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Hello everyone, Thank you for your patience while weve worked through a number of issues and bugs introduced in the last update. In this patch, we have resolved a number of crashes and bugs players had identified as well as made balance adjustments to both Baihe and Nidra. Our goal with this patch is to ensure a better player experience for both competition as well as improved stability. We remain committed to ensuring TFH stays competitive and viable for all players, and we will continue to patch the game as needed moving forward.
Hello everyone, Today, in this special Development Update, we have some important announcements to cover. First, we've just released a game update! Version 5.1.0 is now live on all platforms and contains balance adjustments, bug fixes, and a new gameplay mechanic called "Armor Break" which gives players additional tools to deal with characters that make heavy use of armor mechanics... like Texas! Details are in the patch notes. Second, we have an update on Nidra, the 3rd character in our Season 1 Pass, as well as a reveal of character #4 which well be sharing for the first time today. And finally, we have an update on where TFH goes from here. Without further ado let's dive in, starting with new characters.
Missed our livestream on Twitch? Don't worry - catch the vod here on Steam! The Mane6 dev team breaks down the patch notes, Stronghoof's design, and showcases some high-level matches featuring the newest mid-range master!
Today is the day that Stronghoof releases onto the field of battle! We'll be doing a developer stream later today at our usual time (3pm PT / 6pm ET / 11pm UK) on our Twitch channel to celebrate, hang out, answer questions, and play some launch day matches. Come join us! In this update we're shipping a number of bugfixes, including fixes for critical issues with Paprika's gift eating and Pom's dog attack canceling, both of which originated in 4.0.1. These particular two problems presented significant, unnecessary disadvantages to those characters, and we would have preferred to address them immediately, but we were unable to release an update any earlier due to the long lead times on console patches and the close proximity of the 4.0.1 release to our initial submission of the Stronghoof release. It was not an ideal situation to say the least, and we will be taking extra precautions to reduce the chances of bugs like this making it out to live releases. We apologize for our mistake and for how long it took to fix. There is one more piece of news we want to relay before getting into the patch notes. Stuart Ferguson, one of our two musicians, has left Mane6 to pursue other projects. We are on good terms, he is still around making music, and there may be a chance for us to work together again in the future. Whitetail will be the sole producer of music for TFH hereafter. Without Stu, we are not able to produce music at the same capacity as before, so we have made the difficult decision to limit the scope of the Dynamic Music System for new stages going forward, starting with Stronghoof's. From now on, the DMS on new stages will model that of the Hidden Waterfall stage, featuring stage-specific intros, outros, round transitions, and idle/final round versions, but no character-specific themes. Stages that already feature "full" DMS (like Texas' stage) will still get character themes for new roster members. The DMS is an iconic part of TFH, but it presents a unique production issue as the game grows. With "full" DMS, we have to create themes for all existing characters on new characters' stages, and a new character's theme has to be written into all existing stages. That means for each new character, the total amount of work required for a "full" DMS increases exponentially, and with the (relatively) rapid pace at which we're producing new characters these days, it has become unsustainable for our (now singular) musician to maintain for the foreseeable future. If you have any questions about this, we'd be happy to discuss things further in our Discord server or during the stream today. That's all the news we have for now, so let's talk about what's in store for 5.0!
Greetings! Patch 4.0.1 is our first update to the game in 2023 and is primarily aimed at cleaning up loose ends from the Texas release. We've got a number of bugfixes that should smooth out inconsistencies and provide stability, as well as a few targeted balance changes. We're still hard at work developing the latest character to be announced for our Season 1 Pass, Stronghoof. In the meantime, please enjoy this small but important update!
The second character in our Season 1 Pass is revealed in this trailer, which premiered at Frosty Faustings XV: [previewyoutube=MQ6d1NSF5UI;full][/previewyoutube] With a second dad added to the mix, Texas is now rivaled against another seasoned warrior. We've taken one of more popular background characters and elevated him to full character status, complete with a much-needed glow-up! This character is due to release in Spring of this year, just a few months away! We'll have more details to share as he advances in development. Thank you all for your support of our project. Two more characters remain yet to be revealed to complete the Season Pass!
Steer clear, Texas is here! The Mane6 team breaks down the patch notes, Texas's design, and some high-level matches featuring the new big-bodied grappler.
