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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We are thrilled to announce a major update for Rebornia! This version brings significant improvements that will take your gaming experience to the next level.
Key changes:
Graphic Overhaul: With a closer camera, players can now appreciate incredible details in the game world.
Critical Damage Animation: Weve added a special animation for critical hits, along with improvements to regular damage animations.
Optimized Map Code: Performance has been greatly improved, resulting in higher FPS and smoother gameplay.
Fixes and internal improvements:
Fix: Avoid jackpots on changed slot collection sizes.
Fix: Bump MessagePack package versions.
Fix: Prevent flickering on login/register buttons.
Fix: Prevent compositor blocking on Linux.
Fix: NPC dialogue not progressing when Typewriter option is disabled.
These changes, along with numerous internal improvements, make Rebornia more immersive and enjoyable than ever. Update now and dive into the action!
We are excited to announce major news for all Rebornia players! Our team has been working hard to bring a series of updates that will further enhance your gaming experience. Check out what's available starting today:
*Location, Current Date -* The magic of Christmas has arrived at The Celtos, and this time, it brings a sweet surprise for all players! Celebrate the festive season by collecting and exchanging Christmas sweets for a lovely Festive Hat, filled with special benefits for your virtual journey.
*Christmas Sweets All Over the Virtual World:*
Scattered throughout the game's regions, Christmas sweets are collectible items that have emerged to celebrate the Christmas spirit. Find them in special missions, by defeating monsters, or during thematic events, and get ready for a sweet and rewarding experience.
*Festive Hat - Trade Your Sweets:*
Now, players have the chance to trade their Christmas sweets for an exclusive Festive Hat. This adorable accessory not only adds a Christmas touch to your avatar but also provides special healing bonuses for life and mana during the festive season.
*Healing Bonuses:*
By wearing the Festive Hat, players will enjoy an increase in healing abilities. Each traded Christmas sweet contributes to the potency of the bonus, ensuring that your journey is smoother and sweeter than ever.
*Special Exchange Event:*
Participate in the special event for exchanging Christmas sweets, where players can interact, share, and trade their virtual treats. In addition to the Festive Hat, other surprise prizes can be unlocked, making the event a truly festive celebration.
*Have Fun in a Group:*
Join your friends online to maximize your harvest of Christmas sweets. Work together to face challenges and tougher enemies, increasing your chances of collecting these special sweets and strengthening your characters.
*Thanks to the Players:*
The Celtos team expresses deep gratitude to players for their ongoing dedication. This is our way of thanking and spreading joy during the holiday season.
So, start collecting Christmas sweets, trade them for your Festive Hat, and dive into a Christmas experience full of sweetness and surprises in The Celtos! May this Christmas be filled with fun, friendship, and healing bonuses for all virtual adventurers.
Have you ever dreamed of moving through the shadows like a silent ghost, setting deadly ambushes for your enemies? Do you wish to master the poisonous power of nature and turn your touch into a lethal weapon? If so, then we are thrilled to introduce the latest addition to the realm of The Celtos: The Assassin Class! **Discover the Hidden Power of Shadows:** Assassins are masters in the art of stealth and agility. They move with the grace of a night breeze and strike with the precision of a venomous snake. If you value speed and cunning above all else, this is the perfect class for you. **Deadly Poison at Your Fingertips:** Assassins are adept at using natural poisons. They can create lethal potions and apply them to their blades, arrows, or even the palms of their hands. Your enemies will never know what hit them until it's too late. **Vanishing Skills:** Assassins can become virtually invisible in the shadows. With camouflage and disguise abilities, they can hide from prying eyes and choose the perfect moment to strike. **Deadly Weapons:** The Assassin class is versatile when it comes to weaponry. They can choose from sharp daggers, precision bows, and even throwing weapons, depending on their playstyle. **Unique Missions and Challenges:** Take on secret missions and intriguing challenges that only an Assassin can accomplish. Uncover dark secrets, eliminate high-value targets, and become a legend in the shadows of The Celtos. **Master the Art of the Assassin:** To become a true Assassin, you must train your skills, enhance your knowledge of poisons, and learn to manipulate the shadows to your advantage. The more you practice, the deadlier you become. **Get Ready to Hide in the Shadows!** The Assassin class is coming to The Celtos, and with it, a new era of stealth, poison, and rapid attacks. Are you ready to embrace the darkness and become your enemies' worst nightmare? Join us in the world of The Celtos and discover the power of the Assassin! Venture into the shadows, prepare to strike, and become a master of the hidden arts. *Get ready for the game of your life!* **The Celtos: The Realm of Shadows awaits you!**
After a long time waiting, we're finally entering the Beta phase, that doesn't mean we're 100%, but we're ready to give content for hours to everyone and form our community! [strike]Finally![/strike]
So I invite everyone to join our DISCORD!
Greetings dear adventurers!
Through this announcement, I'm here to recruit all members, who are waiting for the much-desired release of the game, and with it the new forum!
In it you will find tips, tutorials, support and interact with other members!
Sign up and be one of the first to be part of this family!
CLICK HERE TO GO TO THE FORUM
Adjusted the Drops of items from all mobs, now they didn't always drop the same amount, they dropped randomly from 1 to the maximum defined in the monster's drop.
Elves, for example, were always dropping 15 gold, now it's dropping 1 to 15 gold.
All Valkyries including the Boss have been adjusted.
Improved teams, odds, and amounts.
A reduction in the size of skill animations has been made.
