Mane6 + Modus Games (Dev Update #6)
Mane6 (that's us), the development team behind Them's Fightin' Herds, has been acquired by publisher Modus Games!
It means that our team is growing. We're still us, but now we have "real jobs". Being a part of Modus makes it possible for us to fulfill our complete uncompromised vision for TFH and continue to projects beyond. Practically speaking, it takes a lot of resources to make a successful video game. With all the additional help we're getting, we'll be filling out the roster, releasing Story Mode chapters faster, at looking at ways to expand to more platforms. TFH is about to reach new heights.
We're expanding the roster, and now that we have more than one combat dev we can develop new characters and Story Mode chapters simultaneously. Who are the new characters? What species? When are they releasing? How to get them? We'll be sharing more information about specifics in the coming months.
Barring any unfortunate circumstances we are confident that we can finish all main chapters (starring each member of the base roster plus a final chapter) before the end of 2022, still released as free updates.
Console ports are something we're still very interested in doing, and with the help of our new partners at Modus it's more likely to happen than ever. We'll be evaluating the possibility of extending to other platforms and will announce any developments.
We are making arrangements to localize TFH so we can expand to a truly international playerbase. The translations will be text only (we currently do not have plans to localize the voice acting). Subtitles will eventually be added to infight dialogue so the English voice acting can be understood by a global audience.
Weve kept certain reward tiers (like physical rewards) in limbo for a long time. Now that were a part of Modus, we finally have the logistical power to get the rest of the crowdfund rewards fulfilled. The wait is coming to an end. Physical reward earners, if you need to change your mailing address, head over to our BackerKit ASAP! It'll still be a few weeks at least before anything ships, but the wheels are turning!
To celebrate the new year, well be releasing an alternate version of Tianhuos stage (called Spring Festival) at the start of Steam's Lunar New Year event, from Jan 27 to Feb 3. The alternate stage will be instantly unlocked as a free update. As for the Pixel Lobby, Cap 'n Cash have cooked up a mini set of seasonal accessories which will be stocked in the shop until the Lunar New Year event ends. Afterwards, they'll go in with the regular rotation. The Lunar New Year update will also contain a few new character palettes and some small codefixes. Please enjoy!
Level 3's have been a long-awaited feature and our new talent will be helping us across the finish line. We've shown off (much) earlier versions of them before and they've come a long way since. The wait will be worth it. Then, we start working on new characters. Level 3's and a new set of balance adjustments will arrive in game version 3.0, release date to be announced.
Chapter 2 (starring Velvet) is in production and the extra Modus resources will help us accelerate development. Were also working on improvements to Story Mode in general such as smoother difficulty curves, a HUD update, more enemy variation, and reworked health mechanics. Chapter 2 will be released in the next major update after version 3.0.
Pandemic notwithstanding, Mane6 wants to attend more offline events in 2022. The circumstances are always changing and we're playing it by ear right now, but however things shake out we want to make the competitive scene bigger this year. Reminder that Mane6 will be attending Frosty Faustings from Jan 28-29. Top 8 will be streamed on Saturday at 2pm CST on Twitch (we'll provide the link when we're closer to the date).
Its been a wild ride, and we're looking forward to great things in 2022. Thank you all for believing in us! The stampede cometh! Aaron Stavely, Mane6 Dev Team
[ 2022-01-20 17:22:54 CET ] [ Original post ]
Exciting Announcement!
Mane6 (that's us), the development team behind Them's Fightin' Herds, has been acquired by publisher Modus Games!
What Does This Mean For Us? (Mane6)
It means that our team is growing. We're still us, but now we have "real jobs". Being a part of Modus makes it possible for us to fulfill our complete uncompromised vision for TFH and continue to projects beyond. Practically speaking, it takes a lot of resources to make a successful video game. With all the additional help we're getting, we'll be filling out the roster, releasing Story Mode chapters faster, at looking at ways to expand to more platforms. TFH is about to reach new heights.
