Patch Notes for Version 6.0.0 Rev2
[ 2024-04-02 17:24:46 CET ] [ Original post ]
Hello everyone, Thank you for your patience while weve worked through a number of issues and bugs introduced in the last update. In this patch, we have resolved a number of crashes and bugs players had identified as well as made balance adjustments to both Baihe and Nidra. Our goal with this patch is to ensure a better player experience for both competition as well as improved stability. We remain committed to ensuring TFH stays competitive and viable for all players, and we will continue to patch the game as needed moving forward.
General Bug Fixes:
- Fixed localization issues on Salt Mines end screen.
- Fixed issues with Baihe combo steps being tracked and localized incorrectly during combo trials.
- Fixed a phenomenon where combo trials were inaccessible with the appropriate DLC downloaded.
- Fixed a potential crash when fighting Texas on Mac and Linux versions.
- Fixed lagging cosmetics and body parts on pixel lobby training animations for Nidra and Baihe
Baihe Balance Changes:
- Baihe's Air-Backdrafts can no longer be used as a stalling technique high-up on-screen.
- Baihe's Tactical Retreat now has an additional landing state.
Siege Cannon (SC) Changes
- Added a 1.5 second cooldown during which Magic cannot be regenerated.
- Added 3 Siege Cannon levels that are dependent upon Magic available.
- SC Level 1 requires at least 1 Magic stock.
- SC Level 2 requires at least 3 Magic stocks.
- SC Level 3 requires at least 5 Magic stocks.
Phalanx Strike (PS) Changes
- Introduced 3 variations that work like Siege Cannon.
- PS Level 1 requires at least 1 Magic stock.
- PS Level 2 requires at least 3 Magic stocks.
- PS Level 3 requires at least 5 Magic stocks.
Counter Changes
- Counter now has 5 frames of startup.
- Counter loses invulnerability if the enemy does a super before Baihe hits after the Counter is triggered.
- Counter, once active, now has a single point of Armor.
- Counter now only triggers from physical attacks.
Baihe Bug Fixes:
- Baihe's projectiles should now cause proper Juggle Decay, preventing infinites.
- Baihe's Cinder Shots and Backdrafts should no longer have any invincibility during their duration.
- Fixed a phenomenon with Baihe's Scorching Nexus projectiles accumulating and crashing the game.
- These were caused from fighting opponents with invincible attacks, such as Arizona's Magic Dash and Pom's Puppy Pummel.
- Fixed Baihes animation during crouching pushblock.
- Fixed Baihes animation during an unsuccessful Last Round super.
- Fixed Baihe's Magic-Counter attack not getting hit properly by supers.
- Fixed an issue with Baihe building incorrect meter amounts when being hit.
- Fixed an issue where Player-2 Baihe's Last Shot did not do the correct amount of damage.
- Fixed Baihes Intro and Outro related game stalls.
- Fixed a previously missing palette name.
Nidra Bug Fixes:
- Dream Drop and Magic Dream Drop now despawn when Phantasmal Feast hits.
- Cross Canter now has the same startup and invulnerability timings as other characters.
- Fixed a freeze phenomenon that occurred when Blooming Lotus was canceled into Lotus Seed.
- Fixed Nidra being able to do her Wake Up! attack during her Sleepy Sweep attack without requiring Magic.
- Fixed a crash that occurred when an opponents projectile hit Nidra during Blooming Lotus while the opponent was blocking.
- Fixed game slowdown/crashes that would occur when Nidra was hit by projectiles when the opponent was blocking Nidra's attacks.
- Fixed Nidra's P1 intro not playing on Oleander's level.
- Fixed game stalls related to Nidras Intro and Outro.
Them's Fightin' Herds
Mane6, Inc.
Humble Games
2020-04-30
Indie Singleplayer Multiplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3189 reviews)
http://mane6.com/
https://store.steampowered.com/app/574980 
Them's Fightin' Herds Linux ELF [51.49 M]
Overview
Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!Combat Features
- 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
- Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
- Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
- Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
- Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
- Rollback Netcode - Battle across the globe with little to no input delay, all thanks to GGPO.
Game Modes
- Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
- Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
- Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
- Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
- Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
- Story Mode - An episodic adventure filled with exploration, narrative, minigames, and boss fights! Travel with each character in their quest to recover a magical key that will save the world of Foenum from vicious predators. Chapter 1 (starring Arizona) is available now, with subsequent chapters to be released in the months following, free of charge.
MINIMAL SETUP
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.Network: Broadband Internet connection
- Storage: 6 GB available space
- Processor: Dual-core CPU (2 GHz or greater speed)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommendedNetwork: Broadband Internet connection
- Storage: 6 GB available space
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