Texas the Bull, the first character in the Season 1 Pass, releases on all platforms Dec 19 at 8am PT! Watch the trailer to see him in action.
[previewyoutube=XzZnTSwOLgo;full][/previewyoutube]
Texas can be yours with the purchase of a Season 1 Pass ($19.99 USD). He can also be unlocked separately in his own DLC pack ($4.99 USD). Owners of the Deluxe Edition of TFH automatically unlock all Season 1 Pass content without having to do anything extra!
Now that the release of Texas is imminent, we have a revised roadmap image for Season 1 Pass production:
Originally, we had intended to complete both Texas and "Character #9" in 2022, but due to the unique challenges of Texas' development, all the other characters in the Season 1 Pass will now be coming out in 2023. Thankfully, production on "Character #9" is going much, MUCH faster so far. We hope to update you on our progress soon!
On Texas release day, we will be doing a post-patch stream to provide a breakdown of Texas as a character and talk about our process of development. The stream will be on Dec 19 at our usual time of 3pm PT on twitch.tv/mane6dev.
Thanks again for supporting the development of Them's Fightin' Herds. We hope you enjoy Texas when he releases. More announcements to come!
In preparation for the release of our console ports tonight at midnight (your local time, which means that some time zones already have it), we have just sent out an update to the Steam version to add crossplay functionality, localization in 10 additional languages, and achievements! We will also be opening official Pixel Lobbies in Japan, so players in Asia will have a more local hub to find worthy opponents. NOTE: At the time of this writing, the Mac version has not been updated yet and is unplayable. We will work to get it updated before the weekend, if not tomorrow. Both digital and physical editions of the console ports can be purchased from platform storefronts, your favorite retailer, or on the Maximum Games Store. Supported platforms include Switch, Playstation 4/5, and Xbox One/Series X|S. This project has come a long way and we are about to cross another massive milestone. We'd like to take the time to thank a few folks before we get into the patch notes First, our publisher Modus Games. A global multi-platform console launch would not have been possible without their help, so to everyone there who's worked with us on this project, Mane6 thanks you from the bottom of our hearts. Next: to friends, family, industry allies, our community, the greater FGC, and of course, our crowdfund backers. Thank you for supporting our project, whether you've been there since the beginning or you've recently joined us. Our dream to make the world's greatest ungulate-based fighting game is now a reality, and there's much more to come! Now, onto the patch notes:
Character #8, the first character in the Season 1 Pass, was revealed at Summer Jam 2022 in this trailer: [previewyoutube=oSM20gOntLM;full][LINK][/previewyoutube] Seasoned fighting game voice actor Patrick Seitz brings new life to a familiar face. Character #8 pivots on several established standards, the most obvious being... size! We're excited to share more about how he fits into TFH when he's further along in development. No release date has been confirmed yet, but so far we believe he will be ready for launch not long after the release of console ports. It's amazing to finally see our (mostly Nappy's) dream of bringing a true grappler to TFH come to life, and we hope you'll be just as hyped to play him when he releases this Fall. More soon.
On October 18, Them's Fightin' Herds will launch on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch! We'll have full crossplay and rollback netcode!
We've got a new trailer showcasing each of the seven characters available in the base game:
[previewyoutube=S7QezI9JRA8;full][/previewyoutube]
Wallpapers of the character cards in this trailer are available in our public art kit.
Preorders are open on the Maximum Games Store, but you can also buy from major retailers. Both physical and digital purchase options will be available for all platforms. Also check out the Deluxe Edition, which includes the Season 1 Pass.
The Season 1 Pass is not out yet and will launch closer to the release of consoles. It will contain the following items:
Patch 3.1.1 contains two new Shanty palettes and a number of character bugfixes in an effort to clean up more loose ends from the 3.0 release before Summer Jam this weekend. FYI: Mane6 will have a booth at Summer Jam. Even if you aren't attending you'll want to keep eyes on the event stream (we'll drop the link on Twitter later on). We've got something big planned.
