Patch Notes - Version 2.2.0 (Mac Beta)
The wait is over! Them's Fightin' Herds now runs natively on macOS!
NOTE: The following change was present in version 2.1.6 but was undocumented (we apologize, it was an honest mistake). We've also gone back to those patch notes and edited it in. Balance
NOTE: Undocumented work-in-progress changes to the hawk's attack properties were present in version 2.1.6. The following changes supersede them. Developer's Notes Previously hawks had access to many methods of disabling the player (through knockdowns and staggers) no matter which attack it landed. This quickly became a source of frustration at all levels, which was not the intention, especially for such a common enemy. We've adjusted the hawk's attack properties more towards a focus on counterhits. Now, all attacks done to the player will be counted as regular forms of hitstun, without the ability to combo (and rack up damage) unless the player is counterhit. This way, players still have to play carefully with their anti-air tools, but will spend less time tumbling around the screen from stray hits while doing so. Cosmetic
[ 2021-10-27 23:34:51 CET ] [ Original post ]
Exciting news! The Mac port beta is now available! In addition, we've got some small Pixel Lobby fixes, hawk adjustments, and proper notes for an intended but undocumented Velvet change that accidently slipped out under the radar in the last update. Reminder that this year's Halloween event is currently on until Tues Nov 2nd. Be sure to grab the new accessories and zombie palettes while they're hot! This patch requires Pixel Lobby hosts to update their servers!
Mac Beta Now Available!
The wait is over! Them's Fightin' Herds now runs natively on macOS!
- How Do I Get It? Easy! If you own TFH, just install it like normal. No additional purchase or special download is necessary.
- Is Anything Different? Not really! The Mac version is effectively the same as the other PC versions (minus a few very small platform-specific differences, like how and where files are saved).
- Crossplay? Yes! All players regardless if they're on Mac, Linux, or Windows can play with each other. Your Pixel Lobby and Story Mode progress is saved to your Steam account.
- Can I Host A Pixel Lobby Server? Not at this time. Servers can only be hosted on Windows and Linux.
- Why Native Ports? Linux and Mac ports were promised as a stretch goal during our crowdfund campaign. Native runs significantly better since there's no need for a compatibility layer (like Wine or Proton) which eats up resources. In addition, the work that went into these ports will make consoles easier to do, should we ever get the opportunity.
Pixel Lobby
- Fixed the unnecessary force field in front of the central tree in Oleander's lobby.
- Changed both wolf hood accessories (from the new Halloween batch) from face slot items to hat slot items.
Gameplay
NOTE: The following change was present in version 2.1.6 but was undocumented (we apologize, it was an honest mistake). We've also gone back to those patch notes and edited it in. Balance
- Metergain from Magic Eruption has been reduced to standard multihit rates. (Previously it was being treated as several individual attacks, giving significant amounts of meter on each use).
Hawk
NOTE: Undocumented work-in-progress changes to the hawk's attack properties were present in version 2.1.6. The following changes supersede them. Developer's Notes Previously hawks had access to many methods of disabling the player (through knockdowns and staggers) no matter which attack it landed. This quickly became a source of frustration at all levels, which was not the intention, especially for such a common enemy. We've adjusted the hawk's attack properties more towards a focus on counterhits. Now, all attacks done to the player will be counted as regular forms of hitstun, without the ability to combo (and rack up damage) unless the player is counterhit. This way, players still have to play carefully with their anti-air tools, but will spend less time tumbling around the screen from stray hits while doing so. Cosmetic
- Added swipes, dust clouds, and other visual effects to various moves to improve polish.
- Fixed broken/missing counterhit windows on several attacks.
- Hurtboxes adjusted to allow more meaningful anti-air vulnerability for all attacks.
- Various animation/movement/timing adjustments to bring this predator more in line with the others.
- No longer causes tumble.
- No longer (effectively) travels fullscreen.
- Damage increased.
- Hitboxes adjusted to be slightly easier to crouch underneath.
- Now has a proper recovery period on whiff.
- Damage increased.
- Now only causes groundbounce on counterhit.
- Now lands on the ground, granting vulnerability window if the attack misses.
- Damage increased.
- No longer causes stagger on normal hit.
- Now causes stagger only on counterattack.
- Now lands on the ground, granting vulnerability window if the attack misses.
Them's Fightin' Herds
Mane6, Inc.
Humble Games
2020-04-30
Indie Singleplayer Multiplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3189 reviews)
http://mane6.com/
https://store.steampowered.com/app/574980 
Them's Fightin' Herds Linux ELF [51.49 M]
Overview
Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!Combat Features
- 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
- Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
- Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
- Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
- Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
- Rollback Netcode - Battle across the globe with little to no input delay, all thanks to GGPO.
Game Modes
- Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
- Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
- Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
- Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
- Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
- Story Mode - An episodic adventure filled with exploration, narrative, minigames, and boss fights! Travel with each character in their quest to recover a magical key that will save the world of Foenum from vicious predators. Chapter 1 (starring Arizona) is available now, with subsequent chapters to be released in the months following, free of charge.
MINIMAL SETUP
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.Network: Broadband Internet connection
- Storage: 6 GB available space
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommendedNetwork: Broadband Internet connection
- Storage: 6 GB available space
GAMEBILLET
[ 5946 ]
GAMERSGATE
[ 4464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB