New Things # Added a new miniboss, Flatulent Gavrushka Changes # Potion of Acid is removed from the starting inventory, it was left there by accident in another patch. # When trying to identify an already identified item, you will get a message saying it's already identified and be able to pick another one
[ 2021-07-03 17:58:28 CET ] [ Original post ]
Thanks to user auguri0 for reporting this bug! =) Bugfixes # When dying by using an unidentified item you could exit the game and continue with minus HP.
[ 2021-04-15 13:36:09 CET ] [ Original post ]
Thanks to user auguri0 for reporting this bug =) Bugfixes # Double clicking or right clicking on the keys in the cave & crypt did not work. You had to drag them to your inventory # When dragging keys to your inventory you would not be awarded the achievement
[ 2021-04-14 19:29:26 CET ] [ Original post ]
The game should be working on Linux now, I had some trouble when testing it (just showing a black screen) until I switched around some graphic settings. It's only tested on Ubuntu 20.04, can't guarantee it will work on other distros
[ 2021-03-17 20:59:12 CET ] [ Original post ]
Thanks to user micmotorheadst for reporting these bugs, I found a few new ones as well, again =D New Things # Added a miniboss, Sonja, a two handed barbarian Bugfixes # Character hair and skin color and hairstyle will be persistant through the same session if you die and start again # You can no longer equip both a 2h weapon and a shield # You can now buy items if you have space in your equipment but not in your inventory, before you had to have both, weirdly enough # The highlighting of tiles should work properly now when buying items, before it could seem like the game was stuck because items would not get highlighted when hovering them after dragging an item directly to a slot from the vendor.
[ 2021-02-21 09:08:57 CET ] [ Original post ]
Thanks to user micmotorheadst for reporting this bug, I also found another one while fixing it He also suggested an auto travel feature to town (if you are missing a TP scroll) which I will implement in the next patch Bugfixes # Sometimes items would not get bought when drag and dropping them to their slot, this only happened if you let go of the item in the top right corner of the item slot (in my testing anyways) # You can no longer drag and drop items from the store to different item slots, that would just cause you to lose money but not get the item before
[ 2021-02-20 16:39:18 CET ] [ Original post ]
New Things # Added a cursor to the game instead of the default windows one # There's now a toggle fullscreen button in the settings menu Bugfixes # Text is now better scaled to fit different resolutions # When toggling to fullscreen the old resolution is no longer forced. Before you could enter fullscreen with alt + enter and it would keep the resolution making everything blurry. This is now turned off and fullscreen needs to be activated through the settings menu
[ 2020-12-11 10:02:47 CET ] [ Original post ]
New Things # The game is out of alpha, I don't have any more ideas of what to implement, if I get feedback on something I find interesting it will be added later on # New background music for all areas and main menu # A few new added enemies Changes # Modified gold drop ratio in the cave and crypt # Modified stats on certain Beast enemies # Added sound effect to skill: Poof! Bugfixes # Background music now loops
[ 2020-12-07 13:37:46 CET ] [ Original post ]
New Things # A small tutorial has been added # The settings menu can be reached from the start menu now # Every other floor tile is now a slightly different color # Two new Helmets # Two new gloves # One new pair of boots Changes # The number of skill slots has been reduced from 12 to 10
[ 2020-09-25 22:08:52 CET ] [ Original post ]
New Things # Two new chest Armors # Four new enemies making the endgame a bit tougher # Three new amulets # One new ring Changes # Increased stats on mid difficulty enemies (late cave, early crypt) # Items bought from vendor will now also be automatically equipped if there is room # You can now drag things from vendors directly to your equipment, unless you already have an equipped item, that item needs to be unequipped first Bugfixes # The key achievements did not unlock if you dragged them from the pedestal instead of clicking on them # Some rings had amulets as sprites, this is fixed now but it might make your current game have a few empty sprites for rings (just white squares)
