Adjusted the Drops of items from all mobs, now they didn't always drop the same amount, they dropped randomly from 1 to the maximum defined in the monster's drop.
Elves, for example, were always dropping 15 gold, now it's dropping 1 to 15 gold.
All Valkyries including the Boss have been adjusted.
Improved teams, odds, and amounts.
A reduction in the size of skill animations has been made.
Leaving for example a file that used to weigh 2mb, now it weighs 253kbts
Items appear when equipping (this is a standard for common items, as it appears, I make different images for each equipment)
Many spells of all classes were buffed.
the minimum level was also defined for them to be used.
Valkyrie Magister will not cast Shadow Terrain spell, because as it happens to be a higher level spell, it makes no sense for this monster to summon it.
Added Cemetery Dungeon
Added new monster:
Ghol
Seeker
Doppelganger
Added new command:
/alpha
So they can exchange their alpha points for items that will help you in the UP
Remembering that Hunt is Level 35+
Swordsman Skill (Stone Aura)
now it's level 15
Thanks @Katsuno (Magi)(Templario) for the idea.
Added XP penalty if the player tries to kill monsters 15 levels apart.
New signs to signal
#NoMoreNaked
- Added Set Valkyrie (Skin) when equipped.
- Added Set Demon (Skin) when equipped.
- Added a new button in the start menu, for sponsorship.
Changed some things and positions in the city.
Added Forge and Blacksmith;
Changed Depot Floor;
Changed Floor of the house of the elves;
Added Iron Set (Visual).
Map resources are dropping random amount now.
Working on the new GUI
Added PK system
1 Kill = Nick Orange
2 Kill = Nick Red
3 Kill = Dark Red Nick
0 Kill = Nick Green
Died to a player = Loses 1 PK point.
Ex: If you have a dark red nick, you have a red nick, consecutively with an orange nick.
Plans for the future:
Your PK level may prevent you from entering certain places, such as cities, boats and other safe areas, even talking to some NPCS.
(The npcs will either be afraid of you, or they will hate you, and hunt you down)
Added 2 new monsters for a future dungeon where there will be a boss.
Fish are now visible.
[ 2022-02-06 23:42:27 CET ] [ Original post ]
As my idea is to make a game other than Pay 2 Win, I will not profit from the game's transactions, I will invest in improvements.
I'm counting on you! :heart:
Become a sponsor
http://www.patreon.com/theceltos
The Celtos is the post apocalyptic moment where heaven and hell opened up, releasing angels and demons, who are in constant war on earth / heaven and hell.
At the time of the event, humans received an energy released from the two kingdoms, acquiring supernatural, physical and nature powers.
Your objective is to survive in this war, always seeking wisdom, to face the two kingdoms and restore the peace that existed until the war started.
The Celtos brings you the nostalgia of being able to venture into a world with your friends, where there are mythological beings and systems of infinite hunts.
You can choose between magic classes, body-to-body and distance.
Our focus is to do something fair, without pay to win, which today is widely used in multiplayer games.
We are influenced by Ragnarok, Tibia, Mu Online and Zelda games.
Frequent updates will come bringing more and more news and gameplay.
In it you will find:
System of Quests / Diaries;
Class System;
PvP and Groups System;
Friendship System;
Night / Day System;
Boss system;
Item Rarity System;
All basic system of an MMORPG.
So, will you come with us for this great adventure and be part of our history?
- OS: Ubuntu
- Processor: Intel CeleronMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB VRAM OpenGL: Version 2.1+ & ARB ExtensionsNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu
- Processor: i3 or BetterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB VRAM OpenGL: Version 2.1+ & ARB ExtensionsNetwork: Broadband Internet connection
- Storage: 10 GB available space
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