





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[previewyoutube=6l8NDNLkYI8;full][/previewyoutube]
As the streamers keep searching for you, you find a small place nestled off the beaten path to enjoy a cup of coffee.
Taste, feeling, hearing, smelling. Nothing is muted like in the new VR chips that are the current craze. You feel everything 100 percent.
Enjoying the cup of coffee really brings a sense of normalcy to you.
As the player, what will you choose to do?
VA:
Male MC (Elfboy) Vincent Heart SN
https://twitter.com/ShinNagawa
Female MC (1st Person POV) Min Min
https://twitter.com/PuppiMinmin
Unnamed Barista: TheHouseOfCthulhu
https://twitter.com/house_cthulhu
Unnamed Kitchen Boy (TherinWhitten)
https://twitter.com/therinwhitten
3D Model Artist for Vincents Elfboy:
Kathiel
Twitter: https://twitter.com/KathielVRC
LinkTree: https://linktr.ee/KathielVRC
Editing/Directing/Script /VA Director
Therinwhitten
https://twitter.com/therinwhitten
Location:
"Virtual Maid Cafe" in VRC.
The Light RP Community that runs it gave us their blessing! Their Info
Artist for the Room: Hoshou Neko
https://vrchat.com/home/world/wrld_32...
Twitter: https://twitter.com/virtualmaidcafe
Discord: discord.gg/virtualmaidcafe
Music:
Moe Shop: "Cerise"
They are amazing! All of their other music rocks too!
https://moeshop.fanlink.to/cerise
So we are smack dab in the middle of a ton of work. We are just a hop and skip from setting up closed beta.
Unless something unforeseen happens, the next update post will be very soon and have pertinent information for closed beta on STEAM.
We have what is called a full soak test: it includes the new UI and all the functions that we have put together.
Knight, (https://twitter.com/AnOddDoorKnight) our backend coder, has been working hard to modularize the code for easier modding in the future.
We had to use vsync to cap FPS. The game peaked at 3600fps lmao.
Splash Screen
Credits (including patrons that have helped us fund parts of the demo) will be in the game. Fan Art will have it's own credits panel.
Functioning Graphics Panel, with control over the glow of UI.
Functioning Audio Channels for fine control for the player.
Mouse movement above these will allow you to hear and adjust that channel to the settings you would like.
Loading screen place holder, but considering Fan art to randomly cycle through on the loading screen. Comment below if you think its a great idea!
Blur set up across the board for UI to add a glass feeling to it with lighting that adjusts for a more realistic feel. These models look at the player or who is talking at the current time (for now its just one point) . Future plans will allow multiple points for the writer to manually adjust these in the script dialogue. Lip sync and expressions / Emotes work throughout the game.
The bokeh affect will be added with a camera zoom that will focus on a character during specific events. The same zoom will be repurposed for zooming in on the H Scene during "interaction".
Closed beta?
Just a few more things to finish, then we can finalize a full playthrough of the demo through all the decision branches to ensure we are ready.
We won't release a beta with errors we can fix.
H Scenes and Language Packs will be tested by the closed beta team while in weeks II and III of Closed beta.
Final Polish of closed beta may be extended based on H Scene work, ect. Our goal is not requiring hotfixes for release.
We will plan on a month minimum of closed beta before demo release with four waves of bug fixes.
So keep an eye out for another post here in about two weeks for Closed Beta Information!
Full work on models has been put on hold for now. We are saving up money for the rigging of the 7 Models we already have ready. Our attention will refocus on the main game once the demo is released. (It's alot of work and attention can't be split.)
We will be relying on Kickstarter and Patreon to help fund my wallet. When the demo is released. More information will be available. Final Game will be free.
Story will be able to start immediately thanks to the demo's systems. Plans are as follows:
1. Commission Rigging for the 7 Live 2D models we have ready.
2. Input the next section (40k words per route) already finished into Unity.
3. Commission Backgrounds for that section (Codenamed Denizen)
4. Implement more advanced commands for creators into the dialogue script for writers.
5. H Scenes will be ordered when they appear in game. Min of planned 2 per route (Maybe more depending on the character. ) They will be more complex and feature multiple positions if we can manage.
This picture encapsulates over 1.4 years worth of art.
Each character was rendered over time by the amazing Ptolevian , our promotion artist.
https://twitter.com/mamayokonadito
Pat, thank you so much for your amazing work! Truly as grand as the game we are striving to create.
Everyone that has helped up to this point, we are a group of fans creating a passion project. I am so thankful for you believing in us! We won't let you down!
Lets create something amazing together!
ProjectManager
Therinwhitten
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