New things # The dungeon creation system has been reworked from being just random boxes with corridors attached to being premade rooms that are placed at random with random exits and entrances. I've made an editor for myself to create these rooms so I will be able to spam out a tonne of them so it doesn't feel repeated. # Added a dialog option to switch places with friendly NPC's, so you don't have to go around them or if they are blocking a corridor # Added Health and Energy before the number on the bars # Added a rumbling effect to the beast has broken his chain animation # The messages in the center of the screen now supports more than one current message Changes # The first room of every level spawns with fewer mobs Bugfixes # HP and health will be set to max when starting a game (if your items had int or stamina on them you wouldn't start with those filled) # Inn prices says 120g instead of 120 # The credits page on the start screen closes with Escape
[ 2020-07-19 21:07:07 CET ] [ Original post ]
- Dungeon of Rikka Linux [185.34 M]
The beast will break his shackles and ascend the Dungeon, becoming stronger the longer you take to get to him.
You start off as a nobody, but with the help of the townsfolk, such as the trader and enchantress, you will become powerful. You need to brave your way through the caves and the crypt for the keys to unlock the dungeon.
Hurry up or watch the beast slaughter your entire village.
Features of the game
- More than 250 items
- More than 30 skills
- 4 classes - Warrior, Berseker, Mage, Ranger
- Procedurally generated levels and enemies
- A final boss with varying strength and abilities based on your speed to reach him
- Permanent death, if you die, you restart
- OS: Ubuntu 20.04
- Processor: 4th gen i3
- Graphics: Any integrated graphics for the past 10 yearsAdditional Notes: Only tested on Ubuntu 20.04. will probably work on other distros
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