Hey everyone! Patch 3.1 brings some increased stability and additional balance changes in a first wave of multiple updates we're planning as a followup to the 3.0 release. Version 3.0 came out underdone. Not all of the balance adjustments we had originally intended for that release made it in time, a few features that worked in 2.0 were temporarily disabled, and there are a number of known issues that aren't fixed yet. While 3.1 doesn't fix all the issues we need to address, it should at least be an improvement, and it's closer to the original vision we had for the 3.0 update as a whole. Why did version 3.0 come out underdone, what are we doing about it, and what's coming next? We're hosting a post-patch developer stream next week to answer these questions and discuss the changes we've made to the game in both 3.0 and 3.1. The 3.0 post-patch stream will be Wednesday the 20th at 3PM PT, on our Twitch channel. As a final note, in a previous Development Update we said that version 3.1 would mark the release of Chapter 2 of Story Mode. Timelines have been reconfigured since our acquisition by Modus Studios, so that is no longer the case. Chapter 2 is still in development. We will explain more during our upcoming stream. Now, onto the patch notes:
In this update, we've reverted a portion of the new netcode introduced in 3.0 (which prepares for console crossplay). This should fix many of the disconnects and stability issues players have been experiencing online. We'll continue to develop the new netcode and rerelease the console crossplay version after we're sure it's ready to replace our previous netcode. In addition, we've fixed an issue that was causing laggy match quality between Linux/Mac and Windows players.
We are aware of the online connection quality issues players have been experiencing since the 3.0 update. This is due to the major backend overhaul performed in preparation for console crossplay and it seems there are still kinks to work out! Several micro-updates have been pushed between now and version 3.0.2 to mitigate some of these issues, but there are other issues we are trying to understand and find the source of. The update pushed just now with these notes adds further mitigations and additional logging for Windows clients that allow us to better diagnose the netcode. These logs are stored locally; they are not uploaded anywhere. Players may volunteer to give us their logs in our Discord server (discord.gg/tfh) (instructions in #announcements), where we are gathering information about the ongoing situation. The logging does add a little bit of load on the CPU, so for players on lower-powered machines who notice a drop in play quality beyond what is acceptable, you can try disabling the new logging by entering -nomemlog into the game's launch options from your Steam library (Right-click TFH > Properties > General). We will be disabling the logging after we are confident we have found the source of the issues. Thank you all for pardoning our dust during construction. Fixing the newly-introduced stability issues has been our #1 priority since the launch of the update.
This patch contain a number of bugfixes that smooth out some of the rough edges introduced in the 3.0.0 update.
The 3.0.1 hotpatch contains only one fix:
Welcome to Development Update #7, where we provide the latest news on TFH directly from the developers! We're debuting our *new* key art and 7-star logo (we think Shanty has earned it by now), and there is a positively huge series of things to announce. Strap in, and let's kick this off.
Our first Lunar New Year event has come to a close. All Pixel Lobby maps have been reverted to their normal appearance, and the new seasonal items catalog has gone in with the regular shop rotation. Thanks to everyone who played during the event! We've got some additional fixes shipping with this patch. Here goes:
'Tis the season! From now until Jan 5th, we're running our annual Winter Holiday Event in the Pixel Lobby. There are new seasonal-themed accessories available, and during the event they'll be the focus of Cap 'n Cash's shop rotation. Afterwards they'll go in with the regular bunch, so get 'em while they're fresh! In addition, all Pixel Lobbies have been decorated with seasonal flair, a first for Hallowed Grove (Oleander's lobby). It sure is snowy in there; better bundle up. And of course, we're in Steam's Winter Sale. Them's Fightin' Herds will be 40% off on Steam during the length of the event!
After nearly four years, our publishing partnership with Humble Games has come to an end. Since late 2017, Mane6 and Humble have worked together to support the development of Thems Fightin Herds through Early Access into our 1.0 and 2.0 releases. We are grateful to the team at Humble for all their efforts in helping us reach this point, and we wish them all the best going forward. We at Mane6 retain the rights to the game and we are very excited about the future of Thems Fightin Herds. Well have more to share on our upcoming plans soon. Stay tuned. Aaron Stavely President, Mane6
Exciting news! The Mac port beta is now available! In addition, we've got some small Pixel Lobby fixes, hawk adjustments, and proper notes for an intended but undocumented Velvet change that accidently slipped out under the radar in the last update. Reminder that this year's Halloween event is currently on until Tues Nov 2nd. Be sure to grab the new accessories and zombie palettes while they're hot! This patch requires Pixel Lobby hosts to update their servers!
This small update adds Steam Cloud support and fixes a few minor issues. NOTICE: Private server hosts should update their servers!
