Hello everyone, Today, in this special Development Update, we have some important announcements to cover. First, we've just released a game update! Version 5.1.0 is now live on all platforms and contains balance adjustments, bug fixes, and a new gameplay mechanic called "Armor Break" which gives players additional tools to deal with characters that make heavy use of armor mechanics... like Texas! Details are in the patch notes. Second, we have an update on Nidra, the 3rd character in our Season 1 Pass, as well as a reveal of character #4 which well be sharing for the first time today. And finally, we have an update on where TFH goes from here. Without further ado let's dive in, starting with new characters.
DLC Character 3 - Nidra
As we mentioned a few weeks ago, Nidra's release has been delayed to allow us more time to get her ready. Here are some updates on her progress: Nidra is, first and foremost, a Stance character. Sporting a total of 3 different stances, she moves through them fluidly during normal combat.
These stances may not usually have a large range, but have quite a bit of forward momentum on them. This allows Nidra to reposition herself mid-string and swap stances as she sees fit for the given situation. Do be on your guard, because her stance moves will require you to switch blocks accordingly.
Nidra has a maximum of 4 magic stocks, and her usage of them comes in the form of bouncy, slow-moving projectiles.
These allow Nidra to both take control of areas of the screen, as well as potentially lock down an opponent for mixup opportunities. Each button strength of projectile has a different trajectory. When at full magic, Nidra can enter her Awakened State.
Awakened State is an install that has a screen freeze on activation, allowing the player a bit of extra time to see what is happening on screen, or to use as a way to completely take their turn back during a series of blockstrings. She may look and act sleepy at almost all times, but Nidra is far from a pushover. Be on your guard, or you will be overwhelmed by her large moveset and various stances! Nidras Stage - Slumber Sanctuary:
DLC Character 4 - Introducing Baihe
For the first time, we are revealing the final character in the Season 1 Pass: Baihe!
Baihe and Tianhuo have known each other since childhood, where fierce rivalry eventually transformed into a strong friendship. They both joined the Longma Special Forces to protect the Huoshan Empire, but a mission gone awry led to Baihe's injury and disgrace. She sought a transfer to the Empress's Royal Guard and became Tianhuo's second-in-command. Now, they work together to safeguard all of Foenum from Predator threats and demonstrate the might of the Huoshan Empire. Baihe is a zoner style character that specializes in long-ranged combat. Though she shares some movement options with Tianhuo, she is far less agile, preferring to plant herself in a fortified location and armor through incoming attacks. Baihes Stage - Smoldering Heavens Nest:
We will unveil more info on Baihe as we head into 2024. She and Nidra will release together in early next year's update, version 6.0.
The Future of TFH
As we look forward to the release of Nidra and Baihe, let's talk about what comes next. After the Season 1 Pass is complete, we will be ceasing active development on TFH. We will still be able to release small patches to address game-breaking bugs, but no new content will be produced. Unfortunately, that includes Story Mode. Story Mode has always been an ambitious feature and one we truly desired to implement. We know how much our fans have been looking forward to Story Mode chapters, and we hope you understand how much we looked forward to working on and releasing them. We are looking for opportunities to release content that has already been produced for Chapter 2, starting with a new stage, "Restricted Section". This stage will be a part of the version 6.0 update alongside Nidra and Baihe.
Crowdfund Rewards
For any outstanding items related to our original Indiegogo crowdfund, this shift in development does mean we will need to adjust some of our originally planned perks. More information on this will be shared in the coming weeks via email and on our Indiegogo channel.
Conclusion
Thank you all for taking the time to read this announcement and for sticking with us all these years. We will continue updating our players on our social channels and look forward to our new characters releasing soon. Mane6 and Modus
Them's Fightin' Herds
Mane6, Inc.
Humble Games
2020-04-30
Indie Singleplayer Multiplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3189 reviews)
http://mane6.com/
https://store.steampowered.com/app/574980 
Them's Fightin' Herds Linux ELF [51.49 M]
Overview
Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!Combat Features
- 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
- Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
- Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
- Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
- Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
- Rollback Netcode - Battle across the globe with little to no input delay, all thanks to GGPO.
Game Modes
- Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
- Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
- Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
- Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
- Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
- Story Mode - An episodic adventure filled with exploration, narrative, minigames, and boss fights! Travel with each character in their quest to recover a magical key that will save the world of Foenum from vicious predators. Chapter 1 (starring Arizona) is available now, with subsequent chapters to be released in the months following, free of charge.
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.Network: Broadband Internet connection
- Storage: 6 GB available space
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommendedNetwork: Broadband Internet connection
- Storage: 6 GB available space
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