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Season of the Frightenin' Herds - Version 2.1.6


Halloween Event 2021


Thur Oct 21st - Tues Nov 2nd
  • All Pixel Lobby maps have updated appearances and ambience for spooky season!
  • New Halloween-themed accessories are available at Cap'n'Cash's on rotation during the event, including zombie masks for all characters!
    • The new items can also be awarded from chests in the Salt Mines (along with all other accessories), and will go in with the general catalog when the event is over.
  • Special infight zombie palettes are available for unlock on all characters!
    • Unlock condition: play an overworld chest match (win or lose) during the Halloween event to unlock the zombie palette for the character you played.
    • After the event is over, the ingame unlock condition will no longer be available; but the zombie set can still be acquired by purchasing a DLC package on Steam, similar to the shadow palette DLC (though it won't be available during the event!)

Pixel Lobby


  • There is now an AFK timer for the "fight slots" on Battle Shrines (spectators are not affected). Players inactive for 2 minutes will be automatically kicked off a shrine. (As always, you can clear your AFK flag with any input).
  • Salt Mines stage: updated the appearance of Oreo's backer character.
  • Revised text of the Salt Mines entrance portal (for first activation).
  • The flavor text for the "Fancy Monocle" accessory has been updated.

Training Mode


  • Added a setting under Save State Options to change the Training Utility function from "Reset Position" to "Round Restart", which allows players to practice roundstart situations.

Character Select


  • Fixed character portraits layering on top of each other when moving the cursor quickly.
  • Added a "Day Only" option for random stage select.
  • Note: This feature is functional, but will receive UX revisions in a future update.
  • How it works in this patch: "Random (Day Only)" is its own separate entry in stage select.
  • How it's going to work: "Day Only" and "All Stages" will be variations of a single "Random" entry (with "Day Only" being the default).

Story Mode


  • Revised dialogue in the Prologue.

Gameplay


General


Bugfixes
  • Wallsticks no longer run out of hitstun during the impact and fall portions, allowing all types of attacks to connect properly, particularly grabs that can be used during combos.

Balance
  • All non-magic stomps now deal true damage (damage that is never scaled) on the first hit. Previously, this only applied to Stomp A. Due to this change, Stomps B and C do a slight bit more damage overall.

Cosmetic
  • Paprika's edible gifts now have different shades based on her chosen palette. (Apples will always be a shade of red, Broccoli will always be a shade of green).
  • All other gifts have also received unique coloring based on palette, with larger variance.
  • Colors and lines for the bouquet in [4]6B have also been updated.
Bugfixes
  • Teleports can no longer be affected by attacks/actions that lift her off the ground. (This was causing strange placements and dangerous floating alpacas).

Cosmetic
  • Smoothed out a variety of animation bugs.
Bugfixes
  • Fixed an issue causing certain combos involving j22D to not work for player 2.
  • Fred's inputs now have a buffer window.

Bugfixes
  • Fixed Momma dog not being able to counter Arizona's Magic Stomp (and other unblockable attacks).
  • Throwing a CC'ing opponent no longer causes Pom's dogs to slow-mo forever.

Cosmetic
  • Tianhuo has a new victory animation. (Known: her fire still freezes when she speaks. That's a more in-depth fix.)
  • Tianhuo's neck scales have been filled in (as originally intended, though they are still not perfect in every animation).
  • Improved the appearance of Tianhuo's mouth symbols (in the 3/4ths view).
  • Smoothed out a variety of animation bugs.

Cosmetic
  • Shanty no longer becomes a cow during certain animations performed as a round ends.


[ 2021-10-21 20:44:18 CET ] [ Original post ]



Them's Fightin' Herds
Mane6, Inc.
  • Developer

  • Humble Games
  • Publisher

  • 2020-04-30
  • Release

  • Indie Singleplayer Multiplayer
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (3189 reviews)


  • Review Score

  • http://mane6.com/
  • Website

  • https://store.steampowered.com/app/574980 
  • Steam Store



  • Them's Fightin' Herds Linux ELF [51.49 M]

  • Public Linux depots

  • Overview

    Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!

    Combat Features

    • 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
    • Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
    • Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
    • Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
    • Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
    • Rollback Netcode - Battle across the globe with little to no input delay, all thanks to GGPO.

    Game Modes

    • Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
    • Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
    • Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
    • Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
    • Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
    • Story Mode - An episodic adventure filled with exploration, narrative, minigames, and boss fights! Travel with each character in their quest to recover a magical key that will save the world of Foenum from vicious predators. Chapter 1 (starring Arizona) is available now, with subsequent chapters to be released in the months following, free of charge.
    MINIMAL SETUP
    • Processor: Dual-core CPU (2 GHz or greater speed)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.Network: Broadband Internet connection
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • Processor: Dual-core CPU (2 GHz or greater speed)Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommendedNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    GAMEBILLET

    [ 5946 ]

    17.78$ (56%)
    6.00$ (60%)
    8.17$ (18%)
    32.02$ (47%)
    14.06$ (77%)
    3.00$ (70%)
    1.36$ (86%)
    8.25$ (17%)
    25.49$ (-2%)
    5.51$ (8%)
    15.39$ (23%)
    2.47$ (17%)
    4.25$ (75%)
    8.47$ (15%)
    27.88$ (20%)
    5.73$ (18%)
    4.12$ (17%)
    4.44$ (56%)
    1.00$ (90%)
    4.59$ (8%)
    4.24$ (15%)
    12.22$ (39%)
    22.14$ (56%)
    49.39$ (18%)
    8.79$ (12%)
    5.70$ (70%)
    3.52$ (77%)
    4.00$ (80%)
    2.70$ (79%)
    4.59$ (8%)
    GAMERSGATE

    [ 4464 ]

    18.0$ (70%)
    14.99$ (50%)
    18.74$ (25%)
    6.18$ (59%)
    4.25$ (79%)
    4.5$ (77%)
    1.0$ (80%)
    5.22$ (65%)
    16.99$ (15%)
    1.69$ (89%)
    1.46$ (71%)
    21.59$ (28%)
    5.25$ (74%)
    1.5$ (92%)
    1.05$ (92%)
    0.79$ (89%)
    7.34$ (48%)
    4.88$ (62%)
    3.28$ (84%)
    4.35$ (78%)
    3.0$ (95%)
    2.5$ (75%)
    1.5$ (90%)
    1.13$ (92%)
    8.69$ (57%)
    2.7$ (86%)
    2.25$ (89%)
    0.87$ (91%)
    3.0$ (92%)
    8.0$ (60%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    7 days, 23 hours, 3 minutes


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    14 days, 23 hours, 3 minutes


    Time left:

    19 days, 23 hours, 3 minutes

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