[ 2020-09-05 06:32:11 CET ] [ Original post ]
New Things # two new weapons - Light Hammer & Spotted Light Hammer # Couple of new sprites for rings and amulets (items will be added in the next patch) Bugfixes # Fixed an issue where you could gain infinite gold if you dragged a gold tile from a chest to your inventory # Items not fitting in the inventory of the store will be destroyed instead of becoming bugged and being sellable over and over again
[ 2020-09-01 09:59:01 CET ] [ Original post ]
New Things # Certain beasts has gotten a life leech skill called Vampiric Bite Changes # The log will no longer show events that has happened on invisible tiles (for example, enemys hitting eachother that you can't see) # The log now specifies when an enemy uses a skill
[ 2020-08-29 00:25:14 CET ] [ Original post ]
Sorry for the very long wait for this patch, I've moved houses IRL and it's been really busy, development speed will be back to normal now! New Things # When toggling the inventory you now select items in the loot window by using your move keys, and you can pick up the selected item using space. I started to make the interface fully usable with the keys but I reverted it half way through because I didn't make it feel smooth. Basically you would either have to have different keys for movement or the game would be "paused" any time an UI was open (inventory, skills, loot, menu etc..). I think the current system with just being able to select things in the loot window feels pretty good but I might add additional UI movements later. # Added a loot all function to loot all items on the tile you are standing on # Added two new achievements # When you kill all enemies on a level all the torches are lit up, giving you the experience Changes # When toggling on the loot window the inventory window also pops up. It also closes when you toggle off the loot window # The boxes for items/skills/buffs etc are in static places instead of following the mouse # Clicking a 1h weapon when you have no offhand will now equip it as offhand instead of switching it with your mainhand # When picking up an equipment of a type you don't have equipped, it will be equipped instead of being looted # Switched the default buttons for walking south and resting so you move with WASD instead of WAXD # The settings page always starts on top now # Increased the XP needed to level up early on since you gain alot more by automatically lighting all torches when you clear a level # Decreased the sound of your walking steps Bugfixes # The game would crash if you dragged an item from the store or trader on top of another item in your inventory. It will now be returned instead. # The game could freeze when an enemy was confused and hurt itself # Fixed a duping bug where if you dropped items and just restarted the game you would still have your equipped items.
[ 2020-08-24 21:00:12 CET ] [ Original post ]
New Things # A new optional dungeon called The Demonic Rift, filled with demons (ehm.. just normal enemies with red skin color right now) To make the rift appear, a ritual has to be performed # A new NPC has moved into town, The Hermit, he sits by a campfire in his tent. If you bring him the Dark Crystal you can gain one of two passive abilities. # The town buildings will be highlighted when hovering over them # Added some new enemies, mainly for the new demon dungeon (restricted to that dungeon), but also a few for the others. # Added one new ranged mini boss, The Yuppy Changes # Increased the amount of healing recieved by healing potions # Added and changed descriptions for scrolls and potions Bugfixes # Fixed an issue with the previous patch dungeon generation where the game could black screen when entering a new level (exteremely rare) # You can now click on the "Don't show again" button when viewing the intro scroll (before you could click the text to accept it but not the actual button)
[ 2020-07-31 22:36:31 CET ] [ Original post ]