Leaving for example a file that used to weigh 2mb, now it weighs 253kbts
Items appear when equipping (this is a standard for common items, as it appears, I make different images for each equipment)
Many spells of all classes were buffed.
the minimum level was also defined for them to be used.
Valkyrie Magister will not cast Shadow Terrain spell, because as it happens to be a higher level spell, it makes no sense for this monster to summon it.
Added Cemetery Dungeon
Added new monster:
Ghol
Seeker
Doppelganger
Added new command:
/alpha
So they can exchange their alpha points for items that will help you in the UP
Remembering that Hunt is Level 35+
Swordsman Skill (Stone Aura)
now it's level 15
Thanks @Katsuno (Magi)(Templario) for the idea.
Added XP penalty if the player tries to kill monsters 15 levels apart.
New signs to signal
#NoMoreNaked
- Added Set Valkyrie (Skin) when equipped.
- Added Set Demon (Skin) when equipped.
- Added a new button in the start menu, for sponsorship.
Changed some things and positions in the city.
Added Forge and Blacksmith;
Changed Depot Floor;
Changed Floor of the house of the elves;
Added Iron Set (Visual).
Map resources are dropping random amount now.
Working on the new GUI
Added PK system
1 Kill = Nick Orange
2 Kill = Nick Red
3 Kill = Dark Red Nick
0 Kill = Nick Green
Died to a player = Loses 1 PK point.
Ex: If you have a dark red nick, you have a red nick, consecutively with an orange nick.
Plans for the future:
Your PK level may prevent you from entering certain places, such as cities, boats and other safe areas, even talking to some NPCS.
(The npcs will either be afraid of you, or they will hate you, and hunt you down)
Added 2 new monsters for a future dungeon where there will be a boss.
Fish are now visible.
Added options for bows, staffs, and swords.
2 new commands added.
/bank - Open the character bank.
/guildbank - Open the Guild Bank.
Guild Ranks - Permissions
"Title": "Master",
"Limit": 1,
"Permissions":
"Invite": true,
"Kick": true,
"Promote": true,
"Demote": true,
"BankRetrieve": true,
"BankDeposit": true,
"BankMove": true
"Title": "Officer",
"Limit": 10,
"Permissions": {
"Invite": true,
"Kick": true,
"Promote": true,
"Demote": true,
"BankRetrieve": true,
"BankDeposit": true,
"BankMove": true
"Title": "Member",
"Limit": -1,
"Permissions":
"Invite": false,
"Kick": false,
"Promote": false,
"Demote": false,
"BankRetrieve": false,
"BankDeposit": true,
"BankMove": false
"Title": "Newbie",
"Limit": -1,
"Permissions":
"Invite": false,
"Kick": false,
"Promote": false,
"Demote": false,
"BankRetrieve": false,
"BankDeposit": false,
"BankMove": false
- Added new animations.
- New Wizard Spell
Fire Push
- Tutorial Island is now complete.
The construction of the Valkyrie Necromante Quest begins.
Added more scene items and farming features.
- Attribute System is now working!
Thanks @ninppu for the tests
That's right guys, you know those 100 def your character has? now it works!
- Now the monsters (Orcs) make sound when attacking you
- Fixed the initial quest, where he didn't equip sword and shield again in the mission to hunt the Gimos
We added some scenery items and finished the beginning of the lore quest. Added Urea tree. Added stones. Added bonfires for maps that have poor lighting, just use with a firewood in your inventory. Completed the initial quest that will trigger the other quests to come.
Continuing adding new monsters and map tiles, in addition to music and effects
Guys, I'm recruiting sponsors, to help with the investment in graphics for the game. Before we used ready-made graphics, but paid. And many other games ended up using the same graphics for their own game engine. I am planning to do The Celtos, as I always wanted to do, with original content, invested properly and focused for the game. And this generates costs to pay a professional to make the graphics, characters, Some graphics as items I can make myself, like equipment, cosmetics etc ... CLICK HERE TO SUPPORT Or visit: https://apoia.se/theceltos I know, there will always be improvements on my part, but make other graphics as characters ... this is more work ... I will take care of the programming part of the engine, the graphics part invested will help me a lot to evolve the game as soon as possible! And that, you will be able to help me in this mission! Thanks to everyone who helped before, and who can help now, any amount will be added up, and added to The Celtos' investment savings
Below is the list of things that have been implemented:
Hello adventurers ! I am coming through this news to say that we are not standing still! Right now, we are working hard on our website and graphics for the game! Stay on top of the news ! Access our Discord Here is our new website: www.theceltos.com
Guys, I'm recruiting sponsors, to help with the investment in graphics for the game.
Before we used ready-made graphics, but paid. And many other games ended up using the same graphics for their own game engine.
I am planning to do The Celtos, as I always wanted to do, with original content, properly invested and focused for the game.
And this generates costs to pay a professional to make the graphics, characters, Some graphics as items I can make myself, like equipment, cosmetics etc ...
For example,
Bone:
Potions:
I know, there will always be improvements on my part, but make other graphics as characters ... this is more work ...
I will take care of the programming part of the engine, the graphics part invested will help me a lot to evolve the game as soon as possible! And that, you will be able to help me in this mission!
Thanks to everyone who helped before, and who can help now, any amount will be added, and added to the investment savings of The Celtos csgo_banana
CLICK HERE TO SPONSOR
Some things discouraged me from creating the game during its Alpha period, so many cheaters, toxic people and even the burden of carrying it all on my own. But I was watching lives, and old videos of players who frequented the game, and that brought me a very good thing ... And I am thinking of going back, at the moment, I am studying C #, the language used in the base engine of the game. Keep an eye out!
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