Grand Stampede, the summit international online tournament event for Them's Fightin' Herds, will take place from Aug 28 -29, starting at 11am PDT. Registration is free and open until Monday, Aug 23. Add your name to the bracket on smash.gg here. Everyone within an eligible region (see smash.gg for details) may register. There is no entry fee and no participant cap. Grand Stampede is NOT an invitational! Circuit Points are being used to determine seeding, by total number, in ranking order, according to the number of points each player has. We'll be streaming the whole thing on Twitch. Hope to see you there! We'll have raffles! Get ready to see some of the best TFH this year!
This update contains a few small bugfixes here and there, just some stuff we're working on in the background while progress on level 3 supers continues!
This update addresses a few bugs introduced in the last update and adds some small but important Pixel Lobby quality of life changes we've been meaning to get to for awhile! Servers hosts will be required to update, and despite there not being any gameplay changes there may be some compatibly issues between replays in this version and last. Remember that STC Event #3 takes place this Saturday! For details on how to watch or sign up, go here.
This hotfix is to address some issues that popped up during the release of the 1080 update. We're still working through some larger things. Notice: this requires a server update.
This small update fixes some important non-combat bugs and adds Anniversary Celebration accessories for the Pixel Lobby. Replay files from 2.0.4 should be fully compatible. Privately-hosted servers will need an update.
Introducing the first annual Stampede Tournament Circuit, an international online event series for Thems Fightin Herds! 5 months and 4 official events (with additional community events) will culminate in August with the finale: Grand Stampede! Details and reg here: https://smash.gg/league/stampede-tournament-circuit
Small hotfix going out to fix a few issues with replays and some issues unique to Linux.
It's finally here! 2.0 is our biggest update yet, with patch notes so long that we've exceeded our character limit on both the forums and Steam for a single post.
Let's get straight to it! Version 2.0 (a free update to the base game) will be released on March 25th, 2021! That's just over two weeks from now! No specific release time has been confirmed yet (the one on the Steam announcement is arbitrary), but we'll be announcing updates moment-by-moment the day of. Join our Discord server (discord.gg/tfh) to stay in touch!
The Holiday event of 2020-2021 has come to an end. The Pixel Lobbies have been returned to their normal appearances, and the new seasonal items have been added to the regular shop rotation. In addition, we have some small cosmetic adjustments going out with this patch. Read on:
We've got one last surprise for you all before the Holiday break: We're launching a preorder campaign to make a 5" vinyl statuette of Velvet, and it starts right now!
Here's a digital render approximating the look. The actual product may vary slightly due to materials and inks. More viewing angles are available on the store page.
The model was created by the amazingly-talented 3D artist Andrew Hickinbottom. You can peruse his work on Artstation: https://artstation.com/andrewhickinbottom
So here's how this is going to work. Doing a run of statuettes is a pretty significant investment for us, so we need your help to make it to our funding goal.
The preorder period will last from now until January 31st, 2021. In that time, we need at least 250 sales to fund our initial production run. If we don't make it to our goal in time, the statuettes will not be produced and all orders will be refunded!
The regular price for this statuette will be $60 USD, but for the first 250 orders (i.e. until the funding goal is met), we're offering a 25% discount. That means early birds can get the statuette for $45 USD.
Head on over to our official merch store to place your order: https://tfh.gaminggenerations.com. Be careful: if you include any other items with a statuette order, they will be held until the statuette ships!
If these do well, we could be looking at additional production runs of Velvet or even other characters! Let's get the word out and see how far we can take this!
If you have questions about this product or campaign, you can ask Mane6 in the official Discord server (discord.gg/tfh) or email us at contact@mane6.com. For technical questions related to orders and shipping, please email support@gaminggenerations.com.
~EDIT~
We reached our production goal practically overnight! Amazing! Preorders are still open by the way!
After the Holiday break we'll start the next phase! You guys are seriously amazing.