Patch Notes Alpha 0.44 - 2020-07-21
Changes
# The dungeon generation system has been changed to create more fluent levels.
[ 2020-07-21 21:25:44 CET ] [ Original post ]
New things # An auto loot function, toggle it with T (can be changed in settings) and you will pick up everything you walk on. Useful in the beginning when there's not that many drops! Bugfixes # An inventory bug where your items could clip outside of the inventory and become non interactable when you equipped a shield and had a 2h weapon equipped
[ 2020-07-20 19:24:46 CET ] [ Original post ]
New things # The dungeon creation system has been reworked from being just random boxes with corridors attached to being premade rooms that are placed at random with random exits and entrances. I've made an editor for myself to create these rooms so I will be able to spam out a tonne of them so it doesn't feel repeated. # Added a dialog option to switch places with friendly NPC's, so you don't have to go around them or if they are blocking a corridor # Added Health and Energy before the number on the bars # Added a rumbling effect to the beast has broken his chain animation # The messages in the center of the screen now supports more than one current message Changes # The first room of every level spawns with fewer mobs Bugfixes # HP and health will be set to max when starting a game (if your items had int or stamina on them you wouldn't start with those filled) # Inn prices says 120g instead of 120 # The credits page on the start screen closes with Escape
[ 2020-07-19 21:07:07 CET ] [ Original post ]
Changes # Town UI has been reworked, some other minor parts as well Bugfixes # Skill descriptions showing the wrong damage in the confirm box # Hovering over gold could make the game crash # If the first thing you hovered on was a stack of gold in a chest then it would say "x gold new item" instead of just "x gold" # Gold spent on enchanting will now show up in statistics as spent gold
[ 2020-07-09 19:22:57 CET ] [ Original post ]
New things # Added specific enchants for weapons, bows, shields, rings, amulets and armors. The majority of enchants are available for all items though, so you might not get specific item enchants every time like added range on bows or damage on your sword Changes # Turn duration for resting in the inn has been increased Bugfixes # Enchant alternatives and confirmation appears above all other windows. Before if you had a small enough screen your inventory would cover them. # Fixed a bug where you can't see your target marker when shooting a bow or manually attacking (this bug was introduced 2 patches ago with the highlighting of charge spaces) # Fixed a graphical bugs with lances, they appeared to the left of your character.
[ 2020-07-08 20:18:50 CET ] [ Original post ]
New things # When hovering over items where you have something equipped in the corresponding slot(s) you will see the equipped items stats to make it easier and quicker to see if an item is an upgrade Bugfixes # Ring of Major Resistance no longer costs 1g # Opening the stats page when the skillbook is open will properly close the skillbook # Pressing escape will now close the stats page if it's open
[ 2020-07-07 22:31:48 CET ] [ Original post ]
Changes # The cloud animation has gotten sped up, and it's also slightly transparent so it's easier to see enemies when it's being dissolved # Merchants will teleport themselves to a random tile if they are stuck in a corridor, they cannot walk into corridors unless chasing enemies as to not block the player Bugfixes # Teleportation traps can no longer teleport you to an occupied tile # Merchants can no longer walk through walls
[ 2020-07-07 08:05:09 CET ] [ Original post ]
Changes # Charge now shows you the trail where you will move Bugfixes # Solar staff now has attack damage # Clouds gets removed when you use the Reveal map scroll # Fixed a bug where you could attack tiles further away than intended by switching skills
[ 2020-07-06 19:49:02 CET ] [ Original post ]
New Things # Two new daggers - Mustache Handle Dagger & Ceremonial Dagger # Two new spears - Halberd & Royal Halberd # One new one handed sword/spear - Mini Lance # Two new Amulets - Amulet of Precision & Amulet of The Thief Changes # Torches now activate when walking towards that wall tile, so you don't have to click them. # Removed the throw right click action on potions. It has never been implemented but I thought the button already was hidden. # The game is now paused when the settings menu is active, meaning you can't click on other things. Bugfixes # Dragging items around in a merchants inventory will return them to their original position and not cost you money. # Right clicking on scrolls now says use instead of equip # Right click buttons for selling/dropping in town does not freeze the game anymore
[ 2020-07-05 18:21:27 CET ] [ Original post ]
- Dungeon of Rikka Linux [185.34 M]
The beast will break his shackles and ascend the Dungeon, becoming stronger the longer you take to get to him.
You start off as a nobody, but with the help of the townsfolk, such as the trader and enchantress, you will become powerful. You need to brave your way through the caves and the crypt for the keys to unlock the dungeon.
Hurry up or watch the beast slaughter your entire village.
Features of the game
- More than 250 items
- More than 30 skills
- 4 classes - Warrior, Berseker, Mage, Ranger
- Procedurally generated levels and enemies
- A final boss with varying strength and abilities based on your speed to reach him
- Permanent death, if you die, you restart
- OS: Ubuntu 20.04
- Processor: 4th gen i3
- Graphics: Any integrated graphics for the past 10 yearsAdditional Notes: Only tested on Ubuntu 20.04. will probably work on other distros
[ 6092 ]
[ 3458 ]