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Hotpatch - Version 3.0.2

This patch contain a number of bugfixes that smooth out some of the rough edges introduced in the 3.0.0 update.

Story Mode


  • Fixed boss Oleander's scrambled palette.
  • Fixed boss Fred turning invisible during certain attacks during phase 3 of the Oleander boss fight.

Training Mode


  • Fixed the "Death Allowed" option's "No" setting not preventing KO for Velvet's level 3.
  • Fixed Oleander's level 3 causing a palette glitch on her opponent if the super KO'd while the "Death Allowed" option was set to "No".

Gameplay


General


  • Fixed an issue causing characters to be vulnerable during ground techs.

Arizona


  • Fixed an issue with Arizona's level 3 where the cinematic would not engage off the second hit, and/or during certain OTG situations.

Paprika


  • Fixed Paprika sometimes losing her level 3 install at the start of a super jump.

Oleander


  • Re-fixed Fred burying with his 2[D]. We hoped we could have it bury on KO only but it has been happening during a match, so it's been disabled again.
  • Fixed Fred's palette showing up as the default colors on the Lunamancy and Zombie palettes.
  • Fixed a graphical glitch where Oleander's book would not come with her when turning around in the air during Study.

Pom


  • Fixed Big Poppa turning invisible (but still being able to attack) if Pom was hit by another character's level 3.
  • Fixed an issue causing the screen to turn black for the rest of the match if Pom's level 3 counter was triggered by a projectile towards the end of the counter window.

Shanty


  • Fixed an issue causing Shanty to get launched in the wrong direction and "fall out" of Arizona's level 1->2 if she was hit by it just after whiffing her level 3.


[ 2022-06-15 01:29:20 CET ] [ Original post ]

Them's Fightin' Herds
Mane6, Inc. Developer
Humble Games Publisher
2020-04-30 Release
Game News Posts: 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3212 reviews)
Public Linux Depots:
  • Them's Fightin' Herds Linux ELF [51.49 M]

Overview

Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!

Combat Features

  • 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
  • Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
  • Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
  • Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
  • Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
  • Rollback Netcode - Battle across the globe with little to no input delay, all thanks to GGPO.

Game Modes

  • Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
  • Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
  • Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
  • Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
  • Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
  • Story Mode - An episodic adventure filled with exploration, narrative, minigames, and boss fights! Travel with each character in their quest to recover a magical key that will save the world of Foenum from vicious predators. Chapter 1 (starring Arizona) is available now, with subsequent chapters to be released in the months following, free of charge.

MINIMAL SETUP
  • Processor: Dual-core CPU (2 GHz or greater speed)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.Network: Broadband Internet connection
  • Storage: 6 GB available space
RECOMMENDED SETUP
  • Processor: Dual-core CPU (2 GHz or greater speed)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommendedNetwork: Broadband Internet connection
  • Storage: 6 GB available space
GAMEBILLET

[ 6097 ]

17.79$ (11%)
16.59$ (17%)
13.19$ (12%)
8.49$ (15%)
16.96$ (15%)
31.14$ (11%)
8.46$ (15%)
3.35$ (16%)
13.34$ (11%)
7.62$ (15%)
3.25$ (19%)
24.89$ (17%)
52.74$ (12%)
12.44$ (17%)
8.89$ (11%)
4.12$ (17%)
4.44$ (11%)
16.57$ (17%)
12.44$ (17%)
16.97$ (15%)
12.71$ (15%)
16.79$ (16%)
8.47$ (15%)
17.54$ (12%)
3.80$ (73%)
17.19$ (14%)
16.96$ (15%)
4.24$ (15%)
33.59$ (16%)
12.67$ (15%)
GAMERSGATE

[ 1352 ]

2.55$ (91%)
2.98$ (91%)
1.5$ (85%)
13.49$ (10%)
4.34$ (71%)
7.0$ (53%)
10.0$ (75%)
5.22$ (65%)
19.12$ (23%)
17.0$ (66%)
0.43$ (91%)
4.4$ (78%)
4.11$ (81%)
0.75$ (85%)
15.75$ (55%)
6.6$ (67%)
2.55$ (87%)
2.0$ (80%)
2.1$ (79%)
4.75$ (76%)
1.13$ (77%)
0.9$ (92%)
0.75$ (85%)
0.9$ (85%)
19.0$ (52%)
12.74$ (15%)
2.25$ (89%)
3.61$ (79%)
1.28$ (91%)
0.26$ (91%)

FANATICAL BUNDLES

Time left:

13 days, 13 hours, 53 minutes


Time left:

356438 days, 5 hours, 53 minutes


Time left:

24 days, 13 hours, 53 minutes


Time left:

10 days, 13 hours, 53 minutes


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20 days, 13 hours, 53 minutes


Time left:

19 days, 13 hours, 53 minutes


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26 days, 13 hours, 53 minutes


Time left:

52 days, 12 hours, 53 minutes


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34 days, 13 hours, 53 minutes


HUMBLE BUNDLES

Time left:

11 days, 7 hours, 53 minutes

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