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Been a busy month, and it's going to get busier. I hope everyone is doing great this month.
I will try to be fairly quick. So many features to implement this month. But first!
[previewyoutube=R-06aMRQ8V0;full][/previewyoutube]
Husbando Kitty McPancakes:
A demonic oni cat with a thirst for life.
He lives in his own domain on the top of a mountain out in the forest.
You can date him as a male or female (non binary of coarse) and his route will be centered around his domain.
Plans for this month:
First of all I want to be upfront and honest. Due to an IRL issue, UI was not completed in time to start setting up H Scene UI. We will rectify that this month and may start as early as Aug on the UI. It was pretty much out of my hands.
This will push back closed beta a bit, but we are working on additional features we were not going to have time to add for the demo. So be assured we are not wasting any time and have started working on other things we wanted.
Several things in fact. List of things we are working on this month.
1. New sound systems integrated and combed for bugs.
We are still going back and forth and trying to iron out all the little niggles. It may take the rest of the month to really nail it down to my satisfaction. Dynamic Audio loading is integrated to allow less resource use per scene, and to be more approachable as a new creator when building scenes (remember, we are building this from the ground up to be reusable).
2. Translations Integration:
We are starting to plan and tie in all frameworks to allow for translations in game. One build, all the languages. UI Planning is a part of this, and that part has to wait. However, the core is basically integrated, and we plan on testing the scripting by end of month.
3. Live 2D Object Tracking
The purpose of this is to allow the models to interact with the player in unique ways. It also adds life to the whole narration of the story.
Having the NPC's looking at the player while they blunder makes for some interesting story XD.
This will change dynamically as well. All the models on screen will focus on the current speaker, whether that is the Player, or another NPC / Husbando/ Cameo.
Demo will have Phase 1 Tracking: Automatic tracking whomever is speaking.
Main game will have Phase 2 Tracking: Automatic + individual tracking controlled by the writer in script.
4. Camera Zoom and Bokeh
A very important part of the story is able focus on characters as they speak. Zooming in for a funny face or reaction can add a ton to the visual novel that would be lost without it. Camera shake will be a part of this section and we will make use of it! The goal is to have this all baked in for new creators to also access these features inside the story script.
A very important part of the story is able focus on characters as they speak. Zooming in for a funny face or reaction can add a ton to the visual novel that would be lost without it. Camera shake will be a part of this section and we will make use of it! The goal is to have this all baked in for new creators to also access these features inside the story script.
With demo being so close to finished, we are still inching forward on the Main Routes.
Mostly though it is character art.
Projekt Mel's First form model is COMPLETE. There are big plans for this Hentai Professor, as you can see.
Progress has started on Ai Candii's Model. She will have several forms.
I won't spoil the surprise too much... That is for you to find out playing the VN.
Rigging will probably start in earnest for the main game around November. As of right now, we have both main characters, Natsumi Moe, Projekt Melody, and Ai Candii (at that time) to rig.
Next two models to get the art done will be Comrade Del and Fefe!
So lots of gears are moving in the background. We have a ton of work still to do, but things will start to come together after the demo.
Closed beta team: I will contact you two weeks out from the first prototype build!
If you want to keep tabs on the pulse of our development, you can keep an eye on our public roadmap
Thanks again and see you next month!
Project Manager
Therin Whitten
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