What Does This Mean For The Players? (You Guys)
New Characters
We're expanding the roster, and now that we have more than one combat dev we can develop new characters and Story Mode chapters simultaneously. Who are the new characters? What species? When are they releasing? How to get them? We'll be sharing more information about specifics in the coming months.
Story Mode
Barring any unfortunate circumstances we are confident that we can finish all main chapters (starring each member of the base roster plus a final chapter) before the end of 2022, still released as free updates.
Console Ports
Console ports are something we're still very interested in doing, and with the help of our new partners at Modus it's more likely to happen than ever. We'll be evaluating the possibility of extending to other platforms and will announce any developments.
Localization
We are making arrangements to localize TFH so we can expand to a truly international playerbase. The translations will be text only (we currently do not have plans to localize the voice acting). Subtitles will eventually be added to infight dialogue so the English voice acting can be understood by a global audience.
What Are We Working On Now?
Crowdfund Rewards
Weve kept certain reward tiers (like physical rewards) in limbo for a long time. Now that were a part of Modus, we finally have the logistical power to get the rest of the crowdfund rewards fulfilled. The wait is coming to an end. Physical reward earners, if you need to change your mailing address, head over to our BackerKit ASAP! It'll still be a few weeks at least before anything ships, but the wheels are turning!
Lunar New Year Update
To celebrate the new year, well be releasing an alternate version of Tianhuos stage (called Spring Festival) at the start of Steam's Lunar New Year event, from Jan 27 to Feb 3. The alternate stage will be instantly unlocked as a free update. As for the Pixel Lobby, Cap 'n Cash have cooked up a mini set of seasonal accessories which will be stocked in the shop until the Lunar New Year event ends. Afterwards, they'll go in with the regular rotation. The Lunar New Year update will also contain a few new character palettes and some small codefixes. Please enjoy!
Level 3 Supers
Level 3's have been a long-awaited feature and our new talent will be helping us across the finish line. We've shown off (much) earlier versions of them before and they've come a long way since. The wait will be worth it. Then, we start working on new characters. Level 3's and a new set of balance adjustments will arrive in game version 3.0, release date to be announced.
Chapter 2
Chapter 2 (starring Velvet) is in production and the extra Modus resources will help us accelerate development. Were also working on improvements to Story Mode in general such as smoother difficulty curves, a HUD update, more enemy variation, and reworked health mechanics. Chapter 2 will be released in the next major update after version 3.0.
Offline Events
Pandemic notwithstanding, Mane6 wants to attend more offline events in 2022. The circumstances are always changing and we're playing it by ear right now, but however things shake out we want to make the competitive scene bigger this year. Reminder that Mane6 will be attending Frosty Faustings from Jan 28-29. Top 8 will be streamed on Saturday at 2pm CST on Twitch (we'll provide the link when we're closer to the date).
Conclusion
Its been a wild ride, and we're looking forward to great things in 2022. Thank you all for believing in us! The stampede cometh! Aaron Stavely, Mane6 Dev Team
Them's Fightin' Herds
Mane6, Inc.
Humble Games
2020-04-30
Indie Singleplayer Multiplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3189 reviews)
http://mane6.com/
https://store.steampowered.com/app/574980 
Them's Fightin' Herds Linux ELF [51.49 M]
Overview
Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!Combat Features
- 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
- Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
- Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
- Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
- Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
- Rollback Netcode - Battle across the globe with little to no input delay, all thanks to GGPO.
Game Modes
- Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
- Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
- Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
- Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
- Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
- Story Mode - An episodic adventure filled with exploration, narrative, minigames, and boss fights! Travel with each character in their quest to recover a magical key that will save the world of Foenum from vicious predators. Chapter 1 (starring Arizona) is available now, with subsequent chapters to be released in the months following, free of charge.
MINIMAL SETUP
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.Network: Broadband Internet connection
- Storage: 6 GB available space
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommendedNetwork: Broadband Internet connection
- Storage: 6 GB available space
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