Patch Notes - Version 4.0.1
Bugfixes
Bugfixes
Bugfixes
Bugfixes
Bugfixes
Balance
Bugfixes
Cosmetic
[ 2023-02-23 18:04:38 CET ] [ Original post ]
Greetings! Patch 4.0.1 is our first update to the game in 2023 and is primarily aimed at cleaning up loose ends from the Texas release. We've got a number of bugfixes that should smooth out inconsistencies and provide stability, as well as a few targeted balance changes. We're still hard at work developing the latest character to be announced for our Season 1 Pass, Stronghoof. In the meantime, please enjoy this small but important update!
Gameplay
General
Bugfixes
- Backwards-jump-canceling Velvet's and Tianhuo's 6A attacks will now cause them to leave the ground instead of going into preblock. This fixes an inconsistency with every other jump-cancelable move in the game.
- Fixed an oversight where Velvet, Oleander, Tianhuo, and Shanty were not in counterhit state after a whiffed level 3 super.
- Fixed an oversight that allowed armored attacks to affect level 3 supers from Arizona, Velvet, Oleander, and Pom. These attacks should now successfully break armor.
Bugfixes
- The invulnerability for Sculpted Perfection will now occur on frame 7, fixing inconsistencies.
Bugfixes
- Fixed certain chain attacks not coming out consistently. Players would get forward attacks instead of low attacks. (6A > 3B or 6A > 3C)
- Fixed an oversight where Fred 6D had too much blockstop, which caused pushblock or Cross Canter inputs from the opponent to be ignored.
Bugfixes
- Fixed an issue during Deadly Affection where Paprika would sometimes not go into hitstun after being hit by a super attack.
- Fixed an issue causing A specials to trigger a gift eat if not negative-edged. As a rule, all A specials should bypass gift eating.
- KNOWN ISSUE: An unintended change made as part of this bugfix causes normals performed as a reversal to no longer trigger eats. This will be corrected in the next patch.
- Fixed an issue causing the first hit of Smother to fail playing its sound effect.
Bugfixes
- Fixed an issue where Pom's dogs would sometimes not have their attacks canceled immediately when Pom is put into blockstun, as they should.
- (Probably) fixed an issue causing Bark to not go through the full length of active hitboxes when deleting a projectile.
- Fixed some specific interactions with Texas that would cause Pom's dogs to not leave as soon as their health is depleted.
- Fixed some dog layering issues that would cause Momma and Papa to appear in front of Texas during certain animations. Now they should layer behind Texas at all times as intended.
- Fixed a cosmetic bug where players could see Momma "pop" out of existence when leaving the stage if she had to travel far enough. Momma will now fully leave the screen before despawning.
Balance
- The invulnerability period for 7D has been shortened significantly.
- This reversal is one of the most controversial abilities in the entire game. Were finally addressing it after over a year of it slipping through many previous patches.
- Tianhuo's metergain has been adjusted across the board.
- This finally lines Tianhuo up with the rest of the cast's metergain adjustments in patch 3.0 for level 3 supers balancing. Until now, Tianhuo was operating on old metergain rules which don't translate to 3.0+, as it makes her level 3 far too accessible. We want level 3 supers to remain special occurrences and not a regular part of every single game.
Bugfixes
- Fixed an issue causing a reversal level 1 super to instead come out as a normal after Shanty was buried by Texas Smash.
- Fixed an issue where wallbounce stun would cause camera problems during Wall Cling attacks.
- Fixed afterimages from installs (Shanty and Tianhuo in their level 2s), if active, being superimposed over the ship segment of Shanty's level 3 super.
Texas
Cosmetic
- Texas now has a crouch idle animation.
- The damage bonus from landing a Bullseye is no longer true damage. The attack now respects scaling rules.
- Fixed an oversight that allowed Texas to gain more meter than other characters when being hit.
- Fixed an issue where Bullseye benefits were not occurring during certain combos.
- Fixed an issue where Air Cowbell would sometimes cause a wallstick instead of a wallbounce.
- Fixed an issue where characters had varying recovery distances from Texas after being grabbed by Texas Smash. All characters should now have the same recovery distance.
- Fixed an issue causing Stomp to have an inconsistent amount of armor.
- Fixed an issue where Earth Pull would sometimes be jump cancelable.
- Fixed an issue where Prairie Pummel would sometimes have inconsistent advantage frames, and sometimes fail to cause a hard knockdown.
- Fixed a rare instance of Pummel Pillar having inconsistent periods of hitpause after activation.
- Fixed an issue where the camera would not follow Texas properly during and after Pummel Pillar.
- Fixed an issue in the Texas mirror match where if Pummel Pillar was used while the other player's Pummel Pillar was still active, both the camera and the spawned rock objects would get displaced.
- Fixed an issue where if Tianhuo hit Texas with her level 3 super while Pummel Pillar was active, the cutscene would play out with improper pacing.
- Fixed an animation glitch where Texas would snap backwards suddenly after a successful back throw.
- Texas is now properly able to be counterhit during Rodeo Run.
Them's Fightin' Herds
Mane6, Inc.
Humble Games
2020-04-30
Indie Singleplayer Multiplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3189 reviews)
http://mane6.com/
https://store.steampowered.com/app/574980 
Them's Fightin' Herds Linux ELF [51.49 M]
Overview
Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!Combat Features
- 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
- Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
- Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
- Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
- Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
- Rollback Netcode - Battle across the globe with little to no input delay, all thanks to GGPO.
Game Modes
- Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
- Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
- Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
- Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
- Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
- Story Mode - An episodic adventure filled with exploration, narrative, minigames, and boss fights! Travel with each character in their quest to recover a magical key that will save the world of Foenum from vicious predators. Chapter 1 (starring Arizona) is available now, with subsequent chapters to be released in the months following, free of charge.
MINIMAL SETUP
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.Network: Broadband Internet connection
- Storage: 6 GB available space
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommendedNetwork: Broadband Internet connection
- Storage: 6 GB available space
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