Patch Notes - Version 1.4.1
[ 2020-10-13 17:34:02 CET ] [ Original post ]
Hotpatch going out to clean up some remaining training mode stuff, and other small fixes.
Training Mode
- The Training Utility button can now be used to retry a combo recording without going into the pause menu.
- Fixed a number of blank spots for move listings in combo trials.
- Tian's Fly cancels (level 2) now show up as a step in combo trials.
- Velvet's Shatter A (whiff) and Shatter C (whiff) now show up as a step in combo trials.
- Fixed a bug causing hitstun recordings to play after a knockdown/blockstun.
- Fixed an issue with the buffer window of Hitstun, Blockstun, and Wakeup recording options. (Ask Cam for more details if you're interested).
Pixel Lobby
- The Minizona and Mini Velvet hats no longer hide horns (apparently people don't like bald Velvet).
- Fixed an issue where black dots would appear at the top of the screen on the overworld.
- Fixed an issue where the game would appear stretched on ultrawide displays in the Pixel Lobby and Story Mode.
Classic Lobby
- Fixed a bug where the pre-match loading screen would not show up for spectators in the Classic Lobby (causing a black screen for several seconds while players loaded in).
- Tutorial
- Fixed a bug in the tutorial where the pause menu would show different options before the intro animation completed.
Gameplay
General
- Fixed a bug on Velvet's stage (morning variant) where the god rays would layer over the KO graphic.
- Fixed a bug where the advanced attack data display (from Training Mode) would sometimes flash onscreen during predator fights.
- Fixed some instances of the reversal indicator not showing up when it should.
Arizona
- Fixed Arizona's nose having red spots on the Effervescent Kicks palette during Magic Dash.
Velvet
- Fixed a bug where Ice Cyclone would cause very strange momentum issues.
- Fixed Velvet missing a patch of floof on the recovery of j.B.
Oleander
- Fixed Oleander's eyeliner disappearing when she squints during her idle flourish.
Paprika
- Fixed some animation color glitches on Paprika's idle flourishes and her "on back, no-tech" wakeup.
Pom
- Fixed a bug where Stampede! would cause very strange momentum issues.
- Fixed an issue where Pom's far legs would show different colors during her air pushblock animation.
Tianhuo
- Tianhuo's command list now properly says that Volcanic Bash is projectile invulnerable (both air and ground), per the 1.4.0 update.
- Fixed a graphical error with Tianhuo's combat portrait (there was a little line underneath)
Them's Fightin' Herds
Mane6, Inc.
Humble Games
2020-04-30
Indie Singleplayer Multiplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3189 reviews)
http://mane6.com/
https://store.steampowered.com/app/574980 
Them's Fightin' Herds Linux ELF [51.49 M]
Overview
Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!Combat Features
- 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
- Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
- Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
- Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
- Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
- Rollback Netcode - Battle across the globe with little to no input delay, all thanks to GGPO.
Game Modes
- Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
- Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
- Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
- Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
- Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
- Story Mode - An episodic adventure filled with exploration, narrative, minigames, and boss fights! Travel with each character in their quest to recover a magical key that will save the world of Foenum from vicious predators. Chapter 1 (starring Arizona) is available now, with subsequent chapters to be released in the months following, free of charge.
MINIMAL SETUP
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.Network: Broadband Internet connection
- Storage: 6 GB available space
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommendedNetwork: Broadband Internet connection
- Storage: 6 GB available space
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