We're breaking out the Holiday decorations again to celebrate the wintry season! There's a new round of hats to collect, along with some changes to overworld salt chest rewards and a small collection of bugfixes. Cap'n'Cash will exclusively stock the new December 2020 accessory lineup until the event ends on Tuesday Jan 5th, after which the items will be added to the regular rotation. For those new to TFH, here's how to claim items from the new catalogue: [olist]
In celebration of the Steam Fighting Game Sale, episode #7 of our casual ManeCast stream will be broadcasted live on both Steam and Youtube this Friday the 13th beginning at 3PM PST. Come chat with the devs as we talk about the game and watch some matches! We'll have community guests as well, but we're still working out exactly who they will be. You might be wondering, why not broadcast on Twitch like we usually do? Well unfortunately, Twitch's exclusivity clause in their affiliate streamer agreement prohibits us from doing a simultaneous multiplatform broadcast and our primary target for this show is Steam. We've been excited to try out the Steam broadcast feature for quite awhile now, and we figured a good time to do it would be when a lot of people will be checking out the game on the store page for the first time. We threw YouTube in there for a little extra visibility. So... same show, just different platforms this time. As always, everything will be archived to our YouTube channel the day after. Hope to see you there! Links to the show Steam: https://store.steampowered.com/app/574980/Thems_Fightin_Herds/ YouTube: https://youtu.be/ZDwcEeeVEGg
Alas, once again the time has come to stow our scary decorations and hunker in for the winter. Thanks to everyone who played during our Halloween event these last two weeks. Hope you like the new hats! The increased salt gain from overworld chests was met with very positive reception, so we've decided to make those numbers the new standard. Enjoy triple salt yields and a bigger cut for losers from now until whenever!
Spooky season festivities have begun! All Pixel Lobbies have been spookified and we've got new hats to collect, so don your costume and join the celebration!
Cap'n'Cash will exclusively stock the new October 2020 accessory lineup until the event ends on Wednesday November 4th, after which the items will be added to the regular rotation.
In addition, from now until the event ends, overworld chests now yield TRIPLE the salt (900 up from 300) and the consolation amount for losers is increased to 66.6% (from 50%). We may consider making those numbers permanent if they're successful!
For those new to TFH, here's how to get your grabbers on these beautiful new bonnets:
[olist]
Hotpatch going out to clean up some remaining training mode stuff, and other small fixes.
Howdy all! Update 1.4.0 is live with a gigantic amount of quality of life updates for Training Mode... stuff we've wanted to do for quite a while! There's a lot to digest here, so we're doing a post-patch stream tomorrow, Friday the 2nd) at our usual time (3pm PDT) at the usual place (twitch.tv/manesix). Now, onto the notes...
Last Sunday we capped off our Grand Stampede broadcast with a teaser reveal of our 7th character, Shanty the goat! Take a look: [previewyoutube=Jl5y6lcgSRw;full][/previewyoutube] The character is still a work-in-progress, and we're doing a gameplay preview stream TODAY (Friday, Aug 14th) at 3PM PDT on twitch.tv/manesix. If you can't make it to the stream, don't worry, we'll be putting the video up on YouTube the day after. When Shanty is finished and released to the world, players will be able to unlock her by purchasing a DLC package (price TBD) that will also include her stage and Pixel Lobby avatar. Backers of our crowdfund (all tiers) will receive this DLC for free. We plan to produce a bonus Story Mode chapter for Shanty after the main plotline is complete. Owning the Shanty DLC package will be required to play this bonus chapter.
We're getting one more patch out before Grand Stampede to fix some general issues and add an important new feature that will make it easier to run an online tournament: open invite URLs for Classic Lobbies.
In the wake of our new tournament announcement we've decided to do another ManeCast stream... this Friday! For those of you new the community, ManeCast is a podcast-like discussion show hosted by the dev team about the current state of the TFH and what to expect from the future. While we talk, we'll be running around the Pixel Lobby spectating some sets. We're gonna start with a recap on how development has been since the crunch period leading up to 1.0, then EVO Online, and until now. Next, we'd like to offer our thoughts on the current state of combat balance and bugfixing, since we haven't talked about it in a while. Grand Stampede is right around the corner, so there's plenty to cover there before ending on some dedicated time for questions from the chat. In attendance will be Mane6 devs Nappy (Design), Aaron (Production), Cam (Community/QA), and Oreo (QA). Come see ManeCast #6 live on Friday the 24th at 3pm PT on twitch.tv/manesix. The recording of the stream will be uploaded to our YouTube channel the day after. We do apologize for the short notice, but we've got some important stuff to talk about so we hope you can make it. See you on stream!
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