two weeks in advance when we are ready for Closed Beta. I will keep you guys in the loop. Remember, this is OUR game. So many have worked to get us here. We will try and accommodate as much as possible.
Promotional Videos:
Remember those 13 Videos? Well here is number 2!
B1NARY Interview #2: Natsumi Moe
Your NPC Helper / Train Conductor: Natsumi Moe!
[previewyoutube=nvEXxziNyBI;full][/previewyoutube]
Her main role is to be the person you talk to while traveling to different routes. You can ask her questions, talk about the weather, or get more information on the location you are going. She will be instrumental in your completion of the game. There will be questions you ask her that will make some routes alot easier. DO NOT UNDERESTIMATE HER ROLE.
The Main Demo Trailer!
B1NARY Interview#1: Introduction
[previewyoutube=7NTB9VJlPFU;full][/previewyoutube]
These are released in the order they will appear in the main release, and will cover all of the main / supporting roles.
Two more are planned before demo release: Ai Candii (April), and Asterella Star/ Szy (Demo Podcast Party)
Then we will continue these until every role is covered. Maybe even the cameos...
Its been a long road, and I feel we are finally getting to the meat of the project. With almost all of the parts in place, we can start fleshing out the story in earnest. The demo release marks the start of an amazing journey into the digital realm. I hope you all enjoy the adventure!
Until Next Month!
Project Lead / Writer:
TherinWhitten
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